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kotorfan84

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That doesn't make any sense. What are you basing this statement on?
Of course it won't make any sense to you.

Like I have said, I'm not going to convince you and you damn sure isn't going to convince me.

So, lets end the argument on the dull dice combat merits that you and other hard core turn-base combat fans loves. :)

Let's see. The video shows: Force Push, Force Push, Force Wave, Force Wave, Force Whirlwind, Force Lightning, Force Whirlwind-ish. Nope, none of those in KOTOR or TSL...

:lol: Hmm...

Where was the Force Grasp power at in KOTOR and TSL, Prime?

I couldn't walk into a cantina and throw some body into a wall or table when they piss me off.

Or, I couldn't throw a table into them.

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This thread has gone a little off topic from "would this graphics engine be cool in KortorIII".

 

Windu6, it sounds as if you’re not entirely getting the point that Prime and Emperor Devon are trying to make. Kortor or TSL is not about the combat or the "action".

 

Kortor and TSL are about building your character and testing his or her abilities against the "Game Master's" characters, in this case, the computer or console, at the current level that your character is at, based on experience points, completing quests and guiding your character thru the game. It is about solving puzzles and figuring out how to get the experience points, and how to complete the quest so your Character can go to the next level. That is what an RPG is about. I have played just about every RPG out there from D&D to Twilight 2000 they are all the same.

 

Turn based combat while not as exhilarating as Real-time combat, it is not on it's way out or a dying breed; as long as there are people who want to play games (pure RPG's) that use it, there will be game makers that make games that use it.

 

While I agree with you that improved graphics such as better textures and shadowing would be an improvement and that the physics engine would be cool. For instance when you strike your opponent with your lightsaber they fall to the ground like a sack of gelatinous crap, or you use the force push and they go flying backwards thru the air with arms and legs flailing and land in a heap on the ground.

 

Kortor or TSL are not about the combat, the combat is how you test your character that you created, against the computer or console. It is not about jumping flip kicks or which way you should attack, or what part of the body you should strike at when you do attack your opponent, or how many you can opponents you can kill. It is not what combinations of buttons do I push to get my character to run at the wall do a flip,land behind my opponent and slice thru his torso with my light saber. While I do enjoy "action" games, I also enjoy playing games with turn based combat.

 

Combat like everything you do in the Kotor games is based on dice roles usually 10 sided or percentile dice. The dice are roled against your attributes such as Stealth vs. your opponents awareness when you are trying to sneak by them, in combat you role and add your attack modifiers to see you can attack first, then you role to see how much damage you did with your attack or if you even hit them ( that is why every once and a while you will see the word miss pop on the screen during combat, and it is the same with defense bonuses and the + or - on bolt deflection with certain light saber crystals and other such addons.

 

 

I do feel that if they could make a co-op, or death match type of multi player version or addition to KortorIII that was more "action" outside of the 1 player RPG, would be cool, but not necessary, that is not the reason why Prime, Emperor Devon, I, or most of the people bought the game. They bought it because they want to play an RPG just a pure and simple, plain Jane RPG.

 

 

I would have to side with Emperor Devon and Prime on this one, that KortorIII in it most basic format, should be a "pure RPG" with turn based combat, whether it has 1,2 or 20 player capabilities does not matter. that is not why I am going to buy it if KotorIII ever gets made.

 

QFE This is why turn based character-story driven games like Planescape: Torment, the Fallout series, and the Baldur's Gate series still sell well. Even though they were released 6+ years ago and the publisher going out of business do to mismanagement.

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Where was the Force Grasp power at in KOTOR and TSL, Prime?

 

Force Crush in TSL.

 

You pick up the person, crush his neck and drop him down. Most overpowered Force Power in TSL, but also the most coolest.

 

Quite simple really to program that you can throw the victim to another place once you finished crushing his puny neck.

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Of course it won't make any sense to you.

Like I have said, I'm not going to convince you and you damn sure isn't going to convince me.

So, lets end the argument on the dull dice combat merits that you and other hard core turn-base combat fans loves. :)

Please, do not patronise me, or anyone else. Your smug attitude isn't going to win you allies and only irks your opposition.

 

Also, it's hardly fair to be so superior over a difference of opinion when you post threads of pure science-fantasy as fact.

 

Personally, I'm not a dice-combat fan. I play my share of FPSes, like Elite Force, JKA etc. I played Fable: TLC right through a couple of times. That said,

 

KotOR has sticking power partly because I can play it when I'm exhausted, and can't be bothered with button-bashing, and even when I'm not, I won't ruin my touchpad trying. It also simply doesn't fit the game's style. KotOR and TSL work far better with limited control and more fluid movements, without which the graphics couldn't have been as good as they are.

:lol: Hmm...

Where was the Force Grasp power at in KOTOR and TSL, Prime?

I couldn't walk into a cantina and throw some body into a wall or table when they piss me off.

Or, I couldn't throw a table into them.

 

Let's see, there's Force Wound, Force Choke, Force Kill, Force Crush, Force Wave, Force Push, Force Whirlwind...How many more types of telekinesis do you want?

 

Also, if dice combat was only prefered by a minority, how come so many, including you, buy these games still? How come NWN 2 is selling at all?

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Please, do not patronise me, or anyone else. Your smug attitude isn't going to win you allies and only irks your opposition.
Patronising, come on! :lol:

I don't have no attitude, I said let us end this argument. :)

Ok!

 

Also, it's hardly fair to be so superior over a difference of opinion

How the hell I'm acting superior, InSidious?

when you post threads of pure science-fantasy as fact.
I'm assuming you are talking about my lightsaber idea, look if you want to believe it is science-fantasy then believe it.

I don't care what you believe, InSidious. :)

I'm going to keep an open mind about the lightsaber becoming a reality.

I don't close my mind to strange sci-fi ideas.

All sci-fi will become science one day. ;)

 

Let's see, there's Force Wound, Force Choke, Force Kill, Force Crush, Force Wave, Force Push, Force Whirlwind...How many more types of telekinesis do you want?

 

All of them!

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Patronising, come on! :lol:

I don't have no attitude, I said let us end this argument. :)

Ok!

You seem to find the legitimate comments of others risible. I'd call that smugness, myself.

How the hell I'm acting superior, InSidious?

See above.

I'm assuming you are talking about my lightsaber idea, look if you want to believe it is science-fantasy then believe it.

I don't care what you believe, InSidious. :)

I'm going to keep an open mind about the lightsaber becoming a reality.

I don't close my mind to strange sci-fi ideas.

All sci-fi will become science one day. ;)

See, this is what I mean. This is the opposite of science. You are taking a theory and trying to make the facts fit it, rather than taking science and tailoring your theory to fit the facts.

 

I'm not particularly bothered by what you believe either, but when you start stating opinions and theories almost as if they're fact...

 

All of them!

Why? It's an RPG. The emphasis is the story, not the natty effects or the combat. If you wanted it to play like JA you couldn't have had the graphics we got in KotOR and TSL.

 

You can't have everything - there has to be a sacrifice somewhere. Also, since this is an RPG forum and the odds seem fairly stacked against you, I'd assume the majority is against you based on the evidence ;)

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Three cents:

a)You can always play another game if you dislike kotor so badly.

 

b)If you have not noticed, windu, you have no supporters and crapload of enemies, so, you could take this as a little scheme or sample of what would most buyers of the next game choose.

 

c)Are you not by any case a religious cult leader? They tend to stick to their truths despite their illogicity and all the offence they meet, i mean, come on, you are just showing your nasty character here, you are proving nothing more.

 

I realy wanted to be ruder. Applaud me for controling my emotion.

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Three cents:

a)You can always play another game if you dislike kotor so badly.

I don't dislike KOTOR, I dislike turn-base combat so badly.

So, I don't like throwing the dice to win a fight.

b)If you have not noticed, windu, you have no supporters and crapload of enemies, so, you could take this as a little scheme or sample of what would most buyers of the next game choose.

I don't mind enemies; you can't be everyone friend. :)

I will always have enemies.

c)Are you not by any case a religious cult leader? They tend to stick to their truths despite their illogicity and all the offence they meet, i mean, come on, you are just showing your nasty character here, you are proving nothing more.

Well, I hate religion so "religious cult leader" is trillion of lightyears from true.

But if the Force is discover one day, then you bet your ass I will study it. :)

I realy wanted to be ruder. Applaud me for controling my emotion.
You really think I give a damn if you be rude to me, do your worst. :lol:

It won't bother me one bit. :lol:

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I don't dislike KOTOR, I dislike turn-base combat so badly.

So, I don't like throwing the dice to win a fight.

 

That statement does not make sense, since KOTOR is dice/turn Based.

 

I don't mind enemies; you can't be everyone friend. :)

I will always have enemies.

 

Then you should have been Vader6

 

I am not picking on you but have you read thru some of the posts you made concerning this topic?

 

No one here wants to be your enemy. You just have to put more thought into your Posts concerning this Matter, or express yourself better.

 

Your are in a forum for a game based on turn based combat and then you start bashing turn based combat and telling people it is a dying breed.

 

In doing so you are naturally going to get few of the people in the forum Hacked off, and instead of regrouping your thoughts and expressing how you feel articulately you FLY off the handle and start telling people the game they have been waiting patiently for, (2+ years now) when it comes out (assuming it does) that if it is turn based, it won't sell and will be horrible. When that is exactly what the people want, a TURN based RPG. KOTOR I, II, are… and hopefully III should be turn based. A turn based RPG gives you more options and freedom you can play the light side or the dark side, not something you can do in most action games. Yeah to some degree you could in the JK series but not from the moment you start the game.

 

I and a lot of the people on this forum do agree with you, that if Lucas Arts comes out with a realtime game that has a similar style and feel of KOTOR, then awesome bring it on, but leave the KOTOR series as is, a turn based RPG.

That is why we bought it, and will buy the next, and the next one and the next one and the next one whether it is KOTOR or some other Turn based RPG.

 

Some of us realize what you are saying we really do. With that being said I just hope you can see what and why we are saying as far as leaving KOTOR about the story not the action.

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