ensiform Posted November 11, 2006 Share Posted November 11, 2006 I'm not sure we can really or should add more weapons that are player usable as that might fu(k things up. Link to comment Share on other sites More sharing options...
Maxstate Posted November 11, 2006 Author Share Posted November 11, 2006 I'm not sure we can really or should add more weapons that are player usable as that might fu(k things up. Well I really can't see any gunners taking interest in this mod if they can only use 3 types of blasters... Link to comment Share on other sites More sharing options...
UDM Posted November 11, 2006 Share Posted November 11, 2006 On the sidenote, I found this mod http://jediknight2.filefront.com/file/New_Force_Lightning_Pack;72011 And I really like what I see. Maybe we could ask the mod author for permission to use some of it? Btw is moviesaberclashes included in default OJP? I figured that most of us are using that, but for those who arent, it could be a bit of a problem getting into pure servers, whose hosts use the moviesaberclashes mod. Again, get permission from author? Link to comment Share on other sites More sharing options...
Maxstate Posted November 11, 2006 Author Share Posted November 11, 2006 On the sidenote, I found this mod http://jediknight2.filefront.com/file/New_Force_Lightning_Pack;72011 And I really like what I see. Maybe we could ask the mod author for permission to use some of it? Btw is moviesaberclashes included in default OJP? I figured that most of us are using that, but for those who arent, it could be a bit of a problem getting into pure servers, whose hosts use the moviesaberclashes mod. Again, get permission from author? Ace mades his own movie clashes and I think and I like them a lot, so count me out. I'm too busy getting permission to use gun models Link to comment Share on other sites More sharing options...
JRHockney* Posted November 11, 2006 Share Posted November 11, 2006 Ace mades his own movie clashes and I think and I like them a lot, so count me out. I'm too busy getting permission to use gun models I actually use my own movie saber clash effect. Its bigger than the default one and makes the fights look alot cooler. Link to comment Share on other sites More sharing options...
Maxstate Posted November 11, 2006 Author Share Posted November 11, 2006 I actually use my own movie saber clash effect. Its bigger than the default one and makes the fights look alot cooler. I just kinda scraped off the outer white corona since it makes distant saber battles look like papparazzi marathons Other than that, . Link to comment Share on other sites More sharing options...
ensiform Posted November 11, 2006 Share Posted November 11, 2006 Some big suggestions: - Make skill buying dynamic for everything. IE: Buy rocket in this life, and it gives it to you. - In CTF, when you return the flag you should get +5 skill (debatable on amount) - In CTF, when you kill the flag carrier you should get +5 skill (debatable on amount) - In JM, if you kill the JM you should get some skill. - In JM, if you are the JM you should get skill for how long you can hold the saber (have checks for being idle though so people cannot sit idle as JM to get lots of points) Link to comment Share on other sites More sharing options...
JRHockney* Posted November 11, 2006 Share Posted November 11, 2006 Some big suggestions: - Make skill buying dynamic for everything. IE: Buy rocket in this life, and it gives it to you. - In CTF, when you return the flag you should get +5 skill (debatable on amount) - In CTF, when you kill the flag carrier you should get +5 skill (debatable on amount) - In JM, if you kill the JM you should get some skill. - In JM, if you are the JM you should get skill for how long you can hold the saber (have checks for being idle though so people cannot sit idle as JM to get lots of points) All good ideas I think. The other game modes have not been focused on and this would be a good place to start. Does anyone know if we have we done anything to balance holocron to our point system yet? IF not, we should probably be thinking about that as well. Link to comment Share on other sites More sharing options...
ensiform Posted November 11, 2006 Share Posted November 11, 2006 All good ideas I think. The other game modes have not been focused on and this would be a good place to start. Does anyone know if we have we done anything to balance holocron to our point system yet? IF not, we should probably be thinking about that as well. I haven't ever really played holocron so I really would not know, though maybe point system should be disabled like it is in Siege as the holocron gives saber powers, etc ? Link to comment Share on other sites More sharing options...
razorace Posted November 11, 2006 Share Posted November 11, 2006 Also guys, seeing as we do have CoOp maps and such and it is nice to see items, etc in MP maps too but what are your ideas on porting the SP-style seeing code in the cgame that allows us to see items, missiles, and other ents like objectives, etc and not just players. This could also be added to Basic (for CoOp only since it is a feature in SP) Oh, so you mean making Force Seeing allow you to see nearby items and objectives in addition to other players? I'm not sure we can really or should add more weapons that are player usable as that might fu(k things up. Agreed. Adding new weapons looks pretty complicated and easy to screw up. Some big suggestions: - Make skill buying dynamic for everything. IE: Buy rocket in this life, and it gives it to you. - In CTF, when you return the flag you should get +5 skill (debatable on amount) - In CTF, when you kill the flag carrier you should get +5 skill (debatable on amount) These all seem like good ideas. - In JM, if you kill the JM you should get some skill.I don't think you should get points for killing the JM simply because players will be getting experience naturally by hurting the JM, who should have a LOT of experience points. - In JM, if you are the JM you should get skill for how long you can hold the saber (have checks for being idle though so people cannot sit idle as JM to get lots of points) This is tricky. Should the JM have maxed out Skill points in all ranks? I'm not really sure how the JM should have experience allociated. Secondly, should we maybe restrict him to Jedi powers only or should we allow the JM to also be a super merc? On the sidenote, I found this mod http://jediknight2.filefront.com/fi...ning_Pack;72011 And I really like what I see. Maybe we could ask the mod author for permission to use some of it? Looks like it has promise, submit a task ticket that asks us to look into that. Maybe their Force_Fire effect would be able to replace the current flamethrower effect I'm using, which causes FPS drops. Link to comment Share on other sites More sharing options...
Maxstate Posted November 11, 2006 Author Share Posted November 11, 2006 Agreed. Adding new weapons looks pretty complicated and easy to screw up. Agreed?! Ohfr, ahh nevermind. Link to comment Share on other sites More sharing options...
ensiform Posted November 12, 2006 Share Posted November 12, 2006 TBH, adding the weapons for NPCs wouldn't be too hard. Link to comment Share on other sites More sharing options...
JRHockney* Posted November 12, 2006 Share Posted November 12, 2006 I haven't ever really played holocron so I really would not know, though maybe point system should be disabled like it is in Siege as the holocron gives saber powers, etc ? Yeah I suppose that would be fine. I'm not that big of a fan of holocron anyways so as long as it works, that's good enough for me. Seige, however, we might want to spend a little more time planning out since it is a more played game type. I think we should have two types of seige. The first just normal like it is now, and the second more like MB2 where it is the last man standing type seige and maybe add points for killing others in that one. Link to comment Share on other sites More sharing options...
razorace Posted November 13, 2006 Share Posted November 13, 2006 On the sidenote, I found this mod http://jediknight2.filefront.com/file/New_Force_Lightning_Pack;72011 Wow. The flame lightning of that package is perfect. I need someone to get the author permission to use it immediately! Link to comment Share on other sites More sharing options...
UDM Posted November 13, 2006 Share Posted November 13, 2006 Sure I'll get to it on emailing him tonight Link to comment Share on other sites More sharing options...
{TheChosenOne} Posted November 13, 2006 Share Posted November 13, 2006 http://jediknight2.filefront.com/file/FlameThrower_Mod;19803 Would this be good as well? (I kind of like this one better ) Also if you're going to add weapons would it be far fetched to suggest other models as well? http://jediknight2.filefront.com/file/SoM3_Clone_DC15_Rifle;71840 http://jediknight2.filefront.com/file/Boba_Fetts_EE3_Blaster_Carbine;46437 http://jediknight2.filefront.com/file/Bryar_Replacement_Mod;52474 http://jediknight2.filefront.com/file/T21_Stormtrooper_Rifle;68913 These could be a kick in the butt for gunner combat. Link to comment Share on other sites More sharing options...
razorace Posted November 13, 2006 Share Posted November 13, 2006 http://jediknight2.filefront.com/file/FlameThrower_Mod;19803 Would this be good as well? (I kind of like this one better ) That was my original effect that I was using. However, the effect is very laggy. In addition, it moves very slowly in relation to the player so running resulted in the player moving into his own flames. Also if you're going to add weapons would it be far fetched to suggest other models as well? Pretty models. But like I said before, it's a bit of a hassle to add new weapons so we might not get to it. However, I should note that the bryer is already in the game code and assets so it shouldn't be to reenable if that's what you guys want. Link to comment Share on other sites More sharing options...
{TheChosenOne} Posted November 13, 2006 Share Posted November 13, 2006 That was my original effect that I was using. However, the effect is very laggy. In addition, it moves very slowly in relation to the player so running resulted in the player moving into his own flames.[/Quote] LOL! I guess that can be seen as a problem. Why not just slow the player down to walking when using lightning/flame? Pretty models. But like I said before, it's a bit of a hassle to add new weapons so we might not get to it. However, I should note that the bryer is already in the game code and assets so it shouldn't be to reenable if that's what you guys want. I think those models are pretty :/ So thinking ahead to adding new weapons would be for the future then? Link to comment Share on other sites More sharing options...
razorace Posted November 13, 2006 Share Posted November 13, 2006 I suppose we could do that, but even walking moved faster than the original effect. It was SLOW. As for new weapons, we will see. Link to comment Share on other sites More sharing options...
{TheChosenOne} Posted November 13, 2006 Share Posted November 13, 2006 I suppose we could do that, but even walking moved faster than the original effect. It was SLOW. Hmmmm, I'm curious as to how the MB made their flame effect then. Link to comment Share on other sites More sharing options...
Maxstate Posted November 13, 2006 Author Share Posted November 13, 2006 Oh I think Ensi will help us along with our weapon problems, he's already made a very good start. Not to mention all the other things he's been working on, glad that his talent finally erupted into Enhanced Btw, I got permission for us to use that T-21 model. I only posted the DE-10 because I was looking for weapons that MB doesn't use. Don't want people to have counterarguments when I mention holsters and stuff (kidding!) I think we should start slow and see if that DE-10 can be included, it has everything you need, plus , I LOVE PISTOLS. Link to comment Share on other sites More sharing options...
Sushi_CW Posted November 13, 2006 Share Posted November 13, 2006 The problem with the experience system in game modes like Holocron, Jedi Master, and Siege is that since you can't allocate your skill points, you can't increase your DP past 50. Why not make it so that in these gamemodes, your unallocated skill affects your DP? In other words, in game modes where you can't allocate your skill points into force powers/guns, the skill points should still count towards increasing your maximum DP. Also, should we make guns available during Holocron? It would be cool if they could take up a slot like the force powers do. Link to comment Share on other sites More sharing options...
razorace Posted November 14, 2006 Share Posted November 14, 2006 I could make it so you could allociate skill points in JM, Holocron, and Siege, it would just take a while to do and we'd have to decide what sort of mechanics we'd want. But anyway, right now, unallociated skill points add more shielding/armor to the player. It's not exactly DP but it's a start. Finally, I suppose we could have guns in Holocron, but we'd have to have someone do the additional graphics for the gun holos. Link to comment Share on other sites More sharing options...
Maxstate Posted November 15, 2006 Author Share Posted November 15, 2006 There, another 3 or so hours of testing done, my findings: -The flamethrower and jetpack fuel meter needs to recharge MUCH slower. Guns: I've thought about it, and in the long term I think Ace is right; OJP needs an aiming system more than blaster skills, simple enough though. Walking improves aim, crouching improves aim and standing still improves aim. Crouching>Standing still>walking>running from top to bottom, I don't care what kind of percentages you bind to it, but that is how it should look like basically. Now, throwing ALL the gunner skills that I mentioned aside, I would like to come back on an idea I had before. Instead of buying ammo for a weapon, how about you upgrade that weapon like in MB? E-11: Level 1 - 10 points Has only a low rate of fire, primary fire. Level 2 - 8 points Primary fire's got an increased rate of fire and damage. Level 3 - 5 points Secondary fire is now a scope for taking out distant targets. The should preferably have some recoil, and scoped shots should do more damage. That kind of thing ^ Whadda ya think? Link to comment Share on other sites More sharing options...
UDM Posted November 15, 2006 Share Posted November 15, 2006 I think it's good, but should have more than 3 levels. About 5 I think, that'd be great Actually come to think about it, perks may not be such a good idea for Jedi after all. Maybe we should go for persistent stats instead, for example Jedi Strength and Jedi Agility, that sort of thing Link to comment Share on other sites More sharing options...
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