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[WIP] Fullname's Capital Ship demo


REDJOHNNYMIKE

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Holland: Big Applause :D

 

About the 'solve' battles: Someone from a sieged planet calling you or something, then you have to go an destroy Sith attacking it, and then boarding the planet..(like when the SIth troopers attack you @ Paragus)

 

For the rest:

 

Don't chew to much spice...i want to play this as fast as possible :D

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@Ztalker, so you mean like:

A planet is under attack, you go help them by first entering a tower/turret and shooting down incoming fighters, then use ground turrets to thin assaulting forces, and then mop up on foot?

 

I'm still trying to get my head around Module editing, so I wouldn't know where to start with it?

but it would be nice...

 

"Don't chew to much spice...i want to play this as fast as possible"

 

b..b..but look how half-life 2 turned out:)

 

No news, it's still in the planning and suggestion appreciation phase,

I haven't been able to figure out the whole module deal (tuts didn't help much) and have been going to bed early lately to get up earlier,

plus Dungeon Seige 2 PWNS me:D

so less time to mod:(

 

@RA, *scoffs* riiiiiiight :D something I do that doesn't turn into crap...suuuure

I've just got the Ex-Lax touch:D

 

@PJ123, SWEEET, unfortunately, I don't know if that's possible, but that's something I've always wanted in sci fi, ships with huge halways (shaped like andromeda's, but bigger and smoother) and hover boards:D

 

If by workers you mean crew, then, yup they'll be there slaving away and opening up new areas (with each V update)

 

I guess maybe you could make an ewok out of a "Vandar" or Jawa, but it might not look right, but the concept is great:)

 

 

 

Please don't think any suggestion is too trivial, stupid, impossible, or just plain crazy, until the project's actually finished anything might make it in;)

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I recall something from the movies...

 

When people came to Vader with bad new, he choked them. Wouldn't that be nice? If someone brings you bad news, you get the option to choke him?

The Light side option is off course a simple 'Thank you soldier.'

 

Just a silly idea from a silly Dutchman....

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You say:

 

'So what? I'm a Sith Lord, and while pulling the Detonater out of his hand, thus providing a nice pres-papier, choking him to hell :D

 

And Jedi can edit machines etc. in a few seconds they can master a vehicle...so the Termal-DIp thing won't work :)

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Yeah, that makes sense, and no offense, It just seems like it would detract from the times when you actually do force choke someone, if vader had done that every 3 seconds it just wouldn't have been as unique, besides, who's gonna write that into every dialog option:D

 

BIG FRICKIN HUGE BRAINSTORM!!!

 

Okay, I don't think this will be hard to pull of, but.....

Ship Integrated Artificial Intelligence :cool:

 

Ever seen Andromeda from andromeda, or Cortana from halo....

THE SHIP WILL HAVE AI YAY

 

We can use the "force ghost", holocharacter, and energy shield effects to produce varying holographic representations of artificial lifeforms,

I also would like to (if possible???) use the effects^^^ but use a small hovering droid

(Remote sized) as the "portable emitter" on missions away from the ship, the remote is the only one I can think of that would fit in the "heart" area without clipping, maybe it could be remodeled in a way that would still fit, but be more jagged and less spherical...

 

THE PLOT THICKENS

You know how I mentioned multiple effects?

Was that because it will look different in varying areas?

NO!!!

THE SHIP IS A FREAKIN SCHIZOPHRENIC!!!:cool:

 

Okay obviously you have to have the attractive feminine avatar, duh that's what sci fi's all about, So she'll be your ships main OS and the one you "interface;)" with the most, for her, I want the "holo character" look, because it has the clearest presentation, and she will be more detailed as you will see her most often,

Second, every ship has defenses, if it doesn't, it's salvage, so the ships defensive systems will be represented by a mandalorian-ish cyberdude who gets ticked off easily, he'll probably utilize a variation of one of the red or orange energy shields, but with no model underneath, just more of an outline,

Third, Every ship has its...secrets... and who better to protect them then

"CREEPY LITTLE MONOTONE HOLOGIRL" like from the resident evil movie,

She'll be in charge of "restricted access systems" and be a common antagonist,

wether it's comming up with a good reason not to let you access your Juma Juice dispenser every night, or subtley directing you away from "that room in the back of the ship"

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I have a question about your capitol ship mod. You say it will completely replace the Ebon Hawk correct? I did something similar to this in my mods but it was different because all of the cutscenes had already been played. One thing Darth333 warned me about was cutscens and waypoints. If you completely change the ebon hawk to any other sihp, you are going to have to restructure every single cutscene and trigger. How are you doing on that?

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I posted an idea some pages back:

 

We don't replace the Ebon Hawk, it will become like a shuttle for the Capital Ship. This way, we only need 2 animations.

 

- Of the Ebon hawk entering the 'Capital Ship'

- Of the Ebon hawk leaving the 'Capital ship'

 

For Example:

 

You are on Dantooine, and wanna go to Korriban. You will see the normal leaving cutscene, when it leaves Khoonda. The following cutscene is seeing the EH entering the Capital Ship.

(I think) The Ebon Hawk will just stand in a hangar there, and you can walk around your capital ship.

 

At your capital ship, (using or not using the EH) you can go to other planets. (Galaxy map) A 'leaving Capital Ship' custscene, followed by the normal Korriban landing will start, and you'll be on Korriban.

 

This way, we do'nt have to redo the whole thing.

 

But it all depends on Redjohnnymike's wisdom modifier......

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Thats an interesting way of doing it yes but i didnt mean the Prerendered cutscenes, i mean the ones when you enter the ebon hawk and certain conversations play. Unless you are planning on having the player be able to enter the ebon hawk through the hanger, you will have to restructure all of those scenes to make them play on the Capitol Ship.

 

But it does sound like a GREAT idea.

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I really don't know much about RJM's progress, because i only provide some (most of the time stupid) ideas....

 

It's up to RJM what he does with the ideas....

 

Although a Ztalker Protocol Would be Nnice: Y-o-o-o...w-a-z-z-u-p...w-a-n-n-a h-a-v-e a j-o-i-n-t?

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@GSCC, he he, I'm not even close to crossing that bridge:D

[update]still not digging module editing[/update]:D

 

but, I won't have those cutscenes, it doesn't replace the hawk in TSL, it does the same job as the hawk in the new story (I don't want any TSL events accessible from the mod) so anything with the hawk in it that would be used would still be the same because the hawk acts as a landing craft, so any movies involving the ebon hawk landing could be recycled,

but the ebon hawk (aside from a few additions) will be the same, you just won't spend much time there, it'll stay tucked away until your next away mission, unless you're feeling nostalgic;)

 

@Ztalker, heh, forgot to read every post before typing:D

but yeah, that's pretty much the gist of it, although, it may be used more fully in the

"third season, Small ship, low life support, 10 gallons of juma juice, personal embarassing secrets shared" episode:D

and since it's not the "real" ebon hawk, there may be several hanging around,

for sure- one in the hangar bay, and one off the side of the VIP suite (goto) module

 

"But it all depends on redjohnny's wisdom modifier"

MOOOOOOOOM!!! I told you not to wash my Circlet of Saresh...

noooooooooooooooooooooooooooooooooooooooo...[/anny]

 

@GSCC, jammey's got it right, the only thing I'm not sure about...

is how to actually start the game, after customization and new customization options, in a location other than the one you start in, can we even do that?

 

@PokeJ, Not anybody "mainstream" though;) hmmm, maybe names that sound similar to our very own forumites:D

 

eh, a mall...never thought that description, but kinda true when you think about it, the ship is the main focus of the game after all so it's where you hang out with all your NPC friends and just play x-box1080 or spar or shop or build swoops or look for new planets or whatever the heck you want to do with your saturday afternoon:D

 

oh and about me [EGO TRIP, j/k] uh, I am basing one on me...you'll hav to dig through the thread though...;)

 

@Ztalker, hmm, I assume you mean protocal droid... so what would a ztalker talk if a ztalker could talk zeees, or is that woodchucks???

 

[collor=yellow]NEW REVOLUTIONARY IDEA![/color]

Okay, some of us are packrats, yeah, I'm talking to you, you know, the guy with 40 short swords, 50 combat suits, and 300 grenades, you used cheats to get credits, and now you just don't bother to sell anything, there is salvation...

*trumpets sound* *hallelujah*

TRASH CANS

hoooray:D

that's right, a trash can in every module, where you can recycle your stuff for credits, chemicals, and components,

every time you exit the module, the trash can empties, voila, nice roomy inventories...

huh, huh, whatchathink?

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Well, you could do something like that with head phones, but not as a headgear item. If you made an arm band that triggered a computer console dialogue, you could use that dialogue to change the background music via scripting. Talchia did something like this with the arena mod a long time ago, if it's still available, you might want to check it out.

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if hes making modules with new characters he'll need names for random NPC unless its just gonna be people called "guard" and "random dude" etc. lol. Would probably be easier to take forum's character names to save him making up names. (not their forum names unless you like seeing people called Obiwan32 and ===AnakinSkywalKeR=== in a game cool.)

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@PJ, okay, name suggestions are open for business, but try to come up with names that sound right for certain types of characters...no REVAN SKYWALKER-waiter;)

 

And didn't mean characters for every member, I meant more like homages,

Like, I think it was a GSCC demo, mentioning a tk102 getting promotted over another tk of some kind, only a little more subtle;)

 

@Rob, the inventory does get a little cluttered, no?:)

And more on names, It might be interesting to use parts of real names of well known members who's names aren't commonly known (give the old vets something to laugh over:D)

 

@Mono, that's useful, it would have to be restricted somehow when music is actually used for effect, maybe there could just be kiosks in certain areas,

I think I remember using that, but I don't remember if it was arena?

 

@Jammey, I would like every NPC to actually have a unique name,

it would make sense to use the random names, filtered through everyone's own likes and dislikes:)

 

@Mono, what I just said;)

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Looks all great :)

 

Great feedback too, keeps the tread alive..

I don't really know what you meant with the Protocol droid though...

 

I've been nagging about a shortcutted Ztalker Protocol droid

My question is: What kind of NPC will YOO be RJM :p

 

Just for fun....

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