JediMaster12 Posted January 19, 2006 Share Posted January 19, 2006 So you are a Master eh? Well I said that it was a young Pilot who is the key to finding the True Sith because, big surprise, he saw the Exile on Onderon or Dantooine and spent some years finding out about him. Link to comment Share on other sites More sharing options...
Revan Skywalker Posted January 19, 2006 Share Posted January 19, 2006 In mine, if Exile+Revan were darkside, they rule bad guys. If Revan+Exile were light, they are player chars. Link to comment Share on other sites More sharing options...
RobQel-Droma Posted January 20, 2006 Share Posted January 20, 2006 Just a thought after playing the Korriban Tomb- since Kreia says in the one test something about "you have left the parts of your past, and are now facing the future/present", or whatever, and since your fight with Revan is just after that; Do you think that that might hint toward a possible confrontation between Revan and the Exile? Maybe not kill each other, and not really have to do with their alignment, but just a small cutscene fight. Link to comment Share on other sites More sharing options...
JediMaster12 Posted January 20, 2006 Share Posted January 20, 2006 Ah. Maybe they do meet and Revan has adopted an understanding like Jacen Solo. Revan sees that the way to defeating the True Sith is to see neither light or dark but in the shades of grey. That would mean that revan could utilize what is considered darkside powers. Interesting point there Rob. Link to comment Share on other sites More sharing options...
jedijones Posted January 30, 2006 Share Posted January 30, 2006 I'd like to start with a three year gap - Bastila, Juhani,Jolee,Atton,Mira,Disciple,Handmaiden,Bao Dur and Visas(in blue robes) are on the Jedi council on coruscant with the rebuilt Jedi Order and send a trusted padawan to find the remnants of Revan and exile. You can choose one of the older PC's and switch when you return to coruscant. Mission and Zaalbar are high ranking politicians and Carth is Grand Admiral. You get briefed and set off with an old T3 unit... I'd love to be able to see if they're any good as jedi, so betraying them should be an option. Link to comment Share on other sites More sharing options...
JediMaster12 Posted February 2, 2006 Share Posted February 2, 2006 Well the Handmaiden goes back to the Academy on Telos and becomes the historian and what makes you think Zalbaar and Mission are politicians. With Mission's mouth, she would have more assassination attempts on her life than one could count. As for Zalbaar, he's the strong silent type. You could make him the chieftain of his village. Isn't Grand Admiral something used during the days of the Galactic Empire? As for their abilities, they are all unique depending on the class they are. So a scoundrel could face a Jedi and be stronger, it's just a matter on the type of attack pattern. Link to comment Share on other sites More sharing options...
igyman Posted February 2, 2006 Share Posted February 2, 2006 Those of you who want Revan back as the PC, go to the KoTOR 3 Storyline idea thread and read my version of the KoTOR 3 begining (which I posted a few days ago), if you haven't already done so. Link to comment Share on other sites More sharing options...
Diego Varen Posted February 3, 2006 Share Posted February 3, 2006 Mine is basically the same as Revan Skywalker's, that you start off simply deciding the genders, looks, and alignments of Revan and the Exile. You then choose their names. Revan and the Exile's voices can be the same as KOTOR/TSL and your new character can have one of many voices. Next you pick Revan and the Exile's skills and have as many ForcePowers as you want. You then create your new main character who isn't all too powerful or an ex Sith Lord, just a normal person.  Took from an original thread  The game starts on an abandoned Sith Flagship, you are being questioned on a Sith Flagship by a Hutt Crimelord called Slobba the Hutt. Whether Light or Dark, you say, I'm not interested in questions Hutt (No LS/DS points for this). The Hutt leaves you to rot in your Cell by saying a new Emperor shall rebuild the Star Forge. Luckily your gear has been left in your Cell and you must escape the Ship (Tutorial), fight several enemies and get to the Escape Pods, so you can get to Courscant.  When you land on Courscant, Atton finds you knocked out and takes you to the Jedi Council for questioning. As soon as you meet Masters Atton, Mira, Mical (Disciple), Visas, Juhani, Jolee and Bastila (Handmaiden is starting on the Secret Jedi Academy on Telos along with Bao-Dur). You will then have your first level up, their first Lightsaber and what Force Powers they have. In this I think you should learn neutral Force Powers from Level 2 and they get better as you play through the game. You then choose your Light/Dark Force Powers as usual. You then recieve Jedi Training (Choosing Guardian, Consular or Sentinel) from Bastila (Now a Master). When you recieve your Lightsaber, Atton tells you that you must buy a new ship for 10000 Credits (Because The Exile has took the Ebon Hawk to the Unknown Regions to find Revan and the True Sith leader who has started a cult (True Sith)). Along with Bastila, T3-M4 and HK-47 you find more Party Members, such as a Smuggler, a Sith who rejected the Dark Side (Dustil Onasi if Revan was Light) and many more. As soon as you buy your new Ship, you travel to all the planets from the first/second game and some new ones including Hoth and Naboo.  Some main characters from both games will die in the game (Canderous/Mira).  I also a twisting story, but like Sabretooth, won't show them. Bits of what I think will happen in KOTORIII, might be shown in my Fanfic, Jorran Corral - The Chronicles Of A Jedi. Link to comment Share on other sites More sharing options...
jedijones Posted February 3, 2006 Share Posted February 3, 2006 Well the Handmaiden goes back to the Academy on Telos and becomes the historian and what makes you think Zalbaar and Mission are politicians. With Mission's mouth, she would have more assassination attempts on her life than one could count. As for Zalbaar, he's the strong silent type. You could make him the chieftain of his village. Isn't Grand Admiral something used during the days of the Galactic Empire? As for their abilities, they are all unique depending on the class they are. So a scoundrel could face a Jedi and be stronger, it's just a matter on the type of attack pattern. Â Then again - Jar Jar Binks got a place in the galactic senate and he never had an attempt on his life (unless you count alderaan.) And you never know - grand admiral might be a title Link to comment Share on other sites More sharing options...
JediMaster12 Posted February 3, 2006 Share Posted February 3, 2006 Yeah but Jar Jar wasn't a mouthy brat from the lower city of Taris. He was a comical bull in a china shop that you can't help but love. Link to comment Share on other sites More sharing options...
RobQel-Droma Posted February 4, 2006 Share Posted February 4, 2006 Well the Handmaiden goes back to the Academy on Telos and becomes the historian  Actually I thought that would probably be the Disciple's job. Brianna would be the head of the Telos Academy. At least that is my idea.  BTW, I agree with the thing about "politician Mission" and her big mouth. But then again, she could always have Zaalbar around. Link to comment Share on other sites More sharing options...
Jaraen Posted February 4, 2006 Share Posted February 4, 2006 How about this :  At the beginning you chose the appearance of your Adult Avatar not your class or feats. The tutorial begins and surprise you are only a young Boy/Girl ( maybe 8 years old ) on Dantooine. You are inspecting the Crystal Cave and the force let you find a personal sabercrystal. The Jedi council invites you and after you show them the Crystal they decides to teach you in the ways of the Jedi. Now you must complete a few quests to archive the rank of a padawan and while you do that you grow up to an adult. Tutorial is over now and you will be send to a Mission of low risk they though but it shows that the War with the true sith begins.  To be continued  ( sorry english is not my native language ) Link to comment Share on other sites More sharing options...
JediMaster12 Posted February 4, 2006 Share Posted February 4, 2006 That's an interesting possibility. It could extend the gameplay which is what what some people want though they were probably thinking in terms of being an adult. Still nice intro now lets add some John Williams music. Link to comment Share on other sites More sharing options...
innerfears Posted February 4, 2006 Share Posted February 4, 2006 Aside from Ed Asner I don't see any of those big name actors doing voice acting for a Star Wars game. It couldn't pay too much anyway, though I'd do it in a heartbeat. Â Encountering an old Jedi in a cave, deciding to leave the planet... sounds a little too much like the first Star Wars movie. Link to comment Share on other sites More sharing options...
innerfears Posted February 4, 2006 Share Posted February 4, 2006 How about this : At the beginning you chose the appearance of your Adult Avatar not your class or feats. The tutorial begins and surprise you are only a young Boy/Girl ( maybe 8 years old ) on Dantooine. You are inspecting the Crystal Cave and the force let you find a personal sabercrystal. The Jedi council invites you and after you show them the Crystal they decides to teach you in the ways of the Jedi. Now you must complete a few quests to archive the rank of a padawan and while you do that you grow up to an adult. Tutorial is over now and you will be send to a Mission of low risk they though but it shows that the War with the true sith begins.  To be continued  ( sorry english is not my native language )  I like this idea a LOT. Starting as a young boy/girl and working your way up, while making crucial LS/DS decisions that will affect your adulthood like that game Fable is a great idea. I can't believe they haven't done it yet.  I'd say you are brought to the Council, they decide to train you, they send you on a seemingly low-risk mission where you end up having to make a life-changing decision and the outcome determines which path you go on. Say for instance, if you choose a DS decision, you're taken away by Sith.. if you choose LS you stay. Or maybe you're taken away regardless, but the answer will decide if you get DS training or if you remain a prisoner and and break free and try to escape... I think this would make more sense if it happened as a young teenager. Link to comment Share on other sites More sharing options...
igyman Posted February 4, 2006 Share Posted February 4, 2006 It's a good idea, but I think it's more of a KoTOR 4 story. Right now we need a conclusion on Revan and the True Sith and, in my opinion, that can only be done properly if Revan returns as the main character. Some say they don't want Revan as the main character again because they don't want some lame excuse for him losing his powers again, to them I pose a question: Would that excuse really bother you that much, if the rest of KoTOR 3 story is great? Link to comment Share on other sites More sharing options...
innerfears Posted February 4, 2006 Share Posted February 4, 2006 Yeah that's true, but maybe somehow this character could be tied in connection with Revan and the true Sith. But trust me, if they have it where you play as Revan again, I won't be complaining. Link to comment Share on other sites More sharing options...
igyman Posted February 4, 2006 Share Posted February 4, 2006 The idea of another new main character with some tie to Revan popping up out of nowhere sounds pretty lame to me. Actually the idea of another new main character popping up out of nowhere to finish Revan's story sounds pretty lame to me. Link to comment Share on other sites More sharing options...
RedHawke Posted February 5, 2006 Share Posted February 5, 2006 Some say they don't want Revan as the main character again because they don't want some lame excuse for him losing his powers again, to them I pose a question: Would that excuse really bother you that much, if the rest of KoTOR 3 story is great? Because it breaks an RPG convention by doing so... We will start with a Level one PC, how can you possibly explain reasonably that Revan or The Exile are level one again? You can't as it is a plot point that has already been used. Â Revan's and The Exile's days as our PC are quite over... You cannot play a game starting with a Level 20 character either, this eliminates your ability to customise and buld your character, RPG players can be broken down into groups, I won't go into them here, but suffice it to say by starting at level 20+ you would alienate a full 1/4 to 1/3 of your audience if you do this, right off the bat. Â The stories of Revan and The Exile are already told as well, what else is there to learn other than their fates. Â We will start with a new level one PC. Â New Addendum: No matter what the "excuses" for Revan or The Exile to lose their levels again, all of them are not acceptable as good 'Game of The Year' RPG story points. Revan had this done in KotOR it was the great twist in the game too, the Exile had this done in TSL to a lesser extent, but only for history points, to do this to those exact characters again would lose the game any chance at any possible accolades. Link to comment Share on other sites More sharing options...
Vladimir-Vlada Posted February 5, 2006 Author Share Posted February 5, 2006 Because it breaks an RPG convention by doing so... We will start with a Level one PC, how can you possibly explain reasonably that Revan or The Exile are level one again? You can't as it is a plot point that has already been used. I am sorry, RedHawke. But I don't think that Obisidian was aiming towards that, no matter how good your arguments are against them doing it. You support Obsidian because it made good game play, right? But you seem to ignore the fact that Obsidian has made its path to break that convention that you mentioned. Obsidian ruined your story, that is what I concluded. When KOTOR 2 was being developed, I knew that there will be a new PC, and I didn't complain since the Sith are defeat and so. Â But Obsidian didn't start something after 20 or so years, they started after 5 years, continuing the story from the first. In conclusion, Obsidian will make a good RPG, but it will have to break that one rule (which was broken in several games, I can name them). Â The stories of Revan and The Exile are already told as well, what else is there to learn other than their fates. Their futures. Â No matter what the "excuses" for Revan or The Exile to lose their levels again, all of them are not acceptable as good 'Game of The Year' RPG story points. Like I said before: Obsidian digged its own den, they have to crawl out in any way possible. Link to comment Share on other sites More sharing options...
RedHawke Posted February 6, 2006 Share Posted February 6, 2006 I'm sorry Vlad but your post is utter gibberish... It has nothig to do with what I said. Â Obsidian ruined your story, that is what I concluded. Huh? Nothing I said comes to this conclusion... I'm sorry but you are simply incorrect... once again about a great many things. Â Also peoples Fates and peoples Futures are the same thing. Link to comment Share on other sites More sharing options...
Vladimir-Vlada Posted February 6, 2006 Author Share Posted February 6, 2006 you are simply incorrect... once again about a great many things. It isn't the first time. Don't worry, I won't cry like a baby. Link to comment Share on other sites More sharing options...
Buzz1978 Posted February 11, 2006 Share Posted February 11, 2006 Regarding this and the other related threads, I assume: -most people want a new PC -most people want K3 to be about the true sith -most people want Revan and the Exile as NPCs or at least meet them  In my eyes the story of TSL pointed out: -If you go to the unknown regions you have to go alone. Revan and the Exile could meet each other but they cannot build up a new party. -It wouldn't be consequent, if a new PC just went to the unknown regions let alone with a party accompanying him.  So I tried to make up a compromise... (I'm talking of Revan and the Exile as male just because I don't want to drag this he/she thing through the hole plot. No sexism here...)  You start during the civil war on Onderon as one of the children (let's say at the age of 5) of this woman whos desperate to get off the planet. You actually get off planet and reach Telos citadel station after the action is over. Telos is ready to be colonized by groups of farmers again and your mother gets a job in the household of one of them (talk about a setback after being the wife of a member of the senate IIRC). Your familiy goes to Dendis Dobo to buy some clothes to wear on the planet. You see that he also sells simple holocrons and you beg your mom to buy you this one which looks like the person you met in Iziz (so you choose gender and face of the Exile).  Some days (weeks?) later you're on the surface of Telos and one night you get a vision of the Exile (the first of many). The vision isn't just a simple cutscene but you actually play as the Exile for a short sequence unravelling the first mysterious glimpses of the threat through the true sith (alongside setting the alignment of the Exile). Of course nobody is taking a childrens nightmare serious at this time.  Why does the child got a vision of the Exile? We know the Exile builds up force bonds easily and when he met this child - connected to the force but unaware of it - he built up the bond on purpose because at this point he already knew, he would need a "connection" (small glitch here, because the meeting on Iziz was before Malachor, but I think I've seen worse and we *are* talking about a Jedi who already knows something about the unknwon regions and the true sith and Jedi *are* able to cast a glance at the future...) Why not another member of his party? Because only a child can become whatever it wants to be and whatever is needed...  Fast forward to the age of 10 - the landlord tells you about a sensor in the fence which quit transmission and sends you out to have a look for it. Of course he tells you, that you should by no means leave the speeder (being 10 and all) and of course as you observe, that you don't have to deal with a defective sensor but a large breach in the fence, you leave the speeder to have a closer look. As you realize that probably Cannoks have broken through you're already attacked by them. You're being rescued either by a Padawan of the Telos Jedi enclave (and a future party member) or by Bao Dur (or another one of the old party members, but I think Bao Dur would fit) and since you're knocked out you're taken to the enclave where you have the next vision what calls the attention of the Jedi.  You become an apprentice and later padawan of Yuthura Ban (sorry about that, but she would be my first choice). Different ways are possible to choose Revans face and gender, by a quiz or repairing a holo... Later you meet Bastila and sense the bond she shares with Revan and from that point on you begin to have visions of him as well (in which you play him actually). You begin to understand, that you somehow play a role in the forthcoming events.  Fast forward to the age of 15, the true sith attack the republic and you're ready for the action...  From that on it would be possible to play through as a teenager or make the game really epic and let the PC become at least 25. The main part of the game should take place in the "more or less known regions" and in the end the PC travels to the unknown regions leaving his party behind. No, he doesn't steal the show, but he brings something with him, that is essential and Revan and the Exile "open the door" for him and make it possible for him to launch his strike. Instead of destroying the true sith, he destroys the siths source of dark power ... or takes it for himself cutting them off...  Ok, now rip my story apart... ;-) Link to comment Share on other sites More sharing options...
Phaedra36 Posted February 11, 2006 Share Posted February 11, 2006 @Buzz1978 Ok,while you have good ideas.... A Fable-ish setting would not work for K3 because that would mean 20 years into the future and 20 years of Revan and the Exile all by themselves fighting on the Outer Rim with hardly any help until you grow up and come along. That would mean all of them are nearing 50, Jolee is long dead, Canderous is about to die from old age, etc. So the love interests of I and II would not have seen their loves for 25 years...Obviously they have moved past by then >.> Ok my idea, someone please comment on this one. Â It starts immediately after the Ebon Hawk, an through character customization you get to pick your own Exile and what class they are. The Exile falls down onto the Ebon Hawk, trying to catch his/her breath from the exhilarating battle with Kreia. Much rejoicing is heard when Kreia dies, but the Exile looks at them with regret in his/her eyes and informs them that he/she has to go alone. The particular love interest will not want to hear it, even Atton all saying something along the lines of,"But I have to protect you.." The Exile will persist and eventually all will come to an understanding and go their separate ways. For example, Bao-Dur would continue his work on the restoration projects, Handmaiden and Disciple would form a new Jedi council in Corsucant, etc. Â Fast forward to the Exile now with only him/her and T3-M4. "Take me to Revan." It shows a cutscene of the Ebon Hawk flying off into the distance to the Outer Rim, you play as Exile for only a few moments and when you step off the ship, a familar person in black is there to greet you. "I have been waiting for you Exile,"Revan speaks. Â 6 months pass and it shows little clips of party members and what they have been doing with their time before it finally centers on the third character. You are trying to sleep and a low in ranking Sith Lord yells at you to wake up, "Come on! You have to deliver these packages for me!" You stumble out of bed, hating being someone's slave. When you step outside, a cutscene shows Revan and Exile walking with cloaks and masks on. For some reason you feel drawn to them, even to their presence makes you want to know more about them. Â You see them over the next few weeks and one day Revan slams you into the wall, his/her hands upon your throat. "Are you a spy?!?!" You tell them you are not, and they ask why are you following them. You explain your reasons and the Exile tells Revan to calm down. "Sorry, just the darkness of this place makes me quick to anger and with all our plans being foiled.." He/she cuts off sharply and they give your their names after sensing you are not a threat to them. You give them yours and over the next few times you run errands, you keep bumping into them more and more. One day, your master is with you and beating you brutally for not delivering a package on time and the Exile and Revan promptly kill him. Â They ask to you join their resistance group, you say yes and they lead you to their HQ. They have you do some menial tasks to prove your worthiness and once you are worthy, they inform you that they need new members. The Exile hands you a list of people to join their ranks, surprisingly members from I and II and some new ones as well :-p. On each planet on where they are on, you gather up more and more crew members which takes up half of the game. Â When they all are on the Outer Rim, the real story starts to enfold. Reunions are held, people rejoice, but soon they all have to get down to business to defeat the true threat. When you get back, you are offered to be trained as a Jedi and become an apprentice under Revan, the Exile, or someone else that happened to join based on Revan and the Exile's gender and alignment. Link to comment Share on other sites More sharing options...
igyman Posted February 11, 2006 Share Posted February 11, 2006 Overall, it's not a bad idea, but it has a few flaws. You can't have both the Disciple and the Handmaiden in TSL, therefore only one of them can become a council member; Bastila is the one who is more likely to form the new Jedi Council, after all she is a more experianced Jedi than the Handmaiden, or anyone else from the Exile's party - they're all novices; what if the Exile decided to stay on Malachor and become the new Master of the Trayus Academy, instead of going to the Unknown Regions; if in the end you play as the new character, then Revan and the Exile will have to get voices and will have to wear some kind of masks during the game; your version of the story starts immediately after the end of TSL - it is more likely that KoTOR3 will be happening 3-5 years after TSL. Â I too have posted a KoTOR 3 story idea about 10 days ago on a different thread, it had flaws, but I'm going to repost a slightly altered version here, so everyone tell me what you think. Â Edit: OK, an updated version of the KoTOR 3 beginning: Â A scene begins on the Dark Planet, a planet located just outside the galaxy. That planet doesn't have its own sun, it is only slightly lightened by the galaxy's rim stars - just enough to see its conture, it doesn't have a breathable atmosphere, so nothing can survive on its surface, but there is a single enormous city-like structure capable of sustaining life on that planet, the only light coming from the planet itself is coming from that structure. Â We are taken to a huge throne room where Revan (in his famous robes with the mask) meets the Sith Lord who will be the main villain in KoTOR 3. The Sith Lord tells Revan that he/she made a big mistake by coming there and says that Revan will die as the Exile has if he/she persists in his/her quest to stop the Sith Lord. They engage in combat and the Sith Lord triumphs. Instead of killing him/her the Sith Lord decides to spare Revan's life because Revan did fulfill his/her purpose - he/she weakened the Republic. He strips Revan of the armor, his/her powers and his/her memories of the Dark Planet's location (only the memories of the location of the planet, not the entire personality like in KoTOR 1), puts him/her in a stasis pod and sends him/her in a small unmanned aircraft back to Republic space. Â About 3 years later the aircraft is discovered by a Republic cruiser partoling the Rim, the captain of that ship, after taking a good look upon the aircraft's passenger, contacts Admiral Carth Onasi, who orders the captain to bring the passenger to Coruscant. Â At this point you are taken to the character creation screen where you choose Revan's appearance and after that you take Revan's role once more, now in the busy streets of Coruscant with a quest to reach the Jedi Temple in Coruscant (first of all), regain his/her powers, reunite with his former allies and meet new ones (including the ones from KoTOR 2) and then once again search for clues of the location of the Dark Planet, the capital world of the True Sith Empire. Â *the Dark Planet is completely fictious, I made it up, it does not exist in the Star Wars universe as far as I know, but the developers of KoTOR 3 (If they even bother to check out these posts from time to time, though I doubt it) are welcome to use it, if they like the concept. Â igyman, please don't double post, that is have multiple posts in a row, especially within a few minutes/hours of each other. Please use the 'edit this' post feature and add your additional info to your previous post. Thanks. -RH Link to comment Share on other sites More sharing options...
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