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Customization and Modding


OverlordAngelus

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Even though this game sounds great, I really hope that it will be modable. It should at least include a scenario editor.

 

Having read the latest article at 1up.com, it seems that there are 20 or so planets to conquer. What would be good is if the editor could be used to create more planets for the campaigns.

 

I hope that other modding options are also available too, maybe that will give the PT fans a reason to play the game.

 

I guess its far too early to really talk about it, maybe Lucasarts will mention it when they officially announce the game in 5 days time.

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Ahem, I have never cried out for a Yuuzhan Vong civ I do however like the idea of a Chiss Civ though.

 

and just to make you happy about your prediction about IA being horribly wrong they've just released a demo mission, a very good demo mission at that. the only thing holding them up was the lazy bum who was doing the AT-AT, obviously they couldn't go ahead without such an important unit.

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  • 6 months later...

I too, hope SW:EaW will be modable.

 

Hi there everyone, I'm Magus. I'm apart of the first announced mods for this game. It's called Starship Troopers: The First Interstellar War. Our profile can be found here at ModDb. Our homepage can be found here (our homepage is quite ugly and is currently being updated) and our forums here. Please drop by and give us visit, support us, or whatever. We would really appreciate it. :D

 

If advertising is "illegal" here, I'm truly sorry because it wasn't stated in the forum rules.

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What I would like to see in EaW is an editor much like that in CivIII. After all, it has been said that many Ep3 units will be in the game (for the beginning I assume) so if there is a CivIII-type editor, it shouldn't be too hard to make Confederacy and Republic sides and keep prequel fans happy.

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Well, making a Republic civ is still problematic as the number of units they'll have will probably be very low compared to the number of OT units.

 

The Confederacy is another story. It's actually even worse then with the Republic, as none of their units are used by the Rebel Alliance.

 

You'll have to create your own models for the most part.

 

@Magus: Pimping your own forum is actually illegal, but announcing a mod isn't.

 

Welcome to E@W.net :)

There's not much action here right now, but there'll be more people when we get closer to February 2k6.

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Yeah, the really good mods for games are usually only played by the die hards of the game since it takes so long to get them ready. I know I'm still following a mod for another RTS released almost 2 1/2 years ago. Almost to release .50 .......

 

But the thing is, someone will probably be able to do it eventually. I heard that this game is being coded in something that is very easy to modify. The models on the other hand, well luke made some very good points about that. Though some of the Rebellion weapons (not the models) could possibly be converted.... I mean, that missile tank of theirs seems to fire missiles similar to a hailfire droid. (I mean visually their flight pattern seems to be similar.)

 

I guess we'll see how moddable (not a word?) it is in February.

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Originally posted by lukeiamyourdad

Well, some mods actually surpass the original game though for every one of those, you get a lot of crap.

 

Even more, you'd need quite a dev team to make such a mod. RTS modding isn't an easy thing.

Good point. I hope it will be modable, but it will be pretty tough to do. But they probably will have map editors, etc to do easy customization stuff.

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