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The Final Battle


vader815

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That's what I say about changing the game engine

 

Maybe but not everyone could afford a new piece of gear to play the game. I know I can't and I like KOTOR.

 

If I remember right, the game is coming out on PC also (after xXxb0x release)... so you don't want to give money to the lowlife empire of Micro$haft you can wait for PC release.

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  • 3 months later...
If I remember right, the game is coming out on PC also (after xXxb0x release)... so you don't want to give money to the lowlife empire of Micro$haft you can wait for PC release.

 

How dare you say Microsoft is a lowlife empire!!!!!!!!!!!!!!!!!!!!!!!!!

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Personally, i want to fight that Final Battle myself. It should be challenging and suprising and epic.

However, Cutscenes during the battle would be nice.

For instance in Kotor 1, you fight against Malak, then suddenly you hit him one more time and he is defeated, but still he can talk.

Or in Kotor 2, you fight against Kreia, suddenly you have obviously cut off her hand.

 

Scenes like that could be shown in nice cutscenes where you see that final bit of battle. Like a nice attack combo which cuts Kreias hand off. IF the quality of that cutscene fights would be like Jedi Academy, woudlnt that be great?

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I hope in K3 that the final battle against you alone and the main sith lord that the battle will be more video like. I mean like you're jumping off walls and knocked down lightsabers or even a collapsing room and you're fighting while it happens.

More video like you say? Couldn't you just go and rent the Matrix instead?

I'm with everyone else on this one. :)

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Scenes like that could be shown in nice cutscenes where you see that final bit of battle. Like a nice attack combo which cuts Kreias hand off. IF the quality of that cutscene fights would be like Jedi Academy, woudlnt that be great?

 

I prefer being in control of my character during combat rather than sit and watch while the computer have them do stupid things. Like in Jedi Academy where you just stand and watch like an idiot and let Tavion freely awaken the ghost of Ragnos without lifting a finger to stop her. Very :roleyess: invoking.

 

I'd actually prefer there being no bossfight at the end at all. Imagine the outcry, the horror of an RPG ending without a big fight against a cheesy boss breaking every rule they can manage? It would be unprecedented. :)

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I have no problems with both ideas, but I will say that the old style was better for this game in particular, since it at least prevented the player from going berserk and start killing friendly NPCs in the middle of the street, the real time fighting system probably couldn't do that.

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I hope in K3 that the final battle against you alone and the main sith lord that the battle will be more video like. I mean like you're jumping off walls and knocked down lightsabers or even a collapsing room and you're fighting while it happens.

 

i Agree with you , first of all the game is a Star wars game , then an rpg .(semi real time rpg.)

 

iam not going to talk about the combat system agian , but after 2 game's with the same combat system is getting anoying i dont realy feel some challenge to pause then put my skills on then unpause . Its like World of warcraft for me . [all you need is a good stats/item build then trust me or not u just use master speed then if i want i can go make me some food then come back even if i have 20 enemy atacking me i wont die.]

 

your idea about the level colapsing is very nice , huge rock going down on you should be able to make dmg you will have to move and fight at the same time should make more challenging.

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I only want 1 thing to change with the last fight: The Final this time should include 2 major villains; villains who's gender is decided by yours. Think of the multiple ending options:

 

1. You kill them both

2. You tell A you love them, and you both kill B

3. You turn B to the light side, and you both kill A

4. You tell B you love them, B says its too late, you kill both

5. You try to turn A, A rejects, you kill them both

6. You lie to A that you love them, both kill B, then you kill A

7. You turn B to the light side, both kill A, then you kill B

8. You say you love them both, they fight (A wins if your DS, B wins if your LS)

9. You say you love them both, they fight, you kill survivor A

10. You say you love them both, they fight, you kill survivor B

11. You try to turn them both, A rejects it, murders B, you kill A

 

And I'm sure there's more

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cutscenes would be good i wpouldent mind decapatating the boss of the game then burning there body>:) But if the boss of the game could like lift u up and throw u against walls and u like slide down them that would be ok and maybe u can do that 2 them like a level 4 push and doesnt look as bad as wave(whirlwind was better) and maybe u can like do more classy moves like some acrobatics but dont take it far, i wont get a 360 just for kotor3 itll come out on pc and ill get it on that i wont pay about 300 quid then the 50 or whatever the games r on 360 just for kotor 3 no MATTER WHAT!(well if revan returns?) anyways the combat should stay the same but just updating the moves looks they proved they could do it with force crush and with the extra power of a 360 its nearley limitless well until the ps3 then thell have a realy war1. The final battle for me i would like 2 see a useful thing for battle meditation u could only use it once in TSL propally maybe u could like have 2 turn the tide of a big war or somin i prefered the TSL final battle to the kotor one coz u didnt have 2 do as much work ;)

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I hope in K3 that the final battle against you alone and the main sith lord that the battle will be more video like. I mean like you're jumping off walls and knocked down lightsabers or even a collapsing room and you're fighting while it happens.
You could just watch a duel from the movies without tampering KotOR at all.
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I hope in K3 that the final battle against you alone and the main sith lord that the battle will be more video like. I mean like you're jumping off walls and knocked down lightsabers or even a collapsing room and you're fighting while it happens.

I wouldn't mind that sort of thing as a cutscene, but KotOR's an RPG, not a 3rd-person shooter-it shouldn't have that sort of thing.

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The idea of cutscenes during a duel, at a crucial part of the battle where it could take you to another arena reminds me of the ROTS game, which was fine and all, just got repeatative when it occured in every duel - could've at least had a different number of arenas for each duel instead of four. If these cutscenes were varied, could work.

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I prefer being in control of my character during combat rather than sit and watch while the computer have them do stupid things. Like in Jedi Academy where you just stand and watch like an idiot and let Tavion freely awaken the ghost of Ragnos without lifting a finger to stop her. Very :roleyess: invoking.

 

I'd actually prefer there being no bossfight at the end at all. Imagine the outcry, the horror of an RPG ending without a big fight against a cheesy boss breaking every rule they can manage? It would be unprecedented. :)

 

 

Well, i've played many Rpgs and right now i cant think of one without some kind of bossfight. Bossfights are there for a reason, just because it would add something "new" doesnt mean that would actually be good.

 

And about your point "sit and watch while the computer ...". So could you acutally cut off Kreia's hand? Or did you just click on an attack or used some force power (like choke... choke off hands) ? Cut scenes would not take something away from the fight, but add details! It could also be a cutscene where your enemy collapses after you defeated him/her.

 

But maybe i just like well done cutscenes in games.

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Well, i've played many Rpgs and right now i cant think of one without some kind of bossfight. Bossfights are there for a reason

 

What would this reason be, and why can't the same need be fulfilled though some other, more believable method? I just think pitting you against an enemy that for some unexplainable reason is insanely powerful compared to everything else, and who breaks the rules of the game as they see fit, is the easy way out to provide a challenge and "Wow! factor" at the end. No need to get innovative when you have an easy way that has been used for decades.

 

Now, I admit some bosses can be fun to fight if you can manage to suspend disbelief. My main problem with the boss concept though is that it strongarms the RPG into being an Action-RPG. If you are forced to go head to head with some big bad in direct combat, where usually all other tricks than just dealing raw damage won't work (since bosses tend to be immune to all effects/statuses under the sun), it forces the player to focus on the combat aspect of the game to the exclusion of everything else if they want to have a chance of finishing the game. And RPG has the potential to offer so much more than just slashing enemies to bits.

 

How would a "social manipulator" character with high charisma and Persuade, or a "Covert Ops" character with Stealth/Sneak attack, fare against a combat juggernaut that won't talk, can see right through any stealth and is immune to sneak attacks? Or Wizard/Caster/Force User focused characters who don't primarily focus on a couple of raw damage-dealer spells/powers, but use the other spells/powers available that the bosses conveniently are immune to?

 

At least some games (like PS:Torment) offers you the choice of fighting or dealing with the End Boss in some other way. I suppose that's good enough for me, providing satisfaction for both those who want a serious fight and those who want to try another path. But after fighting through bosses for 15 years (and being forced to rely on cheats on the occasions I felt like playing a character not focusing solely on combat and damage dealing) it would be refreshing with some new ideas. Surprise me. :)

 

 

And about your point "sit and watch while the computer ...". So could you acutally cut off Kreia's hand?

 

Would you really need a cutscene for something like this? You could just make it a scripted event during the combat and make it happen when some condition is fulfilled (like the enemy being below certain health, or you hit them in the general area of their hand). Just like Power Attacks and Flurry have their own animations, so could a condition like that have one. :)

 

I suppose short cutscenes wouldn't be so bad on occasion, as long as they stay away from the 2 hour motion pictures that are triggered every 10 minutes in many japanese RPGs :)

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My main problem with the boss concept though is that it strongarms the RPG into being an Action-RPG. If you are forced to go head to head with some big bad in direct combat, where usually all other tricks than just dealing raw damage won't work (since bosses tend to be immune to all effects/statuses under the sun), it forces the player to focus on the combat aspect of the game to the exclusion of everything else if they want to have a chance of finishing the game. And RPG has the potential to offer so much more than just slashing enemies to bits.

 

Well, quite a few RPGs offer to reduce the difficulty during a game, which should be enough to get past a boss fight with a non combat based character.

 

Right RPGs have the potential to offer much more than slashing enemies, but killing enemies is still a major part in getting experience and items.

 

I really like bosses, as they tend to make a good story more dynamic and personal. Give that boss a suiting voice, a good apearance, reasonable motivations and the impact on atomsphere and story is great. At least for me.

The fight against that boss is nice as well, ther just has to be one "last" task wich the PC has to fulfill, that doesnt have to be a bossfight though.

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