ChAiNz.2da Posted February 8, 2005 Share Posted February 8, 2005 Originally posted by maverick187 Anyway thanks to ChAiNz suggestion, you will now probably be able to use any color that you want, blue, red, green, violet, yellow, orange, cyan, pink? wink, wink, ChAiNz, umm and anything else I can come up with before the end of the week. Estimated release.... 02/13/2005 hehe, feel free to use the pink color, something like that I couldn't really "lay claim" to anyways... it's not that difficult to do with your friend HSL (hue, saturation, lightness) And I really like the "prism" explanation Link to comment Share on other sites More sharing options...
Mav Posted February 9, 2005 Author Share Posted February 9, 2005 @ ChAiNz Thanks for the permission with the whole pink thing..lol I just think that pink looks SWEET, that pink looks to me like monkeys look to Mono... j/k, and yea I can whip up some pretty BS backstories and stuff, I guess that is how I can pull off an A in English. lol :nut: Anyway here it is: IN GAME SCREENIE Anybody know how to get an in-game screenie that is actually good? Right now I'm stuck with switching to T3 and going into First Person mode. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 9, 2005 Share Posted February 9, 2005 Originally posted by maverick187 @ ChAiNz Thanks for the permission with the whole pink thing..lol I just think that pink looks SWEET, that pink looks to me like monkeys look to Mono... j/k, and yea I can whip up some pretty BS backstories and stuff, I guess that is how I can pull off an A in English. lol :nut: Anyway here it is: IN GAME SCREENIE Anybody know how to get an in-game screenie that is actually good? Right now I'm stuck with switching to T3 and going into First Person mode. Well, like I said...pink has already been done before, but I'm picky and just haaaaad to have it my way In any case, it's royalty-free for anyone to use For my saber screenshots, I'm usually on the Ebon Hawk. You can get decent close-ups depending on your angle against the wall. Flourish your saber and hit the spacebar to pause. Rotate your camera until you get a decent angle and 'snap' your screenshot. I've become quite fluent in hitting the spacebar roughly about 15 times in mid-flourish just to get that 'right' shot Link to comment Share on other sites More sharing options...
Darkkender Posted February 9, 2005 Share Posted February 9, 2005 I like that prism crystal idea. That should make it all the more enjoyable for all. Link to comment Share on other sites More sharing options...
Mono_Giganto Posted February 9, 2005 Share Posted February 9, 2005 Well, monkeys live in trees, and they're usually green... Link to comment Share on other sites More sharing options...
T7nowhere Posted February 9, 2005 Share Posted February 9, 2005 Originally posted by ChAiNz.2da For my saber screenshots, I'm usually on the Ebon Hawk. You can get decent close-ups depending on your angle against the wall. You know that you can mess with camerastyle.2da to get any distance or hieght camerangle you want Flourish your saber and hit the spacebar to pause. Rotate your camera until you get a decent angle and 'snap' your screenshot. I've become quite fluent in hitting the spacebar roughly about 15 times in mid-flourish just to get that 'right' shot Ya I have done that in the past, I'll take 200 screen shots just to get half a dozen I like.(with IrfanView taking screens is easy) I prefer the action shots though Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted February 9, 2005 Share Posted February 9, 2005 Originally posted by T7nowhere You know that you can mess with camerastyle.2da to get any distance or hieght camerangle you want Oh suuuuuurree, do it the easy way... heheh Thanks for the tip T7, I'll have to try it this way next time! Link to comment Share on other sites More sharing options...
Mav Posted February 9, 2005 Author Share Posted February 9, 2005 @ Mono_Giganto Well, monkeys live in trees, and they're usually green... True, very true @ Darkkender Thanks, glad to know my idea isn't too whacky. @ T7nowhere and ChAiNz I'll have to try that camerastyle.2da trick, but it might take longer than I would have thought, I just, as of 4:37 p.m. Hawaii time recieved TSL via the friendly FedEx guy, but don't worry everybody I'll finish the mod by this weekend, promise Link to comment Share on other sites More sharing options...
Mav Posted February 13, 2005 Author Share Posted February 13, 2005 Quick question regarding the release of my final mod*. Is it possible to have a custom saber have them name of the name of the PC, as in the dialouges that input the PC's name in the lines. i.e. " My Kotor Guy's Saber" I imagine that this would involve editing the "Localized name"(somthing like that), part of the .uti file to read something like "[Name]'s Saber". I think you guys know what I'm asking, if you need me to extrapolate, just ask *Last mod for KotOR 1 that is Link to comment Share on other sites More sharing options...
T7nowhere Posted February 13, 2005 Share Posted February 13, 2005 Hey Mav, I have noticed this done in TSl so I looked and found this <FullName> Put that in front of the items name in the description Tab(Name Box) and it will hope fully work. It does for TSL so it might work for KotOR as well. If it does work I just have to laugh. Just when I think I know all about uti editing I learn something new Link to comment Share on other sites More sharing options...
Mav Posted February 13, 2005 Author Share Posted February 13, 2005 Unfortunately, it doesn't work T7... Oh well Looks like it has to be named "Saber of the Beholder" LOL Link to comment Share on other sites More sharing options...
Mav Posted February 13, 2005 Author Share Posted February 13, 2005 Update on Saber model: I am finished creating all the necessary files. What's left Checklist: All necessary color files [X] All necessary model files [X] All .uti files [X] All texture files [X] Testing of all colors [ ] Readme file [ ] As you can see I just need to test all the colors and what not, and write the readme. It will be released tomorrow. Link to comment Share on other sites More sharing options...
T7nowhere Posted February 13, 2005 Share Posted February 13, 2005 hmm. too bad. I guess the PC name is added with a script when you are given the item. Link to comment Share on other sites More sharing options...
Mav Posted February 13, 2005 Author Share Posted February 13, 2005 Sorry T7, i wish I could've helped you out with that one, but all I know about scripts is that RedHawke used a bunch of them when we made that lightsaber pack.... LOL Link to comment Share on other sites More sharing options...
Mav Posted February 13, 2005 Author Share Posted February 13, 2005 NEW HILT RELEASED!!!!!! YAY Link to comment Share on other sites More sharing options...
Mav Posted February 17, 2005 Author Share Posted February 17, 2005 New TSL Mod Codenamed: Project Prestige Project's Modders = maverick187 & RedHawke For those of you familiar with our last combined project for KotOR I "The Lightsaber Pack", then this will be very similar only on a much larger scale. The following features are planned (note = subject to change): Approx. 18 new Sabers - the three different types of sabers for each Prestige Class + Malak model sabers for Weapon Master and Marauder 6 new Focusing Crystals - one for each class At least 6 new Robes - for each class Customization Details: Every saber will have custom stats, custom hilt texture, and custom blade texture + custom icons (will include regular game color for those who don't like "two-tone or whacky" colors, but game color will be limited to one choice i.e. blue for weapon master, green for master etc. The custom crystals will of course provide unique stats that are relavent for each class, as well as custom icons. The robes will also have their own custom textures and custom icons + stats! That is the tentative project outline, updates will be posted, and their is no estimated date for release yet i.e. no promises . We do already have ideas for our textures, you are welcome and encouraged to post constructive suggestions for textures only right now when we release our tentative stats for the items, them we will welcome suggestions for those. However general questions and comments are always welcome . Personally I highly encourage suggestions for the saber textures, both hilt and blade color it will help the mod come along faster. Also, moderators, just a small request could you please change the thread title to something along the lines of "Mav's WIP for TSL", thanks. Link to comment Share on other sites More sharing options...
Mav Posted February 18, 2005 Author Share Posted February 18, 2005 *Update* Jedi Weapons Master: Saber stats: Constitution +3, increased Damage resistance Crystal stats: Strength +3, Damage vs. DS 1d4 Jedi Watchman: Saber stats: Intelligence +3, Blaster Bolt Deflect +3 Crystal stats: Dexterity +3, Awareness & Stealth +3 Jedi Master: Saber stats: Charisma +3, Regenerate FP +3 Crystal stats: Wisdom +3, Regenerate FP +3, Persuade +3 Sith Marauder Saber stats: Constitution +3, increased Damage resistance Crystal stats: Strength +3, Damage vs. LS 1d4 Sith Assasin Saber stats: Intelligence +3, Blaster Bolt Deflect +3 Crystal stats: Dexterity +3, Awareness & Stealth +3 Sith Lord Saber stats: Charisma +3, Regenerate FP +3 Crystal stats: Wisdom +3, Regenerate FP +3, Improved Force Resistance Comments, and suggestion are requested for the stats listed above, please keep in mind however that I don't wish to have overkill sabers. , post some comments guys P.S. For compatibility purposes, to anyone making saber mods out there, I humbly request .mdl & .mdx numbers from 60-66, ie. w_dblsbr_060-66.mdl/.mdx, w_lghtsbr_060-66.mdl/.mdx, and w_shrtsbr_060-66.mdl/.mdx, for compatibility ease, thanks Link to comment Share on other sites More sharing options...
Darkkender Posted February 18, 2005 Share Posted February 18, 2005 I'm assuming the text color indicates the saber color. if so maybe having an orange and purple saber for the sith sabers might be nice.(Please) beyond that everything else looks good. Link to comment Share on other sites More sharing options...
Mav Posted February 18, 2005 Author Share Posted February 18, 2005 Actually the text color was just to make it aesthetically pleasing for myself , but most of the sabers' blade colors will be two-toned, I have a purple-red saber for the sith sabers that I'm working on and I'm trying to come up with a good looking orange saber for the Watchman, orange is an unusually hard color to get to look good, the Weapon Master will probably have my sort of signature blue-green combo, and I haven't thought to much on the Jedi Master saber, but I wanted to try a green saber that wasn't as much two tone as slowy progressing from a bright green towards a darker green, but getting a slight yet noticeable transition is proving difficult, oh well I'll post some screenies when I'm ready. Link to comment Share on other sites More sharing options...
Dan_P_Fuller Posted February 18, 2005 Share Posted February 18, 2005 YAY! Nice work Mav/Redhawk Link to comment Share on other sites More sharing options...
Mav Posted February 18, 2005 Author Share Posted February 18, 2005 ^^^^ Well, we're not done yet, but I appreciate the compliment Link to comment Share on other sites More sharing options...
Drazin Posted February 18, 2005 Share Posted February 18, 2005 Could I get a Yellow and Blue (Go Michigan!) or a Garnet and Gold? (FSU 4tw!) hehe. Hmm... You could reskin armor to look like Peoples favorite college teams, LOL. Probably some legal issue with that though. *Shrug* Keep up the great work Mav. Link to comment Share on other sites More sharing options...
Mav Posted February 19, 2005 Author Share Posted February 19, 2005 @ Drazin Hmmm. I have a yellow and blue texture from KotOR 1 I could send it to you and use it as you see fit just pm me your e-mail oh and no I didn't make a FSU saber... lol Link to comment Share on other sites More sharing options...
Mav Posted February 19, 2005 Author Share Posted February 19, 2005 Blade Color Screens Jedi Weapons Master: http://img175.exs.cx/img175/87/weaponmaster0md.jpg Jedi Watchman and Master: http://img175.exs.cx/img175/8440/watchmstr9ny.jpg Sith Sabers: http://img175.exs.cx/img175/4950/sithsabers6wl.jpg Just a sneak peak . Have suggestions? post them Link to comment Share on other sites More sharing options...
Mav Posted February 20, 2005 Author Share Posted February 20, 2005 Update Even though it doesn't seem liek this is drawing much interst I am just posting this to let you all know the current progress on my part of the mod. All of the sabers are technically "built", there are four unique blade textures, (all the sith sabers are the same), 18 sabers in all short, long, double for each crystal (Weapons Master and Marauder have a regular saber as the short saber and the longer malak model for the regular saber ), there are 6 power crystals and that's what I have so far, I will post screenies when they becom avaliable, I'm working on making unique crystal icons right now so that's it for now. Link to comment Share on other sites More sharing options...
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