Darth333 Posted January 3, 2005 Author Share Posted January 3, 2005 I'll check the mod whenever I have a few minutes. It's possible that there was a "copy/paste" mistake. Link to comment Share on other sites More sharing options...
StoneDragon Posted January 3, 2005 Share Posted January 3, 2005 Nice!!! I havent played it thought. Maybe tommorrow. Link to comment Share on other sites More sharing options...
tk102 Posted January 3, 2005 Share Posted January 3, 2005 Btw, I've updated two of the armbands that are included in this mod. You can download the updates here. (I think MattColejk and I were thinking along the same lines regarding improving old mods.) Link to comment Share on other sites More sharing options...
StoneDragon Posted January 3, 2005 Share Posted January 3, 2005 Is this compatible with the holowan plug in? Link to comment Share on other sites More sharing options...
T7nowhere Posted January 3, 2005 Share Posted January 3, 2005 Originally posted by StoneDragon Is this compatible with the holowan plug in? yes, accept DO NOT install the baseitems.2da from AIOFPM . Link to comment Share on other sites More sharing options...
Jennaida Posted January 3, 2005 Share Posted January 3, 2005 Update: I've played through enough to get Meditation and sanctuary again. Sure enough, it was the Spells.2da file. With meditation changed back to list as force_power_meditation (instead of claiming to be a second force_power_sanctuary), I saved the game, opened KSE 2.2, and opened the tree all the way into force powers, without an error. So at least the KSE error is gone. I'll update again if I can put all the powers on without having it bogusly claim I have to take more. Link to comment Share on other sites More sharing options...
Darth333 Posted January 4, 2005 Author Share Posted January 4, 2005 I'll review the spells.2da file. There are a few mods I want to add in there too so I'll release a new version. tk102, I guess I can include the revised versions of the armbands? I'll try to contact Achilles too. Link to comment Share on other sites More sharing options...
Darkkender Posted January 4, 2005 Share Posted January 4, 2005 Hey Darth333, I keep trying to finish up my final release of my recruit mod character and one of my hang ups has been trying to make it compatible with all the hoards of new mods out. I was going to be using the spells.2da out of the AIOFPM would you like me to hold off untill you release this revision, or would you like to include the datapad script spell in your revised AIOFPM? Either way works for me as I've been focused on making all my mods compatible with the mods that are out there that are most commonley used. So I've had some large delays on releasing my mods in a bug free fashion. That and busy with 2 jobs through christmas has left little time for actual modding. Link to comment Share on other sites More sharing options...
Jennaida Posted January 5, 2005 Share Posted January 5, 2005 Now, to post it in the right thread... I've tested the edited spells.2da. It fixes the KSE problem, but... with all powers selected, it still claims you have new ones, and says to select them. Automatic levelling after a point sidesteps it, but is undesirable. Also, I've noticed, when KSE shows 'available' force powers, it doesn't show the new ones. It only shows new ones in 'show all' with the droid items and the NPC mob powers, or things that didn't get used. Possibly a connection? Is part of it not acknowledging the new things as new available powers? It seems to acknowledge some, when recommending powers, but... Hrm. Link to comment Share on other sites More sharing options...
tk102 Posted January 5, 2005 Share Posted January 5, 2005 Originally posted by Jennaida I've tested the edited spells.2da. It fixes the KSE problem, but... with all powers selected, it still claims you have new ones, and says to select them. Are you talking about KSE or the game. I don't follow... Also, I've noticed, when KSE shows 'available' force powers, it doesn't show the new ones. It only shows new ones in 'show all' with the droid items and the NPC mob powers, or things that didn't get used.The checkbox forces KSE to read the spells.2da file in full (using the one the override folder if present). That is normal KSE behavior. Sounds like an issue with the priority columns but I haven't investigated yet. Link to comment Share on other sites More sharing options...
Jennaida Posted January 5, 2005 Share Posted January 5, 2005 Re: KSE KSE was rendering an error when opening savegames, which was traced to two columns being named Force_Power_Sanctuary at the front. Showing in KSE as available all the time doesn't worry me, what does is that it isn't acknowledging all of them as chosen when they all are. On some modded games, that becomes an issue around upper top levels. Suppose I can just work around it, but I'm just noting it. Link to comment Share on other sites More sharing options...
tk102 Posted January 6, 2005 Share Posted January 6, 2005 I had to read your post a couple of times... Let me see if I understand... You open up a savegame in KSE. Sometimes it gives an error. You don't mind it so much. What you do mind is that Force Powers which were originally possessed by the character aren't being shown. Now, that is because KSE is not able to display the force powers properly... because: 1) The spells.2da file in the override folder has improper entries (as you say) 2) The character has a force power index number that does not exist in override spells.2da file 3) The character has a force power that does not exist in the original spells.2da file and the Show All Force Powers is not being checked. When KSE can't display the info it stops right there. So if legitimate force powers existed after the force power that was causing the problem, they won't be shown. Link to comment Share on other sites More sharing options...
Jennaida Posted January 11, 2005 Share Posted January 11, 2005 Essentially, it wasn't showing for the character in the section. They show right on the force power list. It stopped giving the error on show all force powers, and started showing them all for the character without error, when I changed the name entry for that one duplicated one. It's working fine now on the KSE end. Link to comment Share on other sites More sharing options...
Darth333 Posted January 11, 2005 Author Share Posted January 11, 2005 Thanks for reporting that I'll fix it in the next update (in a week or two, depending on which weekend I have free time ) Link to comment Share on other sites More sharing options...
Jennaida Posted January 11, 2005 Share Posted January 11, 2005 Yay! Looking forward to it You had any better luck getting hold of Achilles for that one mod, than I have, by chance? I tried to contact him after getting a message on the 7th, but his box was full. Link to comment Share on other sites More sharing options...
Bimmerman Posted February 19, 2005 Share Posted February 19, 2005 Hey all- I know that I am reviving an old thread, but I figured that it would be better to place this here than start a new thread. So here goes: will the AIOFPM work with TSL and especially with the new force powers that have been released by the modders here? Also- if it is not compatible at the present time, are there any plans to make it compatible with TSL in the pipeline? Muchas Gracias Link to comment Share on other sites More sharing options...
Mav Posted February 19, 2005 Share Posted February 19, 2005 Nope, sorry but you can't just plug in the AIOFPM files into your KotOR 2 Override, because Obsidian added several new force powers and that change the spells.2da and as of right now there are not enough force power mods to make it worth while to make an AIOFPM for TSL, and the probability of transfering the force powers from AIOFPM for KotOR 1 to TSL is not likely right now becxause you would need the permission of all the modders not just Darth333 Link to comment Share on other sites More sharing options...
Darth333 Posted February 19, 2005 Author Share Posted February 19, 2005 I'm planning to do something similar for TSL. I am currently working on a new party manager armband for TSL that uses spells.2da too. However, as Mav said, to port the force powers that are already in this mod to TSL, I would need every author's approval. Link to comment Share on other sites More sharing options...
Bimmerman Posted February 19, 2005 Share Posted February 19, 2005 Thats cool. Thanks Link to comment Share on other sites More sharing options...
gdw Posted February 12, 2006 Share Posted February 12, 2006 It's taken me 1 year to find this thread and now i am determined to ask my question anyone know where i can get this AIOFPM mod from as pcgamesmods.com seems to have died a death? Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 12, 2006 Share Posted February 12, 2006 It's taken me 1 year to find this thread and now i am determined to ask my question anyone know where i can get this AIOFPM mod from as pcgamesmods.com seems to have died a death? I was able to download it just now... did you try this URL: http://www.pcgamemods.com/mod/7313.html Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 12, 2006 Share Posted February 12, 2006 PCGM was down for a few hours ChAiNz, that's what I believe he was referring too. Yes, it's back up now. Link to comment Share on other sites More sharing options...
gdw Posted February 12, 2006 Share Posted February 12, 2006 Still doesn't work main page comes up then I select kotor but just get a blank screen as I do with every game I select This has been like this for me since the end of last year thought the site had died Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 12, 2006 Share Posted February 12, 2006 PCGM was down for a few hours ChAiNz, that's what I believe he was referring too. Yes, it's back up now. Ahhh... sorry, my bad.. thanks for the heads up man @gdw, you may need to run an Adware/Spyware Cleaner.. and clear out your internet cache... PCGM tends to have problems with things like that... Also, I don't think it plays nice with download accelerator progs either, but not sure... Link to comment Share on other sites More sharing options...
gdw Posted February 12, 2006 Share Posted February 12, 2006 I just done all that and i still cannot access the site No matter what browser I use it comes up the same blank screen It's indicated the sites loaded but i am not seeing anything Link to comment Share on other sites More sharing options...
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