Jump to content

Home

Can captial ships retreat if engines knocked out?


zalcron

Recommended Posts

Anyone think that you should be able to control the ships left over after a retreat until they are destroyed? A fully operational ISD or Mon Cal that only has its engines destroyed would probably be able to do some damage before it was destroyed, don't you think?

Link to comment
Share on other sites

Without the engines, the ship would be pretty helpless. Park a small, fast vessel right behind the damaged ship, out of its powerful forward firing arc, and just pound it. If they manage to turn towards your ship a little and you lose shields, pull back out of range and let them recharge--after all, they can't effectively chase you. There'd be no point in controlling a crippled ship just to watch it be destroyed by nimbler vessels.

Link to comment
Share on other sites

I too would like to see the ability to retreat single ships instead of a whole fleet. For instance, you get one of your big expensive capital ships in deep doodoo but it still has engines operational, you should be able to have that ship retreat and bring in another ship that is in your reenforcement que. It kinda sucks that you have to sacrifice a severely damaged ship in order to bring in a waiting one in your reinforcement que.

 

Just one more small detail that would make this game even better, but I guess the guys at petroglyph never heard the saying "he who fights and runs away, lives to fight another day."

Link to comment
Share on other sites

It will be up to you to aim for engines in priority. Rember no engines means no hyperdrive means no retreat.
Actually, the hyperdrive is usually a seperate system and distruction of the ion engines does not necessarily mean they cannot enter hyperspace.
Link to comment
Share on other sites

^^^^ And that means.....?

 

Does taking out engines make ships dissapear? I cant download the demo, so what happenes?

 

 

a) QFE is a typical expression on forums that means "quote for effect" and means they support the poster without restating the poster's comments. It's meant to keep spam to a minimum. It also looks cool. After all, it's hard to say QFE outloud (pronounced quafei). Okay, that last part is not entirely true. But it makes some modicum of sense.

 

b) The engines are just another hard point on the ship. When a hard point is destroyed, the ship has visible damage (pretty cool, actually; an ISD has smoke and chunks of the ship missing when you take out a specific hard point at that site). The engines turn "off" (instead of blue hued exhaust, they are "dark" and smoking). But the ship itself doesn't disappear.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...