WarlokLord Posted May 27, 2006 Share Posted May 27, 2006 Thought I`d take a crack at recording some ideas I had for new random events in Galactic Conquest mode; there`s lots of untapped potential here. REBEL Clone War Veterans 8% - Rare Old veterans offer their services. I: x3 Z95 Fighters II: x3 Z95 Fighters, x1 Y-Wings III: x2 Z95 Fighters, x2 Y-Wings IV: x4 Z95 Fighters, x3 Y-Wings V: x8 Z95 Fighters, x3 Y-Wings Industrial Achievement 15% - Infrequent Exemplary effort in X system increases production. I: x2 of whatever is next in that system`s queue II: x3 of whatever is next in that system`s queue (the next ship produced will be in the numbers above) Assembly Efficiency 15% - Infrequent Exemplary effort in X system increases production. I: x2 of whatever fighter is next in that system`s queue I: x3 of whatever fighter is next in that system`s queue I: x4 of whatever fighter is next in that system`s queue I: x6 of whatever fighter is next in that system`s queue (the next fighter produced will be in the numbers above) Compliments Of A Friend 20% - Infrequent A friend of the Rebellion saves a Hero, carrying them to safety. Our mystery benefactor prefers to remain discreet and anonymous. I: A Major Hero who is defeated in battle or by Bounty Hunters is saved and returned immediately to play in the nearest friendly system (activates at the time of a Major Hero defeat) Volunteers From Kashykk 20% - Infrequent Wookie volunteers have vowed to return the favours we have done them against the foe. Assault this planetary system and they will be there to help us. I: x3 Wookies II: x5 Wookies (activates at the time of 'X' enemy planet invasion; single use, but persistent until used) Volunteers From Sullust 20% - Infrequent Sullust volunteers have vowed to return the favours we have done them against the foe. Assault this planetary system and they will be there to help us. I: x2 Sullustans II: x4 Sullustans (activates at the time of 'X' enemy planet invasion; single use, but persistent until used) IMPERIAL Explorer Returns 3% - Quite Rare A commander of a rimward exploratory mission returns to the fleet. Incorporate these forces into your strategy by forming a new task force and strike the enemy where he does not expect a fleet to operate from. I: x1 Acclamator Cruiser II: x1 Acclamator Cruiser, x1 Tartan Patrol Cruiser III: x1 Acclamator Cruiser, x2 Tartan Patrol Cruisers IV: x1 Victory Cruiser, x1 Acclamator Cruiser V: x2 Acclamator Cruisers, 1 Tartan Cruiser VI: x1 Victory Cruiser, x1 Acclamator Cruiser, x3 Tartan Patrol Cruisers Warfleet Returns 2% - Very Rare A fleet thought lost in a previous campaign returns to the fold, ready to make war. Strike quickly, before the enemy has a chance to discover these assets and counter-position them. I: x3 Acclamator Cruisers II: x1 Victory Cruiser, x1 Acclamator III: x3 Acclamator Cruisers, x2 Tartan Patrol Cruisers IV: x1 Victory Cruiser, x2 Acclamator Cruiser, x1 Tartan Patrol Cruiser V: x4 Acclamator Cruisers VI: x1 Victory Cruiser, x2 Acclamator Cruisers, x5 Tartan Patrol Cruisers The "Ravenous" 1% - Extremely Rare Admiral Hunter has completed his subjugation of a remote series of planetary systems. Welcome the "Ravenous" back into the fleet with an inaugural attack on an enemy strongpoint. I: x1 Imperial Star Destroyer II: x1 Super Star Destroyer Blood In The Air 10% - Rare War and murder breed a dangerous atmosphere, attracting the attentions of opportunists who may be of use to us. They claim to be capable. Make them prove it. I: x4 Bounty Hunters Link to comment Share on other sites More sharing options...
Theenglishguru Posted May 27, 2006 Share Posted May 27, 2006 In my opinion, It's people like you that should develop the ideas for games - That's an immense idea, It could be incorporated into a mod if the dev team miss it. Link to comment Share on other sites More sharing options...
WarlokLord Posted May 27, 2006 Author Share Posted May 27, 2006 In my opinion, It's people like you that should develop the ideas for games - That's an immense idea, It could be incorporated into a mod if the dev team miss it. Heh, Yes! (grin and takes a bow) Thank you. The stuff I`ve thought of is simply a continuation of the random event mechanics already in EAW. I think its a great means by which one can add a great deal of variety and flavour to any given Galactic Conquest game. Many many things are possible. I do what comes naturally. Link to comment Share on other sites More sharing options...
Darth Anarch Posted May 28, 2006 Share Posted May 28, 2006 Those look like excellent ideas to me. I would love to see some more random events in the game. It would also be great if they could be spread out a little more; I've only seen them appear at the very beginning of a Galactic Conquest game, and there are too few of them. Link to comment Share on other sites More sharing options...
wedge2211 Posted May 28, 2006 Share Posted May 28, 2006 With the mod tools out now, can't these be added into the LUA scripts in a mod? Link to comment Share on other sites More sharing options...
WarlokLord Posted May 28, 2006 Author Share Posted May 28, 2006 REBEL or IMPERIAL Diplomatic Entanglements 10% - Rare Diplomacy is called for here. Deal with the circumstances as quickly as you can. (no major Hero in 'x' system may leave that system for 'x' period of time) Link to comment Share on other sites More sharing options...
scorpx Posted May 29, 2006 Share Posted May 29, 2006 how about "death commandos" vader has seen to reward you if you can free up the commandoes by conquering the planet on which they have been deployed vader will assign you X noghri(sorry i if can't spell it right) Link to comment Share on other sites More sharing options...
wedge2211 Posted May 29, 2006 Share Posted May 29, 2006 Or what about a "leadership crisis," where Hero X must move to Planet Y? Link to comment Share on other sites More sharing options...
PoiuyWired Posted May 29, 2006 Share Posted May 29, 2006 Nah that would not be reasonable, and random events are usually either optional (you get bonus should you choose to do it), or have little impact on the game if untreated. Its almost as bad as "Emperor died of a splintered toe nail, you lose" as a random event. Link to comment Share on other sites More sharing options...
Solid Snake Posted May 29, 2006 Share Posted May 29, 2006 i dont like the Z-95 thing for the rebs cuz Z-95s suck Link to comment Share on other sites More sharing options...
Darth Anarch Posted May 29, 2006 Share Posted May 29, 2006 Yes, the Z-95 isn't a particularly good unit, but if you were given say 3-5 squadrons early on in the game they could be very useful without being overpowering. Link to comment Share on other sites More sharing options...
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