MDN14 Posted September 30, 2004 Share Posted September 30, 2004 I just compiled my map, and I went to test it and got this: http://www.clantoolz.com/livingdead/forum/uploads/Enigma/error.jpg At first I thought it might be because I had to many sprites in the map, because it is a forest map and I wanted some areas with havy ammonts of grass. So I deleted all grass sprites from my shader and still got this error I did a search on google but all I found was a coding file named spawn.c I think. So anyone know what this error is and how to fix it? My map is about 11,500 brushes, and so far is just the terrain, I havent done the buildings yet. I did the terrain in easy gen and have never had a problem until now, so I do know how to use terrain Link to comment Share on other sites More sharing options...
Nokill Posted September 30, 2004 Share Posted September 30, 2004 well i think its a problem whit the bruches then can you maby upload a picure of your map in Radiant maby i can se whats wrong whit it you shoud try doing some steps backwards and try to compile evry time and then you can also see what the problem is good luck Link to comment Share on other sites More sharing options...
mslaf Posted September 30, 2004 Share Posted September 30, 2004 Did you use any "long" keynames like "door_that_should_be_closed_at_startup"? Link to comment Share on other sites More sharing options...
MDN14 Posted September 30, 2004 Author Share Posted September 30, 2004 nope, I had just exported it from easy gen, put in a spawn point and put in a skybox around the map. Just enough for it to be playable, then I was going to test it so I could see the terrain and make sure it is how I wanted it. I hadnt added in any triggers or entities other than spawn points and stuff. Link to comment Share on other sites More sharing options...
Nokill Posted October 1, 2004 Share Posted October 1, 2004 how big is the grid btw? Link to comment Share on other sites More sharing options...
mslaf Posted October 1, 2004 Share Posted October 1, 2004 Then look at the worldspawn keys. Link to comment Share on other sites More sharing options...
Mercenary Posted October 1, 2004 Share Posted October 1, 2004 Yeah I think you're supposed to import the terrain into a new map because easygen puts a lot of junk in the worldspawn. Link to comment Share on other sites More sharing options...
MDN14 Posted October 1, 2004 Author Share Posted October 1, 2004 Do you mean save the terrain as a new map and use that, or save it as a map, and then import that into a new map? The grid size is: 128 128 256 there are 78 vertex map shaders in the worldspawn. I have always left these alone in my other maps. Am I supossed to delete them? Link to comment Share on other sites More sharing options...
Nokill Posted October 1, 2004 Share Posted October 1, 2004 wel its not that many.... why it goe's down then try making a new grid see if that works Link to comment Share on other sites More sharing options...
MDN14 Posted October 1, 2004 Author Share Posted October 1, 2004 Does it matter if it is a higher or lower grid size? Link to comment Share on other sites More sharing options...
wedge2211 Posted October 2, 2004 Share Posted October 2, 2004 Try this: open the EasyGen-created map, select all brushes, copy them, and then create a new map and paste them. Link to comment Share on other sites More sharing options...
Lil Killa Posted October 2, 2004 Share Posted October 2, 2004 or just select the func_group and go to Edit>Save selection as prefab. and you get a new .map file with only the terrain. Link to comment Share on other sites More sharing options...
MDN14 Posted October 4, 2004 Author Share Posted October 4, 2004 Changing the grid didnt help, but I did what Wedge said and it works now. Link to comment Share on other sites More sharing options...
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