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I'm having a slight problem with the Holowan modification. I'm on Dxun, after receiving Master Kavar's message. Unfortunately, the "assault on the sith base" Dxun mission will not load. It'll get mostly loaded, the screem will turn grey, and the game will crash. I'm fairly certain this is due to some interference from the Holowan mod, as it worked perfectly before. (And yes, I have patched Holowan to v1.05.)

 

Is there any way to fix this? Thanks in advance.

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BTW, the lightsaber crash happens when you pick one of the unique sabers, its just one of them i think but like I suggested someone could save right before choosing, choose then warp 262tel and get atris to whip out your saber. If it crashes then that's the culprit, if it doesn't then pick something else, heh.

 

Tried this and picked the option "I don't remember" what kind of lightsaber I had, warped to telos and when Atris whipped it out all was well.

 

Until I got to the secret cave on Korriban... then I got the crash. So I skipped it and went on.

 

Got to the point on Dxun where I have to send some of my party to Freedon Nad's tomb. After choosing my party and opting to go, I got another crash on the load screen that should take my party to the tunnel with the mines and the alarm system. Again, about 3/4ths of the way loaded then POOF. Can't get around this one so I'm stuck.

 

Anybody else have this one?

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I'm having a slight problem with the Holowan modification. I'm on Dxun, after receiving Master Kavar's message. Unfortunately, the "assault on the sith base" Dxun mission will not load. It'll get mostly loaded, the screem will turn grey, and the game will crash. I'm fairly certain this is due to some interference from the Holowan mod, as it worked perfectly before. (And yes, I have patched Holowan to v1.05.)

 

Is there any way to fix this? Thanks in advance.

 

Yeah, I had this one today too. The crash on Korriban was something you could bypass but this brings your game to a complete standstill.

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Check out the Holowan Plugin release thread, http://lucasforums.com/showthread.php?t=149994, I and several others are having problems getting the secret tomb to load while using the plugin, but offhand I don't remember anyone having a problem with Dxun...

 

After extensive trial and error I was able to isolate this glitch to two files in the override folder.

 

wsbr.tga

wsbr.txi

 

When I removed them, I was able to warp to the Korriban cave, the Dxun problem was fixed AND I was able to get the holorecord of the Exile's trial to play on the Ebon Hawk after leaving Atris' academy.

 

I don't know what these files are nor what they do so ya might wanna wait until somebody who knows about these things can take a look at it and see if they're needed elsewhere.

 

:redbounc:

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The .txi and .tga are the texture for a lightsaber. The .tga is the image that appears over the 3d model. The .txi is a file that contains instructions for special effects applied to the skin ( this is what makes the hilt look like metal instead of just being grey).

At least this is how I understand it. It might not be quite right as haha I'm still learning too.

 

If you have the lightsaber that the .tga/.txi belong to remove it from your inventory with KSE (tools/downloads section) as trying to equip or upgrade it will crash your game ( i think ). Someone correct me if I'm off here, please.

 

hope that was helpfull.

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When I removed the files named "wsbr.tga" and "wsbr.txi" I was finally able to warp to get into the cave, get to Freedon Nad's tomb AND get the Exile's holorecorded trial to play.

 

At a quick glance i can spot two odd things about that texture. First is its dimensions, it's 1042x1024. Don't know if that's intentional or if it's a typo, with it intended to really be 1024x1024. Some video cards wants textures in the 16, 32, 64, 128, 256, 512, 1024 etc pixel dimensions to be happy. That may be the case with your video card.

 

Second, it's a 24 Bit TGA with no alphachannel, even though the TXI file applies a Baremetal environment map on it, which would use the alpha channel to determine the "shininess" of that environment map.

 

You could try resizing the image to 1024x1024 and save it as a 32 bit TGA, and see if it still crashes.

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At a quick glance i can spot two odd things about that texture. First is its dimensions, it's 1042x1024. Don't know if that's intentional or if it's a typo, with it intended to really be 1024x1024. Some video cards wants textures in the 16, 32, 64, 128, 256, 512, 1024 etc pixel dimensions to be happy. That may be the case with your video card.

 

Second, it's a 24 Bit TGA with no alphachannel, even though the TXI file applies a Baremetal environment map on it, which would use the alpha channel to determine the "shininess" of that environment map.

 

You could try resizing the image to 1024x1024 and save it as a 32 bit TGA, and see if it still crashes.

 

Yup! That was it. I resized the .tga file to 1024x1024, put it back in the override folder and it works! Didn't mess with the tga aspect though.

 

Might it be that this mystery is solved?

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Hey Lando just as an FYI the number of files in overide is not what causes the game to glitch and crash. The only difference between overide and the various BIF and ERF files in the game is the BIF's & ERF's are archives of a sort that the game is designed to read from 2nd and the overide is a folder the game is setup to check first if a file exists there it uses it if not it checks the archives.

 

There has been a solution to the 2 files listed by Bumpo in the Plugins main thread.

 

If a moderator wouldn't mind merging this with the main thread it would be greatly appreciated.

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Yup! That was it. I resized the .tga file to 1024x1024, put it back in the override folder and it works! Didn't mess with the tga aspect though.

 

Might it be that this mystery is solved?

 

 

I would love to test this proposed fix... is someone willing to send to me these corrected files? (I have to profess much less knowledge than most in this forum, particularly stoffe et. al.)

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I have one thing to say here:

 

WOOT! It Works!

 

Big thanks to whoever found that offending file. I resized it and was able to enter the cave with no hassle. If anyone doesn't feel comfortable resizing it themselves, feel free to grab a resized version here:

 

www.bunkphotos.com/files/wsbr.rar

 

Just unrar and put the file in Override, over-writing the original. Sorry if anyone has any trouble with rar's but the file is to big to host uncompressed.

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I have one thing to say here:

 

WOOT! It Works!

 

Big thanks to whoever found that offending file. I resized it and was able to enter the cave with no hassle. If anyone doesn't feel comfortable resizing it themselves, feel free to grab a resized version here:

 

www.bunkphotos.com/files/wsbr.rar

 

Just unrar and put the file in Override, over-writing the original. Sorry if anyone has any trouble with rar's but the file is to big to host uncompressed.

 

I concur, the fix appears to be the correction of this one file. Many thanks, Bunk, for hosting that file. I'm not knowledgeable enough to correct it on my own. Odd how the transposition of just two numbers created such a fuss, eh?

 

To Darkkender - this mod is still by far my absolute favorite; thank you so much for your efforts in creating this mod. Know that I did not wish to continue playing KotOR2 w/o your modifications; that is my testament of how much I feel you've been able to influence my gaming experience.

 

Kindest regards - proe-dude

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I've been a bit AWOL recently, my java class caught up to me with homework being due this past friday and this coming friday. I resized the image the other day but have yet to recopy the HP to my Override. I will do that this afternoon and post back.

 

Edit:

I checked it, and the secret tomb on korriban works now. Funny how 1 little tga with a small typo can crash some people but not everyone. wsbr.tga and wsbr.txi are in the HP DK, but I don't know if it would be easier to fix and re-release that or just to put a warning about it on your mod info on pcgm. Seems like a large download for a small fix that anyone (or almost anyone I suppose) can do. Perhaps just offer the fixed image somewhere, I can upload it to one of my sites if you want. Though maybe a new release with some more fixes or more mods might be in line soonish?

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The HK & T3 multiple skins are all driven by the armor HK & T3 are wearing so depending on what droid armor you have on you may look like R2 while another will make you look like my R3-T7 skin if your T3. This was due to the advent of my painted droid armor mod which took creative 2da editing and renaming of skin files,

 

@Maaneeack I was planning to release a new updated full version soon that includes wsbr.tga's fix plus the original patch plus added content that I left out from before. ;)

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@DK: awesome, i'll either download it on the blazing fast college network, or my blazing slow dialup connection. Now I just need to remember to find that book in DK's sig...

 

Well if you program in C/C++ and are interested in writing your own scripting language it is well worth finding. However if your looking for a step in the right direction of programming nwnscript then you could easily pickup a C programming primer as it is simply the C language with most of the extras taken out.

 

if your interested in taking a look at the compiler and sample scripts using the scripting language you write in the book you can download it and give it a whirl. Just send me a pm and I'll send you a link with some simple instructions for usage.

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@Sith-Guyver3: use a photo program (acdsee, irfanview, photoshop, paintshop pro, mspaint maybe, the gimp) to open the file wsbr.tga in your \Override folder. Then resize it from 1042x1024 to 1024x1024 (that first one is ten-forty two, it should be ten-twenty four). Save it and see if that lets you enter the cave.

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