ChAiNz.2da Posted August 21, 2005 Share Posted August 21, 2005 * Click For Important Note About Mod Permissions * TSL Multi-Stim HERE at NEXUS HERE at Deadly Stream HERE at LucasFiles HERE at FileFront HERE at my site 1. SUMMARY: =========== Just a little "play" mod I've done to "speed up" things. I got tired of constantly having to Stim up before each battle, especially when you're wanting to max out your options. Having to go into your inventory then selecting each stim one by one, applying them, change character, and repeat.... gah! It really took the fun out of the game having to waste so much time just preparing for a particular fight. 2. Multi-Stim DESCRIPTION: ======================= What this mod does is create a "Multi-Stim". Each stim has the combined effects of a: - Hyper Adrenal Alacrity - Hyper Adrenal Stamina - Hyper Adrenal Strength - Echani Battle Stimulant All in the convenience of one dose! "Designed for intense situations and necessity of quick access on the battlefield, this specialized stim is enhanced to provide the user with the combined effects of the Hyper Adrenaline Stims in one quick dose. - Alacrity - Strength - Stamina Plus the added benefits of the Echani Battle Stim." 3. STATS: ========= Duration: 120 seconds +6 Strength +6 Dexterity +6 Constitution Movement +30% Increased Attack +3 Increased Damage, Universal +3 25 Temporary Hit Points 4. INSTALLATION & COMPATIBILITY: =========================== If you haven't done so already, create a folder named "override" (without quotes) in your KotOR II directory. **- this mod uses both a spells.2da & chemicalcreate.2da file. If you are already using such a file(s), please read the disclaimer below. It's VERY important that your .2da file aren't located within a sub-folder of your override directory! *********************************** *********************************** IMPORTANT! The installer will NOT look for existing files within sub-folders of the Override folder, just in the Override folder itself. If you have modified versions of any of the above listed files (except dialog.tlk) sitting in sub-folders, move them up into the Override folder before running the Installer. This is to avoid ambiguity in case several files with the same name exists in different folders. *********************************** *********************************** Now, from the .rar file... drag-n-drop the folder "TSL Multi-Stim" onto your desktop (or folder of your choice). DO NOT place the folder in your override directory. Next, open the Multi-Stim Folder and run the installer application named "Multi-Stim Installer.exe" that came with this mod. This will update the necessary game files and install the Mod into your game. Make sure that there is a folder named "tslpatchdata" present in the same folder the Installer application is. This folder contains essential data files the installer needs. Note that you must run this installer for the Mod to function, simply copying the files from the "TSLPatchData" folder will NOT work. 5. USAGE: ========= 1- with cheats enabled, type "~" (without quotes) and enter: giveitem multi_stim 2-) Press "ENTER" ** For the Anti-Console, These stims are creatable at any Lab Bench. 6. REMOVAL: =========== When you run the Installer initially, it will create backup copies of any existing files it modifies**. These files will be placed in a new folder named "backup", located in the same folder as the Installer. To uninstall the mod, delete any files that were placed in your Override folder, then copy the content of the Backup folder back into your override folder. The following files were added to your Override folder when you installed this mod: spells.2da ** chemicalcreate.2da** Multi_Stim.ncs multi_stim.uti ii_cmbtshot_005.tga This installer has also modified the "dialog.tlk" file in your game's root directory. It is HIGHLY important that you keep a copy of the un-moddified file (located in the backup folder) this installer has created! 7. CREDITS: =========== Super-Special thanks to: [] stoffe -mkb- For providing the most excellent TSL Patcher application! Thanks to stoffe, you guys and gals don't have to worry about editing the .2da's, compatibility issues & other headaches involved with many of my mods.. hehehe. Oh yeah, and also for "adopting" alot of his readme lines due to this new installer... (still getting used to it)... (*) Read about the TSL Patcher/Installer here: http://www.lucasforums.com/showthread.php?s=&threadid=149285 (*) Download the TSL Patcher/Installer here: http://www.starwarsknights.com/tools.php Special Thanks to: - Holowan Laboratories for all the great resources! http://www.lucasforums.com/forumdisplay.php?f=324 - Fred Tetra for the Kotor Tool app, outstanding! http://kotortool.home.comcast.net/index.html - Roboius for the GFF Editor, a great supplement to Fred's Kotor Tool http://nwvault.ign.com/Files/other/data/roboius2.shtml - To everyone else I may have forgotten, and to all who have tried this mod out (or at least got this far in the readme)...Thank you! 8. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyysey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ENJOY! Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted August 21, 2005 Share Posted August 21, 2005 Ohhh!!! Useful indeed!!! :D Great work ChAiNz Link to comment Share on other sites More sharing options...
TheOssusKeeper Posted August 21, 2005 Share Posted August 21, 2005 wow, sounds pretty useful, however i don't use stims will playing, but i might start now... hehehe Link to comment Share on other sites More sharing options...
RedHawke Posted August 21, 2005 Share Posted August 21, 2005 Very useful ChAiNz! I also found having to 'stim up' getting annoying after a while, this mod is kind of like a stim version of Force Enlightenment! Link to comment Share on other sites More sharing options...
Jeff Posted August 21, 2005 Share Posted August 21, 2005 This is a great idea ChAiNz! Very cool I did always hate having to use a ton of stims to get all the bonuses. Link to comment Share on other sites More sharing options...
General Kenobi Posted August 21, 2005 Share Posted August 21, 2005 Great idear there ChAiNz I'm with Ossus though in that I don't think I've ever used a stim of any type BUT I'm gonna play with this one though General Kenobi Link to comment Share on other sites More sharing options...
Tupac Amaru Posted August 21, 2005 Share Posted August 21, 2005 Yay, that will save a good amount of time. Always using twelve stims in a row had become quiete bothersome. Thank you! Link to comment Share on other sites More sharing options...
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