Sithspecter Posted January 30, 2008 Author Share Posted January 30, 2008 Hey, guys. I'm going to be posting a beta for general public testing very soon. It's just of the first area, and there are obvious problems, but you guys can edit it and give me suggestions. I'll post the link as soon as it gets on! SS Link to comment Share on other sites More sharing options...
Ferc Kast Posted January 30, 2008 Share Posted January 30, 2008 Cool trees, sithspecter; And overall, I think this looks very awesome. Link to comment Share on other sites More sharing options...
Taak Farst Posted January 30, 2008 Share Posted January 30, 2008 Ill post the robe and then thats it from me, sorry, but i am not as good you would like and my WWII armour wuld look nothing like it. Link to comment Share on other sites More sharing options...
Sithspecter Posted February 1, 2008 Author Share Posted February 1, 2008 There will be a beta very, very soon! At KotOR files, they accepted it, but my email deleted the actual mod:(. I am uploading it currently, so everone can get an idea of what's going on. I'm working on getting my trees to collide, then I'm making a whole forest, not a grove of 5... If anyone wants to make any requests or suggestions, please do! If somebody can model heads, please contact me! Link to comment Share on other sites More sharing options...
magnusll Posted February 1, 2008 Share Posted February 1, 2008 I'm working on getting my trees to collide, then I'm making a whole forest, not a grove of 5... You may want to learn using reference nodes, as they were made for this exact purpose (i.e. to allow for quick creation of several copies of the same model). Link to comment Share on other sites More sharing options...
Sithspecter Posted February 1, 2008 Author Share Posted February 1, 2008 You may want to learn using reference nodes, as they were made for this exact purpose (i.e. to allow for quick creation of several copies of the same model). Hmmm... Could you please be more detailed about how this is used? Link to comment Share on other sites More sharing options...
Shrub91 Posted February 2, 2008 Share Posted February 2, 2008 I suggest toning down the saturation of both uniforms, they look way too.... colorful. Link to comment Share on other sites More sharing options...
Sithspecter Posted February 2, 2008 Author Share Posted February 2, 2008 I'm redoing the U.S. one, but as for the Nazi one, I think it looks alright. If anybody has any suggestions on which model to use for the U.S. uniform, I'm having trouble with it. Link to comment Share on other sites More sharing options...
Lordjedi Posted February 2, 2008 Share Posted February 2, 2008 You need a skinner? Link to comment Share on other sites More sharing options...
magnusll Posted February 2, 2008 Share Posted February 2, 2008 Hmmm... Could you please be more detailed about how this is used? Kotor has the capability of using reference nodes: you create a particular model (a tree, a bush, a rock etc.) and then you put several copies of it in the area by referencing the original one. This is useful when you have to populate the area with several dozens of those, as it obviously speeds up the work. The trick is to create 4 or 5 different source models and then mix them while populating the area. I have no clue how this is done in Max, though. Link to comment Share on other sites More sharing options...
Quanon Posted February 2, 2008 Share Posted February 2, 2008 I have no clue how this is done in Max, though. Max gives you like three options when you start copying objects. It can be a copy ( a full new object on its own.) a reference ( keeps a very tight link with orginale, if you alter the orginale the reference alters to. ) an instant ( is inbetween a full copy and reference. ) The last 2 safe memory more , cause of the link to the orginale , though I have no idea what Kotor would do with such "objects". Or if this is even what Mag ment? Link to comment Share on other sites More sharing options...
magnusll Posted February 2, 2008 Share Posted February 2, 2008 Max gives you like three options when you start copying objects. It can be a copy ( a full new object on its own.) a reference ( keeps a very tight link with orginale, if you alter the orginale the reference alters to. ) an instant ( is inbetween a full copy and reference. ) The last 2 safe memory more , cause of the link to the orginale , though I have no idea what Kotor would do with such "objects". Or if this is even what Mag ment? Kotor knows how to use reference nodes in its .mdl files. Sounds like they represent objects of type "reference" in Max. They should help populating a forest without having to model every single tree.... Link to comment Share on other sites More sharing options...
Quanon Posted February 2, 2008 Share Posted February 2, 2008 Kotor knows how to use reference nodes in its .mdl files. Sounds like they represent objects of type "reference" in Max. They should help populating a forest without having to model every single tree.... I actually used that a lot for the pillars of my Temple, used zillion of copys Though in the end I turned/ converted everything into Mesh, so I'm not sure if the "reference" was erased by that or not. Link to comment Share on other sites More sharing options...
Sithspecter Posted February 2, 2008 Author Share Posted February 2, 2008 I'm still not sure how that is done. Could you post some screenshots? Link to comment Share on other sites More sharing options...
Sithspecter Posted February 2, 2008 Author Share Posted February 2, 2008 I've been a little tired of the World War 2 Mod, so I decided to make a new model of a drawing that I made. I am not abandoning the project, I just took a little rest for the 1/2 hour ! Here's the screenshot! Link to comment Share on other sites More sharing options...
Darth Payne Posted February 2, 2008 Share Posted February 2, 2008 Holy **Bleep**. Man, you have to realease that one. It would make a perfect replacement for the repeater rifle that canderous carry when we first meet him. Are you going to release it? I'll even say pretty please? Link to comment Share on other sites More sharing options...
Sithspecter Posted February 2, 2008 Author Share Posted February 2, 2008 Heck, yes I'm going to release it! I'll probably release it after I texture it though Link to comment Share on other sites More sharing options...
Darth Payne Posted February 2, 2008 Share Posted February 2, 2008 Man, i got tingles all over seeing that one. Now, i have pins and needles. Ouch. Link to comment Share on other sites More sharing options...
Sithspecter Posted February 2, 2008 Author Share Posted February 2, 2008 Ahhhhh crap! My computer crashed and I didn't save it! Arrrghhhh! That makes me so mad! Hahahaha JK! Link to comment Share on other sites More sharing options...
Darth Payne Posted February 2, 2008 Share Posted February 2, 2008 Aww man. Your jokin' right? I suck at acronyms. Link to comment Share on other sites More sharing options...
Sithspecter Posted February 2, 2008 Author Share Posted February 2, 2008 Yes, I still have it! My computer didn't crash. Scared you right? Link to comment Share on other sites More sharing options...
Darth Payne Posted February 2, 2008 Share Posted February 2, 2008 Man, don't do that. Heck yes you scared me. Link to comment Share on other sites More sharing options...
Sithspecter Posted February 2, 2008 Author Share Posted February 2, 2008 Well, I'd better save it just in case my computer crashes... Link to comment Share on other sites More sharing options...
Sithspecter Posted February 2, 2008 Author Share Posted February 2, 2008 Here's the texture! Link to comment Share on other sites More sharing options...
Darth Payne Posted February 2, 2008 Share Posted February 2, 2008 Sweet. Looking better already. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.