Jump to content

Home

Smuggler and economy - playing dirty ;)


Athanasios

Recommended Posts

When i played the tutorial i didn't pay much attention to those smugglers, since i didn't move my cursor (slow with the tomatos :^: ) to see how much money those guys steal....well, it's been only 2-3 days that i've sent one smuggler to an imperial planet and saw the quite interesting amount of 850++ credits per day coming to my account, so, these guys are worth their money :)

 

Generally about economy on EaW, what do you think is best to grow up quick? Grab a planet with 6 building slots and fill it up with mining facilities (it will reach over 5000 credits/gd [gd:galactic day] i guess)? Sending smugglers all over the enemy planets and enjoying some dirty money :)? Or a mix of both?

 

Personally, i'm going to establish mining facilities, not in a single one planet, but in many (not all, slots are valuable) and so have a "secure" income. Obviously, smugglers are not so secured income, since they can be taken out quite easily. On the other hand, since they cost about 300 credits and they can steal the triple money in comparison to their value, so, even if you use him for a single gd, you have a positive income.

Link to comment
Share on other sites

When i played the tutorial i didn't pay much attention to those smugglers, since i didn't move my cursor (slow with the tomatos :^: ) to see how much money those guys steal....well, it's been only 2-3 days that i've sent one smuggler to an imperial planet and saw the quite interesting amount of 850++ credits per day coming to my account, so, these guys are worth their money :)

 

Generally about economy on EaW, what do you think is best to grow up quick? Grab a planet with 6 building slots and fill it up with mining facilities (it will reach over 5000 credits/gd [gd:galactic day] i guess)? Sending smugglers all over the enemy planets and enjoying some dirty money :)? Or a mix of both?

 

Personally, i'm going to establish mining facilities, not in a single one planet, but in many (not all, slots are valuable) and so have a "secure" income. Obviously, smugglers are not so secured income, since they can be taken out quite easily. On the other hand, since they cost about 300 credits and they can steal the triple money in comparison to their value, so, even if you use him for a single gd, you have a positive income.

 

Lol, firstly i don't really see the reason why you posted this? You don't seem to be complaining? lol. Anyways, I like the smugglers but then again i don't. I kind of have been doing the exact same thing you've been doing during gameplay.

 

Reasons:

 

Pros- A good way to get fast easy money

Cons- takes the fun out of the game, too easy

 

Although this is just the demo they might have fixed this issuie by now. =)

Link to comment
Share on other sites

Keep in mind the planets' base incomes vary, too. It would be more economical to concentrate mining facilities on planets with a high base income, just as in real life mines are located at concentrations of ore. Specialization of planets will probably be the most successful strategy, compared to trying to put one of everything on each planet. Of course, that makes your income-generating planets a target for raids...

Link to comment
Share on other sites

Specialization of planets will probably be the most successful strategy...

An even more general view of the subject (haven't think of it). It will be a challenge to build the right facilities on the right planets. For example, in the demo i used to build a central (relatively to the other controlled planets) position with war facilities (medium, heavy factory etc) and provide with the necessary forces the rest planets.

 

Hyperspace routes will play a significant reason for sure. A planet full of mining facilities but with only a hyperspace line to an allied planets, or (worse) with no hyperspace lines around, is most likely the best prey for the enemy...i don't know if the AI will see this in single player (through probe droids/spies) but on mp it's the best present for the enemy :)

Link to comment
Share on other sites

in the planet discription it will say what its good for

 

 

Abregado_Rae - reduce price on Imperial_Heavy_Scout_Squad

 

AetenII - Planet_Slice_Affinity_Types -Rebel_Ground_Mining_Facility

Planet_Is_Mining_Colony

 

Alderaan - RL_Combat_Armor_L1_Upgrade

 

AlzocIII - Planet_Slice_Affinity_Types - Rebel_Ground_Shutter_Shield Planet_Is_Mining_Colony - reduce price on Victory_Destroyer

 

Atzerri - Planet_Slice_Affinity_Types - R_Ground_Light_Vehicle_Factory Planet_Black_Market_Influences

 

Bestine- Planet_Slice_Affinity_Types - Alliance_Assault_Frigate, Nebulon_B_Frigate

reduce price on Acclamator_Assault_Ship

 

Byss - Planet_Slice_Affinity_Types - R_Ground_Base_Shield, Ground_Infiltrator_Facility, Ground_Ion_Cannon, Rebel_Ground_Mining_Facility, Rebel_Orbital_Long_Range_Scanner, R_Galactic_Turbolaser_Tower_Defenses

EL_Improved_ATAT_Reactors_L1_Upgrade

 

Carida - Planet_Slice_Affinity_Types - Ground_Infiltrator_Facility

reduce price on Rebel_Infantry_Squad, Rebel_Tank_Buster_Squad, Rebel_Infiltrator_Team, Imperial_Stormtrooper_Squad, Imperial_Light_Scout_Squad

 

Corellia - Planet_Slice_Affinity_Types-Corellian_Gunboat

reduce price on Corellian_Corvette

 

what does affinity mean?

Link to comment
Share on other sites

Hmm, more new. Just saw that smugglers are not such a good investment unless you have a good enemy planet to steal. The 850+ credits i was getting was due to stealing Coruscant :)

 

So, i guess if smugglers will do the work...they cost around 400 credits and in most cases they steal around 100 credits/day. And i guess it's obvious that someone is stealing your planets so.....boom, no smuglers....

 

[edit @ shadowsfm] Then we see through the xmls the planets with the best slicing (=stealing) rating and we use smugglers only to them? This is some kind of game exploit...

 

[edit @ wedge] Or you click that icon on the galactic map, i think it's the same. Yet, i always have activated only the credits value, if you have all info set on the map gets a bit like a .doc page :)

Link to comment
Share on other sites

Dictionary.com for affinity: A natural attraction, liking, or feeling of kinship. An inherent similarity between persons or things. So, that means the planet "likes" to build certain things.

 

You can see the bonuses on the galactic map if you just hover the mouse over one of the planets. The droid will pop up a window of information about the planet, including bonuses.

Link to comment
Share on other sites

Hmm, more new. Just saw that smugglers are not such a good investment unless you have a good enemy planet to steal. The 850+ credits i was getting was due to stealing Coruscant :)

 

So, i guess if smugglers will do the work...they cost around 400 credits and in most cases they steal around 100 credits/day. And i guess it's obvious that someone is stealing your planets so.....boom, no smuglers....

 

[edit @ shadowsfm] Then we see through the xmls the planets with the best slicing (=stealing) rating and we use smugglers only to them? This is some kind of game exploit...

 

[edit @ wedge] Or you click that icon on the galactic map, i think it's the same. Yet, i always have activated only the credits value, if you have all info set on the map gets a bit like a .doc page :)

 

Bounty Hunters cost x2 what smugglers do so even if you only get 85 credits a day (not sure where I got the number) you will get that everyday like you control the planets revenu or the other side will need to spend 1000 to uproot it.

Link to comment
Share on other sites

smugglers take half the daily planets income for 5 days

 

which can be edited

 

to bad boanty hunters attach to cruisers and stay in transports so they cant fight. i was hoping we could use them like iniltaters and use them as a counter vs heros. and only boba fett can Neutralize major heros.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...