Pho3nix Posted October 7, 2004 Share Posted October 7, 2004 I think that you should be able to switch weapons, like the Pilots usually have ****ing useless weapons, The Republic Clone Pilot for instance would be alot more deadlier with the Clone Troopers DC-15 Blaster Rifle. Any comments on this? Also, if you get the Tatooine map, then you're Storm Troopers should automatically turn into Sand Troopers. (They would look the same as Shock Troopers only different weapons) Link to comment Share on other sites More sharing options...
grep Posted October 7, 2004 Share Posted October 7, 2004 I think its a good idea... or they could make it like the BF series where if someone dies, the weapon stays for a certain peroid of time, so you can pick it up... once you do, you have that weapons kit to use until you die. Link to comment Share on other sites More sharing options...
Pho3nix Posted October 7, 2004 Author Share Posted October 7, 2004 Yup, Indeed Link to comment Share on other sites More sharing options...
shrinker Posted October 7, 2004 Share Posted October 7, 2004 I was really disappointed that you can't pick up weapons. In battlefield or counterstrike it's great when you've brought the wrong weapon to a situation and suddenly find something more useful lying around. In SWBF I find it frustrating when I choose a class for a particular task (eg a Vanguard to take down a walker) and then am left useless and exposed when the job is done. Of course it may cause problems, especially for the droids but I think it should be tried. Probably only the main weapon should be dropped, not the whole kit (recons, jetpack, etc). On the other hand it may encourage team-killing ie, spawn as one class, kill a teammate and steal his gun to get the best of both classes etc. Link to comment Share on other sites More sharing options...
Neon Posted October 7, 2004 Share Posted October 7, 2004 Ey! the rebel pilots cannon isn't useless. You only don't know how to be good with it. Link to comment Share on other sites More sharing options...
Pho3nix Posted October 7, 2004 Author Share Posted October 7, 2004 Oh yes i can use the Rebel pilot! Although i don't like the Pilot's weapons, a weapon of choice would rock! Link to comment Share on other sites More sharing options...
Master William Posted October 7, 2004 Share Posted October 7, 2004 just learn to use them... complain less and think more. Link to comment Share on other sites More sharing options...
Kivan Posted October 7, 2004 Share Posted October 7, 2004 Playing with a class you like but a weapon you DONT like Isnt my, or probably anyone elses Idea of fun... and this Is a game designed for, fun Link to comment Share on other sites More sharing options...
TK-8252 Posted October 7, 2004 Share Posted October 7, 2004 If the Clone Pilot had the DC-15 blaster rifle, it would be horribly unbalanced. Think about it. What would be the motivation to choose the Clone Trooper when you could get the Pilot with the same weapons? Other than a few grenades, nothing. Link to comment Share on other sites More sharing options...
Evil Dark Jedi Posted October 7, 2004 Share Posted October 7, 2004 It is better that you cant pick up weapon so it is more balanced. Link to comment Share on other sites More sharing options...
shrinker Posted October 7, 2004 Share Posted October 7, 2004 If anybody could pick up a dropped weapon, how would that affect balance? Yes it allows players to pick up more powerful weapons but that's their reward for living longer. I admit, some things would need tweaking but I think it would be worth it. The ability to pick up dropped weapons adds possibilities. Although the game is a lot of fun, many people think the gameplay lacks enough possibilites. It's a litle too predictable if you know what I mean. Link to comment Share on other sites More sharing options...
hatelull Posted October 7, 2004 Share Posted October 7, 2004 Originally posted by shrinker If anybody could pick up a dropped weapon, how would that affect balance? Yes it allows players to pick up more powerful weapons but that's their reward for living longer. I admit, some things would need tweaking but I think it would be worth it. The ability to pick up dropped weapons adds possibilities. Although the game is a lot of fun, many people think the gameplay lacks enough possibilites. It's a litle too predictable if you know what I mean. No. Their reward for living longer is to live longer. Picking up weapons not only kills whatever thin threshold of realism exists in the game (granted, you could have a drop weapon feature so an individual could only carry two), but it will destroy the balance and defeat the purpose of class based play to begin with. The whole point of classes it play strategically as a team. If everyone could pick up any weapon at any given point the game turns into DM and so why not just play a game MADE for DM such as UT2k4 or the all mighty beloved take no prisoners separate the players from the twits Quake III? The pilot has ****e weapons becuase ... he's a pilot. If your running into heated firefights as a pilot and not doing something like GETTING IN A VEHICLE, then you're missing the point of the game. On the same principle, the sniper has an excellent rifle and can take you out at long range if she's good enough. close quarters she's got a comparitively weak handgun. If she had the sniper AND the standard assault rifle, it'd be horribly unbalanced. Not only could she camp and snipe from afar, but if anyone got near her she'd be on level ground (and arguably quicker since the snipers tend to move quicker). I could provide other scenarios, but you get the point. Just wait though, I'm sure a mod will come along with some pointless mods like IG or the "Mod where anyone can pick up any weapon and carry them all" which will only be enjoyed by the maker and his troop of drooling friends who smell like old cheese. Link to comment Share on other sites More sharing options...
shrinker Posted October 7, 2004 Share Posted October 7, 2004 You're right but I'm thinking more along the lines of BF1942 and counterstrike where you have to swap your weapon for the one you want to pick up. You have to make a choice based on what you think you're going to face next and you have to think fast before it fades out. In BF1942 you effectively change class when you pick up a dropped player's kit but that's perhaps going too far (would look a bit weird suddenly changing into a wookiee). There's really nothing more satisfying than being armed with some poxy short range weapon when you're being sniped at, but suddenly finding a sniper rifle and turning snipers into snipees. Likewise when you're a sniper being chased down an alley by a tank and miraculously you find an anti-tank weapon. Link to comment Share on other sites More sharing options...
hatelull Posted October 7, 2004 Share Posted October 7, 2004 While your logic is sound and I agree it would be satisfying to be a sniper flushed out of her spot by at at-st and having to turn tails and run only to nail a heavy weapons guy off the cup, swap the handgun for his rl, turn and fire at the at-st ... that sort of gamplay detracts from the team play aspect and turns the skilled gamer into a one-man hero which means he'll spend time racking up kills and not accomplishing much or be more concerned with getting the best weapons for the expanse that he stays alive rather than supporting other teammates. Furthermore, the BF1942 mods I've played (Desert Combat) there was no way to swap out weapons. You played with the weapons you carried accordingly. Link to comment Share on other sites More sharing options...
shrinker Posted October 7, 2004 Share Posted October 7, 2004 In BF:DC you have to press G to swap your kit for the one on the ground. The one-man-army concern is a valid one but I've found it only happens rarely in DC or CS. That's what makes it so great when you pull it off. If anyone manages three deliberate and productive weapon changes during one gunfight then that's a story worth of a couple of retellings after the game. It's easy to make weapon swapping more difficult to limit abuse. I don't even mind if you only get 2 seconds before the dropped weapon disappears. All I want is a wider range of possibilities when I set out in the game. I find it very limiting when I start out as a Vanguard for example knowing with reasonable certainty that I'll take a few shots at a walker, maybe take one down, and then die at the hands of a stormtrooper while I'm out of rockets, or get sniped by some distant scout who I haven't a hope of killing. I'd just like a more open-ended fate. Link to comment Share on other sites More sharing options...
Pho3nix Posted October 8, 2004 Author Share Posted October 8, 2004 Thanx for your replies Link to comment Share on other sites More sharing options...
Evil Dark Jedi Posted October 8, 2004 Share Posted October 8, 2004 Id just like to say this aint Battlefield. Sure Battlefornt is based on BF1942 but they are two completely different games. As for what I mean by being balanced, I mean exactly what Hatelull posted. Link to comment Share on other sites More sharing options...
Pho3nix Posted October 8, 2004 Author Share Posted October 8, 2004 Ok, this doesn't concern my post but i finally got my Avatar changed to a Clone Trooper! (Although it's a Clone Sharpshooter) Link to comment Share on other sites More sharing options...
Micahc Posted October 11, 2004 Share Posted October 11, 2004 Originally posted by Pho3nix Ok, this doesn't concern my post but i finally got my Avatar changed to a Clone Trooper! (Although it's a Clone Sharpshooter) Ummm....... yay? Link to comment Share on other sites More sharing options...
Iceman_IX Posted October 11, 2004 Share Posted October 11, 2004 There's really no reason to switch weapons. Everything has their purpose. If you learn all the weapons, depending on the map/situation, you can make them effective. Pilots have horrible weapons because when they get in big vehicles they are dominant. They are also the battlefield medics and have tons of ammo so it all works. Link to comment Share on other sites More sharing options...
Pho3nix Posted October 12, 2004 Author Share Posted October 12, 2004 Originally posted by Micahc Ummm....... yay? Yay!!!!!!!! Link to comment Share on other sites More sharing options...
Micahc Posted October 13, 2004 Share Posted October 13, 2004 If you could switch weapons it would make gameplay HUGELY unbalenced. Think about it they spend all this time making classes balenced and what makes them balenced? THERE WEAPONS. If this happened people would complain about jet packers being unbalenced why? Because when the basic trooper dies the Darktrooper/Jet Trooper gets a good gun and a jet pack! Why would you have just the basic trooper when you can have a Jet Pack to go with it? And it would be hugely unfair to the droids. The SPB can't drop a weapon when its dead, leaving all its teammates struggling for good weapons, it can't pick up a weapon considering its arm is a gun, and Destroyer Droids would constantley get owned because there guns are of course there hands. So when they die there guns would fly every where in a bunch of pieces. So if you wanted to use them you would first have to find all thepieces, and seconed put them all together! So that leaves the Assasin Droid, Assault Droid, and Piolet Droid with the weapons. But the esplosion from the droid once it get KO'd would utterly destroy the weapons! Plus how stupid would a Wookiee with a sniper rifle look? Look TK! I spelled Wookiee right! Link to comment Share on other sites More sharing options...
Sam Fisher Posted October 13, 2004 Share Posted October 13, 2004 I like the units the way they are.. I just use the best class for the moment, then if need be, switch, (kill yourself) or simply be killed. Link to comment Share on other sites More sharing options...
shrinker Posted October 14, 2004 Share Posted October 14, 2004 Originally posted by Sam Fisher I like the units the way they are.. I just use the best class for the moment, then if need be, switch, (kill yourself) or simply be killed. This is also what I have to do but it's pretty dumb. Killing yourself for tactical reasons should never be part of the gameplay. It shatters the illusion of actually being in a battle the same way bunny-hopping and lag-warping does. If the game desisgners have any talent at all they could allow weapon dropping without unbalancing the game. It's easy - you add a feature and then balance everything out to compensate. To take the jet trooper example. He holds his weapon with both hands doesn't he? Therefore his jetpack controls might be on his weapon, so if he drops it he can't fly no more. Or alternatively, if he's carrying a blaster rifle maybe his aim goes way off when flying, or if carrying a rocket launcher his pack struggles to lift the heavier weight. You can make a game more complex without upsetting the balance. After all there are plenty of more complex games out there that work just fine. For the droids, yes there would be a little extra work. Poor droidekas, they can't pick up weapons. Tough, the can't strafe either. Just give them something else to make up for it. They need fixing anyway. On top of this, if you're worried about HUGELY unbalancing the game then there's an easy fix: make dropped weapons hang around for only a second or two. That way there would be very few people with non-standard weapons. Simple. Link to comment Share on other sites More sharing options...
mr.piercy Posted October 14, 2004 Share Posted October 14, 2004 the units and weapon are great and balanced, granted it took a while for me to get used to the fact that u cant pick up weapons but i have decided that this is a pro. the clone jet pak guy can fly> so his weapon (which is uber powerful) can only fire 2 shots before reloading. MARVELLOUS! Link to comment Share on other sites More sharing options...
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