Darth InSidious Posted May 4, 2008 Share Posted May 4, 2008 From the Readme: [TSL] Combat Stance Swap ======================== By Darth InSidious ------------------ ********************************************************************************************* UNDER _NO_ CIRCUMSTANCE IS THIS MOD, OR ANY DERIVATE OR PART THEREOF, OR ANY OF MY OTHER MODS TO BE UPLOADED NOWHERE, AS PART OF A TORRENT OR AT ANY OTHER WEBSITE, FTP, SERVER ETC., EXCEPT BY MYSELF. ********************************************************************************************* Description ----------- I made a very similar mod to this a long time ago, but it seems it disappeared with PCGM and I no longer seem to have a copy. What it does is swap around the default flourish/stances used for melée weapons - the single blade flourish is replaced with the stun baton flourish and vice versa, the Echani-style flourish replaces the two melée weapon flourish and vice versa, and the double-blade flourish is replaced by the "Natural Attack" (or "Rocky Mode" ) flourish...Just look at the screenshot for details. Installation ------------ Double-click "Combat Stance Swap by Darth InSidious.exe", and follow the onscreen instructions. Uninstallation -------------- If you have a mod that changes animations.2da in your Override folder already, then take the 'animations.2da' in this mod's backup folder, and replace the one in your Override with it. If not, simply delete the 'animations.2da' present in your Override folder. Contact ------- Got a bug? Query? Just want to say 'hi'? You should be able to reach me by private message at http://www.lucasforums.com, on the comments for this mod at KotORFiles, at http://forums.team-gizka.org, http://inyri.flowinternet.net/forum or by email at cringe909@hotmail.com. Legal Disclaimer ---------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., Kotor Tool belongs to Fred Tetra, NWNSSCOMP belongs to Edward T. Smith. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it how you like, but if you're going to post it up somewhere, or make a derivate mod, or use it in another mod, you must ask me first – you may not do so without my _expressed_ consent, and a denial of such consent is final. Thanks to: ---------- Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion; Darth333 for her original combat animation listing which made the first version of this mod possible; Holowan in general for being helpful, friendly and all the rest of the good stuff it is ; KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ; Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this . Download link: My Website KotOR2Files Link Download from DeadlyStream Enjoy. Link to comment Share on other sites More sharing options...
Ghost Down Posted May 4, 2008 Share Posted May 4, 2008 The double-bladed saber looks a bit ackward, but other then that it looks pretty good Link to comment Share on other sites More sharing options...
90SK Posted May 4, 2008 Share Posted May 4, 2008 Innovative. I like the two swords the best, they look very good. Nice job! Link to comment Share on other sites More sharing options...
jonathan7 Posted May 4, 2008 Share Posted May 4, 2008 Innovative. I like the two swords the best, they look very good. Nice job! QFT Very nice DI; the two swords do look the best, I do agree with GD that the doubleblade, looks a little awkward tho... Link to comment Share on other sites More sharing options...
Meowster Posted May 5, 2008 Share Posted May 5, 2008 Ooh, cool. Yeah, I agree with the others that the Double Blade looks a little... strange, but the two vibroblades look good. Definate Download. Link to comment Share on other sites More sharing options...
encinodude Posted May 5, 2008 Share Posted May 5, 2008 Could you specifically list which rows represent which animations in the .2da? You're bound to get people who're not fond of every single change, so it would definitely help if they knew which rows to edit to reset a particular animation. Thanks. Link to comment Share on other sites More sharing options...
HdVaderII Posted May 5, 2008 Share Posted May 5, 2008 very cool looking, especially the sword holding animations Link to comment Share on other sites More sharing options...
Darth InSidious Posted May 6, 2008 Author Share Posted May 6, 2008 Could you specifically list which rows represent which animations in the .2da? You're bound to get people who're not fond of every single change, so it would definitely help if they knew which rows to edit to reset a particular animation. Thanks. Try here. Link to comment Share on other sites More sharing options...
encinodude Posted May 7, 2008 Share Posted May 7, 2008 Great, thanks. I googled high and low and it was sitting right here in these forums. Link to comment Share on other sites More sharing options...
Darth InSidious Posted May 7, 2008 Author Share Posted May 7, 2008 Great, thanks. I googled high and low and it was sitting right here in these forums. It's always the way. >.< Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 2, 2014 Author Share Posted March 2, 2014 This mod is now available to download from DeadlyStream. Links at the top of the thread have been updated accordingly. Link to comment Share on other sites More sharing options...
GeorgNihilus Posted March 2, 2014 Share Posted March 2, 2014 The double-bladed saber looks a bit ackward, but other then that it looks pretty good I second this. I have to check it ingame anyway ... downloading I suppose there's a way to reset the doublebladed saber animation to its default keeping the rest of this mod's changes, right? (EDIT: found it. goodness ... that link of useful modding threads IS something DI ...) thx alot on advance Link to comment Share on other sites More sharing options...
Darth InSidious Posted March 2, 2014 Author Share Posted March 2, 2014 I second this. I have to check it ingame anyway ... downloading I suppose there's a way to reset the doublebladed saber animation to its default keeping the rest of this mod's changes, right? thx alot on advance No worries. As I recall, you may need to replace the code for the double-saber in animations.2da, but there's a link to a tutorial with that file partially decoded further up the thread. Hope that helps. Link to comment Share on other sites More sharing options...
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