Cuillere Posted March 20, 2006 Author Share Posted March 20, 2006 So, my professor is away, i'm boring, i make that... Link to comment Share on other sites More sharing options...
Cuillere Posted March 20, 2006 Share Posted March 20, 2006 So, my professor is away, i'm boring, i make that... Link to comment Share on other sites More sharing options...
Botch Posted March 20, 2006 Share Posted March 20, 2006 Looks great, can't wait to see the textured version ;O Link to comment Share on other sites More sharing options...
omeewan Posted March 20, 2006 Share Posted March 20, 2006 WOW! Looks good Cuillere! If you make different variants can I make one? (I'd like to make one for my 501st pack) Link to comment Share on other sites More sharing options...
RevanSithLord Posted March 20, 2006 Share Posted March 20, 2006 That'd be great Omee! You know what also an awesome veriant could be? The Shark version of it...kind of like the ARC Shark (hey it rhymes! LOL!!) Gunship Link to comment Share on other sites More sharing options...
alex533 Posted March 20, 2006 Share Posted March 20, 2006 Wow, thats lots more detailed than the current JA one. Link to comment Share on other sites More sharing options...
Cuillere Posted March 20, 2006 Author Share Posted March 20, 2006 If you make different variants can I make one? No, you are a bad photosourced skinner !!! (when it's done, i send you the files ) Link to comment Share on other sites More sharing options...
RevanSithLord Posted March 20, 2006 Share Posted March 20, 2006 Actually......eh nevermind. Nice work... Lol. You know a Shark version would be cool. It increases the threatening level up pretty high. Well, I would think so. This is just an idea really. Link to comment Share on other sites More sharing options...
Cuillere Posted March 20, 2006 Author Share Posted March 20, 2006 Shark Jugger' ? Hummm, Jugger' he's not a gunship, it's very big tank and i can't imaginate a big tank with a shark smile on the battleground, a gunship yes... So i unwrap and skin the Jugger' Friday... Now, i go to bed... bonne nuit tout le monde ! Link to comment Share on other sites More sharing options...
omeewan Posted March 21, 2006 Share Posted March 21, 2006 No, you are a bad photosourced skinner !!! (when it's done, i send you the files ) Ouch....my feelings...you cut me deep man... Wait, I know you...we go way back, so you must be kidding. (I hope ) Besides, it'd be kind of hard to photosource a juggernaut! lol Can't wait for the skinmaps Bonne nuit mon ami! Link to comment Share on other sites More sharing options...
RevanSithLord Posted March 21, 2006 Share Posted March 21, 2006 Well, it was an idea to the least. I guess time would decide. Ok Minus the smile, it'd look pretty wicked. Link to comment Share on other sites More sharing options...
omeewan Posted March 21, 2006 Share Posted March 21, 2006 Well, I don't think it would look too bad. Just not as menacing as an air vehicle like Cuillere said. Link to comment Share on other sites More sharing options...
RevanSithLord Posted March 23, 2006 Share Posted March 23, 2006 Ya...ok I see. Link to comment Share on other sites More sharing options...
omeewan Posted July 31, 2006 Share Posted July 31, 2006 Hello, Quick update on this project: I spoke to Cuillere on MSN and he basically let me know that unless I can find someone to Rig the model and UV map it it's dead. He's already finished modeling it. Skinning it won't be a problem for me, but what we need now is someone who can uvmap it or rig it. Any takers? *begs* I'll post this on the requests as well. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 31, 2006 Share Posted July 31, 2006 Just tell him to stop being a lazy ass mofo and do the unwrap himself . I know he's working on another project so that's why he wont do it. P.S.:I wish i could help but i already have enough work XD. Link to comment Share on other sites More sharing options...
omeewan Posted August 2, 2006 Share Posted August 2, 2006 OK- Does anyone know of a good tutorial for UV mapping? Because if so, I'll do it myself. I have no earthly Idea how to uvmap but I'll do my best if someone can point me in the way of a good tutorial. I have the turbo tank AND I also have a robe+hood that I need to UV map for DT's Jedi pack. On a side note: DT's Ultimate Jedi pack is amazing, seriously. The only problem is that the heads DT used are KOTOR ports. If I could model, I'd port the default JKA heads instead and re-skin them. That way it would be legal. The pack lets you customize the models completely- the head, the torso, and the legs. You can add a robe, a hood, or just a hood. The best part: it's RGB customizable! So, no two players will look the same. The problem with this is that DT up and left the JKA community, and handed this in without the robe or hood being UV mapped. (at least not with the pack I have) Everything else is done, all that remains is that small detail. Sooooo- going back to topic, I need to learn how to UV map. So if anyone has a "UV mapping for total noobs" tutorial please let me know. (or if someone wants to do it for me I'd be exstatic!) Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 2, 2006 Share Posted August 2, 2006 Which software you have? Because unwrapping crap in max 8 takes far less time with the new tools. Link to comment Share on other sites More sharing options...
omeewan Posted August 2, 2006 Share Posted August 2, 2006 I can get Max 8 here from work. We have that and Maya and Rhino. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 2, 2006 Share Posted August 2, 2006 To unwrap the robe, watch this video, you should be able to pickup the process really quick: http://download.autodesk.com/media/3dsmax/peltmap_max8_380k.mov Mapping a vehicle/mechanical usually requires lots of planar mapping, you could still use pelt mapping...lots more work to setup the "seams". I suggest you download chuggnut's unwrap tools too... http://www.chuggnut.com/scripts/unwraptools/unwraptools1.4.zip Install notes: /To get this script to work you need to place it in your "UI\macroscripts" dir, the bitmap files need to go in "ui\icons". Now you'll notice that it replaces a default script. I can't alter this as the modifier calls this named script directly - so back up the original first. Next time you use the unwrapper it should magically appear on the upper right side of the main window. It will also knock you straight into subobject mode, so no more exiting from the unwraper when you click a face because you forgot to set sub object (you silly billy) ICONS I want to be clear about this this time, as loads of people seemed to have trouble. Put uvtools_24i.tga into your "ui\icons" and delete uvtools_24i.bmp (not strictly needed as now I've added a date check on as well) and the script will build the proper icon file to match your background colour. If you ever change your background colour just delete the uvtools_24i.bmp file, and next time you start max the icons will match again. da da!/ Link to comment Share on other sites More sharing options...
Cuillere Posted August 2, 2006 Author Share Posted August 2, 2006 Just tell him to stop being a lazy ass mofo and do the unwrap himself Lazy ass mofo ? There is the big mutha trucker.... mofo Link to comment Share on other sites More sharing options...
Psyk0Sith Posted August 2, 2006 Share Posted August 2, 2006 Muahhaha insults are still the best way to motivate i see . Keep it up Spoon! Link to comment Share on other sites More sharing options...
omeewan Posted August 3, 2006 Share Posted August 3, 2006 Alright!! Looking good! Link to comment Share on other sites More sharing options...
omeewan Posted August 3, 2006 Share Posted August 3, 2006 To unwrap the robe, watch this video, you should be able to pickup the process really quick: http://download.autodesk.com/media/3dsmax/peltmap_max8_380k.mov Mapping a vehicle/mechanical usually requires lots of planar mapping, you could still use pelt mapping...lots more work to setup the "seams". I suggest you download chuggnut's unwrap tools too... http://www.chuggnut.com/scripts/unwraptools/unwraptools1.4.zip Install notes: /To get this script to work you need to place it in your "UI\macroscripts" dir, the bitmap files need to go in "ui\icons". Now you'll notice that it replaces a default script. I can't alter this as the modifier calls this named script directly - so back up the original first. Next time you use the unwrapper it should magically appear on the upper right side of the main window. It will also knock you straight into subobject mode, so no more exiting from the unwraper when you click a face because you forgot to set sub object (you silly billy) ICONS I want to be clear about this this time, as loads of people seemed to have trouble. Put uvtools_24i.tga into your "ui\icons" and delete uvtools_24i.bmp (not strictly needed as now I've added a date check on as well) and the script will build the proper icon file to match your background colour. If you ever change your background colour just delete the uvtools_24i.bmp file, and next time you start max the icons will match again. da da!/ Awesome!!! Thanks again, I'm going to try it when I get home today. Also, nice CG portfolio Link to comment Share on other sites More sharing options...
Cuillere Posted August 4, 2006 Author Share Posted August 4, 2006 Return of the living dead model Link to comment Share on other sites More sharing options...
Cuillere Posted August 5, 2006 Author Share Posted August 5, 2006 Revenge of the living dead post !!!! It's finish, who want's rig it ? Link to comment Share on other sites More sharing options...
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