Araphas Posted October 10, 2006 Share Posted October 10, 2006 Planning Thread Prelude The Saga comes Full Circle... The events of the Great Jedi Purge mark the fundamental moment in the history of the Star Wars universe. Falling victim to centuries of conspiracy and corruption, the Old Republic and the Jedi Order gives way to the Galactic Empire and the Dark Lords of the Sith, an act of betrayal that changes the course of the entire galaxy. The Republic is in disarray as the Clone Wars rage across the galaxy. The Army of the Republic battles with the unrelenting Separatists and their Droid Armies. The Jedi devote their considerable power to the war effort, unaware that they are playing into the hands of their ancient enemy; the Sith. Darth Sidious, with the senate in his clutches, manipulates both sides of the war in a Machiavellian plot to dominate the galaxy and be forever rid of the hated Jedi Order. To this end, Anakin Skywalker, long believed to be the Chosen One of Jedi prophecy, falls under the shadow of the Sith Lord. Twisted by Sidious’ lies and haunted by the promise of power, Anakin falls into the depths of the Dark Side and is consumed by the identity of Darth Vader. Clouded by conspiracy and the darkness of the Force, the greatest of the Jedi are too late to prevent the trap closing around them. When at last the pieces fall into place, the Sith make their final move against the Jedi, seizing the reins of the Republic and striking in one fell swoop. Across the galaxy, thousands of Jedi are caught unprepared, as the Clone forces under their command turn on them and mercilessly gun them down. At the same time, the newly turned Darth Vader marches at the head of a private army of elite Clone Troopers into the Jedi Temple, the very heart of the Order, with orders to terminate every last sentient creature within its halls. Overview Yay, my first RP thread! Hello all! Here goes... Star Wars: Jedi Purge will take place potentially over three story arcs. Five players (four, not including myself) are welcome to join. The first two arcs set the stage for two groups of five characters, allowing the Players to introduce their characters into the setting, before plunging them head-first into the action and allowing them to deal with the consequences. The Third Arc will join the two groups together (Or at least, the surviving members!) and let them deal with the flow of the Arc itself. The deal here is that each player must submit two characters to role-play, one for each Story Arc. And the big catch is...you can only allow one character to survive. The other character HAS to die. This does not mean you can play favourites. Both characters should be equally fleshed out and just as memorable, even if one has to die. And why not make that death heroic, spectacular and significant? Sacrifice is a central theme of the Star Wars universe. Arc One – Assault on the Jedi Temple The first story arc will deal with a small group of Jedi who are enjoying a brief moment of down-time between the hectic and ongoing affairs of the Clone Wars. The opening moments will allow the players to define their characters and connect to each others characters. An interesting outcome would be to apprentice one player’s character to another’s character, opening a mentor/student subplot to explore, though of course, a player can choose simple to have their character’s master off in some planetary dispute. The group will hopefully consist of Padawans and inexperienced Knights, as the more senior members of the Order are mostly caught up in the ongoing Clone Wars. After a sufficient time for interplay, the events of Revenge of the Sith will reach their height, and the Temple will come under assault by the treacherous Darth Vader and a legion of Republic Troopers. This will happen completely without warning, and will claim many Jedi lives straight off the bat. The players will have to decide whether to make a desperate last stand or flee the temple, which has now become a labyrinth of death. Obviously the latter choice will seem the most appealing (as a confrontation against such overwhelming numbers would be suicide, Jedi or no), though it wouldn’t hurt to take down a clone trooper or two (or twenty) while searching for an escape route. In addition, the precinct surrounding the Jedi Temple will be pounded by turbolaser fire from surrounding Venator-class Star Destroyers, severely hampering any attempt for surviving Jedi to escape the temple this way. Whether or not Vader himself actually takes part in the Arc will depend on our decisions, though any character who runs into the rampaging Ex-Jedi by accident will almost certainly end up skewered and decapitated (but who knows; players might find it exhilarating to have their characters charge bravely into a glorious death). During the siege he will cut a fairly straight path through the upper levels of the Temple, terminating the Jedi Masters Cin Drallig, Shaak Ti and the historian Jocasta Nu. He then ascends to the summit of the High Council Tower, and dispatches the remaining Jedi Younglings. The Clone troopers spread out from his path and swarm the temple’s inner halls, with detachments scouring the upper and lower sections of the Temple. The players’ best chance for survival is to descend into the vast network of halls and tunnels that run beneath the bowels of the temple structure. The large maze-like understructure provides an excellent opportunity for subterfuge and stealth as the group attempts to navigate the tunnels and avoid detection by clone hunting-squads. Arc Two – Betrayal on Ventooine The second story arc will deal with another group of Jedi who are acting as negotiators during the Outer Rim Sieges on a planet which we can determine during planning. Nowhere as clichéd as Tattooine or Dantooine, but preferably some world that does exist in Star Wars canon. Once again, the players will be given an opportunity to mesh their characters into the setting, establish connections with the other player characters (and perhaps the characters from the first act as well), and generally outline their roles in the conflict. Order 66 will strike like lightning and catch the characters completely off-guard. Supposedly loyal Clone troopers will turn on and attempt to dispatch their former superiors. The threat of droid armies will give way to the far more dangerous threat of former comrades. Needless to say, it will be messy. After evading the traitorous clones (hopefully), the characters will need to find a way off the planet, and discover exactly why they are now traitors to the Republic. Rules Roleplaying Guidelines: • No Godmoding In other words, characters must not be all-powerful Jedi Masters who were the best in their class and can use dark side powers without fear of falling. A character should have as many flaws as he has merits. No character should be better at something then a main character like Obi-Wan Kenobi or Luke Skywalker. They were the focus of the movies for a reason. • No Character Controlling Barring their explicit permission, a player may not control another player's character. • No Out-of-Character Chat If you need to say something OOC, then type it in ((double brackets)), so as not to break the momentum of the RP. • The Golden Rule Have fun. I shouldn't need to tell you this! I'm the new guy, after all! Also, don't be afraid to tell me I'm doing something wrong, or being too stubborn about lightsaber colours, or whatever. I am a deer in the headlights, otherwise. Character Guidelines: NAME Names from Star Wars canon are exclusively forbidden, including such notables as Skywalker, Sunrider, Quel Droma, Solo and Kenobi. Try to come up with an original name that sounds appropriate for the Star Wars universe. There are several popular methods for fabricating good Star Wars names to be found on the internet. It might just be permissible to create a name related to one of the lesser characters in the Expanded Universe, such as Bindo, Starkiller, Bnar or Onasi, though I think it’s better to start from scratch. Example: Zeldo Onaar RANK Characters are exclusively restricted to the lower ranks in the Jedi Hierarchy, specifically Jedi Initiate and Jedi Padawan. Recently knighted Jedi may also be allowed, but are little stronger then Padawans anyway. The reason for this restriction - other then allowing for balanced play - is because most of the more experienced Jedi are off fighting in the Clone Wars, and are soon to meet their ends. Example: Jedi Padawan Age: Keep in mind that certain Jedi Ranks entail certain age groups, for instance; Jedi Initiates can be no older then 13, upon which they are chosen by a master to train as a Padawan, or else they are relegated to a lesser role in the Jedi Service Corps. By contrast, most Knights are not elevated to the level of Master until they have spent many years training at least one Padawan, so they are generally older then 30 at the very least. Example: 17 Galactic Standard Years Species: Alien characters must be a canonically accepted species in the SW Universe, ie Twi’lek, Zabrak, Mon Calamari, Bothan, Selkath etc. Players should try to avoid the more esoteric and naturally advantaged species such as the Mirulaka or the reclusive Chiss. Also, I am going to go with George Lucas on this one, and say ‘no more Wookiee Jedi’. Example: Rodian Gender: There is very little to say about the available choices for gender. Male, Female, or Genderless (for certain species) are the obvious selections. Some aliens may possess some very unusual physiologies, but they are usually referenced as masculine or feminine for ease of description. Example: Male Class: The available Jedi Classes for lower ranking Jedi are Guardian, Sentinel and Consular. Remember that these distinctions are not used when referring to fellow Jedi. A Jedi is categorised by rank (ie, Knight, Padawan etc), not by class. Example: Jedi Consular Weapons: I strongly recommend that characters take lightsabers as their weapon (because a Jedi using a blaster pistol is just...wrong). Lightsaber Style: Jedi Initiates are only permitted to have Training Lightsabers, which are usually non-lethal. Of course, characters should feel free to pick up a proper lightsaber from a fallen Jedi. After all, they won’t be needing it anymore. Lightstaves (double-bladed lightsabers) are not allowed. It is true that Jedi were seen using them in KotOR, but that is because they were at war with the Sith Empire. A lightstaff is employed purely because it is a more efficient killing weapon, whereas modern Jedi use lightsabers solely for defence, and kill only when necessary. Darth Maul was terrific but he was NOT a Jedi. No double-bladed lightsabers! Okay, maybe I will allow ONE player, but only one! First who submits, gets. Dual lightsabers (A standard lightsaber in the primary-hand and a short lightsaber in the off-hand) are allowed, but can only be employed effectively if a character has mastered the Jar’Kai variant of Form VI Niman. Lightsaber Colour: The following coloured saber blades are allowed: Blue, Green, and Yellow. The colours Orange, Violet and Silver are only allowed if the player can come up with a life-alteringly convincing motive for their character to have risked circumnavigating uncharted regions of the galaxy and braving dangerous worlds in search of such rare crystals, merely for a different coloured saber blade. Yes Mace Windu was awesome, with his violet lightsaber. But Yoda is the coolest of them all, and he only uses a green saber. Good characters are not characters with double-bladed silver lightsabers and supreme mastery over the Force. Good characters are believable, convincing, realistic, and have as many limitations as they have advantages. The commonly occurring Adegan crystals are used for a reason: they are relatively easy to acquire. The colour Red is not allowed under any circumstances. And regardless of its absurd popularity, Black is not a lightsaber colour! I don’t even want to hear about it! (I know, I am being strict. Suspension of Disbelief is important to me. ^_^) Lightsaber Forms: Lightsaber Forms define a characters prowess and personal style wielding the emblematic weapon of the Jedi Order. Jedi initiates are restricted to Form I. Padawans and Knights can have knowledge in the following forms: Shii-Cho, Makashi, Soresu, Ataru, Shien, Niman and Juyo. Keep the restrictions in mind. Shii-Cho must be learnt before any other lightsaber forms can be understood. Ataru requires basic knowledge of both Soresu and Makashi. Shien requires basic knowledge of Soresu, Makashi and Ataru. Niman and Juyo require basic knowledge of Soresu, Makashi, Ataru and Shien. Restrictions for variant forms are as followed. Sokan requires basic knowledge of Ataru. Djem So requires basic knowledge of Shien. Jar’Kai requires basic knowledge of Niman. Vapaad, Tràkata, and Dun Moch are forbidden. Most Jedi learn the basics of several forms anyway, and choose to specialise in the one they prefer. Example: Lightsaber (Green) Lightsaber Forms: • Shii Cho – Basic • Makashi – Basic • Soresu - Advanced Equipment: Jedi typically wear Jedi Robes on all occasions. Jedi Jumpsuits are normally worn only during astrogation or starship-oriented missions. Jedi Armour is usually only worn during dangerous battles against the Separatists. Of course, a character can wear whatever the hell its player wants. Jedi robes come in a vast range of styles and colours. A player should feel free to describe their character’s attire in any level of detail – however the only restriction placed on robes is that, while partial black is acceptable, full black robes are obviously forbidden (Full Black = Sith). Example: Jedi Robes, Personal Datapad Quote: Example: “Whaddya mean, Rodian Stench!!! You better ta– There is no emotion, there is peace, there is no emotion, there is...” Homeworld: Their planet of origin, not the planet they grew up on (which, in the case of most Jedi, is Coruscant). Example: Rodia Affiliations: Groups the character is associated with. Example: Galactic Republic, Jedi Order. Relations: All Jedi Padawans need masters. Please try to avoid Mace Windu, Yoda or the like for a character’s master. Jedi Knights should have Padawans too, though since characters can only be recently knighted Jedi, it is up to you whether to have an apprentice or not. Example: Delphi Kyssan (Master) Languages: Languages the character knows. Galactic Basic is the equivalent of real-world english, and the most common language in the Galaxy. Huttese is another commonly seen language, particularly in the farther reaches of the Galaxy. Example: Basic, Rodian, Huttese. History: A character’s history can be as short as a sentence or as long as several paragraphs, depending on the taste or interest of the player. Perhaps the most important aspect of a character’s history is how they became Jedi to begin with. Example: Zeldo was always different, at least for a Rodian. Where his kin bayed for bloodshed, he dreamed of making the galaxy a better place. Of course, he was shunned all his life for this, and at the age of 4 he was sold to a Coruscanti slave trader by his own family. Fortunately for Zeldo, slavery was illegal in Coruscant. While on a mission to disband the Rodia/Coruscant Slave Trade, A Jedi Knight happened across the young Rodian, and freed him. Recognising his Force potential, The Jedi Knight brought Zeldo before the Council, and his new life as a Keeper of the Peace soon began. Zeldo adapted quickly to the Jedi way of life, finding his ideals suited him best as a Consular. At the age of thirteen he was selected to be the Padawan of Delphi Kyssan, the very same Jedi Knight who rescued him from a life of slavery. With the onset of the Clone Wars, Zeldo has doubled his dedication to his training, seeing his chance to truly make a difference in the Galaxy. Character Template NAME RANK Age: Species: Gender: Class: Weapons: Equipment: Quote: Homeworld: Affiliations: Relations: Languages: History: Link to comment Share on other sites More sharing options...
Araphas Posted October 10, 2006 Author Share Posted October 10, 2006 Here are my characters: Araphas-Serah-Zaszu JEDI KNIGHT Age: 32 Species: Sith (Humanoid) Gender: Male Class: Jedi Sentinel Weapons: Lightsaber (Yellow) Lightsaber Forms: • Form I (Shii-Cho) – Basic • Form II (Makashi) – Advanced • Form III (Soresu) – Basic • Form IV (Ataru) – Mastered • Sokan (Ataru Variant) – Basic Equipment: Jedi Robes, Fringer’s Clothes, Personal Datapad, Jedi Comlink Quote: “There is no emotion, there is peace. No emotion, only peace. The Dark Side is always surmountable.” Homeworld: Unknown (native to Ziost, raised on Teya IV) Affiliations: Galactic Republic, Jedi Order. Relations: Bas Graethu (master, deceased), Yoda (mentor), An’ya Kuro (mentor), Delphi Kyssan (associate, deceased), Ori Creye (associate), Sezam Davee (associate). Languages: Basic, Huttese, Rodese, Jawa Trade. History: Araphas is a former student of Master Bas Graethu, and something of a controversy within the Order. He was mysteriously abandoned as an infant, and discovered by Master Graethu, taken in by the Jedi Praxeum on Teya IV. It was soon discovered by the Teyus Jedi Council that he was a descendant of the ancient Sith species, a race of primitive Force-Sensitives long presumed to be extinct. Though a dispute arose concerning the child’s propensity to the Dark Side, ultimately Araphas was taken in by the Praxeum and trained to be a Jedi. Since that day the red-skinned Araphas has risen to the challenge of his convictions. As a Padawan he accompanied Master Graethu on numerous missions across the Republic, but he was reluctant to elevate to the status of Jedi Knight, which meant leaving his sheltered life on Teya IV, as well as the only family he had ever known. Eventually, he passed the Jedi trials, was granted knighthood and transferred to the Jedi Temple on Coruscant. Taking advantage of his natural dexterity and his extensive physical conditioning, Araphas has become a formidable lightsaber wielder. Augmenting his already impressive agility with the Force has allowed Araphas to master Ataru, a very acrobatic Lightsaber form that demands absolute precision and the ability to balance one’s emotions. He is currently branching out into the more exotic and effective Sokan variant of Ataru. Araphas has yet to take on an apprentice, and is very solitary by nature. He is sometimes viewed with distrust by other Jedi because of his Sith genealogy, except for those who know him well. Though his views on the nature of the Force and the balance between its opposing sides are somewhat questionable, he has never swayed from his unshakeable loyalty to the Order and its calling. Zeldo Onaar JEDI PADAWAN Age: 17 Species: Rodian Gender: Male Class: Jedi Consular Weapons: Lightsaber (Green) Lightsaber Forms: • Shii Cho – Basic • Makashi – Basic • Soresu - Advanced Equipment: Jedi Robes, Personal Datapad Quote: “Whaddya mean, Rodian Stench!!! You better ta– There is no emotion, there is peace, there is no emotion, there is...” Homeworld: Deralia Affiliations: Galactic Republic, Jedi Order. Relations: Delphi Kyssan (Former Master). Languages: Basic, Rodian, Huttese. History: Zeldo was always different, at least for a Rodian. Where his kin bayed for bloodshed, he dreamed of making the galaxy a better place. Of course, he was shunned all his life for this, and at the age of 4 he was sold to a Coruscanti slave trader by his own family. Fortunately for Zeldo, slavery was illegal in Coruscant. While on a mission to disband the Rodia/Coruscant Slave Trade, A Jedi Knight happened across the young Rodian, and freed him. Recognising his Force potential, The Jedi Knight brought Zeldo before the Council, and his new life as a Keeper of the Peace soon began. Zeldo adapted quickly to the Jedi way of life, finding his ideals suited him best as a Consular. At the age of thirteen he was selected to be the Padawan of Delphi Kyssan, the very same Jedi Knight who rescued him from a life of slavery. With the onset of the Clone Wars, Zeldo has doubled his dedication to his training, seeing his chance to truly make a difference in the Galaxy. Delphi, however, was killed on Teya IV, leaving Zeldo without a master. Instead of returning to the temple, the rodian has chosen to serve as a Jedi Healer in the Outer Rim Sieges. Zeldo is an expert defensive lightsaber duellist, having received training from such notable Masters as Cin Drallig and Ki Adi Mundi. Although he has always been a formidable warrior, he became a skilled diplomat under his former master Delphi Kyssan, and on several occasions he has resolved situations with negotiation that might have otherwise degenerated into combat. Link to comment Share on other sites More sharing options...
Master_Archon Posted October 10, 2006 Share Posted October 10, 2006 Well, I guess I'm the first, if someone doesn't post before me that is. Anu Thanatos Jedi Knight (newly appointed) Age: 22 Galactic Standard Years Species: Umbaran Gender: Male Class: Jedi Sentinel Weapons: Indigo Lightstave; Daggers Lightsaber Forms: • Shii-Cho - Basic • Makashi - Moderate • Soresu - Moderate • Ataru - Advanced • Shien - Moderate • Djem So - Mastered • Niman - Basic • Jar'Kai - Moderate/Advanced • Juyo - Advanced • Sokan - Basic Equipment: Jal Shey Advisor Armor w/Mandalorian Helm, Personnal Datapad, Vibro Dagger set, Clone Jet Trooper Jet Pack Quote: "I knew it! We're dead." Homeworld: Umbara Affiliations: Old Republic, Jedi Order Relations: Denfor Sanyis (Master)(Deceased); Gunner (Friend)(Deceased) Languages: Umbarese, Galactic Basic, High Galactic, Mando'a History: Anu was born on Umbara, where he grew up for three and a half years, until a jedi knight and his padawan came to the planet, and soon discovered him. His parents were very unwilling to give him up, but after much deliberation he was finally allowed to go with the jedi, and become one himself. He was eagerly accepted into the order, and was trained under his master, a Jedi Knight named Denfor Sanyis, when he became a padawan, at the age of 14. He soon was realised to be very gifted in his abilities with the force and combat, and was also descent in diplomatic situations, due to his love for alternate, and rare languages. His master died in the clone wars when he was away, but he died in hospis, and was able to make a small will to Anu. When Anu heard the news of his masters death, he quickly became saddened, and isolated himself from others, not that that was any different than normal, considering most didn't shy up to his personality anyway. He got the will, and with it he got all of his master's personal belongings: his old Jal Shey Armor, a Dagger set, and Danfor's Indigo (Dark Blueish Violet) lightsaber crystal. So at the age of 19 he was masterless, but found a way of training himself, making him mature faster than a normal jedi padawan, even at that old of an age. He went to a heavy war zone in the wars at 20, and quickly found friends in the clones, which seemed to understand his nature more than other people. Another of his friends, Gunner, a Clone Jet Trooper, died, and in his dieing state he gave him his special issue jet pack. Though how Anu gained the Mandolorian helmet, no one is sure, though it's speculated that it was a gift from one of his diplomatic missions. At 20, around half a year from his twentieth birthday, he was seen to be a very capable padawan, and the masters sent him to his trials to become a knight. He passed, and is now a knight, at the age of 22. Inbetween the age of 20 and 22, is a matter of training, and war in his life. He is at a good height of 6' 6", and is thin like his species, but much more muscular; flexible, and very athletic and acrobatic; has piercing grey eyes, lack of hair. (I'll Edit my other character in later) - Okay I'm back now! Sib Diya Jedi Initiate Age: 12 Galactic Standard Years Species: Iridorian Gender: Male Class: Jedi Guardian Weapons: Blue Training Saber; Quarter Staff Lightsaber Forms: • Shii-Cho - Mastered • Makashi - Basic • Soresu - Basic • Ataru - Advanced • Shien - Unlearned • Djem So - Unlearned • Niman - Basic • Jar'Kai - Advanced • Juyo - Unlearned • Sokan - Moderate Equipment: Matukai Robes, Personnal Datapad, Drawing Datapad, and Quarter Staff Quote: "Woah! Didn't see that one coming!" Homeworld: Coruscant Affiliations: Old Republic, Jedi Order Relations: Renda Darkmarj (Fellow Initiate) Languages: Galactic Basic, Zabraki History: Sib was born on Iridonia, but was quickly found by the jedi, and was taken to Coruscant, where he grew up and trained. He was exceptionally skilled at combat, thus his early mastery at Shii-Cho, and movement into other forms. He is a kidder, and a prankster all the way, but in all ways is respectful and mature when times call for it. He grew up with his friend, Renda, who is a female Zabrak, which might explain his strong kinship with her. He's a simple 4' 8", and is lithe, limber, and acrobatic, plus very stealthy. He is naturally stronger, and more muscular than most boys, due to his training, and species. He has quite an imagination, and is exceptionally gifted in drawing. He gained his Matukai Robes on one of his birthdays, from one of the initiate training masters. He saved up his money to buy the quarter staff he now owns, and uses it more like a walking stave more than anything, but can use it with deadly efficiancy. Because of his early mastery of the lighsaber form, Shii-Cho, he has been contemplated by the masters for early training, by one of the newly appointed knights, but they aren't sure who. He has a shaven/bald head, and has bright viridian eyes. Also has clan tatoos on forehead, and skull/top of head, which he was given soon after birth. Link to comment Share on other sites More sharing options...
Diego Varen Posted October 10, 2006 Share Posted October 10, 2006 Man, you have a lot of rules. Nice pic by the way and I don't think I welcomed you to LF, so welcome. Name: Jorran Corral Rank: Jedi Knight Age: 40 Species: Human Gender: Male Class: Jedi Consular Weapons: Lightsaber (Green) Equipment: Lightsaber/Jedi Knight Robe/Poison Dart/Comlink Quote: "That doesn't sound good" Homeworld: Kashyyyk Affiliations: Galactic Republic/Jedi Order Relations: Hanbacca (Jedi Master)/Oola (Jedi Padawan) Languages: Galactic Basic/Twi'lek/Shyriiwook History: Jorran Corral was born a long time before the Clone Wars began. His parents were on Kashyyyk and were killed by the local Katarns. A Wookiee Jedi found him and he sensed the Force within him. The Wookiee, Hanbacca took Jorran to the Jedi Temple on Coruscant, where he was trained by Master Yoda, before being taken as a Padawan under the training under Hanbacca. Since then, Jorran has become a wise Jedi Knight and has also taken on a Twi'lek apprentice, Oola, who still needs guidance. Name: Oola Rank: Jedi Padawan Age: 25 Species: Twi'lek Gender: Female Class: Jedi Guardian Weapons: Lightsaber (Blue) Equipment: Lightsaber/Jedi Padawan Robe/Comlink Quote: "I sense something" Homeworld: Ryloth Affiliations: Galactic Republic/Jedi Order Relations: Hanbacca (Master's Jedi Master)/Jorran Corral (Jedi Master) Languages: Galactic Basic/Twi'lek/Shyriiwook History: Oola was born several years before the Clone Wars. Her master, Jorran Corral found her on her homeworld, Ryloth. Jorran sensed the Force within in and took her to teach her in the ways of the Force. She has met several masters including Jorran, his master Hanbacca and Yoda. Now Jorran is teaching her to become a Jedi Knight. Link to comment Share on other sites More sharing options...
steven Posted October 10, 2006 Share Posted October 10, 2006 NAME Jack Goren RANK Jedi Knight Age: Keep in mind that certain Jedi Ranks entail certain age groups, for instance; 28 Galactic Standard Years Species: Human Gender: Male Class: Jedi Knight/Jedi Sential(sp) Weapons: Lightsaber(Yellow) Equipment: -Jedi Robes -Comlink Quote: "Oh come on. You should know, of corse I mock you." Homeworld: Naboo Affiliations: Jedi Order Relations: Amy Ranger (Trainer) Languages: Basic. History: Born on Naboo several years before the attack, he joined the order after the death of his father who was the only family menber he had left. John is an experienced lightsaber fighter and was thought many battles during the war. However in his most recently Jack recived a small leg injury causing him to stay in the temple. He's using the time wisely and help train some of the new jedi, one incudes a miss Amy Ranger. --Will post character 2 later. Link to comment Share on other sites More sharing options...
Dark_Lady Posted October 10, 2006 Share Posted October 10, 2006 I'm in! I've got to go for a job interview, but I'll post my characters right after I get back (shouldn't be too long). -edit- I got the job! Anyway... Character 1 NAME: Tul Abidijah RANK: Jedi Knight Age: 24 standard years Species: Human Gender: Female Class: Jedi Sentinel Weapons: Lightsaber (Blue) Lightsaber Forms: Shii-Cho - Basic Makashi - Basic Soresu - Basic Ataru - Advanced Shien/Djem-So - Mastered Equipment: Jedi Robes (dark brown and red), datapad Quote: "If you never look back, things can sneak up behind you." Homeworld: Corellia Affiliations: Galactic Republic, Jedi Order. Relations: Klik Brossan (former master, deceased) Languages: Basic, Huttese History: Tul Abidijah was born on Corellia and taken to Coruscant when it was realized she had Force potential. Her master died of old age when she was 21, right after she had been appointed to Knighthood. Character 2 NAME: Erika Jark'ko RANK: Jedi Knight (just appointed) Age: 20 Species: Human Gender: Female Class: Jedi Sentinel Weapons: Lightsaber (blue) Lightsaber Forms: Shii-Cho - Basic Makashi - Advanced Soresu - Moderate Ataru - Mastered Equipment: Jedi Robes (blue) Quote: "I was listening up till the point where I lapsed into a boredom-induced coma. Do you mind not repeating yourself?" Homeworld: Coruscant Affiliations: Galactic Republic, Jedi Order Relations: Tanika Ryll (former master) Languages: Basic History: Erika has always been somewhat of an athlete, enabling her to advance extremely quickly in lightsaber combat. She took up the study of Ataru as soon as she could, but is continuing to learn Makashi for its precision. She has just been appointed Jedi Knight. Link to comment Share on other sites More sharing options...
Jason Skywalker Posted October 10, 2006 Share Posted October 10, 2006 EDIT: Well, congratulations Dark_Lady. Alex Skyrider Jedi Knight (Newly appointed) Age: 20 Species: Human Gender: Male Class: Jedi Guardian Weapons: Lightsaber (Green) Lightsaber Forms: Shii-Cho - Basic Makashi - Mastered Soresu - Moderate Ataru - Advanced Equipment: Datapad Journal, Jedi Commlink. Jedi Robes consist of a light brown tunic, tan pants, dark brown boots, brown cape, dark brown utility belt containing food capsules and a tan tabbard. The tunic sleeves from forearm down are circled around and gray. Quote: "I have a bad feeling about this." Homeworld: Alderaan Affiliations: Jedi Order, Republic Relations: Nedaj Rrok (Master), Yoda (Mentor), Anakin Skywalker (Friend). Languages: Basic, Droid, Huttese, Twi'lek, Shyriiwook. Appearance: He has History: Alex was born on the peaceful and pastoral planet of Alderaan, but when he was 10 years old, his family had to move, for they were being tracked down by a bunch of mercenaries, led by a Fallen Jedi. His family was lost on the planet of Dathomir, with no guidance, and they were killed by the natural creatures and shot down by the mercenaries who had tracked them down. Enraged, he took up his father's Lightsaber, who was an exiled Jedi who followed the Gray Philosophy, and ignited it, revealing it's natural Teal colour, and struck down the mercenaries with a invisible and imaginary force, and surprisingly slew the Dark Jedi, with only ten years. The boy managed to found a landing port, and snuck inside of one the ships. Discovered, and with fear of being killed, he quickly ignited the Lightsaber, but the person who had discovered it, also ignited a Lightsaber with a orange blade. He was a Kel Dor named Nejad Rrok, who then took him to the Jedi Council, and after very persuasion, since he was of old age, was taken into the Jedi Order as Nedaj's apprentice. He befriended Padawans Darra Thel-Thanis, Ferus Olin and Anakin Skywalker, the one prophetised to be The Chosen One. As the Clone Wars raged on, he participated on a few minor battles, for he was busy with his newly knighted. Now, as only General Grievous remains as a major threat, a dark mantle has clouded the skies of the Force. "Impossible to see, the future is." - Yoda. Nedaj Rrok Jedi Knight Age: 35 Species: Kel Dor Gender: Male Class: Jedi Watchman Weapons: Lightsaber (Orange) Lightsaber Forms: Shii-Cho - Basic Makashi - Moderate Soresu - Advanced Ataru - Mastered Equipment: Datapad Journal, Jedi Commlink. Jedi Robes consist of mostly white over all of the robe, except for the brown cape, boots, gloves and utility belt, containing the food capsules, and he also has the native Kel Dor mask for other atmospheres. Quote: "Don't judge me. You'll find that i'm full of surprises." Homeworld: Dorin Affiliations: Jedi Order, Republic Relations: Alex Skyrider (Apprentice), Mace Windu (Master), Yoda (Mentor), Obi-Wan Kenobi (Padawan Days friend). Languages: Kel Dor, Basic, Huttese. History: As an infant, he was found by then Jedi Knight on an assignment, Mace Windu, and he was brought to the Jedi Council. There, he learned the ways of the Force and of Lightsaber combat under many Jedi Masters, and befriended future Jedi Masters Siri Tachi, Obi-Wan Kenobi and Plo Koon. He was sent on various assignments with his Master, and right after he was knighted, when he made 25 he was sent on an lone assignment to stop a active smuggling activity on the planetary system of Alderaan, and after defeating them, he found a very rare Bondar crystal, who was native of a bondar asteroid. He put it on his Lightsaber, and a very rare Orange blade came out. He was convinced it wasn't over, for the smugglers, who had offered resistance, where allied with mercenaries from the planet of Alderaan below. He followed them onto Dathomir, and then defeated a Fallen Jedi and his group of mercenaries. He then walked more and found out more mercenaries with their bones broken, and another Jedi sliced in half. When he returned to his ship, he found an infant Alex Skyrider, and brought him to the Council. After much deliberation, he then took on the 10-year old infant Skyrider. As the Clone Wars raged on, he was sent on various assignments, and separated from his Padawan. While his Padawan was made a Jedi Knight, he was sent with other Masters to the planet of Ventooine, with a batallion of Clone Troopers, where revenge would be served. "Afraid, are you? Hmm?" - Yoda. Link to comment Share on other sites More sharing options...
Araphas Posted October 10, 2006 Author Share Posted October 10, 2006 Wow! I post the thread and go to sleep. Then I wake up and suddenly all the positions are filled! This place rocks!!! Characters are accepted, providing that Jedi Masters are changed to Jedi Knights or Padawans. The only Masters at the Jedi Temple are Jurokk, Cin Drallig, Jocasta Nu, Shaak Ti, Bas Graethu, and two unnamed masters. The others are off fighting in the Clone Wars. This is a story of the underdogs, of the relatively inexperienced rising to the challenge and surviving where their betters did not. Yes, Master Archon, you get the double bladed lightsaber. Dark_Lady...congradulations! I wish I had a decent job...two more years of polytech...two...more...years....<shudders> Jason Skywalker, love the characters, except - I was under the assumption that Mace Windu already trained Eschuu Shen-Jon and Depa Bilapa, and hadn't taken another padawan since the latter turned to the dark side. Even so, convince me otherwise, and I'll allow it Now, feedback! Advice! Help me out here! We still need to work out Act Two, namely where the action is set. Then we need to figure out a way for the two groups to join up ultimately for Act Three. Remember, one character will die! Link to comment Share on other sites More sharing options...
Diego Varen Posted October 10, 2006 Share Posted October 10, 2006 Now, feedback! Advice! Help me out here! We still need to work out Act Two, namely where the action is set. Then we need to figure out a way for the two groups to join up ultimately for Act Three. Remember, one character will die! I don't mind killing off Oola, but it's up to you. I'm beginning to enjoy the future of this RP. Link to comment Share on other sites More sharing options...
Araphas Posted October 10, 2006 Author Share Posted October 10, 2006 Its not up to me at all! You decide which character you want to sacrifice. There are a hundred ways to die in the Jedi Purge, just pick one. We need to decide which planet in the Outer Rim to set Act Two. Any thoughts? Link to comment Share on other sites More sharing options...
Diego Varen Posted October 10, 2006 Share Posted October 10, 2006 We need to decide which planet in the Outer Rim to set Act Two. Any thoughts? Well there is Tatooine. In response to post eight, yes this place is one of the best. Link to comment Share on other sites More sharing options...
Araphas Posted October 10, 2006 Author Share Posted October 10, 2006 Nah...not Tattooine...too cliched. Its supposed to be like this unimportant, out of the way planet, and yet for some reason it is integral to the plotline of almost every star wars movie/game/story! Why!? Its a rock! We have to consider the motives of the Confederacy of Independant Systems. Why would they choose to lay siege to a planet on the Outer Rim, and why would the Jedi deem the planet valuable enough to send a detachment of jedi with a legion of troopers there. It has to be somewhere significant, like a place with an invaluable fuel source or a Jedi Enclave or something. (Not Dantooine. No more enclave there, and its not in the Outer Rim). But where? Link to comment Share on other sites More sharing options...
Dark_Lady Posted October 10, 2006 Share Posted October 10, 2006 Quote: "I have a bad feeling about this." I knew if I didn't use that for my quote you would. Good to see you Jason. -edit- And MA, and Pottsie, and you too, steven. Link to comment Share on other sites More sharing options...
Araphas Posted October 10, 2006 Author Share Posted October 10, 2006 Hmm... Heres a list of battles in the Outer Rim Sieges: Battle of Bomis Korri IV Battle of Boz Pity Battle of Felucia Battle of Saleucami Battle of Ord Radama Battle of Ossus Battle of Ryloth Battle of Mygeeto Battle of Sarrish Battle of Tythe Battle of Belderone Battle of Ywllandr Battle of Bal'demnic Battle of Murkhana Battle of Utapau Battle of Tellanroaeg Battle of Garqi Battle of Acherin Battle of Toola Battle of New Bornalex Battle of Xagobah Battle of Orto But I think all these conflicts end before Order 66 takes place. So...where then? Link to comment Share on other sites More sharing options...
Dark_Lady Posted October 10, 2006 Share Posted October 10, 2006 We could make something up... There really aren't very many important Outer Rim planets, and most of them are already playing an important part in the history. We have a long time to think about this anyway. And Dantooine is in the Outer Rim, just to clear that up. Link to comment Share on other sites More sharing options...
Araphas Posted October 10, 2006 Author Share Posted October 10, 2006 Good idea. I suppose we either make up a planet, or find one that is barely mentioned in the Expanded Universe. I'll do some Wookieepedia-digging. (Love that website!) Link to comment Share on other sites More sharing options...
Dark_Lady Posted October 10, 2006 Share Posted October 10, 2006 Oh, me too. It's awesome. Link to comment Share on other sites More sharing options...
Araphas Posted October 10, 2006 Author Share Posted October 10, 2006 How about this: Ventooine Region: Outer Rim Primary terrain: Mountains, Mesas Native species: Unnamed native species Immigrated species: Unnamed near-human species Official language: Basic Major cities: Goyoikin (capital) Ventooine was a planet in the Outer Rim. It was freed from the tyrannical Satab by Han Solo and the local Tieress, Chrysalla. The planet exported sansanna spice and crystals. This looks relatively unknown, and has a trade significance! Link to comment Share on other sites More sharing options...
Dark_Lady Posted October 10, 2006 Share Posted October 10, 2006 Cool. And it even ends with -tooine, like all the other planets we're supposed to think are insignificant! We can carry on a great tradition! Seriously, though, it sounds great. Link to comment Share on other sites More sharing options...
Araphas Posted October 10, 2006 Author Share Posted October 10, 2006 Yup. THat's what caught my eye. And the only reference to it is an obscure Marvel Star Wars Comic! Its perfect to mold to our expectations. I wonder how things will progress once I get these arcs started? I was hoping to extend it into the Dark Times after the purge, and see what happens with the surviving characters. Time (and blasterfire) will tell... Link to comment Share on other sites More sharing options...
Master_Archon Posted October 10, 2006 Share Posted October 10, 2006 Ventooine sounds great, I was gonna suggest Xagobah, then I saw it on the war list, so...yeah. Oh, and I have my second character now! Link to comment Share on other sites More sharing options...
Dark_Lady Posted October 10, 2006 Share Posted October 10, 2006 Terrific. This looks like it's going to be good. Link to comment Share on other sites More sharing options...
Araphas Posted October 10, 2006 Author Share Posted October 10, 2006 Yay, a Jedi Initiate! I've been waiting to see a Youngling character! Oh, whaddya think of these: Link to comment Share on other sites More sharing options...
Master_Archon Posted October 10, 2006 Share Posted October 10, 2006 Let's at least start the first arc, I cant wait any longer, THE SHOW MUST BEGIN! Besides, playing out the first arc could help our creative juices in making the other arcs. *Dribble, Drool, Dribble* WOW!!! I'd say those are excellent! How do you do that kinda stuff? (Yet again my ignorance shines) *stares at floor saddly* Link to comment Share on other sites More sharing options...
Araphas Posted October 10, 2006 Author Share Posted October 10, 2006 Its kinda nifty what you can do with Corel Photopaint in ten minutes! ^_^ Link to comment Share on other sites More sharing options...
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