Mono_Giganto Posted February 15, 2005 Share Posted February 15, 2005 Originally posted by RedHawke Everyone, I really am at my wits end on the winzip problem, since they all work flawlessly on my end I really don't know what to do. First you have to open KT then point it to your TSL directories, once you reopen KT and the 2da files for TSL are all in their proper places in BIF's. KT's 2da editor works just fine on them too! That would explain it, too bad I reformatted my computer last week, I don't have KOTOR I on my computer anymore, so I can't even get KT to load at all. Link to comment Share on other sites More sharing options...
kasimmorathi Posted February 15, 2005 Share Posted February 15, 2005 Er, just so its a little update. Can't upgrade because I used the KSE to add the items to my inventory. Seriously couldn't stand one more run through Peragus. Heh heh heh. Minus that however, its working great now. Link to comment Share on other sites More sharing options...
RedHawke Posted February 16, 2005 Author Share Posted February 16, 2005 Originally posted by kasimmorathi Er, just so its a little update. Can't upgrade because I used the KSE to add the items to my inventory. Seriously couldn't stand one more run through Peragus. Heh heh heh. Minus that however, its working great now. That's no surpirise that you cannot upgrade anything added with KSE, it isn't made for TSL items yet! The upgrade property isn't being written to your savegame in KSE... you should have just used cheat codes for the items. Link to comment Share on other sites More sharing options...
envida Posted February 19, 2005 Share Posted February 19, 2005 Originally posted by RedHawke Nope, I just DL'd and checked Envida's mod, (Very smooth by the way Envida!) and it uses the onenter script... k_152area_enter I use the script (a_turn152pcdoor) that is fired on the one time cutscene where you talk about the quarters being yours with Atton and Krea... There should be no compatability issues. Thanks for the compliment Originally posted by RedHawke Hmm... let me see... Yup... that's it the exact same, next to the bed, coordinates... I even used Darth333's armband too! I guess great minds think alike! I'm getting new coordinates as we speak... will post an update... this just plain humorous! That is funny I will also try an update my mods that have an upgrade.2da to make it compatible with most other TSL mods available at the moment. Oh, a great mod by the way RedHawk Link to comment Share on other sites More sharing options...
Glycerine Queen Posted February 19, 2005 Share Posted February 19, 2005 Wonderful mod, Redhawke, makes my second playthrough much less tedious and more immersive (don't have to use the ridiculously annoying invisible console to get decent items). I'd love to have similarly named items for my crew, as well. I always wondered why only Atton, Mira, and Handmaiden ever got their own clothing. I hope one of the industrious lads around here is going to fiddle around with Revan's model eventually, maybe find a way to attach one of the flowing cloaks/robes from another TSL character onto him so he's not clipping through the back of it so nastily. Link to comment Share on other sites More sharing options...
Darth Smaug Posted February 19, 2005 Share Posted February 19, 2005 Once again, Redhawke you keep surprise us with those exelent mods of you...Well done Link to comment Share on other sites More sharing options...
JacenPrime Posted February 19, 2005 Share Posted February 19, 2005 This mod roxs! My only complaint is that I wished you made Exile's Jedi Battle Armor also (Like the Jal Shey Advisor/Zesion Sha Warrior/Darth Malak's armor) That would have been cool Everything else about it still rocks though. I'm using it on my next runthrough Link to comment Share on other sites More sharing options...
RedHawke Posted February 20, 2005 Author Share Posted February 20, 2005 Originally posted by JacenPrime This mod roxs! My only complaint is that I wished you made Exile's Jedi Battle Armor also (Like the Jal Shey Advisor/Zesion Sha Warrior/Darth Malak's armor) That would have been cool Well... I actually dislike that style armor, I prefer the robes... also Maverick187 and I are going to cure that problem in the near future! So you will be able to trade up! Besides the Exile's flashbacks have them in robes not armored robes... so I ran with that theory. Originally posted by JacenPrime Everything else about it still rocks though. I'm using it on my next runthrough Why... Thank you! @Thanks to everyone else too! Link to comment Share on other sites More sharing options...
Darth333 Posted February 20, 2005 Share Posted February 20, 2005 In case you noticed some posts disappeared, they have been splitted from the thread and sent to some secret area. =============================== Here is the word of the end concerning the last serie of posts: @Reload2k/Uchiha Itachi: I'm not going to go into lenghty explanations here, the subject has already been overly discussed. Your last post in this thread was mean and uncalled for. The boards are not a place to rant. If you don't plan on using mods, then don't use them and if you don't have nothing useful to post, refrain yourself from posting. Consider this a warning. Do not answer this post*. If you have something to say concerning it, PM a moderator. This matter is closed. ================================= *To the others: err...this doesn't mean that you can't post in this thread anymore. You are welcome to discuss the mod in a respectful and constructive manner Link to comment Share on other sites More sharing options...
Aolas Posted February 20, 2005 Share Posted February 20, 2005 These items are pretty powerful and very sweet! But the only way I've been able to get them is to use the cheat. After I click 'take items' from the container and leave the container window, my game freezes. I can still move the mouse around and pan the camera, but nothing else. I have to minimize the game and end task on it. I even started a new game and got back to this point, this time without cheating for the items. It still froze after I chose to pick up the items. I tried all different options available, Light Side, Dark Side, All and it freezes everytime. I have since removed all other mods I was using and just have this one loaded. I have a saved game right before entering the Harbenger crews quarters, which is before the script that fires this mod. I've redownloaded and reextracted this mod as well. It seems no one else is experiencing this, so it's probably something I've done or haven't done though I don't know what else I could be doing wrong. I'm copying all files (except those you specified not to in the readme) to my override folder. Any suggestions? EDIT I found my problem. After I posted, I decided to change my graphics settings. I was playing the game at 800X600. After I changed it to 1024X768. The game no longer froze. WOOHOO!! Link to comment Share on other sites More sharing options...
RedHawke Posted February 21, 2005 Author Share Posted February 21, 2005 Originally posted by Aolas These items are pretty powerful and very sweet! Yes, they are powerful but, with a Hardcore Mod in the works I have a feeling they will be just what the doctor ordered. Originally posted by Aolas But the only way I've been able to get them is to use the cheat. After I click 'take items' from the container and leave the container window, my game freezes. (Edited for Space) EDIT I found my problem. After I posted, I decided to change my graphics settings. I was playing the game at 800X600. After I changed it to 1024X768. The game no longer froze. WOOHOO!! I'm glad you got it all sorted out... Link to comment Share on other sites More sharing options...
ZeshinX Posted February 22, 2005 Share Posted February 22, 2005 Love the mod RedHawke. Quick request/question: Would it be possible for you to release the exact same thing, but have the saber blades be the standard length when using the custom color crystals(or tell me how to go about doing it)? Again, love the mod, just find the longer blades visually...off on a PC model. Just personal taste. Thanks in advance. Link to comment Share on other sites More sharing options...
Dan_P_Fuller Posted February 22, 2005 Share Posted February 22, 2005 Hi, im having trouble installing this Mod. When I download, all I get when i open up the zip is something called a 'file' could it be because im using winrar, please help. Cheers Dan Link to comment Share on other sites More sharing options...
Aolas Posted February 22, 2005 Share Posted February 22, 2005 add '.zip' or '.rar' to the end of the 'file' you say you are getting after the first extraction and then extract its contents. It's an issue that has shown it's nasty self time and again. Seems to be an IE problem, coupled with other variables, when downloading RH's winzipped files. Link to comment Share on other sites More sharing options...
RedHawke Posted February 23, 2005 Author Share Posted February 23, 2005 Originally posted by ZeshinX Love the mod RedHawke. Quick request/question: Would it be possible for you to release the exact same thing, but have the saber blades be the standard length when using the custom color crystals(or tell me how to go about doing it)? Again, love the mod, just find the longer blades visually...off on a PC model. Just personal taste. Thanks in advance. I don't see me doing this because I actually hate the regular length sabers, the short ones I dislike even more... like I said above I love the bigger Malak's hilt (Feels more like a 2-handed sword). Like you said, it is personal taste. I also had this request a ton of times with the Revan Sabers I did similarly for KOTOR I... and I said the same thing then, I'm just not interested in ever doing so... sorry. Link to comment Share on other sites More sharing options...
TheRaid Posted February 23, 2005 Share Posted February 23, 2005 The long sabers looks very cool when it's used one-handed, but not with two. I like to use one saber and one short saber sometimes and with this crystal, it doesn't look right at all. Link to comment Share on other sites More sharing options...
Darkkender Posted February 23, 2005 Share Posted February 23, 2005 Originally posted by TheRaid The long sabers looks very cool when it's used one-handed, but not with two. I like to use one saber and one short saber sometimes and with this crystal, it doesn't look right at all. There's a simple solution then. Don't use these sabers. Besides the fact is these sabers are based off of the default saber colors. Meaning if people really want these sabers as the standard size then use the standard sabers. Link to comment Share on other sites More sharing options...
RedHawke Posted February 23, 2005 Author Share Posted February 23, 2005 ^^^^ I'll have to agree with Darkkender, you just might want to skip the saber part of the mod. Originally posted by TheRaid The long sabers looks very cool when it's used one-handed, but not with two. I like to use one saber and one short saber sometimes and with this crystal, it doesn't look right at all. I'm sorry you feel that way, but I will have to respectfully disagree with your assessment. You should have added "IMHO" to your statement, IMHO meaning In My Honest Opinion... To me, IMHO, the standard short saber models are horrible, and the standard sabers only look good in the off-hand when used with the longer Malak's saber. The double saber is OK, and the Malak's length saber... rules supreme... and wielding two of them at a time is sweet. Waaaay to many Samurai movies for me! Link to comment Share on other sites More sharing options...
Mav Posted February 23, 2005 Share Posted February 23, 2005 Ohhhhhhh, is that what IMHO stands for I always thought that it was I Mean Hello Obvious, I guess my sister has a bad influence on me [influence Lost (-) Sister] Link to comment Share on other sites More sharing options...
Nodakrattler Posted February 23, 2005 Share Posted February 23, 2005 Well IMHO these sabers look sweet single or with a normal saber in the off hand. Great work as always RedHawke . Link to comment Share on other sites More sharing options...
ZeshinX Posted February 23, 2005 Share Posted February 23, 2005 Many thanks for the honest and concise reply RedHawke. If I do decide to learn something and tinker with the mod a bit myself, rest assured I will not submit any tinkering I do to any site. It'll be personal use only. Link to comment Share on other sites More sharing options...
JacenPrime Posted February 24, 2005 Share Posted February 24, 2005 I am now at Nar Shadda, owninating everything with the DS items, and I say great job! My next question, is there any way to make it so that the Belt can act as a stealth field generator? Cause I Swore the Revan's belts did that.... Link to comment Share on other sites More sharing options...
Starcat5 Posted February 24, 2005 Share Posted February 24, 2005 RedHawke: Not to turn this into a WIP thread, but is there any plans to bring back your NPC incarnation for the new game? I never got to the mentioned "scripted exit" point due to the new PC going out. ...again. (Still under the 'Return by' date, so just opted for my cash back. I should be getting a decent replacement within 2 weeks.) What I did experence if it, however, was quite fun. I rather liked having the spikey redhead around. Here's hoping we get to see her again, even if she's stuck with a new outfit due to a lack of Bastila/Starforge outfits. (If they ARE absent, that is.) Good luck on any and all new mods you do. Link to comment Share on other sites More sharing options...
RedHawke Posted February 24, 2005 Author Share Posted February 24, 2005 ^^^^ Unfortunately, no RedHawke will remain solely in KOTOR I; She was after the ancient Force Fueled Rakatan Technologies after all... So you would have to play KOTOR I again to see her leaving... she has a literal "Empire" to run, 4,000 years in the future, after all! Athough, some of her Items may make it into TSL, she is always leaving stuff around. Originally posted by JacenPrime I am now at Nar Shadda, owninating everything with the DS items, and I say great job! Why thank you! Originally posted by JacenPrime My next question, is there any way to make it so that the Belt can act as a stealth field generator? Cause I Swore the Revan's belts did that.... The Exile's Belt does act as a stealth field generator... I used that baseitem type for the belt in it's .uti, and the option should appear! I should know, because I was using the Belt and Stealth Mode this morning on Telos? Link to comment Share on other sites More sharing options...
Nodakrattler Posted February 25, 2005 Share Posted February 25, 2005 Originally posted by JacenPrime My next question, is there any way to make it so that the Belt can act as a stealth field generator? Cause I Swore the Revan's belts did that.... Do you have at least one skill point in stealth? Because that is required in order to use the skill. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.