Elukka Posted April 29, 2006 Share Posted April 29, 2006 Would it be possible to mod in orbital strikes? I reckon it can be done, at least when the mod tools are released. I'm going to take a knack at making the ground combat kinda different, so that spaceships could bomb the heck out of everything, except shields. That'd make shield generators absolutely essential, kinda like in ESB. Link to comment Share on other sites More sharing options...
trim Posted April 29, 2006 Share Posted April 29, 2006 I have seen some threads about this and in my reading I have discoverd that they were planed into the game but got cut out for one reason or a nother. I think with the mod tools it would be rather simple to reactivate them. Link to comment Share on other sites More sharing options...
Ali1392 Posted April 29, 2006 Share Posted April 29, 2006 i wounder what there goin to use for orbitle strikes(the modders) long lines like on dow or summit else hmm Link to comment Share on other sites More sharing options...
Elukka Posted April 29, 2006 Author Share Posted April 29, 2006 Well, if i were to make them, i'd make lot's of turbolaser bolts come down from the sky. Link to comment Share on other sites More sharing options...
wedge2211 Posted April 30, 2006 Share Posted April 30, 2006 Well, of course...that's the idea! Link to comment Share on other sites More sharing options...
miles Posted April 30, 2006 Share Posted April 30, 2006 In my opinion the ONLY ship that should be allowed to do orbital bombardment is Victory star destroyer. Because in all the books ,comics , some games and its trading card it can bombard te surface also I think its the only ship feasable to go into planetary Flight. Link to comment Share on other sites More sharing options...
Elukka Posted April 30, 2006 Author Share Posted April 30, 2006 The ISD can do bombing from orbit. I'm not sure about the rebel ships, but of course some of them would need to be able to do surface bombardment for the sake of balance. Link to comment Share on other sites More sharing options...
Admiral Sith Posted May 1, 2006 Share Posted May 1, 2006 Um, any capital ship can bombard a planet. It doesnt require the ship to be able to go into an atmosphere, just that the ship have Heavy Turbolasers. Link to comment Share on other sites More sharing options...
Goldenshadow Posted May 2, 2006 Share Posted May 2, 2006 in rebellion, orbital bombardment was possible for any ship, but is determined by how many turbo lasers, lasers, and bomber sqadrons it carried, plus some ships like victory star destroyers got a multiplier. each ship in your fleet adds its bombardment number to your bombardment roll and this is used against the ground garrisons and structures to destroy them. it is totally random, but the more ships increase your odds of destroying things. and a really big fleet could likely take out the entire surface in one attack. You also had the option to keep bombarding to destroy the surface which made the landscape unusable by destroying resources and available building slots. Now any ship was mild successful at blasting away garrisons, even a correllian corvette would kill off 1 garrison on each strike on an undefended system. The balance to this tactic is the diplomacy system. If you add orbital strikes to EAW without the diplomacy to give severe consequences, you will never need to fight land battles, and we don't want that. Diplomacy doesn't even need to be complex something players have direct control of, like in rebellion. For example, there shall be 3 levels of diplomacy which is enemy, neutral, and ally. These states are obtained based on how the planet was conquered. If you take control of a planet by land assault, your diplomacy status doesn't change, but for every time you do an orbital bombardment, your diplomacy rating moves away from you by 2 steps on the planet you just bombarded and 1 step for each planet within hyperspace range. Here are the reasons you want planets to stay aligned to your side, if they are on your side, you get the system bonus and full credits, and in land battles, the locals help you. If the planet is neutral, you get full credits, and the system bonus, but the locals not get involved in land battles. If the planet is your enemy, you and the enemy split the system's resources(due to smuggling losses) you don't get the system bonus(like 25% stronger shield on xwings, for example), and the locals will fight against you and ally themselves with your enemy. With all of that in mind, it is perfect reasonable to use these orbital bombardments in a section of the galaxy that is entirely controlled by your enemy, since you will be losing no influence in the surrounding area. In this case, we need an alternative, and more definitive method to defend against orbital bombardments, which are planetary shields. If there is a planetary shield, the only option is the land invasion. But shields are not the only method of defense, since you may not want to waste a building slot on each planet, so you can leave a defensive fleet in orbit. Anyway, I think I've rambled on long enough. Link to comment Share on other sites More sharing options...
darthcarth Posted May 2, 2006 Share Posted May 2, 2006 Or u could make it so that the amount for catpuring the planet goes down u can build buildings on the ground because of heavy bombardment ect stuff like that but some people dont want any punish ment for doing it they just want to do it. Link to comment Share on other sites More sharing options...
PoiuyWired Posted May 3, 2006 Share Posted May 3, 2006 Without increasing the build slots adding more building types would ba bad. I suggest the following: 1) Building planetary shields also give you shields. 2) Using O.S. causes less damage to most units, but lot more damage to buildings. 3) Ships using O.S. have a chance of getting shot down by those anti-orbit big guns. Link to comment Share on other sites More sharing options...
TheMonsterOfTheIsland Posted May 16, 2006 Share Posted May 16, 2006 Also, you could wait till the new expansion comes out. It has at least three different bombardments, and that could act as a basis for your mod. Link to comment Share on other sites More sharing options...
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