Benjo Posted September 15, 2004 Share Posted September 15, 2004 http://www.avault.com/articles/getarticle.asp?name=swbfront&page=4 Will there be a map-building tool (or other mod-making tools) released with the PC version? We have not announced anything regarding this yet but look for an announcement in the next month or two. there will be no mod util's released for the game... wat's goin on, the modding community will be shattered... Cheers, Link to comment Share on other sites More sharing options...
Neon Posted September 15, 2004 Share Posted September 15, 2004 And what does "in the next month or two" mean? Link to comment Share on other sites More sharing options...
Alegis Posted September 15, 2004 Share Posted September 15, 2004 Means you'll have to wait a little while. Who needs custom maps at the start anyways? Enjoy the retail version Link to comment Share on other sites More sharing options...
masteryamaha Posted September 22, 2004 Share Posted September 22, 2004 for some people, me included, making maps and playing them is better than playing the retail verisons maps... i kno it sounds corny but its true Link to comment Share on other sites More sharing options...
NiCK-LeSS Posted September 23, 2004 Share Posted September 23, 2004 no mod tools = no fun im sure people will start making un-official mod tools, sooner or later Link to comment Share on other sites More sharing options...
RIFT Posted September 23, 2004 Share Posted September 23, 2004 Makeing a good map can take a long time. If the utilities were out now, you would see GOOD maps in a month or 2, now you will have to wait 3 or 5 months for good new maps RIFT Link to comment Share on other sites More sharing options...
HaVoK-G2 Posted September 24, 2004 Share Posted September 24, 2004 Na rift, Even a good Half-life map can take a week to 2 months, but thats all brush based etc... Battlefront just uses its editor for the terrain and building placement and some other things maybe like ai pathing, cap points and spawns. All the buildings are actual 3d models, if you have a skilled 3d artist that knows how to model, texture, and unwrap. Then it would move along at a decent pace.. It all depends on how much time you have and how devoted you are. Alot of building models are already there for you though.. And you could just make a map off of that, make the terrain, plop in buildings etc.. *shrug* shouldent take long just as long as you plan it out first. Well see Link to comment Share on other sites More sharing options...
phOny 3DBuzz Posted September 24, 2004 Share Posted September 24, 2004 Originally posted by masteryamaha for some people, me included, making maps and playing them is better than playing the retail verisons maps... i kno it sounds corny but its true Me too, I was shocked to see no editor in the box... Link to comment Share on other sites More sharing options...
TacoStain Posted September 25, 2004 Share Posted September 25, 2004 Yep, If they don't release an Editor for this game it will die QUICKLY, Thats the 1 consistent thing w/ games that have a longevity, it is having a strong map/Modding community that keeps things fresh over time and enjoyable. My 2 cents, TacoStain Link to comment Share on other sites More sharing options...
gui1e Posted September 25, 2004 Share Posted September 25, 2004 Originally posted by TacoStain Yep, If they don't release an Editor for this game it will die QUICKLY, Thats the 1 consistent thing w/ games that have a longevity, it is having a strong map/Modding community that keeps things fresh over time and enjoyable. My 2 cents, TacoStain Agreed. Link to comment Share on other sites More sharing options...
phOny 3DBuzz Posted September 26, 2004 Share Posted September 26, 2004 Yep, Take UT2K3/4 as an example.... Link to comment Share on other sites More sharing options...
Orichifunk Posted September 26, 2004 Share Posted September 26, 2004 I have an even better example - Jedi Knight Dark Forces 2. Jesus Christ, I was still playing that game 4 years after it was realeased - and it was all because of the mods and new levels popping in all the time. That game had the BEST mod community EVER! (http://www.massassi.net was where I got all my stuff from) Link to comment Share on other sites More sharing options...
SEN 5241 Posted September 26, 2004 Share Posted September 26, 2004 I make maps for Raven Shield an others. Having new maps is good because after two months of playing you get sick of playing the same maps repeatedly. I can't seem to find any post on editing yet, but for post like this with people who keep asking and asking about edit abilities with SWBF. I still don't know which 3D rendering engine is running this game. There are only three ways I can see to begin editing this game. 1 Release the SDK (software development kit). The question is, the company who used the 3D rending software for this game, do they plan to release a public SDK? 2 Is there an editor tool planned to be release with a patch update? 3 Will there be any plug in for a 3D rending software (3D Max, GMax). There is also hacking (the rat bastrads) and with the hackers who are loser players to begin with, is there any plan to have PunkBuster monitor multiplayer gaming. It will be needed. SEN 5241 - " I have a way with computers" Link to comment Share on other sites More sharing options...
Tyler_Durden Posted September 28, 2004 Share Posted September 28, 2004 Yeah i have an idea for some maps that i want based on the clone wars cartoons and other sources. I hope that if they do decide to release tools that it will be user friendly. It would be cool if it had ease of use sort likedrag and drop buildings clicking on and off different types of terrain and such. You'd see maps relatively quickly if that were the case. Link to comment Share on other sites More sharing options...
L2.0 Posted September 28, 2004 Share Posted September 28, 2004 Originally posted by Tyler_Durden Yeah i have an idea for some maps that i want based on the clone wars cartoons and other sources. Sounds like great minds think alike. I too have a few ideas from that series as well. (Finally, a game that brings me back to this community again. I've been limited to lurking since Sithlord/Bloodriot/Tigris/myself disappeared. I wonder if those jokers are still around...) Link to comment Share on other sites More sharing options...
Vigil Posted October 11, 2004 Share Posted October 11, 2004 Originally posted by phOny 3DBuzz Yep, Take UT2K3/4 as an example.... An even better example is the TRIBES series... People are still to this day modding and playing the first tribes game, and they just recently released the third game for the PC. Tribes 2 is going strong as well, I got into modding in Tribes 2 and was really looking forward to working on some modding for this game. The way modding communities work though, I'm sure someone will have something soon.... I hope. V Link to comment Share on other sites More sharing options...
subs0nic Posted October 12, 2004 Share Posted October 12, 2004 Originally posted by phOny 3DBuzz Me too, I was shocked to see no editor in the box... And the last game to ship with an editor in the box was...? Grab a hex editor and get stuck in! Link to comment Share on other sites More sharing options...
FelixofMars Posted October 15, 2004 Share Posted October 15, 2004 OK, Unreal (All Versions) Battlefield Vietnam FarCry Halflife 2 (Has modelling tools already out.) OK for most games there will never be one released, but this has potential, there really should be a map editor, minimum. However I would rather wait a while and have an easy to use editor than have a poor one released with the game. Link to comment Share on other sites More sharing options...
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