Ghost Down Posted September 4, 2006 Share Posted September 4, 2006 Cool, so any idea when the Booster Pack will be released? ..You could ofcourse release the head update and the item pack ..And later when Kha is finished you could release the robes - Ghost Down Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted September 13, 2006 Author Share Posted September 13, 2006 Long time no post eh? Blame school folks. Anyway, with some free time i've managed to put *very* early version of Sith Lord's Garments for Malak Booster Pack (referred to as MBP from now on). This one will replace Darth Revan's robes you construct you-know-where. The model will only be usable with Malak PC unless you fiddle around the appearance on your own. Without further rambling, screen of alpha version: As you see the model isn't yet altered and texture transition isn't smooth. But hence its called alpha version. Oh yea one other thing - there will be alternate texture for Star Forge variant of course. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted September 14, 2006 Author Share Posted September 14, 2006 Another update to the outfit, already using modified (tough some things still will be added) model (credit to Kha for original one and big kudos to Darth DeadMan for editing) practically fully retextured and envmapped in some places. More to come. Link to comment Share on other sites More sharing options...
Ghost Down Posted December 26, 2006 Share Posted December 26, 2006 Any updates? - Ghost Down Link to comment Share on other sites More sharing options...
lactose_ Posted December 26, 2006 Share Posted December 26, 2006 I've been looking forward to this one too! If the final version is not ready yet, how about an interim version with the properly aligned tattoos? Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted December 26, 2006 Author Share Posted December 26, 2006 Well...I planned on releasing that before Christmas, but I didn't have time to transfer files to new computer yet. But I supose the head update will be released in January. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted June 27, 2007 Author Share Posted June 27, 2007 After six months of stagnation I'm gonna pick up and finish some of these projects, namely clone armors - that one will be remade for K1 and continued for K2, and Malak's head v2. Here are some updated screens: Robes are exclusively used for this PC, other characters will have regular ones. Unfortunately I decided to scrap the Sith Lord garments, the proportions were too off and only heavy remodel would do it justice, which isn't possible with KotOR body modeling. Link to comment Share on other sites More sharing options...
Ghost Down Posted June 28, 2007 Share Posted June 28, 2007 Awsome DK! Really awsome! Just one minor hiccup, the robes are a bit to bright IMO.. Btw, Does the robe has all the animations? (force powers, weapons, etc?) - Ghost Down Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted September 29, 2007 Author Share Posted September 29, 2007 He has force power animations, but as it is original body mesh of Malak, he lacks special attack animations, just defaults. And I'll be needing a reliable beta tester for this, if anyone is up for the task, PM me. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted July 29, 2009 Author Share Posted July 29, 2009 Arise, Threadimus Prime. I've recently got back into modding mood, and I'm particulary stubborn to finish my Phase II clone armor set for K2, and maybe convert it to K1 later. I've also planned to use these to replace republic npcs throughout the game. For now, all armors with reworked, probably final textures, and inventory icons/stats. All armors have the same statistics and are upgradeable. Link to comment Share on other sites More sharing options...
Demongo Posted July 30, 2009 Share Posted July 30, 2009 Wonderful job! I like them:D Link to comment Share on other sites More sharing options...
Slstoev Posted July 31, 2009 Share Posted July 31, 2009 I personally think that the second and the forth from the left garments on Malak are really his style. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 4, 2009 Author Share Posted August 4, 2009 New screens, all male republic troopers aboard the Harbinger replaced. If someone could tell me how to replace the corpses in Harbinger modules, that would be apprecieated. Link to comment Share on other sites More sharing options...
Master Shake Posted August 4, 2009 Share Posted August 4, 2009 Looking good, I like the idea of replacing all republic soldiers with clones. Link to comment Share on other sites More sharing options...
Demongo Posted August 4, 2009 Share Posted August 4, 2009 The corpses are placeables so you should create a new placeable and then put it in-game. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 4, 2009 Author Share Posted August 4, 2009 Okay, apparently me trying to be cheap and just replacing the existing corpse models didn't work out. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted August 4, 2009 Share Posted August 4, 2009 Or... edit the git and replace all of the corpses with actual characters (utcs instead of utps) and attach a spawndead script to the onSpawn slot in the utc file. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 4, 2009 Author Share Posted August 4, 2009 Could you provide me the code for said script? I was never too bright with these. Or tell me where can I find it in game's assets. Link to comment Share on other sites More sharing options...
Lord Dagron Posted August 4, 2009 Share Posted August 4, 2009 Awesome work DK. I like the clone trooper armor and that your replacing the republic troops with the clones. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted August 4, 2009 Share Posted August 4, 2009 Could you provide me the code for said script? I was never too bright with these. Or tell me where can I find it in game's assets. I think this is it. void main() { AssignCommand(OBJECT_SELF, ActionPlayAnimation(26, 1.0, (-1.0))); } There is actually another way to do it, but you can't access their inventories doing it that way. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 5, 2009 Author Share Posted August 5, 2009 Ok, I'll make a clone corpse utc, edit module and get back with results. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 5, 2009 Author Share Posted August 5, 2009 Another new screenshot, this time of new DC-15s (Original by SoM3, used with permission.). Also, still having trouble with replacing corpses. Now when I pack the .are .git and .ifo files into 151HAR.mod, all doors, corpses, containers and pretty much everything interactive disappears. I made sure to only delete the corpse entries from placeable list after moving them to character section and giving them new Resref. Knowing me, I'm doing something obvious, but having little to no module editing experience myself, please point it out people. Link to comment Share on other sites More sharing options...
VarsityPuppet Posted August 5, 2009 Share Posted August 5, 2009 Same thing happened to me. I think you have to pack all of the utcs, utps, utds from the 151HAR rim into the mod file. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 5, 2009 Author Share Posted August 5, 2009 Okay, I've repacked just the git file into the rim instead, and everything appears to work fine, except there are no corpses, nor the sith assasins spawning for some reason. Link to comment Share on other sites More sharing options...
Kainzorus Prime Posted August 5, 2009 Author Share Posted August 5, 2009 EFFFFFFFFFFFFFFFF. Now Lt Grenn and TSF appear as hologram clones when arriving on Telos, because Obsidian was lazy not to give them unique templates. I seriously need help from someone with module editing skills to add my modified utc's to modules. Link to comment Share on other sites More sharing options...
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