Darth Windu Posted December 9, 2005 Share Posted December 9, 2005 Well, having played both KotOR and KotOR2 many times, I thought I may as well post some ideas I have for gameplay improvements if there is a KotOR3. Anyway, here goes. Attacks - Player should be able to chose default attack for all NPC party members and self. For example, player could choose a party member to use Flurry as their default attack, which that character would use without any external input. Classes - Non-Jedi Prestige classes should be introduced with LS and DS variants. These would be Soldier --> Peacekeeper (LS) / Mercenary (DS) Scout --> Commando (LS) / Bounty Hunter (DS) Scoundrel --> Smuggler (LS) / Slaver (DS) These classes would give access to various feats/abilities similar to those obtained in the Jedi Prestige classes. For example, the Peacekeeper/Mercenary would get the same extra two-weapon fighting and weapons proficiency feat options as the Jedi Weapon Master. These would also provide an option in terms of training NPC party members. Do you want to train a Soldier as a Jedi Guardian, or as a Peacekeeper/Mercenary? - Jedi Master should be renamed Jedi Force Master, while Sith Lord should be renamed. These titles are indicative of Rank, not ‘path’. For example, irrespective of what class you are, you will still be either a Jedi Master or Sith Lord. Feats - Allow associated Prestige classes access to class-specific feats. For example, if player chooses Jedi Sentinel --> Jedi Weapon Master, player should be able to choose Force Jump feats. These would not be automatically granted however. Force Powers - Restrict certain ‘iconic’ force powers to either Light Side or Dark Side. In this case, Force Heal could only be used by a LS Jedi, while Force Lightning could only be used by a DS Sith. Neutral players would not be able to use either. - Restrict the final tier of force powers, eg Master Force Speed, Master Force Valour etc to Prestige classes only. This would show a much greater difference between Masters and Knights/Padawans. Lightsabre crystals - Give colour crystals small bonuses that reflect the Jedi/Sith that would be using them. These would be Blue, Cyan = +1 Dexterity Yellow, Orange = +1 Intelligence Green, Veridian = +1 Wisdom Red, Purple = +1 Strength Silver, Bronze etc = +1 Charisma Loadout - Party Members should have to load up on weapons/items before leaving the Hawk or whatever base you are using at the time, and then have no access to any other weapon you have picked up previously once you leave your base, much like the system used in Jedi Academy. However, if you picked up items while travelling, they would all be accessible to your party members. - Add more weapon-carriage places for party members, such as Pistol Holsters (thighs) and a backstrap for Blades, Rifles etc. - Allow party members to carry 'holdout blaster's' on their arms, where Energy Shields are carried, much like Mira's rocket launcher. At present, 'Holdout' blasters are useless because they are simply not powerful enough, especially considering there are many much more powerful pistols out there. NPC reaction to player’s clothes - NPC’s should react to what the player is wearing, which currently does not happen. For example, an NPC will react exactly the same to you regardless of whether you are wearing Dark Jedi robes with a Red double-bladed lightsabre, or wearing Jedi robes with a Blue or Green lightsabre. This would be similar to how NPC’s react to you on Taris in KotOR if you are wearing the Sith Uniform or not. Random Item placement - All unique items, such as Onasi Blaster, Jolee’s Robes etc should be non-random. - Shopkeepers and items should be divided into levels. For example, a level 1 shopkeeper would stock very basic items, but they would be completely random basic items. To the same extent, a high level shopkeeper would stock only the best items, but would have randomised selections of the best items. - All other loot etc should be random, but in keeping with where the loot is coming from. For example, Dark Jedi wielding Red lightsabre’s shouldn’t drop Jedi robes and Blue/Green sabres. Swoop racing - Enable player to purchase or choose a swoop bike at the start of the game. Bikes could come in combinations of average acceleration/average top speed, poor acceleration/good top speed, good acceleration/poor top speed etc. - Allow Swoop bike upgrades to be purchased. - Enable swoop bike ‘tuning’ to fit them better to each track. Weapons - Add Sniper rifles. These would have a very long range and high power, but ineffective at short range and a long time between shots. Effectively, they would be at one extreme, with blaster Rifles in the middle, and Repeating blasters at the other end. This would also lend different attack feats to different weapons. Power Blast would be very useful for Sniper rifles while Rapid Shot would suit Repeating blasters more by accentuating their strengths. - Add Assault Rifles. Especially rifles similar to modern weapons such as the M-16/M-203 combination. This would allow NPC’s to launch grenades and darts from their weapons much like Mira’s rocket launcher in KotOR2 instead of having to throw them. - Re-introduce Heavy Weapons feats for Repeating blasters and Sniper blasters. Workbench - Allow player to build all basic weapon types eg. Vibro-blades, blaster pistols, blaster rifles, Lightsabre’s etc. - To be able to build basic weapons, player should have to break down one example first with no components received in order to learn how to build that type of weapon. Thoughts? Link to comment Share on other sites More sharing options...
stingerhs Posted December 9, 2005 Share Posted December 9, 2005 definately a number of great ideas there, but there are a couple that i have issues with: Attacks - Player should be able to chose default attack for all NPC party members and self. For example, player could choose a party member to use Flurry as their default attack, which that character would use without any external input. well, i think that having a charater use the default attack is more than adequate as the other feats such as Flurry and Critical Strike also have a couple of penalties that can be quite negative against certain opponents. in this case, i think that just having a smarter AI that recognizes the enemy its facing and then use the appropriate attack would be a much better way of doing it.- Jedi Master should be renamed Jedi Force Master, while Sith Lord should be renamed. These titles are indicative of Rank, not ‘path’. For example, irrespective of what class you are, you will still be either a Jedi Master or Sith Lord.well, i'm not quite so sure on this one. i can understand where you're coming from, but i think the names are fine the way they are. in this case, i think its more of a matter of taste than anything.Force Powers - Restrict certain ‘iconic’ force powers to either Light Side or Dark Side. In this case, Force Heal could only be used by a LS Jedi, while Force Lightning could only be used by a DS Sith. Neutral players would not be able to use either. i highly disagree on this one. the current system, although slightly flawed, works quite well. if anything, the Force Point penalties should be more on a 'by-point' system where your dark/light alignment number would be the penalty number multiplied by the level of the power. ie, a LS character with 27 LS points would recieve a 54 point penalty for using Force Lightning (Level 2 DS power). and a full lightside user would (50 lightside points) would be penalized 100 Force Points for using Force Lightning, and 150 Force Points for Force Storm. this way, you can use it, but it will cost you.- Restrict the final tier of force powers, eg Master Force Speed, Master Force Valour etc to Prestige classes only. This would show a much greater difference between Masters and Knights/Padawans.well, i'm not too sure on this one. sure, it would make those powers more exclusive, but if they use the TSL system, only the PC would be able to use those high tier powers. in that case, i definately don't agree as it severely limits the capabilities of your party members.- Impose LS/DS alignment modifiers on different types of Lightsabre much like the current system in use with Force powers, with positive or negative modifiers for attack strength and hit rating. Double-bladed sabres would give bonuses to DS characters, with negative modifiers for LS players. Two single-bladed lightsabres would have the same modifiers in reverse, giving bonuses for LS and negative modifiers for DS. Single-bladed lightsabres would have no modifiers.although this goes well with the movies, it doesn't go too well with the Kotor series. most of the Kotor-era is a lot of uncharted territory. thus, it can be perfectly plausible to have LS Jedi Masters that have extensive knowledge about different fighting styles and weapons. and, not to mention, that would add a bit of complexity to the game that a number of more casual players wouldn't go over well with. Link to comment Share on other sites More sharing options...
Darth Windu Posted December 9, 2005 Author Share Posted December 9, 2005 well, i think that having a charater use the default attack is more than adequate as the other feats such as Flurry and Critical Strike also have a couple of penalties that can be quite negative against certain opponents. in this case, i think that just having a smarter AI that recognizes the enemy its facing and then use the appropriate attack would be a much better way of doing it. True enough. I suppose either way would work, It's just a bit irritating having to constantly micro-manage your party members in battle, and rather frustrating when they use normal attack instead of attack feats. well, i'm not quite so sure on this one. i can understand where you're coming from, but i think the names are fine the way they are. in this case, i think its more of a matter of taste than anything. The main thing here is, as I said, Jedi Master and Sith Lord are ranks and titles. After all, Darth Maul was a Sith Lord, yet in TSL he would probably be a Marauder. All I want are slight name changes to reflect this. i highly disagree on this one. the current system, although slightly flawed, works quite well. if anything, the Force Point penalties should be more on a 'by-point' system where your dark/light alignment number would be the penalty number multiplied by the level of the power. ie, a LS character with 27 LS points would recieve a 54 point penalty for using Force Lightning (Level 2 DS power). and a full lightside user would (50 lightside points) would be penalized 100 Force Points for using Force Lightning, and 150 Force Points for Force Storm. this way, you can use it, but it will cost you. I get the whole LS/DS penalty system, and to an extent it works. I just have a problem with LS Jedi using Force Lightning, which isn't all that costly if you have a high Charisma. I don't really have a problem with any other powers, but I would like one 'icon' power for each side set aside to create a bit more of a difference between LS and DS which seems to be lacking. well, i'm not too sure on this one. sure, it would make those powers more exclusive, but if they use the TSL system, only the PC would be able to use those high tier powers. in that case, i definately don't agree as it severely limits the capabilities of your party members. True, but I'm not talking about TSL . I'd envisage some party members starting off as Jedi as well, and also becoming a prestige class, much like my idea for non-Jedi Prestige classes. This would also force the player to really think, do I want a Jedi Sentinel with slightly weaker force powers than normal, or do I want a Commando? although this goes well with the movies, it doesn't go too well with the Kotor series. most of the Kotor-era is a lot of uncharted territory. thus, it can be perfectly plausible to have LS Jedi Masters that have extensive knowledge about different fighting styles and weapons. and, not to mention, that would add a bit of complexity to the game that a number of more casual players wouldn't go over well with. This is another one of my 'more of a difference between LS and DS' things. As I said, it's not like I'd be restricting certain lightsabres to LS or DS, just using modifiers. This would be the same sorta thing as the current force power modifiers, so for example a fully DS player would get more use out of a double-bladed sabre than a LS player would, yet they could both still use it. Link to comment Share on other sites More sharing options...
RobQel-Droma Posted December 9, 2005 Share Posted December 9, 2005 Attacks - Player should be able to chose default attack for all NPC party members and self. For example, player could choose a party member to use Flurry as their default attack, which that character would use without any external input. I don't think so. It would be better if the AI racked up the attacks themselves, because it is not always good for a party member to use the same special attack all the time on everyone when you don't control them. The AI that is controlling them does a good job, it racks up force powers and a range of attacks by itself. Classes - Non-Jedi Prestige classes should be introduced. These would be Soldier --> Bounty Hunter, Scout --> Commando, and Scoundrel --> Smuggler. These classes would give access to various feats/abilities similar to those obtained in the Jedi Prestige classes. For example, the Bounty Hunter ~snip~ Good idea, I have thought about this too. Except that Scout should go into something like Ranger if it is LS, and Soldier should go into Commando for LS and Bounty Hunter for DS. (I should think that they should make non-Jedi prestiege classes that are based on alignment too). - Jedi Master should be renamed Jedi Force Master, while Sith Lord should be renamed. These titles are indicative of Rank, not ‘path’. For example, irrespective of what class you are, you will still be either a Jedi Master or Sith Lord. I have thought about that too, and it annoyed me a little bit, but I don't really care. It is fine for me if they stick with it or not. Force Powers - Restrict certain ‘iconic’ force powers to either Light Side or Dark Side. In this case, Force Heal could only be used by a LS Jedi, while Force Lightning could only be used by a DS Sith. Neutral players would not be able to use either. No. Not a good idea. Especially for neutral players. What you are saying is that grey Jedi can't use heal and can't use drain health. Do you realize how hard that would make it? And no, people love using stuff like Storm, even if they are LS. No way on this one, people wouldn't like it at all. The penalties are all that is needed. Lightsabres - Remove short lightsabres. They are for all intents and purposes useless. - Impose LS/DS alignment modifiers on different types of Lightsabre much like the current system in use with Force powers, with positive or negative modifiers for attack strength and hit rating. Double-bladed sabres would give bonuses to DS characters, with negative modifiers for LS players. Another no-no. Short lightsabers are used by many people, and they do have some purpose, regardless of what you think. They shouldn't just "get rid of it." As for the LS/DS saber thing, No. Absolutely not. If so, that means that Zez-Kai Ell must be DS for him to fight that well with a saberstaff. No, this would not make people happy either with this, they wouldn't be able to choose what they wanted. Wielding a saberstaff is about skill, not alignment. That should be what the penalties are based on. The NPC reacting to clothes would be ok, I have thought about that too. They should think differently to a point depending on who you are. Random Item placement - All unique items, such as Onasi Blaster, Jolee’s Robes etc should be non-random. - Shopkeepers and items should be divided into levels. Completely agree with this, I want this too. No more getting several "name" items. Swoop racing - Enable player to purchase or choose a swoop bike at the start of the game. Bikes could come in combinations of average acceleration/average top speed, poor acceleration/good top speed, good acceleration/poor top speed etc. - Allow Swoop bike upgrades to be purchased. - Enable swoop bike ‘tuning’ to fit them better to each track. Absolutely, I wanted this in K1 but it wasn't there. Have the different upgrades do things like increasing acceleration, increasing bike speed, improving handling, etc. As for the last two on the workbench and the weapons I agree with that as well, I think that you should be able to construct those items. I also have wondered why there is no sniper rifle, at all. Maybe they could have it be good at critical attacks, and things like that, with an enormous attack bonus. Link to comment Share on other sites More sharing options...
Darth Windu Posted December 10, 2005 Author Share Posted December 10, 2005 I don't think so. It would be better if the AI racked up the attacks themselves, because it is not always good for a party member to use the same special attack all the time on everyone when you don't control them. The AI that is controlling them does a good job, it racks up force powers and a range of attacks by itself. The problem though is that at the moment, the AI doesn't do a good enough job of picking attacks all by itself. I've had times where, while fighting Darth Nihilus, Mandalore who has Master Power Blast will instead use normal attack. Good idea, I have thought about this too. Except that Scout should go into something like Ranger if it is LS, and Soldier should go into Commando for LS and Bounty Hunter for DS. (I should think that they should make non-Jedi prestiege classes that are based on alignment too). Good point, didn't even think about that. Thing is though, special forces are more scouts than soldiers. What other names could be used though? No. Not a good idea. Especially for neutral players. What you are saying is that grey Jedi can't use heal and can't use drain health. Do you realize how hard that would make it? And no, people love using stuff like Storm, even if they are LS. No way on this one, people wouldn't like it at all. The penalties are all that is needed. Not at all. Neutral players could still use every power except for Force Heal and Force Lightning. Aside from that, they could use all other powers with the same modifiers as they are at the moment. Sure, they would have a disadvantage by not being able to use those two poers, but the thing is that the force is either Light or Dark, you shouldn't be neutral and you'll have small penalties if you don't choose a side. Another no-no. Short lightsabers are used by many people, and they do have some purpose, regardless of what you think. They shouldn't just "get rid of it." As for the LS/DS saber thing, No. Absolutely not. If so, that means that Zez-Kai Ell must be DS for him to fight that well with a saberstaff. No, this would not make people happy either with this, they wouldn't be able to choose what they wanted. Wielding a saberstaff is about skill, not alignment. That should be what the penalties are based on. I still say short lightsabres are useless, unless you're Yoda. Especially in TSL, where attack bonuses go to insane proportions. As for the DS/LS sabres, why not? They would not stop people choosing their weapons, a LS Master could still use a double-bladed sabre, while a DS Master could still use twin single-bladed sabres. However, there would be modifiers to make the double-blade a DS weapon, much like there are modifiers to make Force Drain Life a DS power. No difference. Link to comment Share on other sites More sharing options...
RobQel-Droma Posted December 10, 2005 Share Posted December 10, 2005 Not at all. Neutral players could still use every power except for Force Heal and Force Lightning. Aside from that, they could use all other powers with the same modifiers as they are at the moment. Sure, they would have a disadvantage by not being able to use those two powers, but the thing is that the force is either Light or Dark, you shouldn't be neutral and you'll have small penalties if you don't choose a side. But that still means that neutral players are seriously disadvantaged at force powers, which wouldn't be fair to those particular players. (You would pretty much be putting Jolee Bindo to shame, too). And it wouldn't make sense, either; it would be going against what a grey Jedi is. They are not Jedi, they are not Sith- usually the reason they are neutral is because of the fact that they see problems with both sides teachings. That means, they take parts from both that they see are worth keeping. In that case, why make it like they are some weak outcast kind of people? They draw from both sides. I still say short lightsabres are useless, unless you're Yoda. Especially in TSL, where attack bonuses go to insane proportions. To tell you the truth, I don't use them myself. But some people do, you know, regardless even if you say they are "useless." And their "uselessness" doesn't necessitate their removal from the game, you know. Some people actually use them, for one- and two, they should just be in their, they offer yet another weapon to wield. As for the DS/LS sabres, why not? They would not stop people choosing their weapons, a LS Master could still use a double-bladed sabre, while a DS Master could still use twin single-bladed sabres. However, there would be modifiers to make the double-blade a DS weapon, much like there are modifiers to make Force Drain Life a DS power. No difference. Not good at all, as I said. While this idea might be good with the Sith Saber on Korriban in K1, and Freedon Nadd's short saber in TSL, not with the regular sabers. As I said before, it isn't a matter of alignment; it is a matter of skill. And while this would not restrict people from choosing the sabers, it would discourage them from it. You need the choice to wield your favorite weapon, it would not be good to alienate people because you get stiff penalties to use that cool-looking saberstaff that they love to fight with. Besides, saberstaffs aren't really DS- while it says that they are "commonly associated" with the dark side, it doesn't mean that it itself is a tool of the dark side. It just says "commonly." Doesn't mean they actually are DS weapons. Link to comment Share on other sites More sharing options...
YertyL Posted December 10, 2005 Share Posted December 10, 2005 .... As I said before, it isn't a matter of alignment; it is a matter of skill. And while this would not restrict people from choosing the sabers, it would discourage them from it. You need the choice to wield your favorite weapon, it would not be good to alienate people because you get stiff penalties to use that cool-looking saberstaff that they love to fight with. Besides, saberstaffs aren't really DS- while it says that they are "commonly associated" with the dark side, it doesn't mean that it itself is a tool of the dark side. It just says "commonly." Doesn't mean they actually are DS weapons. I agree. I also cannot really see why 2 sabers should be LS while a double bladed saber is DS. Actually, (after trying it out a little ) IMO the double-bladed is the most passive weapon (little range), followed by the single saber as a medium and 2 sabers as a very aggressive variant (I think it is far harder to defend with 2 sabers, but you have so to speak twice the attack). (That is btw. also the way this is dealt with in the JK3 mod "Movie battles") Link to comment Share on other sites More sharing options...
JediMaster12 Posted December 10, 2005 Share Posted December 10, 2005 Attacks - Player should be able to chose default attack for all NPC party members and self. For example, player could choose a party member to use Flurry as their default attack, which that character would use without any external input. I thought the AI picking the attacks was just fine. When I pause to take a look I would find an interesting array of attacks. Classes - Non-Jedi Prestige classes should be introduced. These would be Soldier --> Bounty Hunter, Scout --> Commando, and Scoundrel --> Smuggler. These classes would give access to various feats/abilities similar to those obtained in the Jedi Prestige classes. For example, the Bounty Hunter would get the same extra two-weapon fighting and weapons proficiency feat options as the Jedi Weapon Master. These would also provide an option in terms of training NPC party members. Do you want to train a Soldier as a Jedi Guardian, or as a Bounty Hunter? Good suggestion though I would have thought that a scout would more likely become a bounty hunter. But as was mentioned in a different post a consideration as to alignment LS/DS for each non jedi prestige class. - Jedi Master should be renamed Jedi Force Master, while Sith Lord should be renamed. These titles are indicative of Rank, not ‘path’. For example, irrespective of what class you are, you will still be either a Jedi Master or Sith Lord. Not sure what to make of it but it does have some merit. Lightsabres - Remove short lightsabres. They are for all intents and purposes useless. They aren't totally useless. When playing TSL, I give available lightsabers to partymembers in the order they became Jedi. I've actually gotten some good attack bonuses with the short sabers, especially in the offhand. NPC reaction to player’s clothes - NPC’s should react to what the player is wearing, which currently does not happen. For example, an NPC will react exactly the same to you regardless of whether you are wearing Dark Jedi robes with a Red double-bladed lightsabre, or wearing Jedi robes with a Blue or Green lightsabre. This would be similar to how NPC’s react to you on Taris in KotOR if you are wearing the Sith Uniform or not. Random Item placement - All unique items, such as Onasi Blaster, Jolee’s Robes etc should be non-random. - Shopkeepers and items should be divided into levels. For example, a level 1 shopkeeper would stock very basic items, but they would be completely random basic items. To the same extent, a high level shopkeeper would stock only the best items, but would have randomised selections of the best items. - All other loot etc should be random, but in keeping with where the loot is coming from. For example, Dark Jedi wielding Red lightsabre’s shouldn’t drop Jedi robes and Blue/Green sabres. What can I say to this except yes. I hate getting 4 of the same thing that comes from one place like the Onderon repeating rifle which I would get in a place like Korriban. The Shop thing, Taris was like that, the most basic stuff. Link to comment Share on other sites More sharing options...
Jae Onasi Posted December 10, 2005 Share Posted December 10, 2005 I think the non-Jedi prestige classes could be really cool. I'd love to be able to upgrade a swoop bike and get better times, though currently I just solve the problem by using Darth333's EZ swoop mod. While I wouldn't want to eliminate LS using DS powers and vice versa, I do think the penalties should be increased. You could make certain uber-LS or uber-DS powers more expensive for neutrals to use, too. Link to comment Share on other sites More sharing options...
Darth Windu Posted December 11, 2005 Author Share Posted December 11, 2005 But that still means that neutral players are seriously disadvantaged at force powers, which wouldn't be fair to those particular players. (You would pretty much be putting Jolee Bindo to shame, too). And it wouldn't make sense, either; it would be going against what a grey Jedi is. They are not Jedi, they are not Sith- usually the reason they are neutral is because of the fact that they see problems with both sides teachings. That means, they take parts from both that they see are worth keeping. In that case, why make it like they are some weak outcast kind of people? They draw from both sides. Sure, neutral players would be disadvantaged, and so they should. As I said, the Force is LS or DS - you need to choose. As for Jolee, although he claimed to be neutral, from his actions you can tell that he is in fact LS, whereas Kreia who claims to be neutral is actually DS. Not good at all, as I said. While this idea might be good with the Sith Saber on Korriban in K1, and Freedon Nadd's short saber in TSL, not with the regular sabers. As I said before, it isn't a matter of alignment; it is a matter of skill. And while this would not restrict people from choosing the sabers, it would discourage them from it. You need the choice to wield your favorite weapon, it would not be good to alienate people because you get stiff penalties to use that cool-looking saberstaff that they love to fight with. Besides, saberstaffs aren't really DS- while it says that they are "commonly associated" with the dark side, it doesn't mean that it itself is a tool of the dark side. It just says "commonly." Doesn't mean they actually are DS weapons. Okay then, lets look at the films - Dath Maul - Double-blade - Anakin - twin single-blades - Serra Something (RotS game) - twin single-blades - Arena Jedi (AotC) - three or four Jedi with twin single-blades Fact is that Jedi are never seen with a double-blade, while the Sith are never seen with twin single-blades. Besides, do you have a problem with the penalties for force powers? It would be Exactly the same thing with what im proposing for weapons. Link to comment Share on other sites More sharing options...
kevinmitchell Posted December 11, 2005 Share Posted December 11, 2005 IDEAS 4 KOTOR 3 - U begin as a Jedi/Sith, already trained in the arts. Ready to embark on the journey of becoming a Master – but u need guidance and further training but u can already handle ur self – ur a rogue Jedi, oozing potential but require much needed guidance and to find purpose again. The galaxy is over run by evil, ur an outcast of the galaxy long forgotten, but still feared by those who remember the forgotten stories. Once again u can choose light / dark. Character customisation should be key (I can not stress this enough just go mad on the character customization other wise u get board of looking at urself). U should be able to customize, ur face, body, stance, dress as much as possible even ur species!!, as well as weapons and even voice. Skills feats and force light/dark should effect, ur movement ur stance, ur attack and defensive abilities as well as force devastation, we wanna see real facial mutation as a result of being evil, and movement like darth maul if ur heavily skilled in combat. We wanna see better clothing, we wanna see cloaks with hoods that hide ur face, and there should be a button to toggle hood up and down, as we as to toggle sabre on or off. Combine this with the story line of kotor 1 and the world detail moment capabilities of darth maul in battlefront 2. Kotor3 needs a drastically improved combat engine also. We also need some cool bady and goody chrators - with defining characteristics, and movements and improved interactions with ur environment. Maybe other skilled jedi/sith can teach you there moves so u can add them to ur own. I love the fact that u can play around with ur lightsaber even when not in battle - more of this please, let the character show off his skills in bars and clubs, have intimidation and respect as feats as well as persuasion this can affect conversations and may even say u from even having to fight because ur that feared - Also we wanna see, limbs cut of by sabers and decapitations and death moves with a saber - through all of this into 1 almightily kotor three and ur blow people minds. Cheers for listening Kevin Mitchell. Link to comment Share on other sites More sharing options...
Darth Windu Posted December 12, 2005 Author Share Posted December 12, 2005 Kevin - that probably belongs in a thread all by itself. This one is just for gameplay ideas, not storyline etc. Link to comment Share on other sites More sharing options...
RobQel-Droma Posted December 12, 2005 Share Posted December 12, 2005 Fact is that Jedi are never seen with a double-blade, while the Sith are never seen with twin single-blades. Ummm.... Wrong. Absolutely wrong with the "never seen" stuff. How about we look at some other characters, shall I? For the Jedi: Zez-Kai Ell - Saberstaff Bastila Shan - Saberstaff Now for the Sith: Asajj Ventress: Dual Sabers. Several Dark Jedi and Sith Masters in KotOR and TSL: Dual Sabers. So you can't really base it on usage, can you? Several from each sides have used the opposites of what you say, so that really isn't reliable. And just in case you start about these things: 1) Bastila Shan started using the Saberstaff when she was LS, and especially if you turned her back in K1 she kept using it, and 2) Asajj could use her sabers to form a saberstaff, but normally/mostly, she used them in the dual configuration. So you are wrong about "never." Besides, a lightsaber is a tool, not a force-filled Jedi/Sith artifact, unless it was something like Nadd's short lightsaber. It wouldn't make sense, because many of the sabers built are personalized by the person who built them, and it wasn't based on alignment, just whatever the character wanted. You can't lump them in a broad category and say a certain type is "dark", and another type is "light." Sure, neutral players would be disadvantaged, and so they should. As I said, the Force is LS or DS - you need to choose. As for Jolee, although he claimed to be neutral, from his actions you can tell that he is in fact LS, whereas Kreia who claims to be neutral is actually DS. Maybe I am wrong, but it sounds like you have something against neutral players, or don't like the idea of grey Jedi. Because if so, that is a pretty poor thing to base this on, if it is just because you don't like it; some people do, and you would not be making them happy just because you didn't like the idea. Secondly, if what you are saying is true, that Jolee and Kreia all are really LS and DS, that even if you level yourself out you are still in fact on one side or the other, then: Why even use your idea, if there really is no "true" grey Jedi who are neither LS or DS? What would be the point, if no one really is in fact a neutral Jedi? Link to comment Share on other sites More sharing options...
LegendaryFett Posted December 12, 2005 Share Posted December 12, 2005 NPC's should definately react to what you are wearing, if you are dressed as a jedi then you should be respected as a jedi, if you are dressed as a mandalorian you should be feared/acknowlegded as one. Whlie being a jedi is cool, being a bounty hunter, and learning their special feats is better. Link to comment Share on other sites More sharing options...
RedHawke Posted December 12, 2005 Share Posted December 12, 2005 Whlie being a jedi is cool, being a bounty hunter, and learning their special feats is better. But the game isn't Bounty Hunters of the Old Republic now is it? Link to comment Share on other sites More sharing options...
RobQel-Droma Posted December 12, 2005 Share Posted December 12, 2005 But the game isn't Bounty Hunters of the Old Republic now is it? Quoted for emphasis! Besides, I disagree with it being better to be a bounty hunter. Maybe if you are Sith, or not a force-user yet, but no otherwise... Link to comment Share on other sites More sharing options...
JediMaster12 Posted December 12, 2005 Share Posted December 12, 2005 So you can't really base it on usage, can you? Several from each sides have used the opposites of what you say, so that really isn't reliable. And just in case you start about these things: 1) Bastila Shan started using the Saberstaff when she was LS, and especially if you turned her back in K1 she kept using it, and 2) Asajj could use her sabers to form a saberstaff, but normally/mostly, she used them in the dual configuration. So you are wrong about "never." Really I think you should use whatever rocks your boat. Link to comment Share on other sites More sharing options...
Darth Windu Posted December 13, 2005 Author Share Posted December 13, 2005 Rob - I was actually talking about the films, not EU. Fett, Hawke - Remember, the player would have to be Jedi, only party members could be a Bounty Hunter. Jedi - sure, it's just like force powers - you can use whatever you want, but there are LS/DS modifiers. Link to comment Share on other sites More sharing options...
IndianaSolo Posted December 13, 2005 Share Posted December 13, 2005 NPC reaction to player’s clothes - NPC’s should react to what the player is wearing, which currently does not happen. For example, an NPC will react exactly the same to you regardless of whether you are wearing Dark Jedi robes with a Red double-bladed lightsabre, or wearing Jedi robes with a Blue or Green lightsabre. This would be similar to how NPC’s react to you on Taris in KotOR if you are wearing the Sith Uniform or not. Some of the ideas are good, but this one I just wanted to comment on. On the face of it, I like the idea. But I think it would be incredibly difficult to implement, considering the vast amount of different clothes you can equip over the course of a game. It worked on Taris because all they had to code was (I'm simplifying, but you get the point) "Sith uniform=yes, any other uniform=no". In other words all the game had to do was see if you were wearing a Sith uniform. In your suggestion, it would have to determine your outfit, your lightsaber, etc. and how they all correlate to the given planet's alignment. Link to comment Share on other sites More sharing options...
3yks Posted December 14, 2005 Share Posted December 14, 2005 Your whole 'force is ls/ds' thing is wrong, as has been made clear in the new jedi order era, the force IS NOT Ls or DS, the actions you take can be evil or good, but the unifying force is without light or dark side, it's simply that through emotion the force is easier to tap into. Maybe you don't take the books as cannon, but that's your problem. Link to comment Share on other sites More sharing options...
IndianaSolo Posted December 14, 2005 Share Posted December 14, 2005 Your whole 'force is ls/ds' thing is wrong, as has been made clear in the new jedi order era, the force IS NOT Ls or DS, the actions you take can be evil or good, but the unifying force is without light or dark side, it's simply that through emotion the force is easier to tap into. Maybe you don't take the books as cannon, but that's your problem. Actually it appears they're going away from that in the newest novels and that once again there is a distinct LS vs. DS action, regardless of intent. If you don't believe that, check out the Dark Nest books and Luke's view that they may have erred in their thinking about the NJO way of thinking. Link to comment Share on other sites More sharing options...
RobQel-Droma Posted December 14, 2005 Share Posted December 14, 2005 Rob - I was actually talking about the films, not EU. Um, Darth Windu, Serra whatshername isn't in the movies, she is in the games- so why are saying you were only talking about from the movies? Secondly, we aren't talking about the movies, we are talking about an EU game. So, since we are playing an EU game, that is why I took a look at some EU characters. That would make sense, wouldn't it? Especially when those characters I brought up are from that particular game? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 14, 2005 Share Posted December 14, 2005 Secondly, we aren't talking about the movies, we are talking about an EU game. So, since we are playing an EU game, that is why I took a look at some EU characters. That would make sense, wouldn't it? Especially when those characters I brought up are from that particular game? *quoted for emphasis It would be weird to have double-bladed LS Jedi in both first games just to see them being disadvantaged in the third one. I'm a double-bladed hilt user and a LS. I would in no way want a penalty when I'm using my double-bladed saber. Link to comment Share on other sites More sharing options...
Darth Windu Posted December 14, 2005 Author Share Posted December 14, 2005 Rob - even ignoring whatshername, the fact is that the Sith are seen with Single-blades and double-blades, while Jedi are seen with single-blades and two single-blades. As I have also said, this would in no way restrict a LS player from using a double-blade, much like being LS doesnt restrict players from using Drain Life etc. Did I mention the modifiers, like force power modifiers would be modified by your Charisma? Solo - quite true, but really i'd be more looking at it as a 'Good, Bad, Neytral' thing. So if you're wearing Jedi stuff, you're good, if you're wearing Sith stuff, your bad, and if you're not wearing either, you're neutral. To be good/bad/neutral, i image each type of clothing would have its own 'ranking' in terms of LS/DS which would determine how you're percieved. The main reason i came up with this is especially on Korriban in KotOR, there you are in a Sith academy wearing Jedi robes and using Blue and Green Lightsabres, and no-one thinks 'gee, maybe they're Jedi?' 3kys - Lucas says its LS/DS. Enough said. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 14, 2005 Share Posted December 14, 2005 Rob - even ignoring whatshername, the fact is that the Sith are seen with Single-blades and double-blades, while Jedi are seen with single-blades and two single-blades. As I have also said, this would in no way restrict a LS player from using a double-blade, much like being LS doesnt restrict players from using Drain Life etc. Did I mention the modifiers, like force power modifiers would be modified by your Charisma? Modifiers =/= no penalties. You're proposing penalties that simply wouldn't go in well. Again, we see LS Jedi using double-bladed sabers without trouble in the first two games, why would we need penalties in a third one? Penalties are made to be deterrents, to make you opt for something else, something with bonuses or without disadvantages. This makes perfect sense in the case of Force powers. Sabers are another subject however as saber skill isn't fueled by the Dark Side or the Light Side. I think it is rather dumb to try and apply movie cannon to an RPG that is set 4000 years before the Prequels. Link to comment Share on other sites More sharing options...
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