zalcron Posted February 10, 2006 Share Posted February 10, 2006 Sorry if this has already beebn asked, but can a ship retreat still if the engines have been taken out? Logical yof course it should be left behind and thus destroyed. Does anyone know out there? Link to comment Share on other sites More sharing options...
Orao Posted February 10, 2006 Share Posted February 10, 2006 No they can't. You can consider them as lost unless you win the battle. Link to comment Share on other sites More sharing options...
shadowsfm Posted February 10, 2006 Share Posted February 10, 2006 atleast you can cancel retreat Link to comment Share on other sites More sharing options...
Teradyn Posted February 10, 2006 Share Posted February 10, 2006 Anyone think that you should be able to control the ships left over after a retreat until they are destroyed? A fully operational ISD or Mon Cal that only has its engines destroyed would probably be able to do some damage before it was destroyed, don't you think? Link to comment Share on other sites More sharing options...
Orao Posted February 10, 2006 Share Posted February 10, 2006 IMO the dev team would awnser you this : Sarcasme mode On We think that this would be too confusing for players...... Sarcasme mode off This kind of anwser we got for persistent dammage. Link to comment Share on other sites More sharing options...
wedge2211 Posted February 10, 2006 Share Posted February 10, 2006 Without the engines, the ship would be pretty helpless. Park a small, fast vessel right behind the damaged ship, out of its powerful forward firing arc, and just pound it. If they manage to turn towards your ship a little and you lose shields, pull back out of range and let them recharge--after all, they can't effectively chase you. There'd be no point in controlling a crippled ship just to watch it be destroyed by nimbler vessels. Link to comment Share on other sites More sharing options...
{DHU}Screed Posted February 11, 2006 Share Posted February 11, 2006 I too would like to see the ability to retreat single ships instead of a whole fleet. For instance, you get one of your big expensive capital ships in deep doodoo but it still has engines operational, you should be able to have that ship retreat and bring in another ship that is in your reenforcement que. It kinda sucks that you have to sacrifice a severely damaged ship in order to bring in a waiting one in your reinforcement que. Just one more small detail that would make this game even better, but I guess the guys at petroglyph never heard the saying "he who fights and runs away, lives to fight another day." Link to comment Share on other sites More sharing options...
popcorn2008 Posted February 11, 2006 Share Posted February 11, 2006 It would be an intereasting feature to implement for an expansion. *hint hint to petro* The ability to retreat individual ships. Nice idea... Link to comment Share on other sites More sharing options...
Ryebread Posted February 11, 2006 Share Posted February 11, 2006 It is a nice idea in theory but would screw up gameplay alot. An attacker with a big fleet could retreat ships that become damaged and have fresh reserves and likely not lose a single ship in combat. Bad idea in practice. Link to comment Share on other sites More sharing options...
Orao Posted February 11, 2006 Share Posted February 11, 2006 It will be up to you to aim for engines in priority. Rember no engines means no hyperdrive means no retreat. Link to comment Share on other sites More sharing options...
{DHU}Screed Posted February 12, 2006 Share Posted February 12, 2006 It will be up to you to aim for engines in priority. Rember no engines means no hyperdrive means no retreat. QFE Link to comment Share on other sites More sharing options...
Darth Alec Posted February 13, 2006 Share Posted February 13, 2006 ^^^^ And that means.....? Does taking out engines make ships dissapear? I cant download the demo, so what happenes? Link to comment Share on other sites More sharing options...
Teradyn Posted February 13, 2006 Share Posted February 13, 2006 It would be an intereasting feature to implement for an expansion. *hint hint to petro* The ability to retreat individual ships. Nice idea... Only if the insta-repair issue was dealt with though. Link to comment Share on other sites More sharing options...
Prime Posted February 13, 2006 Share Posted February 13, 2006 It will be up to you to aim for engines in priority. Rember no engines means no hyperdrive means no retreat.Actually, the hyperdrive is usually a seperate system and distruction of the ion engines does not necessarily mean they cannot enter hyperspace. Link to comment Share on other sites More sharing options...
jasonirma Posted February 13, 2006 Share Posted February 13, 2006 ^^^^ And that means.....? Does taking out engines make ships dissapear? I cant download the demo, so what happenes? a) QFE is a typical expression on forums that means "quote for effect" and means they support the poster without restating the poster's comments. It's meant to keep spam to a minimum. It also looks cool. After all, it's hard to say QFE outloud (pronounced quafei). Okay, that last part is not entirely true. But it makes some modicum of sense. b) The engines are just another hard point on the ship. When a hard point is destroyed, the ship has visible damage (pretty cool, actually; an ISD has smoke and chunks of the ship missing when you take out a specific hard point at that site). The engines turn "off" (instead of blue hued exhaust, they are "dark" and smoking). But the ship itself doesn't disappear. Link to comment Share on other sites More sharing options...
Darth Alec Posted February 14, 2006 Share Posted February 14, 2006 A) Ahh.... I see now. Thanks for helping my (for now) inadequet english. B) Cool, I didn't know that. Now all thats left is waiting for the game, I hate living in europe. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.