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K1RP -- A new beginning


Kado Sunrider

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I believe that Quanon still has the leftover Sleheyron modules from the Team Jawa Project (which has failed.)

 

Bah, they're plain ugly.

 

These last months I've greatly improved my personale work flow on how to tackle these kind of models.

 

Besides the things I had of Sleheyron where, more or less ruff versions and tests if the lay-out of the area was good, not to big or to small.

 

Level creating asks a lot more then just the 3D modelling, there lots of factors that come in to play and which are most of the times difficult to judge without an actual model in the game.

 

Anyway like I said I've found my own work-flow, teaming up with some-one else would require lots of communication in how to tackle certain aspects of modelling, building of the areas.

 

So that all parts look uniform and that we could easly share and switch models, without losing hours on Figuring out how a team member does his thing.

 

 

In the end you need a decent "pipeline" like they say in the industry.

 

Modellers pass on their files, to the department who handle area files; these are past on to the scripters , dialogue editors and what not.

 

Plus you need someone or more persons to have a clear overview all this stuff.

 

So start to count : 2 to 3 modellers, 2 to 5 peeps to create a variety of files for NPCs, Scripts , Dialogues , 2DA editing...

 

And 2 to 3 peeps to keep an overview or play as a sort of teamleader.

 

Best of all they all need a good understanding of modding itself, be very independant aswell.

 

Not that they need to be veterans or something, but they should already have an idea to tackle most problems, have an idea what problems you can expect to get and so on and so forth.

 

Man what a rant... didn't mean to go on like that, but that's just my 2 cents of what I deem a realistic view.

 

Mainly on the Sleheyron or new mega planet ideas.

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Jebus (First Post) -- Seam has contacted me. Just got her PM, and I'm waiting for a response.

 

Dan (First Post) -- Interesting idea. Though if I do, I'd like to make sure that I got permission to edit them a bit...

 

Loony (First Post) -- Thanks Loony, I'll be sure to PM you about that. xD

 

Cris (First Post) -- Helpful as alway's Cris! :D

 

Loony (Second Post) -- Of course. One of the thing's I wanted to do, because it annoyed me so much was to replace all the NPC heads from Taris with ones that weren't blurry and rediculous.

 

Magnus (First Post) -- Ah the famous Magnus, cracker of the code! Wondered when you would show up. xD Your suggestion of model building is epsecially helpful, and good for me, as I'm a concept artist. :p Hmm, I think it might be mighty hard to try and convince these folks to come on board. Though I will give it a shot. Though, unfortunately Quanon has given his views and for the time being decided it would not be worth it, though I hope to offer enough persuasive power to sway him. :xp:

 

InSidious (First Post) -- Amazing, that's what people have said to me before, yet here I am. Seem's to me that you're the only one apposing this though. Even if you arent meaning too. And I won't abandon Sleyheron. At least not without trying. I'm not a quitter.

 

Jebus (Second Post) -- I know how to write dialogue, and I'm still working on placing them, I can script for other games, so it shouldnt be unreasonably difficult to learn. Besides, if I can learn HTML in one semester, I think I've got a fair shot at this.

 

Specter (First Post) -- Well, I'd still like to see them if he's got them.

 

DDD (First Post) -- As I said above, I'm thinking about that. If not only to spare the community the need for multiple mods that add the same thing.

 

Quanon (First Post) -- I like the idea. And I can see it planned out already. xD But only if I get you, Specter and Glove to work for the project. Plus, if I could get an active discussion going on our forums, we might be able to avoid the catastrophy of the first project. And I would still like to see the modules you've made if your willing to share some screenshots.

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Jebus (Second Post) -- I know how to write dialogue, and I'm still working on placing them, I can script for other games, so it shouldnt be unreasonably difficult to learn. Besides, if I can learn HTML in one semester, I think I've got a fair shot at this.

 

I will be able to help you with the NPC spawning, dialogs and some basic scripting.

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With regard to this effort in restoring content for KoTOR, perhaps it would be better to do it bit by bit, ie restoring one part at a time, releasing it and see how it goes. Then, say six months down the line, or after you've completed a few of them, you can package them together and 'upgrade' said package with every new restored element accordingly.

 

Sleheyron, much like the Droid Planet in TSL, is a planet I'm sure a lot of gamers would like to see, and what with Quanon's breakthrough in levelmaking (not to mention the bizarre, yet equally interesting, at least technically speaking, WWII mod), I hope to see more modders having a go at creating entirely new planets, rather reskins of Taris and Tattoine. In any case, good luck, and hopefully you'll give me a reason to re-install KoTOR!! :)

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#31 -- Thats what my plan is! xD

 

Says so right on the first post. At least someone has the same opinion as me! Thanks for boosting! lol

 

#32 -- Well, I'm sure if you joined the team someone would be able to give you a lift up. Whats the point of joining a team if your not getting support right?

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Amazing, that's what people have said to me before, yet here I am. Seem's to me that you're the only one apposing this though.

If you want to go ahead, fine. But don't be surprised if it fails, or you get sick of it, or the project falls apart...you may say these things are impossible now, but just you wait. You are guaranteed to get sick of this project at some point, at the least.

Even if you arent meaning too. And I won't abandon Sleyheron. At least not without trying. I'm not a quitter.

If you won't abandon Sleheyron, then you might as well prepare for either collapse or a thirty-year project.

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Quanon (First Post) -- I like the idea. And I can see it planned out already. xD But only if I get you, Specter and Glove to work for the project. Plus, if I could get an active discussion going on our forums, we might be able to avoid the catastrophy of the first project. And I would still like to see the modules you've made if your willing to share some screenshots.

 

 

Actually there is no finished area, I was working on an area, but it was not done, far from that.

 

Anyway if you want to see screenshots from a few testruns on buildings and stuff, some renders from Max, go to my PhotoBucket page dedicated to Sleheyron :

 

http://s116.photobucket.com/albums/o34/slazzir/Sleheyron/

 

 

There lots of concept drawings on to I made to plan the look and feel I had in mind for Sleheyron.

 

Look, I'm slightly changing my mind here. What I think you need to do is set up a small team, put them to work on all the other little/ big restoration works there are. Because creating new area models takes lots of time. Its not just the building , but the endless tweaking of things to get it just right.

 

So roundup as many peeps you can and continue work. Untill you've done the last part of Criss list, I'm sure SS and me could have some models finished for the team to put life in.

 

Though I'm still full of doubt if this kind mod is ever going to work; without setting up a game studio :p

 

P.S: Get Seamhein involved, he and someothers already did a lot of restorations.

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Rather than "get everyone involved", I think it would be a good idea if the "team" was more of a "collection of people". So people work on individual mods that are then made compatible for the global project. Just because I think that particular model works better than the "everyone helps each other" approach.

 

So I think the first priority of the mod is to finish off all the current WIP restorations (Black Vulkar Base, the Shadowlands, the Taris Teleporter, my modified dialog restoration, etc) and make them all compatible with each other and then release it to the public. Then you can start to tackle some of the other things on the list.

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After a look at the website one must differentiate between restorations and mods. My opinion in taking a doable approach is making all the leftover bits and pieces one by one as some people here did lately. Announcing that the Sleyheron or the Rakatan Temple will be done is simply loosing the perspective. Both are tasks for at least ten people and work for (at least) one year. And even then I have my doubts that it is doable.

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This, too, sounds very ambishous. I would have liked it if all the things already done would have been collected in one place, and the ones who have some experience would discuss what can and can not be done. Then the public could be informed about future plans. I don't want to sound rude but this plans will be very difficult to make come true...

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How is the Grammorean Stronghold coming along Dan Loto?

 

I'm not doing much more work on it until David Gaider gets back to us. The current version is without bugs though :)

 

Announcing that the Sleyheron or the Rakatan Temple will be done is simply loosing the perspective. Both are tasks for at least ten people and work for (at least) one year. And even then I have my doubts that it is doable.

 

I'd imagin that the temple would take a lot less time than making a whole new planet from scratch. The temple is only 1 module (2 if you count editing the starmap) and Sleheyron would be 10+ new modules.

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I'm not doing much more work on it until David Gaider gets back to us. The current version is without bugs though :)

 

I'd imagin that the temple would take a lot less time than making a whole new planet from scratch. The temple is only 1 module (2 if you count editing the starmap) and Sleheyron would be 10+ new modules.

 

Do you care to release a beta of the stronghold, as I think it will take SOME time until David gets back to us (if ever)?

 

You are right regarding the Temple. Though I think the Temple can't be done by only one person (althought an expert might stay up to the task). I'd be very much willing to help, but I know nothing about module making. As starters we would need someone who could make a proper module out of the messy state the Temple is in - Quanon, DSTONEY, magnus. If one of those would give it a go, I'd give it a real chance to succeed. If not, this whole endouver is doomed to fail!

 

Just my 2 creds though!

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wow, some major breakthroughs in your posting here.

 

Quanon -- Are you thinking you might actually help... Because I'm in complete shock right now.

 

To whoever mentioned that I should just let the other restorations run they're course. That is my plan in the long run. And it should work to my liking. Hopefully I can get permission to edit a few things though. And add a more flowing concept to the entire project.

 

Dan -- Would you be willing to post your WIP work at our forums?

 

Seam -- Well, not sure if I interpretted correctly, but to me it sounds like Quanon might be interested. (HELL YES!!!)

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