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KotOR II Influence Guide


Mono_Giganto

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I've seen a lot of people ask for influence help, so I'll try to help out with what I know about the more difficult characters. Feel free to add to this list if I miss any, and I know I will. Note this may contain minor poilers, so read at your own risk.

 

 

 

Influence

 

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HK-47

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Benefits: Stat bonuses, and some hilarious dialogues, just as good as the "Dictionary" dialogue in the first KotOR.

 

General:

  • Generally killing innocents or causing violence pleases HK, so this may be difficult for light siders.

 

Ebon Hawk:

  • After getting HK, speak with him about the Mandalorian Wars, and pick the dark side answer, I can't remember it perfectly.

 

Dxun/Onderon:

  • Set off the permacrete detonator to kill Kumus.
  • When you're stopped by a soldier on the way to the market, Force Persuade him to leave you alone, then reply to HK. This is about the only INF with HK without darkside points. (Say "It's a city HK. Otherwise...")
  • Side with Ponlar in the riot.
  • When attacked in the cantina by Tobin, reply to HK's grenade suggestion with "Yes, kill 'em all."

 

Dantooine:

  • In the Sublevel, ask Jorran about the modulator, and kill him when he trys to run.

 

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G0-T0

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Benifits: Not much other than a somewhat-cool story.

 

Onderon:

  • Reset 1B-8D in the market square.
  • Side with the royalists in the riot. G0-T0 believes the riot wil destablize the market, and supports the royalists.

 

*Once you get these two, inquire about his base of operations, then choose the correct options to gain more influence.

 

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Mandalore

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Benefits: None that I've found, other than being affected more by your alignment.

 

Onderon:

  • Talk to Anda, then agree with Mandalore that Vaklu is a better leader. This won't earn you darkside points, so light siders can lie to Mandalore about Vaklu if they want.

 

 

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Bao-Dur

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Benefits: Bao-Dur can become a Jedi Guardian with enough INF.

 

Thanks to Darth333 for the following:

 

Telos:

  • Just be nice to him in any conversations you may have with him here, such as in the academy, tell him that it wasn't his fault he was knocked out.

 

Nar Shadaa:

  • The citizen that is being beaten up by 2 thugs near the docks quarter entrance. Tell the thugs you wont let them hurt him and let go the citizen.
     
  • The airspeeder in the refugee quarters: let Bao Dur repair it and compliment him
     
  • Heal the sick man in the Refugee quarter

 

Dantooine:

  • Bring him in the crystal caves when you discover the athmospheric sensors and let him examine them and compliment him
     
  • Tell the Sullustan merchant that you wont turn him in

 

Onderon/Dxun:

  • Help Kumus return to the camp.
     
  • Give an open visa to the republic spy in the Cantina

 

 

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Kreia

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Benefits: Lots of experience points, a cutscene (Minimum Intelligence/Wisdom 14 I believe), skill bonuses, force points, and stories about Revan.

 

General: Kreia is not a dark side character, whatever you may believe. She may be manipulative, but she isn't manipulative solely for her own goals. To gain influence with Kreia, manipulate events, for better or worse, for the best results. When she teaches you something, tell her you wil consider what she has said. Kreia despises brutality and um, what's it called where you go around helping every last person?

 

Kreia's INF is obtained mainly in the Ebon Hawk. Talk to her and choose manipulative obtions, such as following Visas' bond to the source, to score INF.

 

Harbinger:

  • When you get the message about INF after entering the Harbinger, say to Kreia, "Forgive me, I was distracted." For easy INF.

 

Nar Shadaa:

  • Convince Geriel to kill himself to save the refugees. Kreia will admire your manipulation, tell you about the echo it created, and how in the long run, it was the smarter choice that would save more lives or something like that.

 

Korriban:

  • This works only if you told Atton that Revan defeated Malak to save the Republic. (IE Revan was LS) When Kreia tells you about Revan redeeming Ajunta Pall, say "You sound like you don't approve." Followed by "No one is beyond redemption Kreia." For some INF.

 

 

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Mira

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Benefits: Mira can become a Jedi Sentinel with enough INF.

 

General: There is no need for "In the Field" INF with Mira, you can get it all on the Ebon Hawk. In fact, you can recruit Mira and convert her to a Jedi without leaving Nar Shadaa. You should have a decent awareness, and all there is to it is to talk to her about different subjects.

 

 

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Disciple & Hanharr

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Benefits: Disciple can become a Jedi Consular. Hanharr can be broken into your service, giving him +2 STR and -2 INT. (Nifty bug for aroud 40 STR and 250-something INT here as well)

 

General: I put these two together because, like Mira, they can get all the INF you need immediately.

  • Speak to Hanharr with respect about his homeland but be assertive, and make it clear that YOU are in command.
     
  • Talk to Disciple, I can't remember what options to pick exactly, but they're insanely obvious, so you can figure them out on your own. After gaining enough INF, tell him he looks familiar and he will become a Jedi Consular. (This is possible without even leaving the ROOM you recruit him in.)

 

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I'll add more later on. Feel free to add more yourself/PM me.

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Looks good Mono, if you keep this thread updated, I'll stick it :)

 

BTW, feel free to copy/paste change what I wrote concerning Bao-Dur in this thread: http://www.lucasforums.com/showthread.php?s=&threadid=142253

 

 

Would be good to indicate the losses of influence too. If you loose a lot of influence on an NPC, you'll get the same results as gaining influence but the npc's alignment will be opposite to yours (it's practical to have a Jedi with opposite alignment to use some force powers at "low cost" :D )

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  • 3 weeks later...
Originally posted by Bubbles

When you enter the Cantina for the first time on Citadel, talk to Kreia. It doesn't matter what you say to her as long as you tell her that she's disposable. Influence +! It doesn't make sense to me, but meh. DSP added for saying this as well.

In fact this does not happen at a particular location but when your PC reaches a certain alignment either DS or LS.

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You will probably need to take a couple Lightside point hits to gain influence with him enough to turn him to a Jedi. Just be nice to him, don't choose any options that are typical for a darkside response. And let him see you do a good deed or two. Like helping Akkere on Dantooine with money problems, or letting him repair the speeder on Nar Shadaa.

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  • 3 weeks later...
Originally posted by Mono_Giganto

Try using the "Kreia Effect." All yuo need to do is have Kreia and Bao-Dur in your party. Do something evil, and Bao-Dur will act as if he disapproves, then Kreia says something, and instead of losing influence with Bao-Dur, you should gain it.

 

I've heard about this but I've never actually gotten it to work before; Bao-Dur has a rant and Kreia keeps shtum. What is it exactly that Kreia is meant to say? Also is it supposed to work on Handmaiden or Disciple as well?

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Naturally it won't work every time, but there should be a couple of points in the game where you do something bad, Bao-Dur sounds like he disapproves, and then Kreia sounds like she disapproves as well. You ask Kreia what she would have done, and then agree that her idea is the best course of action, and then you gain INF with both and lose INF with Kreia. Doesn't happen all the time.

 

One time it happened with me with Atton that I can remember was on Telow, when I broke into the apartment and that guy yelled at me for stealing his stuff. I got this effect when I killed the guy.

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I know most people know this but handmaiden you gain influance by dueling with her on the ebon hawk and after speaking to vrook in the crystal cave when you leave the mercs are waiting for you and if you fight them you gain INF for that.

 

Also is there an influance meter somewhere because i was told there was but i can't find it.

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How do you get the Handmaiden to get actual Jedi levels? I've dueled her three times and won. Then I talked to her and she said that she wants to learn more from me, etc. Finally she says she needs time to think about things and then the PC says that we'll talk later.

 

After that, she continues to be a soldier and has no more dialog options and says there is nothing more she can teach me. I think I have enough influence (KSE says influence is 100).

 

What am I missing? I'd like to have her become a Jedi the next time I play...

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Originally posted by mxsuprastang

How exactly do you get Bao-Dur to become a Jedi? I've got Atton and Handmaiden is in the process....

I only got him to be a Jedi very late in the game. At some point when you re-enter the Ebon Hawk he comes to you and talks about nightmares. Talking to him again leads to the path of him becoming a Jedi...
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  • 3 weeks later...

Handmaiden:

 

Win the 3 duels. -INF gain per won duel.-

Ask her why she looks different than the sisters.

Follow the dialog tree.

Talk to Kreia.

Follow dialog tree.

Ask Handmaiden to train you more in fighting.

She should say 'there's nothing left to show you' (if you've finished the 3 duels).

Offer to show her some things.

Say 'I want to talk to you about your mother'.

Follow dialog tree.

Should equal Jedi levels.

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Atton:

 

If memory serves INF can be gained through either light or dark actions.

Can be gained where ever INF is lost/gained with your other party members. Ex; Bao Dur.

Telos academy, after being freed talk to one of the sisters & ask where are my friends?

After her answer, ask if they're prisoners? & she'll give you some info about Atton.

Later ask him about his echani training & respond with I thought it could be an asset. -INF gain- ( If DS, beware a LS hit here.)

 

Also on Nar Shadda at the air speeder when he offers to unlock the security let him & respond with 'I'll let the expert handle this.' -INF gain-

After touching your parties mind with Kreias help, ask Atton 'why he plays pazaak in his head'

Follow dialog tree.

Pick the option to apologize. -INF gain-

 

For jedi levels.

Nar Shadda refuge camp your approached by a pair of twillecks. Listen to what they have to say.

Ask Atton about the info they give you.

Follow dialog tree.

If INF is high enough, should open jedi levels.

 

 

What does follow dialog tree mean?

Follow the conversation. ;)

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