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-DK-'s WIP thread.


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I've decided to tackle improving upon Prime's original idea of Imperial officers, again using Hapslash's superior texture from his Jedi Academy model, with full credit ofcourse.

 

impsj.th.jpgofficer.th.jpg

 

The standard three variants that come with the game and basic male officer. Females, and additional variants that will be used as clothing coming shortly. I'll take advantage there are 8 clothing variants avaiable and attempt to texture each one.

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  • 10 months later...
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Arise, Threadimus Prime.

 

Ladies and Gentlemen, with Darth DeadMan's tremendous modelling asistance, we're on our way to have proper Clone Troopers. With that said, I present the first one in line, basic clean Clone.

 

clonebasic.th.jpg

 

We've scrapped separate helmet and armor in favour of full body model. The items and npcs will utilize disguises now, which will hopefully solve problems people had with first release, and resolve helmetless clones on Manaan in K1.

 

Also showing the new DC-15a, also part of the 2.0 release.

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The model looks great. Looks like it allowed you to fix up the lightmaps on the helmet too, which looks perfect. My only thoughts would be that the shoulders look a bit big from the front and that the new DC-15a looks a bit puny in the hands of that bulky trooper.

 

I just have one question, will there be only disguises in place of the old clone armors? I think I might be the only one who liked the helmet-less version :p

 

Great job DK and DeadMan.

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Yes, only full-armor disguise items this time, to save DeadMan's time and hassle of making two versions just for the choice of helmet or helmetless armor. Stats remain the same though. The shoulders might look large from the front angle, but in reality they fit well when the character moves about. Also, moar screens.

 

basicsr.th.jpg

 

They all have metal shader, but it might look obscured in the area I took screens in. I shall update other variants as I receive them.

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Another one ready.

 

bacara.th.jpg

 

Also, I'll repeat my question from last post - can anyone point me to the name of the texture, the one used for holomap thing on Endar Spire bridge, to the left just as you enter through the door.

 

The galaxy map panel?

You could try exporting the Ebon Hawk modules(models) out of KT until you find the one with the texture you want. KTs' use of mdlops will export the textures used along with the decompiled ascii.

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Another one ready.

 

bacara.th.jpg

 

Also, I'll repeat my question from last post - can anyone point me to the name of the texture, the one used for holomap thing on Endar Spire bridge, to the left just as you enter through the door.

 

Is there some clipping in the kama? It looks like we can see through it in the picture.

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Is there some clipping in the kama? It looks like we can see through it in the picture.

Yes. It was the best I could do with this model. As long as MDLOps will not allow us to add bones or build a new skinmesh around an exiting supermodel this can't be fixed. At least, I have no idea how to fix that without remaking ALL animations specifically for this model.

Sorry.

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I've actually done this before - you can merge your model with either the Jedi robe and delete some verts or use the other kama from the Zhesion Sha armor. It will be fully animated.

 

How would we replicate the effect for K1?

 

The galaxy map panel?

You could try exporting the Ebon Hawk modules(models) out of KT until you find the one with the texture you want. KTs' use of mdlops will export the textures used along with the decompiled ascii.

 

No, not Hawk's galaxy map. I used the word 'map' figuratively.

 

kotor0000.th.jpg

 

I meant this thing on the Endar Spire bridge.

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I present the first one in line, basic clean Clone.

 

clonebasic.th.jpg

 

Nice model work, and all the skins so far have been great too. Really good model detail around the belt, knees & elbow pads :thumbsup:

 

My only thoughts would be that the shoulders look a bit big from the front

 

I tend to agree, sort of. I think it might be that the bicep plate goes a little too high on the arm, which causes too much overlap of the shoulder plate (which makes it look bigger than it is). The bottom edge of the shoulder plate lines up pretty well with the pectoral plate, so I think that it might only be the bicep that is the wrong size. Also, maybe the pectorals can be more slanted (higher in middle), rather than squared off?

 

(For comparisson)

Show spoiler
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CloneTrooperPhase2Armor-RotSVD.jpg

 

They look great, but there is something.... odd... about them...

the only thing that looks odd to me, I think comes from the perspective of the screenshots. The upper body seems wider and bulkier, while the legs look short and the feet smallish. I'm just thinking of Leia to Luke: "aren't you a little short for a Storm Trooper?" :D

 

-DK-, how does this model compare to the male scout, scoundrel & soldier models for height and width? (IIRC there are a few models still in TSL)

 

Is that it Canderis? Or is it something else? (maybe his belt makes him look fat :lol:)

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We're just doing the conversion, with no alterations to the model itself. But I have to be honest, these were a bit sloppy in their original versions too, Mars was known for doing things quickly and by the bucketload - but not always paying proper attention to details and proportions. If Hapslash released his Clonetroops when that was still relevant years ago, we'd have used them without a second thought. But, we take what we can get.

 

Also here's comparison with regular model.

 

http://a.imageshack.us/img805/6465/compw.jpg

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