PygmyShrew Posted January 24, 2006 Share Posted January 24, 2006 Im not to sure on how tie fighters are spawned/work... Do they auto generate and spawn from their carries? Or like the rebel craft do you have to attach them to fleets and build them? Link to comment Share on other sites More sharing options...
rremont Posted January 24, 2006 Share Posted January 24, 2006 They are generated by their respective carriers. For instance, the acclamator has, I believe, something along the lines of 4 squadrons of tie fighters, and 2 Tie bombers. Once you use up all 6 squadrons, no more respawn. Link to comment Share on other sites More sharing options...
PygmyShrew Posted January 24, 2006 Author Share Posted January 24, 2006 ahh, I dont remember seeing in the demo but do we have control over how many/what (bomers/fighters) we launch? Perhaps we do not want to launch fighters or bring them back in? Link to comment Share on other sites More sharing options...
rremont Posted January 24, 2006 Share Posted January 24, 2006 In tutorials, the first imperial one allows you to use acclamators. In answer to the fighters, they are spawned according to the ship. For instance acclamators when they are in space spawn 1 flight of tie fighters and 1 flight of bombers. If a flight is destroyed it then immediately launches another flight until it has no more left. The victory I think launches 2 tie fighter wings at a time and carries more, etc. Link to comment Share on other sites More sharing options...
Sithxace Posted January 24, 2006 Share Posted January 24, 2006 when i first heard about this game long time ago, i was always excited just from the thoughts or personally organizing your fleets and attack. Even though Im stuill excited about this game, i see it being too arcadish, like ships spawning their own fighters instead of u assigning fighters to each ship. Or instead of making your own capital ship of the fleet and assigning your admiral for the fleet, they do it for you. Too bad... Link to comment Share on other sites More sharing options...
Jabbas WhOr3 Posted January 24, 2006 Share Posted January 24, 2006 when i first heard about this game long time ago, i was always excited just from the thoughts or personally organizing your fleets and attack. Even though Im stuill excited about this game, i see it being too arcadish, like ships spawning their own fighters instead of u assigning fighters to each ship. Or instead of making your own capital ship of the fleet and assigning your admiral for the fleet, they do it for you. Too bad... I agree, maybe after some time after the full release we may see a patch, It cant be that hard to do can it? Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 24, 2006 Share Posted January 24, 2006 Actually, it would be a pretty lousy idea since veterancy is not included and Tie Fighters are pretty weak. It would be excess micromanagement. Link to comment Share on other sites More sharing options...
PygmyShrew Posted January 24, 2006 Author Share Posted January 24, 2006 its the above I hope we see a mod or expansion include. Link to comment Share on other sites More sharing options...
nisomer Posted January 24, 2006 Share Posted January 24, 2006 they will of course respawn after the battle though right? Link to comment Share on other sites More sharing options...
Sithxace Posted January 24, 2006 Share Posted January 24, 2006 yea. Like i wanted the characters to play more of a role of rebellion like become admiral, general etc. but added the ability for them to actually fight. But its instead unique units that respawn. Veterancy would have added such a unique spin to things such as being rewarded for efficiency. I remember a while ago they commented on rome:total war in comparison to this game, and they said it was too boring etc. Yes cause he speaks from the shoes of a general arcadish player. But for everyone else, the hardcore friends loved it. That game was soo sucessful because of the strategu, yet they decided to make the general fan happy rtaher than the loyalists/strategy hardcore players. Upsets me a bit. Link to comment Share on other sites More sharing options...
shadowsfm Posted January 24, 2006 Share Posted January 24, 2006 tie fighters and bombers are like controlable missles, becouse they dont count against your score, and they dont need to be destroyed to loose the fight. Link to comment Share on other sites More sharing options...
Athanasios Posted January 24, 2006 Share Posted January 24, 2006 I'd expected veterancy (experience points) too. It was in Force Commader, it just brings you closer to your units. For example, in a recent demo-game i played, i destroyed 2 SDs, 1 victory and 1 interdictor with 2 single frigates (those small ones, with the 4 concusion missiles and 2 lasers); i'd like to see them gaining exp. points, becoming stronger in accurancy, moneuvers etc., but after the battle, they were just 2 frigates among the others that existed and the ones to be build... Maybe in an x-pack... Link to comment Share on other sites More sharing options...
Sithxace Posted January 24, 2006 Share Posted January 24, 2006 veteracy can be added to it easily, the prob is that it could make everything concearning balancing complicated which would make it a huge maybe since the ship date is coming up fast. But who knows. Link to comment Share on other sites More sharing options...
popcorn2008 Posted January 24, 2006 Share Posted January 24, 2006 veteracy can be added to it easily, the prob is that it could make everything concearning balancing complicated which would make it a huge maybe since the ship date is coming up fast. But who knows. I wouldn't be so sure, Delphi over at the PFF said it would be pretty impossible because veterancy would require far too much coding into stuff that is hard coded into the .EXE file. Link to comment Share on other sites More sharing options...
Sithxace Posted January 25, 2006 Share Posted January 25, 2006 aww man! lol How could they have ever let the thought of no veterancy go into their minds! lol Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted January 25, 2006 Share Posted January 25, 2006 yet they decided to make the general fan happy rtaher than the loyalists/strategy hardcore players. Upsets me a bit. Because the hardcore players are the majority of buyers? Link to comment Share on other sites More sharing options...
Sithxace Posted January 25, 2006 Share Posted January 25, 2006 nope lol in reality its all about the money, and if they have to please the general fans happy to get sales revenues, then they will. Just sucks still Link to comment Share on other sites More sharing options...
Hartmrolf Posted January 25, 2006 Share Posted January 25, 2006 Rtw for hardcore players? As somebody who is a fan since stw, and works on the eb mod for rtw let me say: Rtw is not for hardcore players, stw was, mtw maybe, but not rtw. The best game of the series till now was mtw imho. Veterancy would be cool yes, would make you appreciate your units much more. And i'd absolutely like to have an elite tie corps or something like that. Link to comment Share on other sites More sharing options...
Rok_stoned Posted January 27, 2006 Share Posted January 27, 2006 I think veterancy would have been great, sure it would add a bit of micro-management but they could make it minor. Or maybe minor and when working with multiple veteran units they gain a larger bonus. The bonus doesn't have to be big it could just be a small bonus that hardcores could use to get that extra OOMPHAH! down their pants to win an even game. And anyways couldn't they set veterancy to something toggle-able so that hard core people could play it and casual people who wanted minimal management didn't have to deal with it? Just my humble thoughts...(if you read this good for you yeah I write too much...) But anyhow, I'm sure everyone would love to have an elite star destroyer to win a key victory or two that you could use to cull the best of your fleet to. Link to comment Share on other sites More sharing options...
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