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sound effects for force crush


shangoman

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I might be wrong, but I seem to remember getting that sound when I played the game as darkside. The power is something you get from the Sith Lord prestige class, isn't it? Cause I ran around using that one a lot, partly due to the nice damage combined with immobilizing the enemy while he was being crushed, and partly because of the sound it made.

 

Maybe you're just standing too far away from the guy you're crushing to hear it?

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Could be, I'll crank the sound when the bird not home and get up close and personal and listen for that bone crushing sound. Thx for the replies thus far.

 

Just tried it with all other sound turned off except sfx and definitely not sound as enemy gets crushed into ball. with music on, music gets louder and faster (sorry don't know music, its probably called a crescendo or something like that).

 

Now I guess I need to learn about animations and timing sfx to it. If anyone can point me in the right direction, I'd greatly appreciate it. Cause the lack of sfx takes away from the power I think.

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well, since this has somewhat caught my interest, i have successfully ripped the audio from the trailer into a .wav file. i'm currently using some audio editing to isolate the sound of the Force Crush. give me a moment....

 

edit: okay, i've successfully ripped out the Force Crush sound effect from the movie, the only problem is that i don't have anywhere to host it. oh well, i'm sure i can resolve that issue as well......

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ok what i did was simple first i used bink to convert teh trailer to a wav file, then i used sound recorder to get just the sounds i wanted out and saved it, then i used bink again to convert it to a 16bit mono wav, then i renamed it to match the default\unused sound, (v_imp_crush) then i droped it in override, open up spells.2da and changed the line castsound from v_useforce to v_imp_crush saved and droped in override bingo bone shattering force crush sound effects :)

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hmm, had a feeling you had to play with a .2da for it to work. thanx for the info Sep. :)

 

heh, go figure though. i downloaded the trailer in .mov format and spent 30min looking for a program that would extract the audio. leave it to me to forget that the trailer comes with the game, and that i could have used the Bink! editing stuff the whole time.....:rolleyes:

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Originally posted by Juha Avery

So could somoene send the sound file for me? If its ready i mean. I just dont understand WHY is it in trailer and not enabled in game.

my guess is that they cut it because it made the game too violent, well, in their eyes anyway. even the one they included with the game sounds like a 'dumbed' down version of the one in the trailer.

 

to be honest though, i'm going to look around on the internet for some crunching noises and modify them so they match with the animations. i'm just not satisfied with the one in the trailer: it just sounds too muddy.

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Originally posted by Seprithro

ok what i did was simple first i used bink to convert teh trailer to a wav file, then i used sound recorder to get just the sounds i wanted out and saved it, then i used bink again to convert it to a 16bit mono wav, then i renamed it to match the default\unused sound, (v_imp_crush) then i droped it in override, open up spells.2da and changed the line castsound from v_useforce to v_imp_crush saved and droped in override bingo bone shattering force crush sound effects :)

 

Any possibility of your putting the file up for download? I can host it if you need it. :)

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