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[WIP] Fullname's Capital Ship demo


REDJOHNNYMIKE

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@DI, *Confused* Nothing happened when I oriented it??? What was it supposed to do?

 

@Pavlos, Do you mean the ones that divide the room? What's the filename, all I've seen so far are variations of common control consoles. I've found one called battlescreen, but it's just little tactical symbols floating with no actual screen.

 

@Skye, I was looking for something like that, I found placeables like "holodant" "holokorr" I figured they were used with starmaps, but the show up as invisible? And I didn't see the file for the one from the ebon hawk.

 

@Ztalker, I'm pretty sure I know what you're talking about, but with the consoles I've seen so far, that might look a little odd.

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I'm working on the item sets now...

I am very busy atm, so it could take a while.

 

And i will add some 'Red Johhny Robes' orso. ;)

 

Edit: here is the soldier set:

 

SOLDIER

 

Soldiers Belt

This belt was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army, so they could hunt down the murderers of his family.

 

Strength +1

Constitution+1

Saves Fortitude +1

 

Soldiers Helmet

This helmet was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army, so they could hunt down the murderers of his family.

 

Dexterity +1

Saves Fortitude +1

Constitution +1

 

Soldiers Armor (AC: 12, medium)

This armor was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army, so they could hunt down the murderers of his family.

 

Strength +1

Saves Reflex +2

Dexterity +1

 

Soldiers Dopamine Injector System

This special device wasn’t actually made by Carth Onasi, he only improved the original one.

The original version injected dopamine in the users blood when adrenaline reached a certain level. However, the test subjects got totally addicted to it, and killed some of the scientist, after which the project was stopped. Onasi increased the safety drastically using modern technologies and the help of a Zabrak called Bao-Dur.

 

Strength +2

Awareness +2

Saves Reflex +1

Saves Fortitude +1

 

 

 

Set bonus: Dexterity +1, Strength +1

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@PJ, That would be usefull:) but I don't know what I could collaborate on though, I haven't bought a new sound card yet and wouldn't be able to test anything:(

 

@DI, OH, you mean you think the bridge could use statues and stuff, I got confused, when you put the wink at the end I thought it was supposed to have some freaky properties or something:lol:

 

@ZT, that's a good set too ( for the ships heavier security?) the only things I would add would be gloves with Demo bonuses ( soldiers would plant mines) and a short item specific description and maybe downplay the revenge a little bit?

Any ideas for the actual helmet and armor, I really liked the look of the red and white armor in Mass Effect art (seen it?)

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Here are some ideas i've worked out....

If you see anything that can be improved or added, give me a call....

 

 

WIP Fullname Capital Ship Demo:

Clothing and weapon specialties

By: Ztalker

 

General: These are just some thoughts about items and clothing. You don’t have to use them if you don’t like it. It’s your mod….

 

CLOTHING AND EQUIPMENT

 

Class specific:

 

TECHNICIAN

 

Welders Belt:

A belt frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

 

Repair +2

Intelligence +1

Dexterity +1

Strenght +1

 

Welders Headgear

A headgear frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

 

Repair +1

Intelligence +1

Awareness +1

 

Welders Gloves

Gloves frequently used by welders, since it boosts your skill using nerve synapses. After the Mandalorian Wars, these belts were also used by other technicians.

 

Repair +1

Dexterity +2

 

Welders Implant (requires 12 Constitution)

This implant is the source of the nerve synapses used by the other parts of the set. It boosts you skill even further. The story goes this technology was used to rebuild the Starforge.

 

Repair +2

Intelligence +1

Dexterity +2

 

 

 

Set Bonus: +2 repair, +2 intelligence

 

 

SOLDIER

 

Soldiers Belt

This belt was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

 

Strength +1

Constitution+1

Saves Fortitude +1

 

Soldiers Helmet

This helmet was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

 

Dexterity +1

Saves Fortitude +1

Constitution +1

Demolitions +1

 

Soldiers Armor (AC: 12, medium)

This armor was made by the legendary soldier Carth Onasi.. As a response to the loss of his wife and son, he designed this set to improve the efficiency of the Telos army. He designed them with the strong Mandalorian armor in mind.

 

Strength +1

Saves Reflex +2

Dexterity +1

 

Soldiers Dopamine Injector System

This special device wasn’t actually made by Carth Onasi, he only improved the original one.

The original version injected dopamine in the users blood when adrenaline reached a certain level. However, the test subjects got totally addicted to it, and killed some of the scientist, after which the project was stopped. Onasi increased the safety drastically using modern technologies with the help of a Zabrak called Bao-Dur.

 

Strength +2

Awareness +2

Saves Reflex +1

Saves Fortitude +1

 

 

 

Set bonus: Dexterity +1, Strength +1, Demolitions +1

 

 

 

 

 

SCOUNDREL

 

Darkwater Goggles

This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

 

Awareness +3

Stealth +1

Security +2

 

Darkwater Armband

This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

 

Awareness +1

Stealth +1

 

Darkwater Implant (Requires 10 Constitution)

This suit was one of the greatest nuisance for the Sith in the war. The efficiency of the Republic spies rose with 68% after the release. Many covert missions were won because of the revolutionary darkwater technology, that ‘eats’ the light away from certain area’s.

 

Awareness +1

Stealth +1

Security +2

 

Darkwater Cloak (AC: 7)

This superb example of Republic brilliancy was one of the greatest developments ever. The developers took the Stealth suit, and used all their knowledge to make a suit no-one had seen before. This suit uses the secret darkwater-technology that ‘eats’ the light out of the surrounding area. It also contains an electro-magnetic field that improves the security skill of the user by sending out little electromagnetic pulses.

 

Stealth +3

Security +3

Awareness +3

 

 

 

Set Bonus: Stealth +1, Security +1, Awareness +1

 

 

 

 

 

 

 

 

Unique:

 

Robe of Johnny The Red ( AC 4)

This Jedi was one of the last survivors of the gruesome battle on Malachor 5. He was praised for his tactical ideas and courage. After he survived the battle, he agreed to hide himself for the Sith, just like his fellow Jedi masters did. But he was betrayed and attacked by a Sith assassination force. He killed the most of them, but the leader called Darth Sion sabered him down. He was called ‘Red Johnny’ because of his red/orange lightsaber and red scars.

 

Wisdom +3

Intelligence +3

Bonus Feat: Freedom of Movement

 

Rob Qel-Droma’s Reflex Armor (AC 10)

After his death, Clay Qel-Droma became a Foce-ghost, to visiting his wife and son for one last time. After seeing his dead father, Rob decided to become a Jedi himself. But he was rejected because of his anger. He then focuses himself on creating suits for the military. His diary holds some proto type sketches that would later turn out to be the darkwater-suit.

This version however, was the last suit he made before he was left on a journey across the Outer Rim. It’s a highly developed Exo Skeleton, based on the old reflex armors.

 

Dexternity +6

Constitution +2

 

The Gsccc Droid Asassination Program (Thing that goed on the head of droids  )

This Droid system was based on the HK protocol droid series, but was improved by the evil droid computer Gsccc. The program was so aggressive and dangerous, that a Sith strike team had to destroy it. Gsccc was shut down, but rumours go that it still lives on in the programming of the bloodthirsty HK-series.

 

Dexterity +2

Bonus Feat: 2 weapon fighting

Bonus Feat: Improved 2 weapon fighting

Bonus Feat: Master 2 weapon fighting

Bonus Feat: Toughness

Bonus Feat: Improved Toughness

Bonus Feat: Master Toughness

 

The Jedi Poker

The cynical name doesn’t really fit the sword. It doesn’t really pokes someone, it literally slices the victim to tiny pieces. Because of sharpening upgrades and durasteel alloy, this sword was chosen by the Sith asassins to ‘poke’ their victims, mostly Jedi.

 

Dmg Physical 8-28 +5 Sonic, CT 19-20 x2, Attack +3, Fully Upgradeable.

 

 

 

 

 

 

Jammy Mobile Disruptor System

The highly advanced Jammy species are masters with shields and force fields. On their harsh planet, they are constantly being attacked by much larger animals and species, so they had to come up with something to survive. Luckily, a Republic Fighter crash-landed, and the Jammy investigated the crash site. They discovered a shield generator, and found out it could help them survive. In the following decades they improved the shields beyond Republic knowledge, and found themselves cornered by al kinds of ‘buyers’ for their beloved shields.

Jammy technicians are still considered one of the best in the universe, although they are on the brink of distinction.

 

Energy/Fire/Cold/Electric 250 Points damage, or 300 seconds.

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Nice list. I was going to suggest more of a ship guard item list, like "<shipname> Safety Gloves, 3+ Demo, 2+ Aware", or something like that. Then you could have something like "<shipname> Security Force Armor", with attributes that would fit them. But you pretty much gave a long list. What about the droids, though? Here is some stuff I have had floating around in my head:

 

Security Droid Plating: Defense Bonus 5, Dexterity Bonus 3, Damage Resistance: Energy 30%

 

Suited for security droids serving on large starships, this armor is usually produced by Czerka. Using energy absorbing technologies, the armor can even soak in energy from weapons like blaster rifles, or explosions on the vessel, and has been proven to significantly change odds in enemy boarding situations to the user's favor. Many private war/security droids are equipped with the plating, as it is both durable and protective.

 

Maintenance Droid Plating: Defense Bonus 3, Dexterity Bonus 5, Damage Immunity: 10% Fire, Damage Immunity: 10% Electrical.

 

Produced in many forms by several companies, armor of this type is very common, especially on capital ships, large estates, or military bases. The damage from fires and electrical discharges, common accidents in these types of areas, are taken into account by the armor. While the armor itself does not offer any good overall protection to the droid, (a blaster pistol might bypass the armor) the armor is only intended for cleaning droids, so the weakness does not matter.

 

Security Droid Hacker Interface: Security 3+, Computer Use 3+.

 

Useful for overriding computer security measures, the Interface boosts the droids hacking capabilities. While this kind of technology is usually found with criminals and hackers, this is also used for military forces needing to get past locked enemy doors or active security systems.

 

Droid Cutting Laser: Damage: Energy, 2-8; Damage: Fire, 3-6. On Hit: Horror, DC 14. Uses 10/10

 

This powerful cutting laser can burn through thick durasteel doors, melting through the solid metal. The laser, while it must recharged often, is extremely powerful, enough to cut through fallen debris. While mostly used against doors or rubble, the weapon can also be used against force fields, disrupting the energy and destroying the force field; In extreme cases, it could even be used against an enemy- somtimes cause lethal wounds.

 

Just a few ideas to go along with Ztalker.

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First I would like to apologise for slacking of on my mod work over the last few days, I've been worn out from work (siding house in subfreezing wind) and my doctor has discovered that I have fatal condition known as Chronic Procrastinitis.

 

But I'm back on it now:D

 

First to answer Rob's question, That's actually one of the two things I've been working on in stage one (the part I'm doing myself) the first being the emptying of the modules (finished, and took way longer than it should've), the second being installing consoles in every "turbolift" that are similar to the rapid transit system, due to the relations between the way the modules are laid out and the way I'm aranging them in the ship, there won't be many "walk through the door" transitions, most everything will be done by walking into an elevator and telling it where to go.

I'm currently working on placeables for the consoles, when I'm finished with that I'll "wire them up", producing empty but fully (hopefully) traversable modules, which I will then upload at PCgamemods for anyone who's interested in working on the project can see the environment, and everyone not interested in this ship can use it as a base for whatever project they want.

 

Oh and thanks for de-doubleposting;)

 

@ZT, I'm too sleepy to nitpick XP

But it looks like you made some good list additions :)

 

@RQagain, That list looks good as well:)

 

I finally realised a good description for the ship's standard security force...

I want most of the force (there will still be a few heavies) to have Enterprise like uniforms, and ballcap, but with more of a SG-1 green-grey color to it, maybe a light utility belt and earpiece, I want a more minimalist look for them, I just haven't found any models to fit the description yet...any suggestions or reasons not to go with this style?

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And RQD, if you think of something new, please post it. Your ideas are good, too

 

I'm flattered. :) On a second note, your's are good too.

 

Glad to see RJM is still going on this thing, no one had posted in here for a while. BTW, I apologize if you answered this earlier, RJM, but what kind of role do you take in the ship? Are you important in the ship, like the captain or something?

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It's going alright, considering I've been here for a while and am still a noob:D

I'd go faster if I didn't have to work all the time;)

 

Good news: I've fine tuned my console placeable locations (all this for a rapid transport system :lol: ) for the turbolift/vator/scalator/(anybody have a good name for whatever gets you from place to place?) controls, I would've tried to get them working yesterday, but I couldn't make them targetable, and my sat went out so I couldn't come here and beg for help:D

 

Everyone's ideas are SHINNNNY :D

 

@rob:about me, like I said before, you gotta search way back in the thread for a hint, but I will say it's not "recruitable johnny" just more of a similar character;)

 

@Iamme, thanks dude, I don't recognize your name so I asume your new?:)

Is there anything you wanted to suggest?

Even if we can't make it happen, it could still be inspirational or whatever:D

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Interesting, but one thing to consider...

This ship is a scrapped prototype of the ravager so we can come up with some really insane stuff for it, the transport system is one of those things, I've placed most of the consoles in the small transition rooms, and other small rooms throughout the ship, you don't just pick a location on a computer and somehow end up where you're going, the rooms themselves are like a star trek turbolift and actually move there, but the problem is when you arive at your destination, due to the differences between modules the lift actually changes appearence between locations, so I think the title should imply, at least in part, a morphing capability, the main rationalization I can come up with to explain this is that the ship is extremely complex and the lift must be able to fit through some areas where standard lifts would get jammed up, another reason might be that they conform to the level they are on because it looks better when the doors are open.

Any thoughts?

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