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Final touch


oldflash

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What do i need to delete to get back the original jal shey armors and Zeison sha armors.

ia_classzs_001.tga

ia_classzs_005.tga

ia_classzs_003.tga

ia_classzs_002.tga

ia_classzs_006.tga

pfbm01.tga

pfbm05.tga

pfbm03.tga

pfbm02.tga

pfbm06.tga

pfbmm.mdl

pfbmm.mdx

pmbm01.tga

pmbm05.tga

pmbm03.tga

pmbm06.tga

pmbmm.mdl

pmbmm.mdx

pmbm02.tga

 

It's safe to delete. No conflict or alteration will result from deletion.

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I really like this mod, oldflash!! -- the melee weapons and Visas's robes are just awesome.

 

I'm having a problem with the armored robes that are using the Atris robe model, even after clean installs of all my mods after you hooked yours up with the patcher. They're not using the pfbj skins -- they seem to be using the pmbj skins. Example:

 

armorrobe.jpg

 

I've been poking around, but can't quite grok yet what I'm supposed to adjust to pick up the right skins. Any instructions would be appreciated!

 

[edit:] I took a look at the appearance.2da file and all of the female PC's have PMBJ in the texj column -- I edited that to PFBJ and now everything is fine (woohoo! hot robes!!). I guess the patcher needs to be updated to make those changes?

 

--

 

Another issue -- the Ceremonial Republic Armor cut off my girl's head. Will be tinkering with that for a while, but any quick answers would be nice.

 

genarmor.jpg

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also what do i delete to get the normal robes back and how do i put mandalores other armours on him because when i go to equip them it won't let him equip it.

pfbn01.tga
pfbn06.tga
pfbn03.tga
pfbn04.tga
pfbn05.tga
pfbn02.tga
pfbn07.tga
pfbn08.tga
pfbn09.tga
pfbn10.tga
pfbn11.tga
pfbn14.tga
pfbn15.tga
pfbn13.tga
pfbn12.tga
pfbnm.mdl
pfbnm.mdx
pmbnm.mdl
pmbnm.mdx
ia_mstrrobe_001.tga
ia_mstrrobe_006.tga
ia_mstrrobe_003.tga
ia_mstrrobe_004.tga
ia_mstrrobe_005.tga
ia_mstrrobe_002.tga
ia_mstrrobe_007.tga
ia_mstrrobe_008.tga
ia_mstrrobe_009.tga
ia_mstrrobe_010.tga
ia_mstrrobe_011.tga
ia_mstrrobe_012.tga
ia_mstrrobe_013.tga
ia_mstrrobe_014.tga
ia_mstrrobe_015.tga 

pmbim.mdl
pmbim.mdx
pfbim.mdl
pfbim.mdx
ia_jedirobe_001.tga
ia_jedirobe_002.tga
ia_jedirobe_003.tga
ia_jedirobe_004.tga
ia_jedirobe_006.tga
ia_jedirobe_007.tga
ia_jedirobe_008.tga
ia_jedirobe_009.tga
ia_jedirobe_010.tga
pfbi01.tga
pfbi02.tga
pfbi03.tga
pfbi04.tga
pfbi05.tga
pfbi06.tga
pfbi07.tga
pfbi08.tga
pfbi09.tga
pmbi01.tga
pmbi02.tga
pmbi03.tga
pmbi04.tga
pmbi05.tga
pmbi06.tga
pmbi07.tga
pmbi08.tga
pmbi09.tga
pmbi10.tga
pmbi11.tga
pmbi12.tga
pmbi13.tga
pmbi15.tga
pmbi16.tga
a_robe_31.uti
ia_jedirobe_005.tga
ia_jedirobe_011.tga
ia_jedirobe_012.tga
ia_jedirobe_013.tga
ia_jedirobe_014.tga
ia_jedirobe_015.tga
ia_jedirobe_016.tga
ia_jedirobe_017.tga
ia_jedirobe_018.tga
ia_jedirobe_019.tga
pmbi19.tga
pmbi18.tga
pfbi19.tga
pfbi18.tga
pfbi17.tga
pfbi16.tga
pfbi15.tga
pfbi13.tga
pfbi12.tga
pfbi11.tga
pfbi10.tga
pmbi14.tga
pfbi14.tga
a_robe_50.uti
a_robe_51.uti
pmbi17.tga
a_robe_32.uti
a_robe_33.uti
a_robe_34.uti
a_robe_35.uti
a_robe_36.uti
a_robe_37.uti
a_robe_38.uti 

Beware with robes. I also added 10 jedi robe and by deletion you could get some errors. Best way is to move all that files in another place and see if everything is ok with inventory.

Mandalore is change his armor when you switch implant. There is a armor for eachi implant.

 

I'm having a problem with the armored robes that are using the Atris robe model, even after clean installs of all my mods after you hooked yours up with the patcher. They're not using the pfbj skins -- they seem to be using the pmbj skins...

Another issue -- the Ceremonial Republic Armor cut off my girl's head. Will be tinkering with that for a while, but any quick answers would be nice.

All this are happen because I made all this to work only with my custom made head. I guess I'll need to make a separate "changes.ini" to cover all pc models.

 

Handmaiden does not work right, her head does not appear while wearing Handmaiden's robes, and it wont allow me to change her armor! HELP!

Can yo give me more info? Did you install patcher version of this mod? Do you have another mods installed (which one)?

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While I like some items within this mod, there're others that I don't really like... think they're a bit overdone. Like the swords and axes, they're more of the final fantasy style instead of the SW style, I'd say. But I guess this is just your style of modding, and this is such a huge mod! I can see you've put a lot of work there.

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I'm having problems with Visas. As Master Kavar posted, her head isn't working, but neither are the robes -- I just have her showing up in a dark green gown (the p_visasbb01 skin?) no matter how I equip her. Is it a modeling issue?

 

Here she is with her default head, sorry the image may be dark:

 

Visasrobe.jpg

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What is "Star Wars" style with swords anyway since you brought it up? There's something to think about.

 

It's just a feeling that I have for the swords and axes. I guess it's the "touch" of the weapons. Those that appear in the SW saga seem to be more techno-based, the design quite neat and simple. Nothing more, nothing less. But some weapons in this mod seem to be quite unnecessarily exaggerated. So are some designs of the robes- some colours and patterns are quite vibrant unlike those usually seen in SW. But like I said, it's just the author's style, and there's really nothing wrong with it. And this is what mods are for- a way for personal expression.

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This mod ruined my game, and I have to start all over again... your mod ruined Handmaiden, Remote, and Mandalore... BOO!! BOO!! BOO!!

That is because OLDFLASH used in TSLpatcher File###, bot Replace###

To fix this (I hope it will) go to tslpatchdata of your mod, look for changes.ini

And Replace all File with Replace

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I'm having problems with Visas. As Master Kavar posted, her head isn't working, but neither are the robes -- I just have her showing up in a dark green gown (the p_visasbb01 skin?) no matter how I equip her. Is it a modeling issue?

Here I need your help or Master Kavar's help. I never get wrong texture for visas and is hard to fix something which I can't see. If any of you want to help PM-me

 

 

 

While I like some items within this mod, there're others that I don't really like... think they're a bit overdone. Like the swords and axes, they're more of the final fantasy style instead of the SW style, I'd say. But I guess this is just your style of modding, and this is such a huge mod! I can see you've put a lot of work there.

This mod was made for ME. Other comments are useless. I apreciate your feed-back. :)

 

 

 

thanks for the help but i need to get rid of the fliping animation when you draw a weapons because it just makes the game freeze.

That is not in my power to cut/add/modify animations. Could be something wrong with your game.

 

 

 

That is because OLDFLASH used in TSLpatcher File###, bot Replace###

To fix this (I hope it will) go to tslpatchdata of your mod, look for changes.ini

And Replace all File with Replace

I don't understand what you say.

 

 

This mod ruined my game, and I have to start all over again... your mod ruined Handmaiden, Remote, and Mandalore... BOO!! BOO!! BOO!!
How exactly my mod ruined your Mandalore and remote?
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This mod ruined my game, and I have to start all over again... your mod ruined Handmaiden, Remote, and Mandalore... BOO!! BOO!! BOO!!
Don't pay any attention to this Oldflash. I've taken note that he likes to say negative comments over at FileFront too. He also has made some claims about other mods ruining his game also so don't take it too seriously.
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Here I need your help or Master Kavar's help. I never get wrong texture for visas and is hard to fix something which I can't see. If any of you want to help PM-me

 

I'm not sure about the thing with Visas's head -- I did have that happen before when I had a texture that didn't match the model. [i was deleting some override stuff and took out a custom model but forgot the remove the texture (which had some altered envmap or alpha channel).] So I would surmise that it is the same deal here, somehow...

 

And I realized something about Visas's robes -- I've been playing a dark-side character, so Visas has always been dark side from the moment she showed up. When I cheated her to light side, her custom robes started showing up correctly. I picked this up because it's happening with other party members as well. When my dark side corruption pulls down their (usually light side) alignment, they keep switching to their default custom texture, too (when they're wearing any of the Ziagrom armors). So.... I'm looking at the appearance.2da file again... I thought maybe I could focus on some of the "evil" columns but nothing is working. I don't know enough about this to get the evil stuff to point to the right textures, or if I might need extra copies of the textures with diff names to go with the evil side...

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