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Observations from the screens


JediConsularAD

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i have noticed that taht annoying little galaxy droid that appears from the glitch on the original kotor has made a return as you will see from this screen

 

Let have a look then

 

Also have you noticed that the ebon hawk just seems to get plonked everywhere instead of going in to proper stations.

 

i would also like to say that all of the locations are quite dark and dingy and would like the return of the more hosptible planets like tatooine or mannan.

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That particular droid model was actually used several places in the game (Great Walkway on Kashyyyk is the first one that springs to mind). I'm sure that we'll see several of the other models used in KotOR as well as the new models that we've seen in other screens.

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Originally posted by JediConsularAD

i have noticed that taht annoying little galaxy droid that appears from the glitch on the original kotor has made a return as you will see from this screen

 

Let have a look then

 

That's one of the Security Droids you can find throughout KOTOR, to name a few places that have them would be on Taris (Lower Apartments, Black Vulkar Base) and Kashyyk (Main Walkway).

 

Originally posted by JediConsularAD

Also have you noticed that the ebon hawk just seems to get plonked everywhere instead of going in to proper stations.

 

That's not too odd, if you stop and think about it, it is definately what Smugglers, and all those with ships that want to avoid unwanted attention, do in Star Wars. :D

 

Originally posted by JediConsularAD

i would also like to say that all of the locations are quite dark and dingy and would like the return of the more hosptible planets like tatooine or mannan.

 

KOTOR:TSL is supposed to have a darker tone... so how could OE set that tone with bright and shiny planets? :confused:

 

I think TSL is going to be a little like TESB in that it too had a darker tone, and the dark and inhospitable environments helped to set that tone.

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Originally posted by RedHawke

KOTOR:TSL is supposed to have a darker tone... so how could OE set that tone with bright and shiny planets? :confused:

 

I think TSL is going to be a little like TESB in that it too had a darker tone, and the dark and inhospitable environments helped to set that tone.

^^^^ Agreed.

 

I'm looking forward to something edgier than the first. While I think KotOR had a great story, I also think that a lot of potential was lost.

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Originally posted by Achilles

I'm looking forward to something edgier than the first. While I think KotOR had a great story, I also think that a lot of potential was lost.

 

*Nods Head In Agreement*

 

Me too... :D

 

And as far as lost potential in KOTOR goes, every door that didn't open was lost potential, especially in an RPG, for me there were almost too many of those... I seriously hope to have no unopenable doors in KOTOR:TSL.

 

That goes both metaphorically and physically in game. :D

 

To clairify what I mean, in PnP RPG's if, as the Game Master (The one creating the world/story), the party (Player Characters) says to you that they want to open a door, one you hadn't planned on them opening (Big Mistake), and you then respond with "Oh that door can't be opened", that is just a lame cop-out for the GM's inability to flesh out their world.

 

As an expirienced PnP RPG GM I know a ton of those cop-outs too, the more expirienced you are the less of these cop-outs you will use, you can tell a vetran GM, a vetran GM will never use one of these "cop-outs" but instead cleverly steer the party where they wish to go.

 

The cave on Korriban is a classic and actually had me rolling on the floor laughing my behind off...

[This cave exit leads to the inhospitable surface of the planet. There is nothing for you to see there.]

A classic GM cop-out! :D

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Originally posted by JediConsularAD

that cave annoys me so much as someone said an old hermit lived out there.

For someone that doesn't feel negative emotions, that sure seems like a heck of a trigger for annoyance.

 

Have you had an opportunity to view the walkthough posted on the Gamebanshee site? Based on some of the messages that you've posted, I really think it can help you to answer some of your questions for yourself.

 

Here's the link:

 

http://www.gamebanshee.com/starwarskotor/walkthrough.php

 

I hope that helps.

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"The cave on Korriban is a classic and actually had me rolling on the floor laughing my behind off... "

 

 

What about [The cave exit looks to scary for you to enter, plus: A Gigantic rancor is waiting for anyone who enters (not good for the sith guys you just saved) and in other words it would be best if you stayed away from it and continued on your mission...or else...]

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Originally posted by Achilles

Have you had an opportunity to view the walkthough posted on the Gamebanshee site? Based on some of the messages that you've posted, I really think it can help you to answer some of your questions for yourself.

 

Here's the link:

 

http://www.gamebanshee.com/starwarskotor/walkthrough.php

 

I hope that helps.

That entire site is very helpful and informative, not just the walkthrough. :)
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Originally posted by Prime

That entire site is very helpful and informative, not just the walkthrough. :)

 

Indeed! :D

 

If it wasn't for that site I would probably still be stuck on Taris wondering how to get past the Rancor.

 

(The thought never occured to me about putting a grenade and the scent in the pile of bones! It had been a while since I played an RPG.)

 

:roleyess:

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Originally posted by RedHawke

Indeed! :D

 

If it wasn't for that site I would probably still be stuck on Taris wondering how to get past the Rancor.

 

(The thought never occured to me about putting a grenade and the scent in the pile of bones! It had been a while since I played an RPG.)

 

:roleyess:

How do you think I found it? :D

 

Felt pretty stupid when I read about that little trick. It's a shame there weren't more little goodies like that one in the game :(

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Originally posted by Achilles

How do you think I found it? :D

 

Felt pretty stupid when I read about that little trick. It's a shame there weren't more little goodies like that one in the game :(

 

Yes it is. Thats why Taris is my favorite planet, it is the most developed of the group, something I sincerely hope OE will correct in TSL, being we have higher level limits and prestiege classes, I believe this will be so.

 

*Crosses Fingers*

 

:D

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Originally posted by RedHawke

Yes it is. Thats why Taris is my favorite planet, it is the most developed of the group, something I sincerely hope OE will correct in TSL, being we have higher level limits and prestiege classes, I believe this will be so.

 

*Crosses Fingers*

 

:D

 

^^^agreed

 

*sticks lucky rabbits foot in pocket*

 

:D

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Originally posted by lukeiamyourdad

Am I the only one who read the datapad that came with the scent bottles and immediately made the connection?

Err...prolly. All I thought was "Oooo.....monster. Let's shoot it!" when my auto pause kicked in.

 

Actually, I managed to sneak past him using Mission, but couldn't do much once I opened the doors and killed the two Vulkars inside. I tried to sneak back, but the glitch that allowed me to sneak in wouldn't allow me to sneak out. At that point I gave up and went Googling for a walkthrough.

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Originally posted by lukeiamyourdad

Am I the only one who read the datapad that came with the scent bottles and immediately made the connection?

Or you are just one of the few and the proud! :D

 

I was in shoot first and figure out puzzle later mode... just like Achilles was... too much Quake III Arena before I played KOTOR! :mob:

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Originally posted by RedHawke

being we have higher level limits and prestiege classes, I believe this will be so.

Really? :eek:

 

 

Originally posted by lukeiamyourdad

Am I the only one who read the datapad that came with the scent bottles and immediately made the connection?

I did! I did! :p

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Originally posted by 16_BIT

Really? :eek:

 

I would have asked what planet you are from but I see you are new... so I'll explain. :D

 

In KOTOR:TSL the levels we can attain will be beyond 20 (I'm thinking 40 because that is what standard D20 epic classes go to), and we start out as a Level 1 Jedi and we get to choose from Guradian, Sentinel, and Counselar at the beginning.

 

During the game we will also get the opportunity to choose from one of 6 Prestiege Classes depending on how we are playing the game LS or DS.

 

The Prestiege Classes are (DS);

Sith Marauder

Sith Assassin

Sith Lord

 

And the Prestiege Classes are (LS);

Jedi Weapon Master

Jedi Watchman

Jedi Master

 

I hope this helps to explain things better! :D

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Originally posted by RedHawke

Or you are just one of the few and the proud! :D

 

I was in shoot first and figure out puzzle later mode... just like Achilles was... too much Quake III Arena before I played KOTOR! :mob:

 

quake III??? :eyeraise:

 

people still play that artifact??? granted, i'm the one to talk, having just ran out to buy "aliens vs. predator: 2"...:rolleyes:

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