StaffSaberist Posted November 20, 2005 Share Posted November 20, 2005 @TK-8252, @LV, And how do you do that? Maxing out the RGB just gives you a pale saber, all other combos don't give you white or black. Answer this n00b question nicely, and I'll stop the flames in the Force thread. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted November 20, 2005 Share Posted November 20, 2005 The black saber is actually a part of the RGB saber mod. I'm posting a pk3 that addresses this issue soon. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted November 20, 2005 Share Posted November 20, 2005 Fix posted, see the OJP forums. Link to comment Share on other sites More sharing options...
razorace Posted November 20, 2005 Share Posted November 20, 2005 Weird. Seems like a shader issue or something. I might check it out when I have time. Which are the RGB sabers and True View? Bug fixes, or balance fixes? ...Or are they map enhancements?They're improvements over the basejka systems for both. It doesn't affect the gameplay so I don't think it's a problem. Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted November 20, 2005 Share Posted November 20, 2005 It's probably not totally a shader issue if simply changing the core from black to white stops the core from being transparentized. I checked by axing shader portions except BlendFuncGL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA, which you really have no choice but to keep because the texture uses transparent pixels. It's due to the fact that the saber's color is dead black, and the Byss shield tries to shine blue light through saber blade textures. The game, having no other idea what to change the black saber color into, turns it blue. You can tell this is so because you can make out a faint outline of the glow as the shield moves. In short, you can't fix it. Link to comment Share on other sites More sharing options...
ZeroX2 Posted November 20, 2005 Share Posted November 20, 2005 so I don't think it's a problem. But: Our design philosophy is to make everything as separated and customizable as possible to allow developers and players to choose what features they wish to use. Link to comment Share on other sites More sharing options...
razorace Posted November 20, 2005 Share Posted November 20, 2005 The purpose of that section was to imply that you're completely welcome to modders making stripped down versions of the OJP code for their own purposes. In fact, all the currently existing mods use OJP to various degrees. It doesn't mean that we personally make changes for every single player. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 20, 2005 Share Posted November 20, 2005 It is almost the same as basejka. I tried out TrueView, it's just a slightly different, less useless angle for the first person saber. Almost exactly as in JO. Heh. I loaded ojp on a single-player game. No RGB saber, but Staff from the start - but buggy cutscenes. Still, I gotta say thanks to OJP's creators. The bug was that camera mode didn't work, so I got to run around and see how Raven scripted the game! Awesomely simple. And funny, kicking myself around. Bwa-hahaha! Link to comment Share on other sites More sharing options...
razorace Posted November 20, 2005 Share Posted November 20, 2005 The reason for the issue is because I replaced some of the camera scripts to get them to work in CoOp. Just remove the /scripts directory in your OJP stuff.pk3 and that should fix it. However, you will lose the working cameras in CoOp thou. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 20, 2005 Share Posted November 20, 2005 Nah. I didn't mind. It gave me ideas for my WIP. Link to comment Share on other sites More sharing options...
riceplant Posted November 22, 2005 Share Posted November 22, 2005 You know, you don't set off cutscenes if you're in noclip mode either. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 22, 2005 Share Posted November 22, 2005 Um... we weren't talking about noclip. The cutscenes played, it just didn't go into camera mode. So, I could walk with the cutscene characters. I'll post a screenshot if you like. Link to comment Share on other sites More sharing options...
riceplant Posted November 23, 2005 Share Posted November 23, 2005 No need, I get what you mean now. You can also do something like that with the 'cam_disable' command, which does much the same thing. Link to comment Share on other sites More sharing options...
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