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MECK Project - The Insidious Plot


Xavier2

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Originally posted by maverick187

I know you guys are being flooded with questions concerning your mod, but is it possible to add the new robe model and robes without adding or altering the appearence.2da file?

The robes files are:

 

Models:

pmbim.mdl/mdx files

pmbil.mdl/mdx files

pmbis.mdl/mdx files

 

Skins:

several pmbiXY.tga files

 

To get only the robes, therefore no app.2da file necessary (but also no padawan mod) place only the above in your Override.

 

Good luck.

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Originally posted by Xavier2

No problem with mine or Orsan's Jango armor. Any other one i would have to see the fiies to answer that.

 

Regarding the robes, remember that the movie style Jedi robes included in this pack are all new skins made specifically for this robe model by Prime. His old versions won't fit the new model properly.

 

You only need the Clone Troopers installed before installing The Insidious Plot. All other mods you mentioned are compatible, but not necessary. To get the compatibility set right you need to install them in the order they were released (the newer mods contains older mods features, plus its own content).

 

Hope i was clear

 

Yeah I understand. I'd have to install Ord Mantell, then Jabba's Palace, then the Clone mod and finally this one if memory serves.

 

I realize that the robes you put here are new, what I meant was that the robes I was going to add where the older Anakin Ep2 robes and Prime's older pack but since a newer version of those robes comes with this pack already I don't need to install them anymore.

 

The other mods I was thinking of adding were T7Nowhere's lightsaber pack and Qui-Gon's LS, Orsan's and your Jango Armor and Revan's Items by ChAiNz, though this last one I don't think will be compatible (The robe issue as well as the sabers included with the prior mentioned saber packs might be too many upcrys.2das to be compatible). I also think there's a mod to make KotOR harder...not sure. Anyway that's the stuff I was thiking of using aside the MECK stuff, hopefully the saber hilts will be compatible as the Jango Armor is.

 

I can't use the KotOR Mod Manager to install these right?

 

My final question is does the MECK team have a webpage where I can look up what other projects the team is working on? I'd really love to know what side quests and what other things are being planned by the MECK team.

 

Thanks again for all the assistance it is greatly appreciated.

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Originally posted by Archonon

The other mods I was thinking of adding were T7Nowhere's lightsaber pack and Qui-Gon's LS, Orsan's and your Jango Armor and Revan's Items by ChAiNz, though this last one I don't think will be compatible (The robe issue as well as the sabers included with the prior mentioned saber packs might be too many upcrys.2das to be compatible).

Hey Archonon,

I had previously created an upcrystals.2da that's compatible with a few saber mods, including T7's, mine, Redhawke's & Maverick187's.

 

You can check out the list & download link here:

 

http://www.lucasforums.com/showthread.php?s=&threadid=143144

 

It's the 5th post from the bottom...

 

As far as the robe goes however, I'm not sure. But seeing as that was my first ever mod (ahhh...memories), this was before the 'bouncing camera' trick. So if you use it, fight scenes may drive you crazy hopping around ;)... hehe

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I can't use the KotOR Mod Manager to install these right?

You can.

My final question is does the MECK team have a webpage where I can look up what other projects the team is working on? I'd really love to know what side quests and what other things are being planned by the MECK team.

PRIME has his own website, look some posts above. Other than that we usually post the stuff here in Hollowan threads.

Thanks again for all the assistance it is greatly appreciated.

You are welcomed.

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Thanks a lot ChAiNz that's awesome. Yeah too bad about the robe, I've never seen the camera thing but I hear it gets a bit wild hehehe.

 

Thanks again Xavier2, too bad there isn't an official project list I'm really curious just how far you guys plan to get with KotOR since Sith Lords is around the corner in just under two weeks. Really looking forward to what you guys are coming up with next.

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The problem I keep having is that, the clone trooper helmets conflict with a lot of mods. Boba fett has the regular outfit, but a clone trooper helmet, instead of his. Some other mods such as svosh's Heart of the Guardian, and Fuel of hate also look like clone trooper helms. What .2da file to I need to mess with so that these dont conflict.

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Kampher is the Boba Fett the one from the Jabba's Palace sidequest? If so I hope they can fix the clone helmet issue. The Heart of the Guardian and others is probably because those mods use a modified appearance.2da file and since the Clone troopers does this also, the clone troopers overwrote the original appearance.2da so that's why they have the clone helmet but Boba in Jabba's Quest should be compatible as it was made by the same people.

 

Then again I could be completely mistaken as I haven't a clue how to mod KotOR.

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Originally posted by kampher

The problem I keep having is that, the clone trooper helmets conflict with a lot of mods. Boba fett has the regular outfit, but a clone trooper helmet, instead of his. Some other mods such as svosh's Heart of the Guardian, and Fuel of hate also look like clone trooper helms. What .2da file to I need to mess with so that these dont conflict.

This problem you are talking about is not duo to .2da conflict, but rather duo to helmet models with the same denomination. Darkkender has posted a version of Enter Jabba's Palace that has solved this clone trooper helmet conflict. Regarding svosh's mods i can't say for sure...

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New version of the mod at PCGAMEMODS:

 

http://www.pcgamemods.com/10100/

 

Description:

 

This mod is the version 1.1 of the previous one, because there was a file missing in the first pack. The version 1.0 as this one is a new Padawan mod for KOTOR after Grif Vindh's Roleplay Padawan Mod with his permission.

It takes place in the Endar Spire and Dantooine and blends with the normal game. In Dantooine talk to

the Jedi dressed in red robes near the Endar Spire.

 

This Mod also features new models and skins as described in the Read me. Please read it for more info.

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Hey Xavier was the fix you mentioned for the clonetrooper helmet issue the Jabba's Palace 1.1 patch? The readme mentions Boba's helmet overriding Revan's mask and other issues but not the clone helmet.

 

Is there another file I need then to fix this?

 

Thanks

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Hey Xavier was the fix you mentioned for the Clonetrooper helmet issue the Jabba's Palace 1.1 patch?

A few posts up i discussed this. There is an Enter Jabba's Palace v 1.11 in PCGAMEMODS.

 

The Insidious Plot v 1.1 simply adds the file globalcat.2da. Without this particular file the player would't be able to talk to Mace Windu in Dantooine.

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Originally posted by Xavier2

A few posts up i discussed this. There is an Enter Jabba's Palace v 1.11 in PCGAMEMODS.

 

The Insidious Plot v 1.1 simply adds the file globalcat.2da. Without this particular file the player would't be able to talk to Mace Windu in Dantooine.

 

Yeah, what I meant was if v1.11 of Jabba's Palalce is the fix you mentioned darkender released for the Clonetrooper helmet issue or if it is another file? My apologies for not being clear.

 

Thanks so much, great work you guys.

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i dont get it....

after all these lil updates and crossin files between the mods im gettin confused as hell now.

 

i had the stormtroopers1.1 mod installed plus some other cosmetical stuff like the hardcore n the romance mod.

then i installed the clonetroopers mod but it conflicted wit the stormtroopers mod, so i had to remove it(the stormy one).

then i installed jabbas palace plus the first patch. then this insidious plot. then another patch for jabbas was released, and then another patch for the plot. then u were talkin bout a patch for the stormtroopers mod that there are no conflicts.. and i can install it overeachother in anyway, it wont be like it was said before.

 

i get the robes and faces of the plot, but no storm- or clontroopers. otherwise i was getting the clonetroopers but nothin of this plot an im not even startin to talk about the confusin stuff with the stormtroopers mod.

 

lol

 

this is quite to much for me.

is it possible to make a zip file with everything of these 4 mods included?

or to give me a noob-solution for this problems.? :confused:

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Originally posted by FunSolo

i dont get it....

after all these lil updates and crossin files between the mods im gettin confused as hell now...

 

...this is quite to much for me.

is it possible to make a zip file with everything of these 4 mods included?

or to give me a noob-solution for this problems.? :confused:

The straight forward solution is to install the mods in the order they were released.

 

ChaiNZ a while ago was kind enough to come up with a compatible app.2da for Storm Troopers, Clone Troopers and Enter Jabba's Palace. The Insidious Plot didn't used this file because i have started it before that. The only compatibility i have specifically adressed to, was the Clone Troopers and Enter Jabba's Palace.

 

If anyone in the community feels like working it around i am sure we would all be gratefull. I just don't have the time to spare right now..:(

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Originally posted by FunSolo

well when u can lead me toward that file im glad :D

 

or else.. i gotta try again and again... till someone can do that 'grateful solution'

 

http://www.lucasforums.com/showthread.php?s=&threadid=141705&perpage=40&highlight=jabba&pagenumber=2

 

second post, can't miss it ;) heheh

 

you'll still need to add "The Insidious Plot" lines to it, but it beats the alternative... :D

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Originally posted by FunSolo

umm.. and what lines do i have to edit? .oO( and how.. ) sorry to ask that, i feel like.. my skillz in modding kotor.. like a noob :rolleyes::D

You'll need to use Fred's KotOR Tool to open the appearance.2da files (both), and then the fun part...go through and compare entries :eek:

 

I haven't had a chance to look over them myself (otherwise there would be a new merged file ;) ), but I would say to check the last line entries first. Most changes are usually there. But be sure to go through the rest of the lines as well...

 

Normally I'd have done it by now, but my current WIP gets my priority. Perhaps tomorrow there may be a new merged file available. But this shouldn't be an excuse to not edit your own. The more you know, the easier installing mods like these get :Despecially when TSL gets released...soon (yay)

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