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Colja's TSL W.I.P


Colja

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Thanks for the feedback so far guys! I will release them to anyone who is interested as soon as I can figure out why luxa's teeth and right eyelid are screwed up in-game. Her eyelid is showing up white for some reason and her teeth are just all messed up. Hmmm.........:bdroid1:

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I regret to inform any of those interested in the Luxa chiss reskin...its a bust. After a second opinion by my friend seprithro, we have found that overriding the original causes a major bug for some reason. He could probably explain the technical reasons for it but, simply put, the S_ _ T aint happenin'.:D

 

 

On a lighter note I have released an updated Monk selectable PC skin over at PCgamemods. This version includes a full DS transition but the only draw back is that I used Dhagon Ghent's skin as the LS head so you may see your clone for a brief period of the game. I don't mind it that much cause' I dig the look of him as a jedi, but just thought I would warn ya.

 

Download

http://www.pcgamemods.com/11125/

 

Screen

http://img.photobucket.com/albums/v113/Colja/ColjaMonk.jpg

 

I hope you enjoy!

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Originally posted by Colja

Thanks for the feedback so far guys! I will release them to anyone who is interested as soon as I can figure out why luxa's teeth and right eyelid are screwed up in-game. Her eyelid is showing up white for some reason and her teeth are just all messed up. Hmmm.........:bdroid1:

 

Hey Colja, I took a look at Her model for you and the problem with her teeth is the fualt of which ever person at OE ported the head model. Believe it or not the mesh for her teeth are completly mapped onto "PFHA01" :rolleyes: ANd I mean completly well 75% of the teeth anyway. so unless OE fixes it OR if we are ever able th compile models with Anims were pretty stuck.

 

I have an idea that you could try. You could make a new texture just for her teeth(you could call the texture teeth1 and edit the models "PFHA01" ref) and then Hex edit the texture reference. If you want the teeth UV you could extract the head and import it to gmax. but really all it is a square :rolleyes:

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No darkkender I released the newest version after I posted in your thread and forgot to update the link. You are more than welcome to the updated head as well if you would like.

 

Thanks T7 for looking into it, and I might just give that a try.

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