Jump to content

Home

Opinions On Naval Combat


Darth Andrew

Recommended Posts

I've been deliberating if this game would ever include water-bound ship-to-ship combat. Would it just seem too cheesy, like as in Galactic Battlegrounds where there are tons of unrealistic ships, or would add another layer of depth to combat? Does the game even need it, with all of the other vehicles that make naval engagements inferior? Or maybe only civilian populations would use navies instead? To me it would be a bit unecessary and redundant, what with space engagements and all. But I can see some advantages, such as suprise attacks. Since I haven't seen this discussed before, what do y'all think?

Link to comment
Share on other sites

I agree - the only reason we currently have navies is because it's not possible to patrol the areas with bombers and fighters, if we could then why risk having a zavy which can be sunk? Simply put because currently aircraft cannot haul enough cargo compared with ships, if we could, then ships would soon be abandoned as a slow and risky means of transportation of good during wartime.

Link to comment
Share on other sites

I don't know...I think the Battle of Mon Calamari would have had naval warfare...so why not? I think it'd be a nice surprise.

 

Also how would you fight on Mon Calamari if you didn't have some sort of map specific unit?

 

Like I said.

Link to comment
Share on other sites

Ok.

 

1. To control an area, you need troops on the ground. Considering the Moc Cal live in big cities, not hard to do.

 

2. Fighting a battle would be easy. As we see on Utapau, it's not hard to get Armour into small spaces. Also, with units like the Republic Swamp speeder (Rebels have it in this game) they could go over the water. In addition, aircraft/spacecraft would take the slack.

 

Overall, water-specific units still neither needed nor wanted.

Link to comment
Share on other sites

I don't think we need water-specific units. They are never mentioned anywhere in the Star Wars universe, or at least I have never heard of them, so I don't know why they would include them in this game. So I guess I don't want them either.

Link to comment
Share on other sites

I don't think we need water-specific units. They are never mentioned anywhere in the Star Wars universe, or at least I have never heard of them, so I don't know why they would include them in this game. So I guess I don't want them either.

 

The Battle of Mon Calamari in the N64 Rogue Squardon game had water units on the Imperial side.

 

Also, Windu, those cities are for the Quarren...not the Mon Calamari. How could you defend the Mon Calamari Cities that are on and under water?

 

And...did I see you write "Mon Cal"? That's an abbrivation.

Link to comment
Share on other sites

Meh, it would be useless to make water-specific units (and their respective research) just for a one planet or two.

 

I still don't agree. Many planets have oceans and other sizeable bodies of water. Jedi Starfighter shows Naboo with Federation Naval Warships and the N64 Rogue Squadron has an amphibous landing of Imperial Troops in Cornet City before Madine is rescued.

 

Though I do see your point. Maybe they can compromise somehow.

Link to comment
Share on other sites

I dont think that naval units belong in Star Wars, it just isnt what star wars is.

 

 

TPM's Gungan Bongo submarine. They do belong.

 

I'm just unsure of the usefulness of having a actual naval force in the game for few planets. It just seems like a waste of time and ressource just to build and upgrade a few boats so that you can use them in a handful of battles.

Link to comment
Share on other sites

Dude - you evidently don't understand much amilitary control. Thing is, sure, Naval craft might be useful on some planets but in the grand scheme of things, they aren't essential and their usefullness is well below that of Aircraft and Ground Forces. In the modern world, Naval and Air power are great, but at the end of the day if you can't put a soldier on a piece of land you don't control it, and the whole point of this game is conquering planets to control them.

 

Overall, water units are irrelevant because they are restricted to a single type of medium in which they can travel. Aicraft/Spacecraft can obviously travel in space and atmosphere, making them very valuable while infantry can fight inside starships in space and on the ground, and have the advantage of being able to control property.

 

Water units are not needed. We never see a water combat unit in SW and the only naval unit we do see is the Bongo. Also, we have already seen that units like the Republic Swamp Speeder and Confederacy Tank Droid can go over water, while the Dwarf Spider Droid could go under it. I'm sure that if these units can do that, some Imperial and Rebel units can as well. As for planets having bodies of water, we only see that on Kamino and Naboo. Coruscant, Yavin IV, Hoth, Geonosis, Tatooine etc are never shown to have any water (except for Hoth but thats all frosty anyway). Therefore there is no evidence to show Naval combat could be used on even half of the planets.

 

Remember that they're not making Galactic Battlegrounds 2 here, it's a different game.

 

Also, the Mon Calamari do live in above-water cities. Go and read the Jedi Academy books.

Link to comment
Share on other sites

For once I agree with Windu. It simply isn't practical when your aircrafts can go from space ship to atmosphere easily, the need of naval transports and aircraft carriers doesn't exist anymore. Like Jan said, the only ship that would fit would be submarines but it simply isn't practical to build a navy and then deploy it on such a small amount of planets.

 

Most planets, including those with large bodies of waters, have their cities on solid ground. They could have an underwater base, but that's quite a stretch.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...