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[WIP] Massive Plot addition (kotor I)


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To start off, I've been thinking about this idea for a few weeks now, and am working writing up the script at the moment, but what I plan to do in this mod is:

 

*add 2 new recruitable characters, 1 darkside and one neutral, both force users

*add new dialogue options with the Jedi Council, in which includes history of one of the new recruits

*add a few more quests to the game, including one involving Yuthura Ban on Korriban

*Add new conversation options with Malak both times you meet him

*Places a customized lightsaber, and robe in the game

*Add a new sith boss to the game (possibly on Manaan)

*Add new dialogue with bastilla

*Add a couple of automated movie cutscenes

*(possibly) add a new level on the leviathan, which lets you play as the other NPC's as they try to get to the Ebon Hawk

*(possibly) add a new choice in the conversation with bastilla on the temple summit, which would send you on a quest to kill lord malak, the republic seizes control of the star forge and you must stop the republic, and destroy the star forge yourself

 

Keep in mind, I'm still in the process of writing up the script for this, so I may add more to this list in time, but hopefully you get the point.

 

Any help with this project would be greatly appreciated, seeing as the only things I can do is write the storyline, retexture existing skins, spawn items, and if I have a large amount of time on my hands, I can add dialogues to the game.

 

At the moment, I'm working on actually spawning the first recruitable NPC you would meet into the game. If it works I'll post a screenshot in a little while. I'll also edit with status for the character as soon as I get around to it.

 

Let me know if you want to help, again any help will be very much appreciated.

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that's okay, I don't expect people to put aside their other mods just to help me. Nice to hear you all think it's a good idea though:D

 

but I do have a question about something, is it possible to replace the sith governer on Taris with another NPC? I've been trying to get rid of him, and in his place put the first new recruitable NPC in my mod, but each time I try to switch him with it, nothing shows up.

 

Also, is it possible to give the effects granted by the launch codes you get from him (ie allows you to enter Davik's estate after you talk to Canderous) to another object that I can place on the new NPC? Because I'm having a lot of difficulty trying to get the launch codes into the footlockers rather than on the governor's corpse.

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Originally posted by Dark_lord_Cheez

that's okay, I don't expect people to put aside their other mods just to help me. Nice to hear you all think it's a good idea though:D

 

but I do have a question about something, is it possible to replace the sith governer on Taris with another NPC? I've been trying to get rid of him, and in his place put the first new recruitable NPC in my mod, but each time I try to switch him with it, nothing shows up.

 

Also, is it possible to give the effects granted by the launch codes you get from him (ie allows you to enter Davik's estate after you talk to Canderous) to another object that I can place on the new NPC? Because I'm having a lot of difficulty trying to get the launch codes into the footlockers rather than on the governor's corpse.

 

The best way to aproach this is to use the existing utc file for the sith governor before recruiting changing the utc to match the appearance that you want. Then when you recruit him it will place your new custom utc into your party. The reason is the game needs 2 utc's for any custom recruit. The reason I recommend this method is so you don't have to change dozens upon dozens of entries in various scripts and utc files as well.

 

The launch codes should be a item I could swear, maybe not. Check the corpse placeable there should be a script entry field for OnDisturbed that has a script listed there. Edit the footlockers on disturbed field to use the same script.

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Ok, the character appears in the game now, right where I wanted it to....

 

Although the script I made to recruit the NPC won't work, after the conversation it opens up the Party Selection screen, and deletes Mission just lik I wanted it to, but there's nothing I can select to add the new NPC into my party. I've already updated the Portraits.2da file, and am convinced it's my script, but I don't know how to fix the problem...

 

my script is by the way:

 

void main()

{

RemoveAvailableNPC(6); AddAvailableNPCByTemplate(6, "n_lilin"); DelayCommand (1.5,ShowPartySelectionGUI());

}

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You could try this;

void main()
{
RemoveAvailableNPC(6); 
DelayCommand(2.0,AddAvailableNPCByTemplate(6,"n_lilin"); 
DelayCommand(1.0,ShowPartySelectionGUI());
} 

Adding a delay between the removal of the old NPC and the addition of the new NPC might help.

 

:D

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It is not necessary to add a delay in the script: the script in the tutorial has been used "as is" by almost everyone and we know it works. Make sure your changes have been saved correctly in your .2da file and double check your.utc file paying attention to the references to the .2da files and o the tag and TemplateResRef fields (you should have Mission's tag in the Tag field and n_lilin in the Template ResRef field and your .utc file should be named n_lilin.utc as well).

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~Update~

 

Alright, I've been working on the two recruitable NPCs for some time now, and I thought I'd post up some information.... (sorry, no screenshots yet...:( )

 

1. Lilin Ther

female

Alignment: Dark

Class: Jedi Sentinal

Location: Taris sith base (replaces sith governer)

 

~the idea to add Lilin Ther into the story came from the fact that after the encounter with Bastilla on the unkown world, if you choose the darkside, Bastilla and you are the only force users left... not to mention, Bastilla's the only female who follows you after that, which personally made me very annoyed that I couldn't get a darkside conversation with Juhani, or Mission...

 

I also was curious about how Malak could have turned all of the jedi that he did to the darkside.

 

 

Even though, yes there was the Trayus Academy from TSL, but not all the jedi would have gone there.

 

 

So, I decided to make a darkside female, who could use the force, and knew how Malak's fleet became so vast. (besides the star forge)

 

Approxomately 45% complete

 

 

2. Jedi Drifter (I'm trying to come up with a good star wars type name still)

Male

Alignment: Neutral (slightly beneath the '50' line)

Class: Jedi Guardian

Location: Jedi Enclave

 

~This character was loosely-based on a character from a novel I'm writing in my free time.. I originally came up with the idea back before I heard about modding, the idea came from Jolee Bindo (my personal favorite character in the game), and how despite how neutral he clamed to be, it's fairly obvious he doesn't want anything to do with the sith. This character was made to be in a sense Jolee's opposite (a young jedi master, siding more with the sith than the jedi, and more battle oriented than force oriented).

 

I'm also going to be working on a robe for him that'll be very Anakin Skywalker-esque from Episode III.

 

And despite him being labeled as a jedi master among the order, he'll be leaning a bit more towards the sith at times. (which means you can finally take two jedi into your party and when you do something diabolical, you won't have to hear from them how wrong your actions are).

 

Approxomately 10% complete

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