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Artillery Tanks


vader815

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I feel that the range on the artillery needs to be much larger.

The things are so slow to move and setup that they need some time to escape if you see a horde of enemy tanks or even worse...speeders that can drop the thermal detonators then rush off again.

Larger range...maybe a bit less damage to balance that and it would be great!

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I feel that the range on the artillery needs to be much larger.

The things are so slow to move and setup that they need some time to escape if you see a horde of enemy tanks or even worse...speeders that can drop the thermal detonators then rush off again.

Larger range...maybe a bit less damage to balance that and it would be great!

 

What I have done when I've played on the Tatooine map is find a build pad, and on it construct a Repair Station. I then deploy my artillery next to that, so if they take any damage they are immediately repaired. I then use the hover tanks to go and attack some imperial forces, and run away once they start firing back. The imperials pursue into the range of the artillery and get destroyed.

 

Seems to work well, so I don't really think you need a much longer range. You just have to make sure you use combined arms to defend your artillery.

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i noticed that it has one hell of a range. but it only shoots that far on its one fee will, so when i actuly tell it to attack something, it undeploys, gets half the distance closer, the redeploys. whats up with that

 

Do any of your units have a sight range on what you asked the artillery to attack? If it's outside the fog of war per se, then they have to get close enough to be able to "see". That's why there are those little robot drones which act as forward artillery observers.

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