darth rookus Posted June 14, 2006 Author Share Posted June 14, 2006 I've downloaded your skeleton... If I'm not mistaken, yll the tags schould be weighted xD.What now? Link to comment Share on other sites More sharing options...
darth rookus Posted June 14, 2006 Author Share Posted June 14, 2006 I've downloaded your skeleton... If I'm not mistaken, yll the tags schould be weighted xD.What now? I mean...Where's the problem now? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 15, 2006 Share Posted June 15, 2006 Well yeah they're weighted, nothing is full proof, i know it works fine for me, but who knows what kind of crazy stunt you pulled . Which version of max are u using? the XSI exporter might be fackt in the head for newer versions. send me the .max file, psykopat(AT)geocities.com, i'll take a look at it and see whats wrong. Link to comment Share on other sites More sharing options...
darth rookus Posted June 15, 2006 Author Share Posted June 15, 2006 Ok...or...i have an better idea...What if someone other makes me a model xD. Because, you'll laugh when you see my FIRST model... I wanted to make a Gohan model (from DBZ). Please, psyk0sith, can you make me one? please, because, I've got the DBZ JKA mod...with the attacks and so on...It's all I need for the perfect game! But I miss some DBZ players...Gohan, Goku(I have a goku model, from the internet), Vegeta, Majin Buu, Cell...and so on... Please, make you me a model of gohan. Please. Link to comment Share on other sites More sharing options...
LightNinja Posted June 15, 2006 Share Posted June 15, 2006 man dont be that abussive, send him the file and he'll be able to put it ingame or see whats wrong with it, dont ask for a whole model...be ethical Link to comment Share on other sites More sharing options...
Psyk0Sith Posted June 16, 2006 Share Posted June 16, 2006 I dont care what i see in that file, it could be a bunch of boxes, you will only gain more knowledge if i help you, but its your choice. Link to comment Share on other sites More sharing options...
Vruki Salet Posted June 18, 2006 Share Posted June 18, 2006 What's the latest useful version of XSI to make models and/or animations for JKA? What version did Raven use? Is 5 too new? Link to comment Share on other sites More sharing options...
LightNinja Posted June 18, 2006 Share Posted June 18, 2006 any version, i think XSI doesnt have the problems that 3dsmax 6&7 have about making new animations Link to comment Share on other sites More sharing options...
darth rookus Posted June 21, 2006 Author Share Posted June 21, 2006 amm...please psyk0sith...could you make for me the model? because, playermodels, aren't the models, that are for me... I think, thatI could be a great Weapon maker The playermodels, can you make (Sorry, for my BAD english...xD) Just make the model, and the textures...and send me the .glm file via e-mail... master.rookus@hotmail.com Link to comment Share on other sites More sharing options...
KMan Posted June 21, 2006 Share Posted June 21, 2006 This is starting to turn into less of an assistance thread and more and more into a model request. Link to comment Share on other sites More sharing options...
LightNinja Posted June 21, 2006 Share Posted June 21, 2006 darth rookus, did you even did a model? Link to comment Share on other sites More sharing options...
darth rookus Posted June 22, 2006 Author Share Posted June 22, 2006 Yes. I did a model..one...but it's realy bad...I did one player model, and tons of weapon models. But, I want that psyk0 makes the model, because my model is too bad for the mod I'm doing. Link to comment Share on other sites More sharing options...
jadendecar Posted June 22, 2006 Share Posted June 22, 2006 rookus, no offense, but if you never start off doing bad work, you'll never get good, and you'll always depend on other people to do it for you. Also, Psyk's modeling days are over anyways, he pretty much just helps people out nowadays (no offense psyk, i'm amazed you modeled as long as you did). P.S. Doing a mod, especially one with a lot of custom models takes a lot of experience, and a lot of effort. For example, there was one mod (can't remember which one), and it took 5 college grads to even finish it, let alone do it well. Link to comment Share on other sites More sharing options...
darth rookus Posted July 10, 2006 Author Share Posted July 10, 2006 O.k.... Amm, but I have just one question...could the problem be, that the skeleton is for 3ds max 5, but I used it in 3ds max 7? Because, I think that the problem is in the skeleton...but I'm not sure ^^ Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 10, 2006 Share Posted July 10, 2006 Jadencar compiled his characters with my skeleton i believe (and he uses above max 5). So Jadencar, confirm or deny my previous statement . P.S.: No offense taken Jaden...you are right. Link to comment Share on other sites More sharing options...
jadendecar Posted July 11, 2006 Share Posted July 11, 2006 indeed I did compile my model with his skeleton perfectly. Link to comment Share on other sites More sharing options...
Psyk0Sith Posted July 11, 2006 Share Posted July 11, 2006 I just tried with Max 8 and worked fine. Link to comment Share on other sites More sharing options...
jadendecar Posted July 11, 2006 Share Posted July 11, 2006 Like Psyk said to me many times, "it's either reset xform syndrome, or you didn't weight it correctly". Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.