JediKnight707 Posted December 10, 2005 Share Posted December 10, 2005 You can, but trust me use KSE. It's so much better. Link to comment Share on other sites More sharing options...
T7nowhere Posted December 10, 2005 Author Share Posted December 10, 2005 Well if you must cheat, follow Jedi_Knight_707 suggestion and use KSE. All the USM items are marked with USM_ . Remember to back up your save game before editing it though. Link to comment Share on other sites More sharing options...
Starfighter08 Posted December 13, 2005 Share Posted December 13, 2005 This is probably a n00b question but anyway: How do I "merge" the baseitem.2da file of this mod http://www.pcgamemods.com/mod/11687.html with that of USM? The jedi robes of that mod look really good and I'd like to use them with the new lightsabres. Link to comment Share on other sites More sharing options...
Nodakrattler Posted December 14, 2005 Share Posted December 14, 2005 First you need Kotor Tool installed and then check this thread for instructions. How to install mods? Link to comment Share on other sites More sharing options...
Starfighter08 Posted December 14, 2005 Share Posted December 14, 2005 First you need Kotor Tool installed and then check this thread for instructions. How to install mods? I managed to install KT and even compared the lines regarding robes and armor in baseitems.2da, but I can't see a difference between USM and Jedirobes mods. What am I doing wrong? Link to comment Share on other sites More sharing options...
Nodakrattler Posted December 14, 2005 Share Posted December 14, 2005 I managed to install KT and even compared the lines regarding robes and armor in baseitems.2da, but I can't see a difference between USM and Jedirobes mods. What am I doing wrong? In the baseitems.2da for jedi robes the lines 104 & 105 are new lines for Prime's jedi armour, the Bandon and Kenobi style, in the USM these same lines are used for saber cystals and an armour from the [TSL]Segan_Wyndh_Armor_v2.0. So since the jedi robes has fewer lines it would be best to update the USM .2da with the new lines. Just copy over the info to two new lines to the bottom of the USM baseitems.2da, but you will have to enter a new (Row Label) number nothing special just use the next number in sequence. Now remember these number and open a_jediarmour_01.uti, a_jediarmour_87.uti, and a_jediarmour_88.uti files for the jedi robe mod and change the baseitem to your new ones. Link to comment Share on other sites More sharing options...
Starfighter08 Posted December 14, 2005 Share Posted December 14, 2005 In the baseitems.2da for jedi robes the lines 104 & 105 are new lines for Prime's jedi armour, the Bandon and Kenobi style, in the USM these same lines are used for saber cystals and an armour from the [TSL]Segan_Wyndh_Armor_v2.0. So since the jedi robes has fewer lines it would be best to update the USM .2da with the new lines. Just copy over the info to two new lines to the bottom of the USM baseitems.2da, but you will have to enter a new (Row Label) number nothing special just use the next number in sequence. I didn't find out which ones where the new lines because I was basicly comparing the same baseitems.2da. I realized that later on and changed the line numbers accordingly. Now remember these number and open a_jediarmour_01.uti, a_jediarmour_87.uti, and a_jediarmour_88.uti files for the jedi robe mod and change the baseitem to your new ones. And that's the reason why it still didn't work. Thank you very much. Two things I'd like to know (because my modding experience consists of about half an hour trying to understand the tools): 1. Those three armour types you named are the only ones who need changing, right? I'd say the actual robes use lines that are already there, but I'm not really sure. 2. A very important question: Will I have to start a new game after having made these changes? Link to comment Share on other sites More sharing options...
T7nowhere Posted December 14, 2005 Author Share Posted December 14, 2005 A very important question: Will I have to start a new game after having made these changes? No, but if you have those items that were changed in your inventory then you will have to reload them. The simplest solution would be to use the work bench to break the items down and then save and use KSE to re-add the items into your inventory, or you can use the giveitem cheat. Link to comment Share on other sites More sharing options...
Starfighter08 Posted December 14, 2005 Share Posted December 14, 2005 No, but if you have those items that were changed in your inventory then you will have to reload them. The simplest solution would be to use the work bench to break the items down and then save and use KSE to re-add the items into your inventory, or you can use the giveitem cheat. Good to know. Fortunately that doesn't apply here, because I couldn't find any robes so far (since I managed to combine both mods only half-way through Peragus). IIRC they must be created using a workbench and you need a certain skill level. I was just wondering because they didn't show up on the available items list of the workbench. Guess that too depends on the skill level you need for the robes. Link to comment Share on other sites More sharing options...
T7nowhere Posted December 15, 2005 Author Share Posted December 15, 2005 I was just wondering because they didn't show up on the available items list of the workbench. Guess that too depends on the skill level you need for the robes. Ya it might be dependant on the PC's skill( I don't really use the work bench to create anything but weapon upgrades so I can't say with any certainty), you know though that you can also use Party NPC's to use their skills at work bench's outside of the Ebon Hawk. I always get Bao-Dur to build all my Saber upgrades for me . Link to comment Share on other sites More sharing options...
Starfighter08 Posted December 17, 2005 Share Posted December 17, 2005 I'm half-way through Nar Shaddaa in my first USM game and Bao-Dur and Atton are Jedi. Now I wonder how/when they create their own sabers. I had some trouble understanding the relevant part of the readme: "Additionally after the LS quest is complete Bao-Dur will be able to build the New USM lightsabers provided you have 1 usm crystal, 1 default game hilt and 900 credits for parts. The NPC's that are trainable as Jedi will also build their own lightsabers after the initial training. Additionally Kreia will join your part with her own custom lightsaber and Visas will Build a new one after you destroy hers." Does that mean that I have to find a conventional light saber and hand it over to Bao-Dur or give it to the new Jedi or should everyone of them be able to create their own lightsaber from scratch? Link to comment Share on other sites More sharing options...
T7nowhere Posted December 17, 2005 Author Share Posted December 17, 2005 The npc's will be able to create there own lightsabers when they becaome Jedi, simply talk to them and the dialog option will appear, that is unless your using a mod that changes their normal Jedi multi-class. Link to comment Share on other sites More sharing options...
JediKnight707 Posted December 19, 2005 Share Posted December 19, 2005 I just played through the part where the Jedi Masters try to cut off your force connection, and I didn't get their sabers. Do you know why? Link to comment Share on other sites More sharing options...
T7nowhere Posted December 19, 2005 Author Share Posted December 19, 2005 I just played through the part where the Jedi Masters try to cut off your force connection, and I didn't get their sabers. Do you know why? Did you try to rummage through their clothes? Link to comment Share on other sites More sharing options...
JediKnight707 Posted December 20, 2005 Share Posted December 20, 2005 When I clicked on them, it just said "it looks like they were drained of the force" or that kinda thing. Link to comment Share on other sites More sharing options...
T7nowhere Posted December 20, 2005 Author Share Posted December 20, 2005 ^^^ First did the Jedi masters have their sabers in their hands? Check your override folder to make sure 650jedi.dlg and givesaber.ncs are there. Next If the above files are there open 650jedi.dlg and click on the first node that says "[This master is dead... drained of life. His body is worse than lifeless, it's like an absence in the Force.]" and see if the "givesaber" is in script box 2. Link to comment Share on other sites More sharing options...
JediKnight707 Posted December 20, 2005 Share Posted December 20, 2005 No givesaber in the second slot. Guess thats the problem Link to comment Share on other sites More sharing options...
T7nowhere Posted December 20, 2005 Author Share Posted December 20, 2005 If you add it it will work, though you will have to go through that scene again. Did you download any game fixes for that scene of the game and then overwrite the USM dlg, because my copy has the script as does the dlg in the released rar. Link to comment Share on other sites More sharing options...
JediKnight707 Posted December 20, 2005 Share Posted December 20, 2005 I guess I must of Thanks for the help Link to comment Share on other sites More sharing options...
GrandMaster Posted December 28, 2005 Share Posted December 28, 2005 Okay here goes. I downloaded this mod a couple of weeks back, absolutely awesome, big pat on the back for all of you!!!!!! I came across this page whilst looking for an answer for a couple of tiny glitchs. The first one i read about in here is the "only getting a couple of crystals" was anything done about this or was just deemed to be bad luck . Also i cant seem to change the sabers colour crystal after Bao Dur has created it my whole game justs gives up and i have to restart from my last save point!!! Has anyone else mentioned this (i couldnt find it on the thread). one last point that i forgot is does Bao dur make his own saber? because that wont trigger either!! Like i said just minor things that wont stop game play but just thought id mention them to see if was just me or a wider problem!!!!!! Other than that keep up the excellent work and stay looking smug for a long time (after this mod you deserve it) ps i have just done the updates so tell me im an idiot if they are fixed in those couldnt get update 4 though came up with strange writing, comp speak i think! Link to comment Share on other sites More sharing options...
JediKnight707 Posted December 28, 2005 Share Posted December 28, 2005 1.) Lack of crystals -> Bad luck 2.) Game gives up -> Yeah, 'cause the upcrystals.2da thingy - long explanation, it happens to all of us 3.) Bao-Dur saber -> If he won't do it in the Ebon Hawk, then try it outside 'cause the Ebon Hawk restricts scripts and on your PS, what the hell did you say? Try to use a period or 2... Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted December 28, 2005 Share Posted December 28, 2005 ps i have just done the updates so tell me im an idiot if they are fixed in those couldnt get update 4 though came up with strange writing, comp speak i think! That's probably my bad The file (update 4) is a .2da file but it's not packed in a .zip format, it's just the raw file. You'll need to either Shift+Click the link or try Alt+Click the link... it should then give you an option to save the file rather than display the "code" If worse comes to worse, Right-Click the link and "Save as" to a directory on your system where you can find it I didn't zip it because it's only 2kb and it seemed a bit of a waste for users to have to go through hoops just to get a tiny file (maybe I should rethink that strategy).. hehehe Link to comment Share on other sites More sharing options...
GrandMaster Posted December 28, 2005 Share Posted December 28, 2005 ok Thanks for clearing that up for me! I;ll have to play again and see if my luck improves, for some nice shiny sabers!!! Keep up the good work and well done (again!!) for creating an awesome mod I still couldnt get update 4 though alt or cntrl click did nothing, could it be because im in the uk? the "save as" was that "save as target"? cos that didnt work either! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted December 28, 2005 Share Posted December 28, 2005 I still couldnt get update 4 though alt or cntrl click did nothing, could it be because im in the uk? the "save as" was that "save as target"? cos that didnt work either! Hmm... One last thing you can try is to let the page of code load completely, then saving the page as "upcrystals.2da" (without quotes)... If that doesn't work, let us know and I'll pack the file in a .zip for everyone Link to comment Share on other sites More sharing options...
Vibro Posted December 28, 2005 Share Posted December 28, 2005 Just downloading this hack now, looks brilliant! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.