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-DK-'s WIP thread.


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  • 2 weeks later...
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Long time no post eh? Blame school folks.

 

Anyway, with some free time i've managed to put *very* early version of Sith Lord's Garments for Malak Booster Pack (referred to as MBP from now on). This one will replace Darth Revan's robes you construct you-know-where. The model will only be usable with Malak PC unless you fiddle around the appearance on your own. Without further rambling, screen of alpha version:

 

slalphaml5.jpg

 

As you see the model isn't yet altered and texture transition isn't smooth. But hence its called alpha version. Oh yea one other thing - there will be alternate texture for Star Forge variant of course.

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  • 3 months later...
  • 6 months later...

After six months of stagnation I'm gonna pick up and finish some of these projects, namely clone armors - that one will be remade for K1 and continued for K2, and Malak's head v2.

 

Here are some updated screens:

 

transitionsrz8.jpg

faceyq3.jpg

robesfq2.jpg

 

Robes are exclusively used for this PC, other characters will have regular ones. Unfortunately I decided to scrap the Sith Lord garments, the proportions were too off and only heavy remodel would do it justice, which isn't possible with KotOR body modeling.

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  • 3 months later...
  • 1 year later...

Arise, Threadimus Prime.

 

I've recently got back into modding mood, and I'm particulary stubborn to finish my Phase II clone armor set for K2, and maybe convert it to K1 later. I've also planned to use these to replace republic npcs throughout the game.

 

For now, all armors with reworked, probably final textures, and inventory icons/stats. All armors have the same statistics and are upgradeable.

 

76978345.th.jpg 79253490.th.jpg

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Could you provide me the code for said script? I was never too bright with these. Or tell me where can I find it in game's assets.

 

I think this is it.

 

void main() {
AssignCommand(OBJECT_SELF, ActionPlayAnimation(26, 1.0, (-1.0)));
}

 

There is actually another way to do it, but you can't access their inventories doing it that way.

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Another new screenshot, this time of new DC-15s (Original by SoM3, used with permission.).

 

deece.th.jpg

 

Also, still having trouble with replacing corpses. Now when I pack the .are .git and .ifo files into 151HAR.mod, all doors, corpses, containers and pretty much everything interactive disappears. I made sure to only delete the corpse entries from placeable list after moving them to character section and giving them new Resref. Knowing me, I'm doing something obvious, but having little to no module editing experience myself, please point it out people.

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