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K2RP: The Un-Restored Content


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Well I'm looking forward to the second beta, but I'm having trouble (again) with the current one. I installed the mod and somethings gone wrong. The random Duro thug that's supposed to attack you after you've talked to Grenn about the blasters is finding me when I go to pick up the droid for the ithorians- he actually shows up in the docks. He also fails to turn hostile, and actually fights with me against the other thugs. I talk to him, he delivers his speech and still fails to turn hostile. However, all the other characters still think they're under attack though, so I can't move the game forward. Not sure what's happening here.

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Il have a question, i like some of the stuff you are restoring, but some other i understand why Team Gizka don't want to add. Do you think it's possible like in mods to Baldur's Gate, decide what components you want to add from the mod ?

 

If you don't have installed any mods to BG2, or maybe not even played it i can try to describe a little closer. When you install a larger mod with components that maybe ain't that important, or change the game maybe alittle to much, you get a pop up asking you what components you want to add.

 

 

But anyway, keep up with the progress, you guys seem to be working fast

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when i have the rendez-vous with Visquis, Atton has the new scene with the Twi'lek Girls. When the scene stop, the girls fails to turn hostile, i loaded a save before entering the planet then i went to the same scene with the same problem...

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