Jedi.Maverick Posted December 31, 2007 Share Posted December 31, 2007 I've been wondering... so far I know people just tried to change the flat revan's cape, but with entirely new models, is it possible or the game engine just doesn't support it? Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 31, 2007 Share Posted December 31, 2007 It's probably possible. So far, however, all attempts to mod one have failed. Link to comment Share on other sites More sharing options...
southern_fox Posted December 31, 2007 Share Posted December 31, 2007 If it can be done, I haven't seen it. I'd love to see it though. Link to comment Share on other sites More sharing options...
Jedi.Maverick Posted December 31, 2007 Author Share Posted December 31, 2007 Did anyone try to ask on obsidian's boards how did they change it on TSL? The devs sometimes goof around the forums, maybe they would answer? Link to comment Share on other sites More sharing options...
Marius Fett Posted December 31, 2007 Share Posted December 31, 2007 Unfortunately BioWare and Osbidian won't talk about modding Link to comment Share on other sites More sharing options...
Darth Xander Posted December 31, 2007 Share Posted December 31, 2007 Well Nihilus's cape works fine maybe someone can replace Revan's cape with Nihilus's. I mean you will have to change it so it is the same colour and size, I beleive this would work. Link to comment Share on other sites More sharing options...
Darth InSidious Posted December 31, 2007 Share Posted December 31, 2007 Attempting to do that will rid Nihilus' cape of its animations, AFAIK. Link to comment Share on other sites More sharing options...
Darth Xander Posted December 31, 2007 Share Posted December 31, 2007 What if you add Nihilus's cape animation to Revan's cape? Link to comment Share on other sites More sharing options...
90SK Posted December 31, 2007 Share Posted December 31, 2007 Easier said than done. I don't believe we have the ability to do something like that right now. Link to comment Share on other sites More sharing options...
Darth Xander Posted December 31, 2007 Share Posted December 31, 2007 Easier said than done. I don't believe we have the ability to do something like that right now.We do? Link to comment Share on other sites More sharing options...
90SK Posted December 31, 2007 Share Posted December 31, 2007 No, we don't. Link to comment Share on other sites More sharing options...
Darth Xander Posted December 31, 2007 Share Posted December 31, 2007 Ah, lol. Link to comment Share on other sites More sharing options...
Kha Posted January 2, 2008 Share Posted January 2, 2008 None of the files that store the player character animations have bones to allow the movement of cape, different from TSL where the bones and animations are there. The Darth Revan model has the bones to move it, and even has some Cut Scene animation that gets screw up when it is imported in GMAX, but unless there is a way to create animations inside Darth Revan model and be able to make the game use it (like HK animations) I doubt we will be able to have a nice cape movement. Link to comment Share on other sites More sharing options...
darthriddick Posted January 2, 2008 Share Posted January 2, 2008 i was thinking about using the Dark jedi robes, and the extensively modeling the, so that they look like revans robes. BUT i'm not a modeler so this might be impossible, or it might look stupid, i have no idea. ^_^ Link to comment Share on other sites More sharing options...
Inyri Posted January 2, 2008 Share Posted January 2, 2008 I'm thinking theoretically the best you could do (without doing what Kha suggested, since it's probably not possible yet) would be to reweight the cape to the bottom of the feet and the legs. This is a very cheap and unrealistic way to fake cape movement, but a lot of people would argue it's better than the cardboard cape there currently is. Then again I know a fair amount of people who would say it isn't any better. *shrug* Link to comment Share on other sites More sharing options...
Kha Posted January 3, 2008 Share Posted January 3, 2008 I'm thinking theoretically the best you could do (without doing what Kha suggested, since it's probably not possible yet) would be to reweight the cape to the bottom of the feet and the legs. Yea, theoretically it could work, but since the cape mesh can not use all the bones of the body, only the ones assigned to it previously (cape and upper torso) its weights can not be changed to other bones except those. Once I've tried to change it in a underwear model to remove the action figure joint look of its shoulder but I couldn't add the arm bones to the body mesh, no matter what. If someone knows how to do it, please let us know. Hope it is only MDlops limitation, which means someone can change it to make it work. Edit: Thinking a little further, we could just get the cape and robe mesh and import it into another model, do a little merging, and then we would be able to assign the weight of the cape to any bone of the body, except to the arms bones and feets, depending of the model base used. Link to comment Share on other sites More sharing options...
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