trettonkilolax Posted May 30, 2007 Share Posted May 30, 2007 Q: I've made a change to a BIF-file i the Kotor Tools and now I want to apply it to my game, how do I do this? Specifics: When the changes has been made the Kotor Tools wonder where I would like to save the file, but if I just save it in the folder where Kotor Tools has been installed I guess nothing will happen. So where do I save it so that it applies to the game? I would really appreciate your answers! Link to comment Share on other sites More sharing options...
ChAiNz.2da Posted May 30, 2007 Share Posted May 30, 2007 moved to Holowan since you'll likely get a better/faster response here in terms of modding/mechanics questions Link to comment Share on other sites More sharing options...
trettonkilolax Posted May 30, 2007 Author Share Posted May 30, 2007 moved to Holowan since you'll likely get a better/faster response here in terms of modding/mechanics questions Thx m8! Link to comment Share on other sites More sharing options...
tk102 Posted May 30, 2007 Share Posted May 30, 2007 Eek, you changed a .bif file? To answer your question, bif files go in the data folder inside the game installation folder. Did you also edit the chitin.key file at the same time? (you would need to). The chitin.key goes in the root of the game installation folder. I strongly suggest you make backups of these files. There is no reason to have to edit a .bif file. It is always better to extract the resource you want to use and place the modified version of the resource in the override folder. Link to comment Share on other sites More sharing options...
Pavlos Posted May 30, 2007 Share Posted May 30, 2007 Eek, you changed a .bif file? From his description, it looks like he's exclusively using KotOR Tool and unless this is some new, crazy version I've never heard of (which is entirely possible given the way the laws of reality work around me ) you cannot rebuild .bif files with it. So I'm going to guess that trettonkilolax has simply edited a standard game resource and doesn't know where to put it - and I'm most likely wrong in this assumption. But I couldn't pass up an opportunity for exposition of how my mind works. @trettonkilolax: Save your edited files (as tk102 pointed out) into the Override folder. If you haven't got one then... create one in the game's main directory. Link to comment Share on other sites More sharing options...
trettonkilolax Posted May 30, 2007 Author Share Posted May 30, 2007 Eek, you changed a .bif file? To answer your question, bif files go in the data folder inside the game installation folder. Did you also edit the chitin.key file at the same time? (you would need to). The chitin.key goes in the root of the game installation folder. I strongly suggest you make backups of these files. There is no reason to have to edit a .bif file. It is always better to extract the resource you want to use and place the modified version of the resource in the override folder. Ok maybe it isn't named a BIF-file, but it was under the category BIFs in the Kotor Tools.. so I figured... I just altered an item to not be a "Plot item" and wondered how to use that change in the game. Edit: @trettonkilolax: Save your edited files (as tk102 pointed out) into the Override folder. If you haven't got one then... create one in the game's main directory. Ok thx, but does it need to have a certain directory in the override-folder? (So it is in the same folders as orginally, if you know what I'm talking about?). Link to comment Share on other sites More sharing options...
Darth333 Posted May 30, 2007 Share Posted May 30, 2007 The *.uti files go in the Override folder. So As Pavlos said, just drop your file directly in there. Btw, as a general rule, modified files go in the Override folder save for: - files with a .mod, .erf or .rim extension: modules folder - .wav files: sound folders - .lip files (lipsync files): lips folder - If you change the .tlk file, it goes directly in your SWkotor diectory but backup your original .tlk file before replacing it. Link to comment Share on other sites More sharing options...
trettonkilolax Posted May 30, 2007 Author Share Posted May 30, 2007 The *.uti files go in the Override folder. So As Pavlos said, just drop your file directly in there. Ok, done, but when I load an old game save it doesn't apply, the item that I tested it on is still a plot item (the thing I wanted to test was to make a plot item to not be that any more) in my inventory. Does it not work with old saves? Link to comment Share on other sites More sharing options...
tk102 Posted May 30, 2007 Share Posted May 30, 2007 If you have the item already, then your change will not be seen. Think of the file that you modified as a blueprint for an item. The game reads the blueprint to determine how to spawn the item in-game. Once it's spawned, the game doesn't need to refer to the blueprint anymore. You have a couple options. 1) Load an older savegame and have the game spawn the new item. 2) Use the giveitem cheat to give yourself the item 3) Use KSE to add the item into your inventory Link to comment Share on other sites More sharing options...
trettonkilolax Posted May 30, 2007 Author Share Posted May 30, 2007 If you have the item already, then your change will not be seen. Think of the file that you modified as a blueprint for an item. The game reads the blueprint to determine how to spawn the item in-game. Once it's spawned, the game doesn't need to refer to the blueprint anymore. You have a couple options. 1) Load an older savegame and have the game spawn the new item. 2) Use the giveitem cheat to give yourself the item 3) Use KSE to add the item into your inventory Hm ok, I see. The item I tested it on was "Remnants of S-0D3", do you mean that I do the giveitem-cheat and enter the name of the file I altered? But wouldn't that just make me a new item? Or would it replace my old item? If not it seems like I've have to load an older save. (I want the one that's already there to not be a plot item). Link to comment Share on other sites More sharing options...
tk102 Posted May 30, 2007 Share Posted May 30, 2007 It would add a new item. If you want be rid of your old item, you'll need KSE to modify your savegame. It's a good idea to backup your savegame first before using KSE. Link to comment Share on other sites More sharing options...
trettonkilolax Posted May 30, 2007 Author Share Posted May 30, 2007 It would add a new item. If you want be rid of your old item, you'll need KSE to modify your savegame. It's a good idea to backup your savegame first before using KSE. What is this "KSE" then? Link to comment Share on other sites More sharing options...
L0rdReV@n88 Posted May 30, 2007 Share Posted May 30, 2007 that would be kotor save game editor and it can be found here http://www.starwarsknights.com/tools.php Link to comment Share on other sites More sharing options...
Pavlos Posted May 30, 2007 Share Posted May 30, 2007 .lip files (lipsync files): lips folder Don't individual .lip files go into the override while those compiled into modulename_loc.mod (e.g. 303NAR_loc.mod) go in the lips folder? Link to comment Share on other sites More sharing options...
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