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The Unofficial Star Wars: Force Unleashed Thread


Monkey Mania

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As I have pevious posted I will like to see more and realisted looking fighting mechanics.

 

I want to see parries, saber lock real physical mechanics and motion, oppertunity strikes; like hitting a opponent in the face with the but of the saber hilt.

 

Jedi combat option techniques, that was feature in, "KOTOR II:The Sith Lords" will be a good addition to add to the game.

 

The combat options and techniques were:

 

# 1 The seven forms of lightsaber combat

 

Form I: Shii-Cho

Form II: Makashi

Form III : Soresu

Form IV: Ataro

Form V: Shien / Djem So

Form VI: Niman

Form VII: Juyo

 

# 2 Other forms of lightsaber combat

 

Form VIII: Sokan

Form IX: Shien

Form X: Jar'Kai (Niman variant)

Dun möch

Tràkata

Vaapad

 

 

The 10 fighting Forms :

 

Form I: Shii-Cho, like its succeeding forms, includes the following basic techniques and concepts:

 

* Attack, a set of attacks aimed at different body zones

* Parry, a set of blocks to thwart any attack in the specified body zones

* Body target zones (1, head; 2, left arm; 3, right arm; 4, back; 5, left leg; 6, right leg)

* Training drills called velocities

 

Form II: Makashi

 

Is described as being very elegant, powerful, and requiring extreme precision, allowing the user to attack and defend with minimal effort, while his opponent tires himself out. The form relies on parries, thrusts, and small, precise cuts—as opposed to the blocking and slashing of the other forms. The blade manipulation required for this form is very refined and requires much focus.

 

Form III: Soresu

 

Form III, the most defensive of all of the forms, was developed to counteract the advancing blaster technology throughout the galaxy. Jedi opponents now mostly wielded blasters. The form utilizes motions occurring very close to the body to achieve near-total protection, efficiently expending as little energy as possible to execute these moves. This technique exposes as little body target zone open areas as is possible, making a well-trained practitioner nearly invincible.

 

Form IV: Ataro

 

The master practitioners of Form IV make extensive use of acrobatic maneuvers often thought not physically possible by using the Force to guide their motion.

 

Form IV practitioners use the Force to aid in their acrobatics. Spinning, jumping and running very high and very fast, masters of Form IV are sometimes only seen as a blur. In order to achieve the acrobatic prowess, amazing reflexes and physical punch of this form, a Jedi Master would focus on the Force, letting it flow deeply throughout his entire physicality, even allowing him to overcome the limitations of old age. Due to its aggressive nature, it is an effective form to use against single enemies; however, it leaves the user open to attacks from multiple opponents; therefore, it is wise to use Ataro in a duel, but not in open warfare. Emotional control is key, as is letting one's emotions fly free.

 

Form V: Shien / Djem So

 

Djem So uses physical strength and aggressive moves. that focus blade-to-blade combat.

 

Shien is better at dealing with blast bolts.

 

 

Form VI: Niman

 

Form VI attempts to balance all elements of lightsaber combat, combining the Forms that came before into a less intensely demanding combat style. The result is that the users' skill in each individual areas of lightsaber combat is only moderate, making Form VI well suited for diplomats and consulars

 

Form VII: Juyo

 

Form VII requires intense focus, high levels of skill, and mastery of other forms.

 

Standard Juyo contains sleek, fast movements with strong strikes.

 

Intrepid, somewhat direct movements are used in combination with very advanced techniques involving Force-powered jumps and motions.

 

The staccato swings and flow of the form make it seem as if the attacks are not linked—but in reality, it is merely confusing the opponent.

 

Form VIII: Sokan

 

Sokan combined tactics that allowed for evasion and mobility with the kinetic motions of Form IV combat. Sokan involved swift strokes of the lightsaber, which were aimed towards the opponent's vital areas in addition to quick tumbles and movements. Combatants made use of large amounts of terrain, trying to maneuver their opponents into vulnerable areas during the course of battles that involved Sokan techniques.

 

Form IX: Shien

 

This variation of Djem-So uniquely involves a Jedi holding the lightsaber horizontally. The Jedi points the end of the blade at the opponent; it is swung in a fast arc while the Jedi punches their saber-hand at their opposing combatant, in a stabbing motion.

 

Form X: Jar'Kai (Niman variant)

 

The dual saber Jar'Kai permitted a Jedi to fight with two lightsabers.

 

One of the blades in the wielder's hands was used for attacking while the other one was used for defending, such as parrying, or for more offensive power.

 

Other 3 forms of lightsaber combat:

 

Dun möch Sith fighting technique:

 

The Sith aimed to completely dominate an opponent's spirit through whatever means possible by employing their own lightsaber combat doctrine. Dun möch commonly involved spoken taunts, jeers, and jests that exposed the opponent's hidden, inner weaknesses and/or doubts. Other variations on dun möch involved usage of the Force to throw large, weighty objects at the Sith's opponent during combat, which both distracts the opponent from the battle and could potentially cause damage.

 

Tràkata:

 

The Jedi will keep the lightsaber in their grasp, but will keep it turned off. The Jedi will then dodge or defend any attacks using the Force. Some of the more skilled Jedi may launch attacks using the Force in-between sweeps of the opponent's lightsaber. They will then wait until the right moment and swiftly turn the lightsaber on and off, sending the blade through the enemy's body. This will instantly wound or kill the enemy. This technique is difficult to master and to use it the Jedi must be very powerful with the Force.

 

Vaapad:

 

Mace Windu fighting style!

 

Vaapad is a "sub-form" of Juyo.

 

Vaapad focuses the use of the Force and emotion to fuel attacks.

Vaapad borders on the edge of using the dark side, as it channels one's anger and darkness into the attacks.With that said, Vaapad is not just a fighting style.

 

It is a state of mind and a power.

 

The state of mind requires that a user of Vaapad allow himself to enjoy the fight. He must give himself over to the thrill of battle, the rush of winning. Vaapad is a path that leads through the penumbra of the dark side.Vaapad is able to take the hatred, anger and rage of the opponent and reflect it back at them.Vapaad gives the user a unique position for fighting dark side users, for when mastered, it allows the user to draw upon the dark side's strength.

 

:lsduel::lsduel:

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^^^

If LEC can deliver the stunning visual effects and real-world physics they are advertising along with a compelling story (like DF II:JK and JK II: JO did) then I don't see how the game can possibly not be a blockbuster hit.

 

Consider your words marked, sir. XP

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  • 4 weeks later...

From a recent Gamasutra article reporting on a presentation by LucasArts' Chris Williams at Game Developers Conference London:

Williams focused on "what can we do to be really changing the gameplay experience" at LucasArts, and concentrated initially on the recent re-organization of ILM and LucasArts to work closer together, discussing "how George [Lucas] really sees the companies converging".

 

ILM, LucasArts Convergence Discussed

 

Williams touched on Zeno, ILM's internal framework which is the pipeline for the War Of The Worlds movie pipeline, and explained that Zed, LucasArts' next-gen game editor, is created as a game development pipeline within Zeno, including a unified asset management system. He indicated that a WYSIWYG real-time preview is the next step within Zeno and Zed, making game development even easier.

A lot of the article is a rehash of the technology that will be incorporated into the new Indiana Jones games as well as Force Unleashed, namely euphoria and digital molecular matter. But this was the first I've heard about LA's new game development platform.
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From a recent Gamasutra article reporting on a presentation by LucasArts' Chris Williams at Game Developers Conference London:

A lot of the article is a rehash of the technology that will be incorporated into the new Indiana Jones games as well as Force Unleashed, namely euphoria and digital molecular matter. But this was the first I've heard about LA's new game development platform.

Thanks for the news cutmeister; when they come out with the news featuring lightsaber combat and combat in general let us know about that.
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  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...

Ok, here is what I gathered so far...

 

--------------------------------------------------------------

Game Title: Star Wars 07(what starwars.com calls it)

 

For: Xbox360 and PS3

 

Setting: Between Episodes 3 and 4.

 

Scenarios: Star Destroyer crashing onto planet, crushing Imperial Walker with the force, huge battle in Death Star trench on foot, battling dozens of rancor-riding Jedi

 

Locations: Felucia, Tatooine, Death Star, Naboo, Coruscant, Unknown wrecked planet

 

New Enemies: Black Imperial Guard, New Stormtroopers, whatever is on Felucia, various Jedi.

 

Technologies: Euphoria, Digital Molecular Matter, real-time special effects by ILM

----------------------------------------------------------------

Euphoria: Realistic AI behavioral system. (characters have a sense of balance now)

 

DMM: Material Physics (Wood will act like wood, metal will act like metal, jello will act like jello) It will also eliminate "pop-in" created by switching LODs.

 

ILM Real-time effects: ILM is working with LucasArts to make big-budget movie effects achievable in real-time.

-----------------------------------------------------------

 

This game will be the first in a new release pattern in which LucasArts releases a Star Wars game two times a year. They want the release of a Star Wars game to be a big event.

---------------------------------------------------------------

 

It's getting closer. Perhaps at CES they will make an announcement.

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It's getting closer. Perhaps at CES they will make an announcement.
I agree we should hear something more definitive about this game in the January-February 2007 timeframe. However I checked the CES exhibitor list and didn't see LucasArts or LucasFilm listed. If LucasArts isn't an exhibitor then I'm thinking it's not likely they would use CES as the forum to make any significant announcements about Star Wars 2007, like what the real name of the game will be. :)
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