Darth InSidious Posted January 14, 2007 Share Posted January 14, 2007 Apologies for not uploading these sooner, forgot about them for a while... Click Here, and then click on '3lostmodules.7z' without the quotes to download. OR Download both these and the Czerka and Tatooine Temple modules at DeadlyStream. For those that aren't modders/don't know, you put the .mod files into your modules folder The other files are for use in modding. PLCaa contains some bizarre room animations, while I think MQAtester must have been used to show off the engine's versatility at E3 or somesuch...What the MQA stands for I have no idea...M25ab, is, of course, the cut bit of the Shadowlands from Kashyyyk Screenshots: PLCaa: MQAtester: M25ab: Link to comment Share on other sites More sharing options...
Darkkender Posted January 14, 2007 Share Posted January 14, 2007 MQAtester probably stands for Module Quality Assuarance test area. The same is probably true for PLCaa for that matter. Wasn't there a module area with the Sarlac you had unearthed. Link to comment Share on other sites More sharing options...
Darth InSidious Posted January 14, 2007 Author Share Posted January 14, 2007 Not quite...There's a temple that seems to have been made for Tatooine...That's in its own thread...I deduced that that was the entrance to the Sarlacc Pit from the large octagonal pit...But there's nothing at the end of the pit - the actual Sarlacc is missing... Intereting on what MQA et al stand for Link to comment Share on other sites More sharing options...
Cryptobionika Posted February 2, 2007 Share Posted February 2, 2007 I deduced that that was the entrance to the Sarlacc Pit from the large octagonal pit...But there's nothing at the end of the pit - the actual Sarlacc is missing...Some time ago I heard that the Star Map was originally planned to be placed at the bottom of the Sarlac pit, not in the Krayt Dragon's cave. I find it pretty weird, but this info came from some source after all, so maybe it's true. Link to comment Share on other sites More sharing options...
Ztalker Posted February 2, 2007 Share Posted February 2, 2007 Hmmm... I wonder though...if these modules are still there, is there something left of the 'sixth' planet (Shylon or something) as well? Because that first few screens look like nothing I've ever seen before, maybe some remains of the planet? Anyways, nice to see this, thanks! Link to comment Share on other sites More sharing options...
Cryptobionika Posted February 2, 2007 Share Posted February 2, 2007 As far as I know, there is absolutely no modules of Sleheyron planet. In fact, all that exists in game (cut or not) are just some referrers in dialogues. Seems that Bioware didn't have the time to even start the planet, or chose not to. In any case, there are absolutely no Sleheyron modules I've ever heard of. We know what was supposed to be on the planet, however. It was going to be a vulcanic planet, probably industrial, ruled by Hutts. In TSL's "Fuel for Telos" quest it was mentioned by Vogga the Hutt that the fuel will be transferred from Sleheyron. I kind of expected Obsidian will include Sleheyron in TSL, but it never happened. Well, I'm getting far from topic. I already answered the question - no, no modules I've ever heard of. P.S. Who knows what is "PLCaa" module... Might be something from Sleheyron, might not be. At least doesn't look similar to anything I've seen in KOTOR. Link to comment Share on other sites More sharing options...
Arátoeldar Posted February 2, 2007 Share Posted February 2, 2007 P.S. Who knows what is "PLCaa" module... Might be something from Sleheyron, might not be. At least doesn't look similar to anything I've seen in KOTOR. http://swforums.bioware.com/viewtopic.html?topic=275277&forum=89&highlight= Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 4, 2007 Author Share Posted February 4, 2007 @Cryptobionika: There are four, but they are literally just the room models, and have no lightmaps, no walkmesh, no layouts, no nothing - in other words, they are completely useless. There's also a Czerka depot which is complete and MAY have been part of Sleheyron. @ZTalker: Seems unlikely. I'd guess it was another test module... Link to comment Share on other sites More sharing options...
jonathan7 Posted February 5, 2007 Share Posted February 5, 2007 Hmmm... I wonder though...if these modules are still there, is there something left of the 'sixth' planet (Shylon or something) as well? Because that first few screens look like nothing I've ever seen before, maybe some remains of the planet? Anyways, nice to see this, thanks! Didnt RH do a mod fo Shylon? At least I know he added a planet as I have that mod for K1 Or did he jus use exsisting modules? Its a while since I played it so can't actually remember! Out of interest doesnt anyone know where the Polish dudes that did that Yavin IV mod got the modules from? I've only seen screenies but looked good! Link to comment Share on other sites More sharing options...
knightmare66 Posted February 5, 2007 Share Posted February 5, 2007 There were modules for Sleheyron, they appeared in several pre-release screenshots. There was even a landing pad with the Ebon Hawk on it. Bioware obviously excised them completely before the game shipped. Link to comment Share on other sites More sharing options...
Darkkender Posted February 5, 2007 Share Posted February 5, 2007 Didnt RH do a mod fo Shylon? At least I know he added a planet as I have that mod for K1 Or did he jus use exsisting modules? Its a while since I played it so can't actually remember! Out of interest doesnt anyone know where the Polish dudes that did that Yavin IV mod got the modules from? I've only seen screenies but looked good! Every area mod ever made to this date re-uses existing area modules. However it can feel like an entirely new area based on how a mod maker places them together and make the player feel new to the area. Redhawke never made a Sleheyron mod. He made Ord Mandell and a small area mod called Weebul and Utinii's shop. Yavin IV was also made up of re-used modules and they start you off on the Top of the Unknown worlds temple. Now Gsccc did a storyline mod for K1 called Reign of the Sith. This mod if I recall properly had a Sleheyron area too it which was a reskin of Tatooine. ROTS also had a Reskin of Dantooine which was to make it Hoth. Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 5, 2007 Author Share Posted February 5, 2007 @km66: the landing pad was a proto-version for Dantooine - check the skybox Link to comment Share on other sites More sharing options...
Toris Posted February 6, 2007 Share Posted February 6, 2007 Quite Nise !!! How you create this modules??? Link to comment Share on other sites More sharing options...
Darth InSidious Posted February 6, 2007 Author Share Posted February 6, 2007 I didn't. They were left-over in the game files Link to comment Share on other sites More sharing options...
knightmare66 Posted February 13, 2007 Share Posted February 13, 2007 One idea just ocurred to me- has anyone checked the layouts.bif and models.bif from the Xbox version? Maybe there are more areamodels that got scrubbed out to fit on the PC install CDs. Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 1, 2014 Author Share Posted March 1, 2014 The combined pack of these modules and the Tatooine temple and lost Czerka base is now available for download from DeadlyStream. A link has been added at the top of the thread. Link to comment Share on other sites More sharing options...
Thadius Faran Posted July 3, 2014 Share Posted July 3, 2014 First one is definitely E3 demo Second was no doubt used to test lighting Link to comment Share on other sites More sharing options...
DeathScepter Posted September 20, 2014 Share Posted September 20, 2014 I am working if we can use this modules for a new storyline mod for Kotor 1. Link to comment Share on other sites More sharing options...
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