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Happy Birthday tk102! New side-quest & areas


Darth333

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  • 2 months later...

I'm sorry about bringing this old thread to the front again, but I've just downloaded the mod, and I cant seem to get the pazaak player to work properly. When I say I want to play for his authorization, It just ends the dialog. After I play him (or her, I can't really tell) once, whenever I try to talk again, it just ends the dialog. :confused:

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Originally posted by Liverandbacon

I'm sorry about bringing this old thread to the front again, but I've just downloaded the mod, and I cant seem to get the pazaak player to work properly. When I say I want to play for his authorization, It just ends the dialog. After I play him (or her, I can't really tell) once, whenever I try to talk again, it just ends the dialog. :confused:

Are you talking about Achilles? I tested it and it works for me :confused:

 

The dialogue is actually pretty simple:

NPC: Hello there!

Player: (blank)

NPC: Are you ready for a game of Pazaak?

Player:

-> Sure, let's play! ->starts pazaak

-> No thanks -> exits dialogue.

 

Note that this mod was made for a specific occasion and I had very little time to release it and couldn't polish it as much as I would have wanted to.

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This mod brings back great memories.

Originally posted by Darth333

Note that this mod was made for a specific occasion and I had very little time to release it and couldn't polish it as much as I would have wanted to.

It was still much appreciated and came as a very welcome surprise. I am certain that svösh and Colja know exactly what I mean. :)
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Originally posted by Liverandbacon

No, it was the guy who goes on about you being a lab tech in the Czerka facility. I would have been more specific if I had known there was another. Sorry.:)

oh that "guy" :D I have to check when I get home.

 

..and tk, svosh: it was as much fun to do for you guys :D

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Originally posted by Liverandbacon

Oh, also I read the link on editing global.jrl, but I don't really understand how to make the mod compatible with RedHawke's ord mandell mod. Does the self-unzipping .exe file automatically overwrite your version? Sorry, I am a complete and utter noob. :)

It should ask you to replace the existing global.jrl file in your override folder.

 

If you want an easy solution, What you can do is rename Redhawke's file to keep it in your override folder and install this one. Once you are done with my mod, delete the file (or rename it to something else) and put back Redhawke's. (note: don't do this with other .2da files such as spells.2da or appearance.2da unless you have a specific reason for doing so: the mods will stop working)

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Originally posted by Darth333

It should ask you to replace the existing global.jrl file in your override folder.

That's odd, because it didn't do that.

Originally posted by Darth333 Once you are done with my mod, delete the file (or rename it to something else) and put back Redhawke's.

What if I want to keep the birthday mod?

 

Thanks for the help, I hope I find out what's wrong with the pazaak "guy".

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  • 5 months later...
If you already had been in the module with the edited characters/diaglogue/whatever it won't work because its been pre-loaded.

 

Try a savegame before then and see if that helps ;)

No, it will work even if the area has been loaded before as it is fired with a script when you enter the area.

 

In order to fire the script, you must have done the Endar Spire and not warp to Tatoine from the beginning of the game as the script reuses a global from there (I didn't wanted to edit globalcat.2da in order not to create compatibility issues). You can warp to Tatoine from Taris however or set the Global variable End_TraskTalk to 1 with KSE.

 

Someone should greet you on Tatoine when you enter the Swoop racing area.

 

try reinstalling and make sure there are no subfolders inside your override folder.

 

Note that this is a joke mod so don't take anything seriously ;)

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  • 10 months later...

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