Darkkender Posted March 22, 2005 Share Posted March 22, 2005 Must Have Purple on Jedi & Sith if you are considering this option. Purple goes well with the Sith. & Purple goes well with Darkkender. Link to comment Share on other sites More sharing options...
90SK Posted March 22, 2005 Share Posted March 22, 2005 The multi colors sounds like a good idea, though to cut the filesize you could always just do green, purple, and red, since those will cover the sabers complimenting the armors/ masks. Still it would be great to have them in all colors. Regardless, its awesome. Good job! Link to comment Share on other sites More sharing options...
Achilles Posted March 22, 2005 Share Posted March 22, 2005 FWIW, I say stick with what you have. After while you're just dulling the blade if you know what I mean. Link to comment Share on other sites More sharing options...
wolfshadow Posted March 22, 2005 Share Posted March 22, 2005 Great work~! Â I wold love to see another color or two on the crystal part. Â Looking good. Â Be good to combine this for my next new game, witht he Ulitmate Saber pack. Â You guys are working so hard, and doing such awsome work. Link to comment Share on other sites More sharing options...
Frobby007 Posted March 24, 2005 Share Posted March 24, 2005 aggggg, i've been waiting so long, please please, please, post it for us. I would really like to use this, oh and if i'm a complete dimwit, and you already did post it just not on pcgamemods please inform me so. Link to comment Share on other sites More sharing options...
Darkkender Posted March 24, 2005 Share Posted March 24, 2005 Originally posted by Frobby007 aggggg, i've been waiting so long, please please, please, post it for us. I would really like to use this, oh and if i'm a complete dimwit, and you already did post it just not on pcgamemods please inform me so. Â No you haven't missed it however he is still working on completing the sith armor versions. With the quality He has displayed so far I would say lets give him a little patience because once it's out we'll all be using it. Link to comment Share on other sites More sharing options...
Shadow Blaze Posted March 24, 2005 Share Posted March 24, 2005 These are looking great and I can't wait to use them. And I am very curious as to how the other colors look. Link to comment Share on other sites More sharing options...
Achilles Posted March 28, 2005 Share Posted March 28, 2005 I hate to be that guy, but it's been almost a week without any updates. Any news? Link to comment Share on other sites More sharing options...
Darkkender Posted March 28, 2005 Share Posted March 28, 2005 Originally posted by Achilles I hate to be that guy, but it's been almost a week without any updates. Any news? Â OMG I completly forgot this wasn't out yet. I'm with achilles in being that guy for a change here. Link to comment Share on other sites More sharing options...
Drakonnen Posted March 28, 2005 Author Share Posted March 28, 2005 Yeah, sorry for the lack of updates. I ended up having to go out of town for half a week to my in-law's house. Â Before I left though, I refined the female Jedi armor a considerable amount, and also did some fixes for the Sith mask. Â Still up in the air about doing different colors since they sort of went against my idea of an electromesh armor (even though its not really possible since it doesn't glow). I'm sorta with Achilles that it kinda dulls the blade and destroys the uniqueness of the suit to have so many versions of it, and I wasn't convinced there was a considerable color coordination change when I messed with the colors to match other color blades. Maybe I'll just do an expansion pack later. Â Now I just need to edit the .2da files to make the armors upgradeable and non-force restrictive, which I'm not 100% sure how to do yet, so I've got some tutorial reading to do it seems, unless some kind hearted soul wants to do a quick explanation here if no such tutorials cover that Link to comment Share on other sites More sharing options...
Achilles Posted March 28, 2005 Share Posted March 28, 2005 Originally posted by Drakonnen Now I just need to edit the .2da files to make the armors upgradeable and non-force restrictive, which I'm not 100% sure how to do yet, so I've got some tutorial reading to do it seems, unless some kind hearted soul wants to do a quick explanation here if no such tutorials cover that I'll happily contribute if it will aid in getting this mod out faster  Open up baseitems.2da Copy line 43 (Armor_class_9 or "really heavy armor" as I like to refer to it) Insert the copied line in the bottom of the table Enter 104 in the {Row Label} column Change the label to Armor_Zeison_Sha2 Change itemclass to a_ClassZS Click on a line that you did not edit and save.  When you're finished with your .uti file, save it open it up in GFF Editor, and change the baseitem entry to 104 and you should be good to go.  You can take a look at my robes mod to see how I used this same method to change the model of the Jedi armors. Same thing will apply here, except your using a different armor type.  I hope that helps.  EDIT: This last part isn't entirely true. I actually edited an existing line rather than created a new one. It will still give you an example to work from though. Link to comment Share on other sites More sharing options...
Darkkender Posted March 28, 2005 Share Posted March 28, 2005 Originally posted by Achilles I'll happily contribute if it will aid in getting this mod out faster  Open up baseitems.2da Copy line 43 (Armor_class_9 or "really heavy armor" as I like to refer to it) Insert the copied line in the bottom of the table Enter 104 in the {Row Label} column Change the label to Armor_Zeison_Sha2 Change itemclass to a_ClassZS Click on a line that you did not edit and save.  Or you can copy the line 104 entry in the baseitems with the segan wyndth armor and change the model column to model "H" instead of "G". Then change the label to Drak_Jedi_Armor. Model H is the same as the class 9 armor while G is class 8 armor. Plus if you use the Segan Wyndth baseitems you get instant compatibility with little effort. Link to comment Share on other sites More sharing options...
Mav Posted March 28, 2005 Share Posted March 28, 2005 You might want to skip lines 105 and 106 in the baseitems.2da file though, as I think that those are the lines that ChAiNz.2da is using for the USM Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 28, 2005 Share Posted March 28, 2005 Originally posted by maverick187 You might want to skip lines 105 and 106 in the baseitems.2da file though, as I think that those are the lines that ChAiNz.2da is using for the USM You are correct sir, and Thank You for remembering Link to comment Share on other sites More sharing options...
Drakonnen Posted March 28, 2005 Author Share Posted March 28, 2005 Awesome guys, thanks for all the help. I'll get to editing this today then, and use slot 107 for compatability Link to comment Share on other sites More sharing options...
Drakonnen Posted March 28, 2005 Author Share Posted March 28, 2005 Okay I edited the .2da file, but now I opened up my .uti files and can't figure out how to set it to the new 107 entry. Â There is a drop down menu for Base Item, under which I can select the various types, but I can't edit it to select the new line I put in. Â I tried going off the Segan one as well, but when I open that .uti file, the Base Item category just shows a red line. Â How do I edit/modify the .uti file to use the 107 line? Â Thanks in advance. Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 28, 2005 Share Posted March 28, 2005 Originally posted by Drakonnen Okay I edited the .2da file, but now I opened up my .uti files and can't figure out how to set it to the new 107 entry.  There is a drop down menu for Base Item, under which I can select the various types, but I can't edit it to select the new line I put in.  I tried going off the Segan one as well, but when I open that .uti file, the Base Item category just shows a red line.  How do I edit/modify the .uti file to use the 107 line?  Thanks in advance. 2 ways.  1) make sure you put your edited baseitems.2da in your override directory before starting KT. Also, make sure under the Tools > Options > Other... you have the "Loof for baseitems in override" function checked... Once that' done, your new baseitem line will show up in the .uti's Base Item drop-down towards the end  2) use a GFF Editor to edit the SubType value to equal your line number in the baseitems.2da Link to comment Share on other sites More sharing options...
Achilles Posted March 28, 2005 Share Posted March 28, 2005 Originally posted by ChAiNz.2da 2) use a GFF Editor to edit the SubType value to equal your line number in the baseitems.2da Drakonnen, I'm sure he meant to say "baseitem" rather than "subtype" Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted March 28, 2005 Share Posted March 28, 2005 Originally posted by Achilles Drakonnen, I'm sure he meant to say "baseitem" rather than "subtype" err... yeah  DOH! Thanks Achilles for catching my goof!  * curses not having a PC at work * Link to comment Share on other sites More sharing options...
renegade12 Posted March 29, 2005 Share Posted March 29, 2005 looks good!! Â i was hoping you would do something similar to the prestige mod that came out, but hey i'll take it as i get it. Thnx for the great job! Link to comment Share on other sites More sharing options...
Guyver619 Posted March 29, 2005 Share Posted March 29, 2005 Originally posted by Drakonnen Now I just need to edit the .2da files to make the armors upgradeable and non-force restrictive, which I'm not 100% sure how to do yet, so I've got some tutorial reading to do it seems, unless some kind hearted soul wants to do a quick explanation here if no such tutorials cover that  And uh.. if it hasnt been discussed, and you havent figured out yet.. making an item upgradeable is an easy modification to the item's uti file.  Also.. when changing baseitem on a item to a newly added baseitem.. I find it easiest to just use a seperate gff editor, as those just display the value as a number, and it's simpler, atleast for me, to just change the number instead of using the KT's editor. Link to comment Share on other sites More sharing options...
Drakonnen Posted March 31, 2005 Author Share Posted March 31, 2005 Finally finished this to my satisfaction. Â Just need to finish the screenshots up and get them hosted, then this should be available for download tonight provided pcgamemods actually cooperates for once. Link to comment Share on other sites More sharing options...
Shadow Blaze Posted March 31, 2005 Share Posted March 31, 2005 OOH!!! I will download these real quick! Link to comment Share on other sites More sharing options...
Det. Bart Lasiter Posted March 31, 2005 Share Posted March 31, 2005 You should replace the Jesus-y looking guy with that head, the armors look great though. Link to comment Share on other sites More sharing options...
Guyver619 Posted March 31, 2005 Share Posted March 31, 2005 awesomeness. cant wait to download them :-) Link to comment Share on other sites More sharing options...
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