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{WIP}TSL Ultimate Lightsaber project


T7nowhere

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Originally posted by T7nowhere

@ lord_yig

I appreciate your enthusiasm, But I can safely say I would Never port a model made by someone else(even with permission) and I think Svösh, Seprithro, ChAiNz.2da feel the sameway towards porting models. Why port when you can make your own that you can then choose to do with what ever you want.

To be honest I really dislike the Thought of "porting models from another game" It sets my disgusto meter on high. SO you will NEVER see any ported models in my mods unless I made the model. Its more fun to make it yourself anyway. :)

Originally posted by ChAiNz.2da

While indeed this may be true, at Holowan there are certain rules and guidelines that we go by. In particular, rule #14 from here:

 

http://www.lucasforums.com/showthread.php?s=&threadid=127725

 

Modeling as most any of us that have been doing it for a time, or just now diving in (such as myself) enjoy making 'brand spanking new' stuff for enhancing the game's pleasure... hehehe

Though it takes longer to make it from scratch rather than import an exisiting model from another game, it also helps to alleviate any future problems down the road be it legal or clashes with the original author(s)...

I understand that and i know the rules. I know for experience what it is to made mods for the games you like and the satisfaction you get from it... :)

That's why i have added

"but will eventually deprive you from the satisfaction of having done all by yourself"

 

I'm not sure if you were suggesting porting models directly from Jedi Knight 2 : Jedi Outcast and Jedi Knight Academy or porting other modders models. If you were suggesting porting models from those game then I have to tell you that porting Resources from another game into TSL or KotOR is against forum rules and quite Illiegal.

I was talking of porting mods files...And with the proper approval from the original authors of those mods and models of course...

 

Anyway, i'm glad you have some good ideas about the way to add the new sabers for each npc... I'll hardly wait for the release...

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Originally posted by ChAiNz.2da

One note I think we need to mention with the increasingly more advanced mods coming out. We have reserved 2 values in the baseitems.2da.

 

Please do NOT use lines #105 & #106

We have made sure this mod is already compatible with Darkkender's Segan Wyndh v2 Jedi Armor Mod, siince it incorporates a baseitems entry. Thanks everyone! Keep an eye out for some new screenies eiher today or tomorrow ;)

 

Why thank you for the heads up Chainz.2da.:D Watch out I might just have some other baseitems using mod coming.:p

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Originally posted by lord_yig

I understand that and i know the rules. I know for experience what it is to made mods for the games you like and the satisfaction you get from it... :)

Indeed. I have to say after taking the plunge into modeling... I think I've found a new 'favorite' thing to do mod-wise. Though 'ChAiNz.max' just doesn't have that 'zing' :p

And sorry for just now noticing lord_yig, but welcome to the forums!! :D:waive1:

 

@Darkkender

sweeeeeet... always look forward to your mods man. T3 never looked better after this latest one :thumbsup:

Please tell me I got the word out in time though. If you have to change alot of stuff (or us) I'm going to have to cry like a baby...well a macho-manly-man...type...baby.... yeah.. ;)

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Originally posted by ChAiNz.2da

@Darkkender

sweeeeeet... always look forward to your mods man. T3 never looked better after this latest one :thumbsup:

Please tell me I got the word out in time though. If you have to change alot of stuff (or us) I'm going to have to cry like a baby...well a macho-manly-man...type...baby.... yeah.. ;)

 

On that note are you using the baseitems out of that mod with this saber pack? If so then there is no worries. I'm still in prototype stage of what I'm working on. That and it may end up in the Deathstar which is still a ways off. (Hmm, I better start cracking some whips come to think of it.):p

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Originally posted by Darkkender

On that note are you using the baseitems out of that mod with this saber pack? If so then there is no worries. I'm still in prototype stage of what I'm working on. That and it may end up in the Deathstar which is still a ways off. (Hmm, I better start cracking some whips come to think of it.):p

Yes, though it was only the line #104 entry (Segan). As long as there are no other 'hidden' changes aside from that line I think we're all kewl :D

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Originally posted by ChAiNz.2da

Yes, though it was only the line #104 entry (Segan). As long as there are no other 'hidden' changes aside from that line I think we're all kewl :D

 

The painted droid mod actually modifies the droid armor entries themselves enabling them to modify a droid based on it's appearance entry. They will work the same as always if there is no changes to the appearance.2da entry for the droids appearance. I really need to get back and finish those online tutorials up. If I'm efficient I can have them up by Sunday at the latest.

 

However I would definetley recomend using the changed baseitems.2da from the painted droid mod as a platform for any baseitems.2da file as the changes were complex enough that the average user merging 2da files would miss it.

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Originally posted by Darkkender

However I would definetley recomend using the changed baseitems.2da from the painted droid mod as a platform for any baseitems.2da file as the changes were complex enough that the average user merging 2da files would miss it.

now that you mention it, I did build (or rather sliced and diced T7's original) the latest of our baseitems off of my own personal .2da's. Since I was using your Painted Droid mod, I'll double-check and compare to make sure everything is playing nice ;)

As far as I know, we don't (as of yet) use an appearance.2da. If we do happen to wind up using one, I'll make sure it's compatible with existing mods... (already working on an upcrystals :eek: )

 

I guess that means I'm 'volunteering' to do the .2da work guys (T7, svösh, Sep)... :D

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Originally posted by ChAiNz.2da

now that you mention it, I did build (or rather sliced and diced T7's original) the latest of our baseitems off of my own personal .2da's. Since I was using your Painted Droid mod, I'll double-check and compare to make sure everything is playing nice ;)

As far as I know, we don't (as of yet) use an appearance.2da. If we do happen to wind up using one, I'll make sure it's compatible with existing mods... (already working on an upcrystals :eek: )

 

I guess that means I'm 'volunteering' to do the .2da work guys (T7, svösh, Sep)... :D

 

If your not using an appearance.2da you can still use the modified baseitems.2da and it will just act in the default manner.

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Just a quick thought/suggestion. First off, these look awesome. But for the character-based (not custom sabers) like exarkun, anakin, etc. will you have all colors for them as well? I ask because for those sabers you could save models by only putting them in their color that they are supposed to be. This leads to my next thing, which you may already have planned. Oh, related to my next point of character based sabers-love the Bandon saber! Anyways, perhaps you guys could bring Malak's saber back (upgradable of course-only would need a red blade.) and make a custom saber for Revan (Could be found in the cave on Korriban-once again you'd only need a red-bladed model.) Correct me if I am wrong, but I think Malak's saber was removed from the game files (Model may still be there) and it would be cool to be able to find sabers like Malak's saber, Revan's saber, Bastilla's (maybe not hers since she is seen), Jolee's, Juhani's, and perhaps a short saber for Vandar found on dantooine. I only suggest these in case you may need a background story for a few sabers and it would be a cool link to KOTOR (like Malaks armor and Jolee's robes) and you would only need 1 model per saber since they all (storyline-wise) only had a certain color. If not, I will probably make a Revan saber just because I have yet to find a custom saber attributed to Revan that I liked (hilt model). Just throwing ideas out, thought by the looks of things you will not have a lot of extra slots :D

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I know you mentioned that you're releasing these sabers for the traditional blade colors, but have you guys thought about including a new Bronze/Orange crystal with it? In KotOR II they both cause blades of the exact same color and in the comments it looks like Bronze was taken out of the game. Have you guys considered replacing it with a new color that you want? I'd greatly appreciate it if there was a new saber color in there and this seems like the perfect pack to release it with.

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Originally posted by Darth Stryke

Anyways, perhaps you guys could bring Malak's saber back (upgradable of course-only would need a red blade.)

Well, it isn't quite "Malak's" saber itself, but if you look closer at the Segan Wyndh Longsabers, I think you just might be able to recognize that nice looooong blade ;) (in 5 colors to boot!) heheh..

 

I can definitely see the appeal of having the "oldschool" character's sabers available, but to be honest I'm not sure what our timeline will be for getting anything additional in before prospected 'coding time' phase.

 

I think T7 is working on his last hilt, and I'm done for my models (for now) to currently script in the BA-122 Prototype. IF, there's enough time afterwards and T7 hasn't gotten too deep into the "clockworks", we might be able to push out a few. Though one of the main concerns is trying to get this Mod released in a timely manner without losing quality... something TSL should've done... ;) we still have to create universal .2da files, beta-test, etc....

 

@SuperSquall

We can definitely look into it, but currently each model is actually using 5 models (1ea per color). We can substitute colors for particular hilts (on author's discretion), an example is the Xia shortsaber isn't available in red (it's substituted by the pink blade). But I'm not sure if risking more models than we're already hording would be worth it, or fair to be honest...I think we're close to using our allotted spaces as it is.. but that's something the other guys will have to be involved with as well :)

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Ok weird stuff being discussed I feel I should say a thing or two

 

Porting …HELL NO!!!!, sorry porting is for lazy s.o.b.’s and for those that can’t ..And I know we can, that is why we are… Leaving the movie style saber out of this. This pack will contain the most unique sabers you have ever seen. But you guys can judge us when it all done. Same goes for using the crummy dooku- ish icon the dev forgot to remove why on earth would we use it ? Again we make our own .

 

Suggestions are welcome but, as it is we have maxed out our allotted vars , I for one am only using the 5 defaults blade tones on all but Anikin’s on that one I have replaced yellow with aqua / [Motf from k1] I have read people still like the classics the most so I have gone with them as my choice, we all decided to use whatever 5 tones we wanted. Some less.. I believe Sep’s . Darth Nihilus, and Sion saber will only come in red.. I know if I didn’t use red on Anikin’s and yoda’s / all my sabers it would upset some little dark jedi .. Although I think it’s wrong I have done it nonetheless to make them happy while they destroy the galaxy.

 

One of the reasons for this is choice, and always has been , When T7 and I discussed it originally we where thinking we could make 9 colours for every hilt I was planning on using mod var 800 and up only moments later I found out that the vars maxed out at 255 ..bummer so it was time to crunch, and compromise but still to allow you guys the players to choose between 5 blade tones very few custom models allow for this, because it’s a lot more work.

 

The one’s that know how it works understand it’s an illusion, for every blade tone there is a model using that tone only. When you swap a green crystal to purple the game swaps the full saber model’s, that is why every default hilt in the game is the same. And also why 33 maybe + will take up so many vars, it would be utterly insane for us to implement all of your blade skins in this, We would need about 1000 more vars.

 

When it’s released you are welcome to hex edit / override any blade tone you would prefer on your own computer, for personal use only!

 

If I seem upset it because I am, I HATE mod ripping, the very though of some punk ripping my work , and then ha ha thinking they can upload to pcgm as there own , or play stupid when there caught really ticks me off. The fact that loathsome topic even came up in this WIP thread is astounding.

 

back to max ..

 

svösh

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Originally posted by svösh

The one’s that know how it works understand it’s an illusion, for every blade tone there is a model using that tone only. When you swap a green crystal to purple the game swaps the full saber model’s, that is why every default hilt in the game is the same. And also why 33 maybe + will take up so many vars, it would be utterly insane for us to implement all of your blade skins in this, We would need about 1000 more vars.

 

When it’s released you are welcome to hex edit / override any blade tone you would prefer on your own computer, for personal use only!

 

If I seem upset it because I am, I HATE mod ripping, the very though of some punk ripping my work , and then ha ha thinking they can upload to pcgm as there own , or play stupid when there caught really ticks me off. The fact that loathsome topic even came up in this WIP thread is astounding.

 

back to max ..

 

svösh

 

I'm not sure why you sound so upset Svosh, but I did have a question as to which thread is talking about ripping work and taking credit? I think I must have missed that one!

 

As far as my sabers, I didn't mean to piss you guys off... merely suggesting that if you wanted to use some thinner blades to replace the defaut blades... there was an outside chance, mine might be the ones you seek. Maybe I didn't word it right?

 

This is the second time a guy working on this project has seemingly "lashed out." Curious... maybe you guys are being over-worked here? That sucks, take a break, you aren't getting paid to have so much stress or anxiety over this (or at least showing it on the forums.)

 

Anyways, I wish you all the best and I'm definitely with the rest here that are anxiously awaiting your Saber Pack! I'm not the only one who thinks this could potentially be the best saber pack to see the KoTOR Universe!

 

But allow me to be the first to stop asking "when's it coming" and instead say "take however long you need to make it the best you can, while still enjoying your work at the same time"... we'll be here, with bells on, appreciating the work and effort.

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Anyways, I wish you all the best and I'm definitely with the rest here that are anxiously awaiting your Saber Pack! I'm not the only one who thinks this could potentially be the best saber pack to see the KoTOR Universe!

But allow me to be the first to stop asking "when's it coming" and instead say "take however long you need to make it the best you can, while still enjoying your work at the same time"... we'll be here, with bells on, appreciating the work and effort.

 

I fully agree, and am looking forward to this saber pack. Looks good to me, and however long it takes, I assure you, there will be plenty of people who will download it quick status.

As far as porting/mod ripping goes, its bad, shouldn't happen, but discussing it in this thread is not the best place i figure-its a WIP thread about a kickass saber pack, so let it stay that way. For those of us with no modelling talent (like myself), people who make these saber mods to replace the default hilt are a godsend, so keep up the good work and take all the time you need to make it finished and polished.

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Harker I’m sorry you thought my comments where aimed at you, my comments are not aimed at anyone. There Just general statements, and to show my utter disgust at the idea of porting models when this mod will only ever contain our work.

 

When I referred to needing another 1000 vars I meant if we included everyone’s custom blades from k1 to k2 , to be fair we would probably need about 2000 more vars. Tons of re-coloured blades out there ;)

 

None of us are stressed in fact where doing just fine we are the ones that set the date ..of when it’s done, and I appreciate you saying “take however long you need” we want this to be high quality and that is the only way.

 

Like I stated above I hate porting that is what upset me, I know T7 dislikes as much. I can safely speak for Sep and say he’s in the same boat and I’m pretty sure ChAiNz is in the boat with us.

 

I just felt my views should be know on that subject I feel obviously strongly against. and more so over the fact it was brought up in our WIP.

 

More screens coming soon :D

 

svösh

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Don't worry Harker, I think svösh's comments were not directed towards you. btw your blade colors look good, silver is an improvement.

 

I don't think any of us are stressed out by this mod. We all want it to be as proffesional and bug free.

 

@Darth Stryke

I like the Idea Of Malaks Saber Being somewhere in the game. I doubt Either the LS or DS Revan would leave his saber behind after the final battle, so it does make sense that it could have gotten misplaced by Revan ;). ANd I have the perfect model in mind for Malaks hilt, It was one I made for KotOR but never released and I have 1 model var availible for it. But I think i'll keep it a secret for now :).

 

AS I mentioned In another post I have 1 model left to finnish before I set down to the scripting and dialogs. :)

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Not sure if you were referring any of that towards me svosh, but just wanted to clear this up-I know vars are limited, I found that out myself doing some work and I also was not talking about porting. I meant that I think some of those people, it would be cool to make custom saber models for them (Except Malak's since he had his own anyways.) I too would not port anything over (which is partly why my saber pack has been held up-I was working on a saber that I wanted to re-make and not port and, well, messed it up.;) ) That is also why I suggested that you only make those sabers in the right colors (Green for Jolee, red for Malak and Revan, etc.) since you do not have that many model numbers to use. Too bad too, I had made a nice saber and was going to name it like 600 so I knew it would not conflict-it didn't work. Oh well, such is life. Continue the great work on your saber pack as I continue my inferior (yet cool) little mods. :D

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Originally posted by svösh

Like I stated above I hate porting that is what upset me, I know T7 dislikes as much. I can safely speak for Sep and say he’s in the same boat and I’m pretty sure ChAiNz is in the boat with us.

 

I think a lot of people can agree on your views of the porting thing. I would much rather have my own work in a mod then re-use someone else's.

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I feel you svösh, you know I love your work, keep it up buddy. I just think that some of the people here who haven't modded and those who've modded but haven't tried modeling, just don't fully understand the amount of time and effort it takes, and I suppose you can't blame them for that, but I think it is time to drop this whole subject and get back to the topic, this is a W.I.P. thread after all.

 

As far as making new sabers that can be discovered, and represent, sabers from the characters from K1, I don't thin kthat is very neccessary, because sure we all know Malak dies no matter what, but some of the other NPCs as we know could have lived or died, so it would be hard to decide which sabers to make and include or to make them all and only insert the game if certain story requirements are met. I feel that sort of a mod could be easily made by yourself, as mostly it is just about .uti editing, unless they all have special models.

 

Ported models... ahh who needs 'em unique models are better anyway, for the most part I don't even like make movie replicas.

 

Anyway, awesome work T7, svösh, Sep and ChAiNz, I know I appreciate the amount of work you all are putting into this and I'm sure mostly everyone else appreciates it, the mod is looking tremendous. :D

 

Mav

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Thank for all the support everyone, now the reason your in this thread in the first place.

 

Here is why we do what we do, some new goodies for you guys and gals and I can guaranty some concepts you have never seen before.

 

http://gallery147761.fotopic.net/c458029.html

 

Newest additions : enjoy ;)

 

Zez Kai Ell's Double-Saber by ChAiNz.2da

 

Shorty and Goldie by Sep

 

Attons_saber by T7nowhere

 

T7's wip:3d render Mira’s saber http://gallery147203.fotopic.net/p12776336.html

 

Atris’s Master Prism by svösh

 

More to come ! :D

 

svösh

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