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How do you make items out of npc models in TSL? Eg. The new Atris robe recently made.


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Today I found out about an unused model in KotOR II to do with clothes (I won't say what because if someone helps me I want to release it as a surprise). Anyway the problem is I don't know how to make the model into a new/replace an old, item (preferably new). With the new Atris robes, they were converted into an item, I would like to do the same, can anyone help?

 

EDIT: As a side note if a new item can't be made easily the thing I would have replaced is the Ossus Keeper Robe (a_robe_21).

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Thanks for your help but there's a problem. This is actually my first time doing something with equipable items that doesn't have to do with re-texturing them. Could you please write a step by step guide in detail of how to do this? I don't mean to be taking up your time on something that to you may seem so straight forward a blind pig could do it, it's just that I am a noob in this area of KotOR and TSL modding.

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sith_master2000,

 

If you wanted to replace the Female Jal Shey style Robes with Atris' Robe/Body Model then you would simply extract and rename her P_AtrisBB.mdl to PFBMM.mdl and her P_AtrisBB.mdx to PFBMM.mdx the P_AtrisBB.tga you will have to rename to PFBM01.tga, and while you are at it, when renaming her texture you should go ahead and edit it to change all of the exposed skin to white or gray, to give the texture gloves, so the body will look right on any Female PC.

 

You will need to create a .txi file with the contents "xbox_downsample 256" without quotes in Notepad and save it as PFBM01.txi

 

Also it would be prudent to create at least 5 variants of her texture, or just copy the original you edited to have gloves 5 times, starting with PFBM01.tga going to PFBM06.tga as the game makes use of 6 textiures. You will also need to copy and rename the .txi files accordingly.

 

Drop the mdl and mdx and 6 texture and 6 txi files you have altered or made into override and fire up the game put on some Jal Shey armor and see what happens.

 

I hope this helps! :D

Originally posted by Darkkender

Then rename your model to the apropriate model type. Such as n_sithappren.mdl rename it PMBJ69.mdl same with the mdx. nothing else need be done to the model. Then create your uti telling it to use model 69. Voila new item and model no changes to the 2da files.

Huh... I think you are a little mixed up there DK, as Armor, Robes and Clothes do not use model variations in their uti files, they use texture variations and their body model is called from the BaseItem(Int) entry and it refrences the appropriate line in baseitems.2da, which baseitems.2da then refers to the body model column in appearance.2da... Hmm... "what were we talking about again?"

 

What you said would work for masks and such but not body models... the only way to replace a particular body model without editing appearance.2da is to rename the new body model you want to use for one listed in appearance.2da. The example of this is the Prestiege Class Item Pack... I replaced the PMBMM model with Bandons.

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*The rest has been removed as I was off base with the answer.*

 

Also we have the tutorials at the top of the forums that cover this process in depth all you have to do is dig through them. I would suggest the general tutorial section.

 

I know Achilles has a pretty indepth item creation tutorial that handles pretty much the step by step process.

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Originally posted by Darkkender

Uh, I've been using this method with body models for my new PC head pack without problem so far.

:eyeraise: I honestly don't see how?

 

But if so this could be the solution to a ton of app.2da problems.

 

Now you have me curious...

Originally posted by Darkkender

However it could be the model I'm working with.

Which model?

 

Inquireing minds want to know.

 

EDIT: I have since tried what you said DK, by making the K1 Jedi Robe model renamed to N_CommF2 (Clothes Model) and adding the model variation 2 property in a clothes .uti I edited and it would not load the robe model it only loaded the clothes model with the robe texture placed on it... I even tried using the games model naming convention of N_CommF_002 and N_CommF02 still no go... so it doesn't seem to work... :(

 

So the next question DK is... what exactly are you doing to get the game to do model variations with body models?

 

:D

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Actually with Atris robes you will need to remove head from the model, then move the dummy hooks to proper places otherwise there will be a lot of clipping. I used Gmax and NWMax to work with models, links can be found in tutorials section.

 

Originally posted by RedHawke

So the next question DK is... what exactly are you doing to get the game to do model variations with body models?

This is what i was trying to do, but no matter how I name the mdl and mdx files, the ModelVariation variable seems to have no impact :( If we could make this work, that would open such a large field to modders, since it would be possible to add alot new models that would be independant from the base ones.

 

 

2sith_master2000 You should check out the tutorials on modeling and general ones. Also read up some tutorials on Gmax or you will be overwhelmed by it as I was when I used it for the first time ;)

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I apologize I was confusing myself with the method I've been using for creating new selectable heads. The method above that I mentioned will not work.

 

Word To the Wise--Don't try answering questions and then keep going when your tired.

 

To Redhawke--I present my head on a block for speaking out my ***. Make it swift and clean.

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Originally posted by RedHawke

sith_master2000,

 

If you wanted to replace the Female Jal Shey style Robes with Atris' Robe/Body Model then you would simply extract and rename her P_AtrisBB.mdl to PFBMM.mdl and her P_AtrisBB.mdx to PFBMM.mdx the P_AtrisBB.tga you will have to rename to PFBM01.tga, and while you are at it, when renaming her texture you should go ahead and edit it to change all of the exposed skin to white or gray, to give the texture gloves, so the body will look right on any Female PC.

 

You will need to create a .txi file with the contents "xbox_downsample 256" without quotes in Notepad and save it as PFBM01.txi

 

Also it would be prudent to create at least 5 variants of her texture, or just copy the original you edited to have gloves 5 times, starting with PFBM01.tga going to PFBM06.tga as the game makes use of 6 textiures. You will also need to copy and rename the .txi files accordingly.

 

Drop the mdl and mdx and 6 texture and 6 txi files you have altered or made into override and fire up the game put on some Jal Shey armor and see what happens.

 

I hope this helps! :D

OMG! THANK YOU! THANK YOU! It worked perfectly! Thank you so much RedHawke!

 

To everyone: just as a side note, the robes aren't Atris' I just used them as an example. The real robes might be released on pcgamemods later today. But they aren't a huge surprise though, just something that was popular in KotOR I.

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Originally posted by Darkkender

I apologize I was confusing myself with the method I've been using for creating new selectable heads. The method above that I mentioned will not work.

Hehehe, don't worry, people often make mistakes, keep up the good work :thumbsup:

 

It is only those who never do anything who never make mistakes.

—A. Favre

:cool:

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I've encountered a slight problem. Yes it all works but since there are other items that use the Jal Shey Mentor Armour model, all other items that use it also have the new clothes. The only item I know of that has nothing else derrived from it is the Dancer's Outfit. Is there a way to make the Jal Shey Mentor Armour use another model so the other ones can stay the same?

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Originally posted by sith_master2000

I've encountered a slight problem. Yes it all works but since there are other items that use the Jal Shey Mentor Armour model, all other items that use it also have the new clothes. The only item I know of that has nothing else derrived from it is the Dancer's Outfit. Is there a way to make the Jal Shey Mentor Armour use another model so the other ones can stay the same?

Unfortunately body models do not use variations, as much as I would like that.

The only other item that has unique model is Revans robes (PFBJM and PMBJM, baseitems entry 89)

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Originally posted by sith_master2000

I've encountered a slight problem. Yes it all works but since there are other items that use the Jal Shey Mentor Armour model, all other items that use it also have the new clothes. The only item I know of that has nothing else derrived from it is the Dancer's Outfit. Is there a way to make the Jal Shey Mentor Armour use another model so the other ones can stay the same?

 

Ok after your hints above. I have a suspicion you are working with the Revans robes. If your not thats fine. Use column J this was the column used by the revans robe model. As the revan/starforge robes are not items actively in game you can easily make use of this column.

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Thanks guys. Now it replaces the Jal Shey Mentor Armour but doesn't affect the others at all.

 

To Darkkender: it isn't the Revan/Star Forge robes. Just a side note ;) .

 

EDIT: Everything is in working order except for the icon, I named it after the Jal Shey Mentor Armour (ia_ClassZS_006) but it comes up white ingame, can anyone help?

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/\/\/\

 

I know it hasn't been that long since I posted last but nobody appears to have seen my new problem:

 

Everything is in working order except for the icon, I named it after the Jal Shey Mentor Armour (ia_ClassZS_006) but it comes up white ingame, can anyone help?

Also I thought I might post this because a lot of people who have things like msn use it to tell them when someone has posted, since the last thing I did was edit, some people probably wouldn't check here again.

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Originally posted by sith_master2000

Thanks guys. Now it replaces the Jal Shey Mentor Armour but doesn't affect the others at all.

 

To Darkkender: it isn't the Revan/Star Forge robes. Just a side note ;) .

 

EDIT: Everything is in working order except for the icon, I named it after the Jal Shey Mentor Armour (ia_ClassZS_006) but it comes up white ingame, can anyone help?

 

I'm guessing you changed the baseitem for this robe/armour? If so the .uti will no longer look to ClassZS for it's info but will look for the class that is associated with the baseitem you used. Exmple: if you change the baseitem to revans armour(model j) it will look for the icon to be listed as "ia_revan_006".

 

Hope that helps.

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Originally posted by Darkkender

To Redhawke--I present my head on a block for speaking out my ***. Make it swift and clean.

*Pulls out 4-ton ACME cartoon mallet... clocks DK up side the head!*

 

:hit4:

 

And I'm glad I could help sith_master2000! :D

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Originally posted by Nodakrattler

I'm guessing you changed the baseitem for this robe/armour? If so the .uti will no longer look to ClassZS for it's info but will look for the class that is associated with the baseitem you used. Exmple: if you change the baseitem to revans armour(model j) it will look for the icon to be listed as "ia_revan_006".

 

Hope that helps.

Yep that got it, thanks Nodakrattler! And I guess I will now reveal the Identity of the robes.......Oh and also, it turns out they are used in the game but only once..........................................AND THE ROBES ARE: Bastila Shan's Jedi Robes! I'll release them on pcgamemods.com then return here and announce it. Also I hope people don't get annoyed at the robes being Bastila's, you might be thinking: "All that working helping him for Bastila's robes? What a rip!" I really like Bastila's robes, that's why I made this. Anywho onto pcgamemods....

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Originally posted by sith_master2000

Yep that got it, thanks Nodakrattler! And I guess I will now reveal the Identity of the robes.......Oh and also, it turns out they are used in the game but only once..........................................AND THE ROBES ARE: Bastila Shan's Jedi Robes! I'll release them on pcgamemods.com then return here and announce it. Also I hope people don't get annoyed at the robes being Bastila's, you might be thinking: "All that working helping him for Bastila's robes? What a rip!" I really like Bastila's robes, that's why I made this. Anywho onto pcgamemods....

 

Glad I could help. I think I'm going to have to check this out.

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Originally posted by Darkkender

Hey I've got it now. Infact it's enough to spark my desire of sending svosh and Chainz.2da a couple of PM's to resurrect the revelation robes.:D I might just do this for myself, even if they don't let me publically release it.

It's already on my "to do, but still have to discuss with svösh" list ;) hehe...

 

 

Once I saw Bastilla in the Korriban Caves, *ding* a light went off and I knew a 'port' may have to be in order... heheh

 

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Originally posted by ChAiNz.2da

It's already on my "to do, but still have to discuss with svösh" list ;) hehe...

 

 

Once I saw Bastilla in the Korriban Caves, *ding* a light went off and I knew a 'port' may have to be in order... heheh

 

I was considering them for use with my new selectable PC mod for the default clothes for a few of the ladies. I also wanted to lookup the modder who made that 4 pack of bastilla heads for K1 to see If I couldn' port them over for K2 and have revelation type robes as default clothing.:D

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