Jump to content

Home

Modding K2 (xbox stuff, for now)


StormSinger

Recommended Posts

Ah, I see the secret of the xbox version modding is out. I too have done some tweaks to my game to enhance it to my liking. I have moded the music as i did in the old kotor to sound more starwars like, though i left some as they were because they were much less neverwinternightsish than the last kotor. But i see very good things coming from this. If we start modding the xbox version, we should have a good knowledge base of its modding when the PC version comes out, soon i hope.

Link to comment
Share on other sites

  • Replies 121
  • Created
  • Last Reply

Malak's Saber was included in the list of items in the official guide, so I think it would probably be in the game (though some of the stuff in that guide I know to be wrong, so who knows if they actually got it right).

 

Edit: Say, is it possible to upload those music files, from KotOR II? Personally, I've been dying to find out how the score is.

Link to comment
Share on other sites

I noticed someone uploaded your "HK-47 factory" side quest to codejunkies.com, and didnt give any credit to you for making it. =/

 

Noticed that, did you? Yeah, someone was having trouble loading it to their card, so I pointed him to the original and he had no trouble with it.

 

Cheap rip, it happens.

Um were is the original?
Link to comment
Share on other sites

Montross87, I added spoiler tags to your post. Most of the people on this forum don't have TSL yet so please use spoiler tags whenever you post storyline elements from TSL as per our Forum Rules concerning spoilers.

 

If you wish to discuss TSL's storyline from a non-modding perspective, please do so either in the Telos Tourist Bureau (general storyline discussion) or the Padawan's Lounge (strategy discussion - help requests) .

Link to comment
Share on other sites

Ok, just bought a new HDD for my Xb0x 120 gig for 90 bux. Now I can rip all my games "Yay!"

 

I need a lesson in "Feats.2da" 101 I want to know the right way on how to , lets say give the PC ability to have

"Wookie rage" or pro.rist rocket

and so'what'have'ya.

 

But of course when I do it, all the wrong things happen like not even making it through the character generation. I get to the feats, and all the sudden the game blanks out and goes back to the trailor! And then I say "@#$* , $#%@!!"

 

So, If someone wants to help me out and give me an example of the right numbers in feats.2da for

"Wookie Rage"

that would be great. ThAnX..

Link to comment
Share on other sites

Originally posted by Dak Vesser

Ok, just bought a new HDD for my Xb0x 120 gig for 90 bux. Now I can rip all my games "Yay!"

 

I need a lesson in "Feats.2da" 101 I want to know the right way on how to , lets say give the PC ability to have

"Wookie rage" or pro.rist rocket

and so'what'have'ya.

 

But of course when I do it, all the wrong things happen like not even making it through the character generation. I get to the feats, and all the sudden the game blanks out and goes back to the trailor! And then I say "@#$* , $#%@!!"

 

So, If someone wants to help me out and give me an example of the right numbers in feats.2da for

"Wookie Rage"

that would be great. ThAnX..

 

If your trying to mod kotor 2 then stop right there. As of yet it can't be modded with kseas tk102 has expressed on this threadcan kotor/kotor2 xbox saves be edited?

 

here is a quote from tk102 there

@keshire: Yes you can modify everything with a hexeditor if you like, but you will need to resign the savegame. KSE can modify KotOR2 games no problem BUT! it cannot resign them so you are left with a corrupted savegame.
Link to comment
Share on other sites

Modding Gamesaves is a waste of time on the xbox.

 

I'm talking about editing the feats.2da, the spells.2da files within the "Bifs" that are in the Dataxbox folder. I can edit all the files and put them in the Override "no Problems" but I can't seem to get the Play Character to have other class abilities.

 

I've been having the same problem with kotor 1. Trying to get the special feats that belong to other classes like "Force Jump for the Guardian" to be available to the Sentinal as well but then the game quits and goes back to the trailor. I don't even get a chance to make it to the Prologue.

 

Both k1 and k2 are doing the same thing.

 

So I know I'm not putting the right numbers in place somewhere.

But other than that I can pretty much mod any file that there is.

 

kotor II does have a slight problem with the "ItemList" in the UTC files "Not all but some"

 

 

I was able to change the PC's clothes to the Onderon outfits within the appearience.2da so this game is moddable.

 

Link to comment
Share on other sites

I've been editing K2 with Ktool and Leto since it hit the shelves. As I've mentioned, Ktool has a few "out of bounds" issues, but nothing I can't work around.

The 2da editor works perfectly.

 

Changing feats through the 2da is no different than it was in the first game.

All you have to do is concentrate on a few of the columns, you really don't have to sweat the others.

 

mincharlevel - do you want this feat available at a certain level? If not, ****

prereqfeat1/2 - do you want it available only when other feats have been gained? If not, ****

allclassescanuse - 1 (just to make sure)

Then you get to your classes. Say you wanted feat #200 to be granted to a Guardian at level 1.

Go to row 200, then across to the jdg_list/jdg_granted/jdg_recom columns. You'll also see a "jdg_pc_granted", set this the same as jdg_list.

 

jdg_list - 3 (1 will make it available, 4 excludes a feat from the class list)

jdg_granted - 1 (or whatever level you want the feat to be granted)

jdg_recom - # (if you want the feat to be recommended when you hit "Y", enter the char level here. Otherwise use -1)

 

The spells.2da is a bit different, but you can do the same thing.

Link to comment
Share on other sites

to TK;

 

Nah it's k0ol, I didn't mean it like that. I'm just saying that to have to resign the sig files seems to be too complicated just for a game save. If someone is willing to go out of their to have a crack at it then that would make it posible for those with the non-moded xbox to work with.

 

But anyways;

 

Darkkender if you want I could email you the appearience.2da which has the altered clothes for the pc, also replaces one of the female's faces into Bastila's ,The spells.2da for the class powers along with the feats.2da.

 

Heres the thing, I believe that if the spells and feats.2da get modified--> as in your main play character now has powers and abilities he/she's not supposed to have at that level,or wrong class, then I don't think the game will grant prestige class. " I could be wrong"

 

 

As you know these files go into the game's Override folder, Start a new game. You can edit these files with Fred Tetra's Kotor Tool.

Link to comment
Share on other sites

Originally posted by StormSinger

Let me try this one more time.

 

The game doesn't care what you do as far as feats and powers. You can mess with those 2da files all you want and still get the second class.

 

In fact, you can get that second class even if you already have one.

 

 

LOL! it's funny the way you said it.

 

Ok so it must just be something else wrong with what I'm doing or trying to do and that is to learn how to get the 2das to not reset the game back to the Trailor.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...