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USM Released!!!


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I managed to install KT and even compared the lines regarding robes and armor in baseitems.2da, but I can't see a difference between USM and Jedirobes mods. What am I doing wrong?

 

In the baseitems.2da for jedi robes the lines 104 & 105 are new lines for Prime's jedi armour, the Bandon and Kenobi style, in the USM these same lines are used for saber cystals and an armour from the [TSL]Segan_Wyndh_Armor_v2.0. So since the jedi robes has fewer lines it would be best to update the USM .2da with the new lines. Just copy over the info to two new lines to the bottom of the USM baseitems.2da, but you will have to enter a new (Row Label) number nothing special just use the next number in sequence. Now remember these number and open a_jediarmour_01.uti, a_jediarmour_87.uti, and a_jediarmour_88.uti files for the jedi robe mod and change the baseitem to your new ones.

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In the baseitems.2da for jedi robes the lines 104 & 105 are new lines for Prime's jedi armour, the Bandon and Kenobi style, in the USM these same lines are used for saber cystals and an armour from the [TSL]Segan_Wyndh_Armor_v2.0. So since the jedi robes has fewer lines it would be best to update the USM .2da with the new lines. Just copy over the info to two new lines to the bottom of the USM baseitems.2da, but you will have to enter a new (Row Label) number nothing special just use the next number in sequence.

 

I didn't find out which ones where the new lines because I was basicly comparing the same baseitems.2da. I realized that later on and changed the line numbers accordingly.

 

Now remember these number and open a_jediarmour_01.uti, a_jediarmour_87.uti, and a_jediarmour_88.uti files for the jedi robe mod and change the baseitem to your new ones.

 

And that's the reason why it still didn't work. Thank you very much. :)

 

Two things I'd like to know (because my modding experience consists of about half an hour trying to understand the tools):

1. Those three armour types you named are the only ones who need changing, right? I'd say the actual robes use lines that are already there, but I'm not really sure.

2. A very important question: Will I have to start a new game after having made these changes?

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A very important question: Will I have to start a new game after having made these changes?

 

No, but if you have those items that were changed in your inventory then you will have to reload them. The simplest solution would be to use the work bench to break the items down and then save and use KSE to re-add the items into your inventory, or you can use the giveitem cheat.

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No, but if you have those items that were changed in your inventory then you will have to reload them. The simplest solution would be to use the work bench to break the items down and then save and use KSE to re-add the items into your inventory, or you can use the giveitem cheat.

 

Good to know. Fortunately that doesn't apply here, because I couldn't find any robes so far (since I managed to combine both mods only half-way through Peragus). IIRC they must be created using a workbench and you need a certain skill level. I was just wondering because they didn't show up on the available items list of the workbench. Guess that too depends on the skill level you need for the robes.

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I was just wondering because they didn't show up on the available items list of the workbench. Guess that too depends on the skill level you need for the robes.

 

Ya it might be dependant on the PC's skill( I don't really use the work bench to create anything but weapon upgrades so I can't say with any certainty), you know though that you can also use Party NPC's to use their skills at work bench's outside of the Ebon Hawk. I always get Bao-Dur to build all my Saber upgrades for me ;) .

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I'm half-way through Nar Shaddaa in my first USM game and Bao-Dur and Atton are Jedi. Now I wonder how/when they create their own sabers. I had some trouble understanding the relevant part of the readme:

 

"Additionally after the LS quest is complete Bao-Dur will be able to build the New USM lightsabers provided you have 1 usm crystal, 1 default game hilt and 900 credits for parts.

 

The NPC's that are trainable as Jedi will also build their own lightsabers after the initial training. Additionally Kreia will join your part with her own custom lightsaber and Visas will Build a new one after you destroy hers."

 

Does that mean that I have to find a conventional light saber and hand it over to Bao-Dur or give it to the new Jedi or should everyone of them be able to create their own lightsaber from scratch?

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^^^

First did the Jedi masters have their sabers in their hands?

 

Check your override folder to make sure 650jedi.dlg and givesaber.ncs are there. Next If the above files are there open 650jedi.dlg and click on the first node that says "[This master is dead... drained of life. His body is worse than lifeless, it's like an absence in the Force.]" and see if the "givesaber" is in script box 2.

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Okay here goes. I downloaded this mod a couple of weeks back, absolutely awesome, big pat on the back for all of you!!!!!! I came across this page whilst looking for an answer for a couple of tiny glitchs. The first one i read about in here is the "only getting a couple of crystals" was anything done about this or was just deemed to be bad luck :) . Also i cant seem to change the sabers colour crystal after Bao Dur has created it my whole game justs gives up and i have to restart from my last save point!!! Has anyone else mentioned this (i couldnt find it on the thread). one last point that i forgot is does Bao dur make his own saber? because that wont trigger either!! Like i said just minor things that wont stop game play but just thought id mention them to see if was just me or a wider problem!!!!!! Other than that keep up the excellent work and stay looking smug for a long time (after this mod you deserve it) :thmbup1: ps i have just done the updates so tell me im an idiot if they are fixed in those couldnt get update 4 though came up with strange writing, comp speak i think!

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1.) Lack of crystals -> Bad luck :(

2.) Game gives up -> Yeah, 'cause the upcrystals.2da thingy - long explanation, it happens to all of us

3.) Bao-Dur saber -> If he won't do it in the Ebon Hawk, then try it outside 'cause the Ebon Hawk restricts scripts

and on your PS, what the hell did you say? Try to use a period or 2...

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ps i have just done the updates so tell me im an idiot if they are fixed in those couldnt get update 4 though came up with strange writing, comp speak i think!

That's probably my bad :o

 

The file (update 4) is a .2da file but it's not packed in a .zip format, it's just the raw file.

 

You'll need to either Shift+Click the link or try Alt+Click the link... it should then give you an option to save the file rather than display the "code" ;)

 

If worse comes to worse, Right-Click the link and "Save as" to a directory on your system where you can find it :)

 

I didn't zip it because it's only 2kb and it seemed a bit of a waste for users to have to go through hoops just to get a tiny file :D (maybe I should rethink that strategy).. hehehe

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ok Thanks for clearing that up for me! I;ll have to play again and see if my luck improves, for some nice shiny sabers!!! Keep up the good work and well done (again!!) for creating an awesome mod :clap2: I still couldnt get update 4 though alt or cntrl click did nothing, could it be because im in the uk? the "save as" was that "save as target"? cos that didnt work either!

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I still couldnt get update 4 though alt or cntrl click did nothing, could it be because im in the uk? the "save as" was that "save as target"? cos that didnt work either!

Hmm...

 

One last thing you can try is to let the page of code load completely, then saving the page as "upcrystals.2da" (without quotes)...

 

If that doesn't work, let us know and I'll pack the file in a .zip for everyone :)

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